/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _MENU_SHADER_MANAGER_H #define _MENU_SHADER_MANAGER_H #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #define HAVE_SHADER_MANAGER #endif #include "../../gfx/shader_parse.h" void menu_shader_manager_init(void *data); void menu_shader_manager_set_preset(struct gfx_shader *shader, unsigned type, const char *cgp_path); int menu_shader_manager_setting_toggle( unsigned id, const char *label, unsigned action); void menu_shader_manager_save_preset( const char *basename, bool apply); unsigned menu_shader_manager_get_type( const struct gfx_shader *shader); void menu_shader_manager_get_str(struct gfx_shader *shader, char *type_str, size_t type_str_size, const char *menu_label, const char *label, unsigned type); int handle_shader_pass_setting(struct gfx_shader *shader, unsigned action); #endif