/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * Copyright (C) 2016 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __CONFIG_DEF_H #define __CONFIG_DEF_H #include #include "gfx/video_defines.h" #include "input/input_driver.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #if defined(HW_RVL) #define MAX_GAMMA_SETTING 30 #elif defined(GEKKO) #define MAX_GAMMA_SETTING 2 #else #define MAX_GAMMA_SETTING 1 #endif #if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__) #define DEFAULT_ASPECT_RATIO 1.7778f #elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID) #define DEFAULT_ASPECT_RATIO 1.3333f #else #define DEFAULT_ASPECT_RATIO -1.0f #endif #ifdef RARCH_MOBILE static const bool pointer_enable = true; #else static const bool pointer_enable = false; #endif /* Certain platforms might have assets stored in the bundle that * we need to extract to a user-writable directory on first boot. * * Examples include: Android, iOS/OSX) */ #if defined(ANDROID) || defined(IOS) static bool bundle_assets_extract_enable = true; #else static bool bundle_assets_extract_enable = false; #endif static const bool def_history_list_enable = true; static const bool def_playlist_entry_remove = true; static const unsigned int def_user_language = 0; #if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS)) static const bool def_mouse_enable = true; #else static const bool def_mouse_enable = false; #endif #ifdef HAVE_CHEEVOS static const bool cheevos_enable = false; #endif /* VIDEO */ #if defined(_XBOX360) #define DEFAULT_GAMMA 1 #else #define DEFAULT_GAMMA 0 #endif /* Windowed * Real x resolution = aspect * base_size * x scale * Real y resolution = base_size * y scale */ static const float scale = 3.0; /* Fullscreen */ /* To start in Fullscreen, or not. */ static const bool fullscreen = false; /* To use windowed mode or not when going fullscreen. */ static const bool windowed_fullscreen = true; /* Which monitor to prefer. 0 is any monitor, 1 and up selects * specific monitors, 1 being the first monitor. */ static const unsigned monitor_index = 0; /* Window */ /* Window size. A value of 0 uses window scale * multiplied by the core framebuffer size. */ static const unsigned window_x = 0; static const unsigned window_y = 0; /* Fullscreen resolution. A value of 0 uses the desktop * resolution. */ static const unsigned fullscreen_x = 0; static const unsigned fullscreen_y = 0; #if defined(RARCH_CONSOLE) || defined(__APPLE__) static const bool load_dummy_on_core_shutdown = false; #else static const bool load_dummy_on_core_shutdown = true; #endif static const bool check_firmware_before_loading = false; /* Forcibly disable composition. * Only valid on Windows Vista/7/8 for now. */ static const bool disable_composition = false; /* Video VSYNC (recommended) */ static const bool vsync = true; static const unsigned max_swapchain_images = 3; /* Attempts to hard-synchronize CPU and GPU. * Can reduce latency at cost of performance. */ static const bool hard_sync = false; /* Configures how many frames the GPU can run ahead of CPU. * 0: Syncs to GPU immediately. * 1: Syncs to previous frame. * 2: Etc ... */ static const unsigned hard_sync_frames = 0; /* Sets how many milliseconds to delay after VSync before running the core. * Can reduce latency at cost of higher risk of stuttering. */ static const unsigned frame_delay = 0; /* Inserts a black frame inbetween frames. * Useful for 120 Hz monitors who want to play 60 Hz material with eliminated * ghosting. video_refresh_rate should still be configured as if it * is a 60 Hz monitor (divide refresh rate by 2). */ static bool black_frame_insertion = false; /* Uses a custom swap interval for VSync. * Set this to effectively halve monitor refresh rate. */ static unsigned swap_interval = 1; /* Threaded video. Will possibly increase performance significantly * at the cost of worse synchronization and latency. */ static const bool video_threaded = false; #if defined(HAVE_THREADS) #if defined(GEKKO) || defined(PSP) || defined(_3DS) || defined(_XBOX1) /* For single-core consoles right now it's better to have this be disabled. */ static const bool threaded_data_runloop_enable = false; #else static const bool threaded_data_runloop_enable = true; #endif #else static const bool threaded_data_runloop_enable = false; #endif /* Set to true if HW render cores should get their private context. */ static const bool video_shared_context = false; /* Sets GC/Wii screen width. */ static const unsigned video_viwidth = 640; #ifdef GEKKO /* Removes 480i flicker, smooths picture a little. */ static const bool video_vfilter = true; #endif /* Smooths picture. */ static const bool video_smooth = true; /* On resize and fullscreen, rendering area will stay 4:3 */ static const bool force_aspect = true; /* Enable use of shaders. */ #ifdef RARCH_CONSOLE static const bool shader_enable = true; #else static const bool shader_enable = false; #endif /* Only scale in integer steps. * The base size depends on system-reported geometry and aspect ratio. * If video_force_aspect is not set, X/Y will be integer scaled independently. */ static const bool scale_integer = false; /* Controls aspect ratio handling. */ /* Automatic */ static const float aspect_ratio = DEFAULT_ASPECT_RATIO; /* 1:1 PAR */ static const bool aspect_ratio_auto = false; #if defined(__CELLOS_LV2) || defined(_XBOX360) static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9; #elif defined(PSP) static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE; #elif defined(RARCH_CONSOLE) static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3; #else static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE; #endif /* Save configuration file on exit. */ static bool config_save_on_exit = true; static bool show_hidden_files = false; static const bool overlay_hide_in_menu = true; static const bool display_keyboard_overlay = false; #ifdef HAVE_MENU #include "menu/menu_driver.h" static bool default_block_config_read = true; static bool menu_show_online_updater = true; #if defined(HAVE_LAKKA) || defined(VITA) static bool menu_show_core_updater = false; #else static bool menu_show_core_updater = true; #endif #ifdef HAVE_XMB static unsigned xmb_scale_factor = 100; static unsigned xmb_alpha_factor = 75; static unsigned xmb_icon_theme = XMB_ICON_THEME_MONOCHROME; static unsigned xmb_theme = XMB_THEME_ELECTRIC_BLUE; #ifdef HAVE_LAKKA static bool xmb_shadows_enable = false; #else static bool xmb_shadows_enable = true; #endif static bool xmb_show_settings = true; #ifdef HAVE_IMAGEVIEWER static bool xmb_show_images = true; #endif static bool xmb_show_music = true; #ifdef HAVE_FFMPEG static bool xmb_show_video = true; #endif #ifdef HAVE_NETWORKING static bool xmb_show_netplay = true; #endif static bool xmb_show_history = true; #ifdef HAVE_LIBRETRODB static bool xmb_show_add = true; #endif #endif static float menu_wallpaper_opacity = 0.300; static float menu_footer_opacity = 1.000; static float menu_header_opacity = 1.000; #if defined(HAVE_OPENGLES2) || (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) static unsigned menu_shader_pipeline = 1; #else static unsigned menu_shader_pipeline = 2; #endif static bool show_advanced_settings = false; static const uint32_t menu_entry_normal_color = 0xffffffff; static const uint32_t menu_entry_hover_color = 0xff64ff64; static const uint32_t menu_title_color = 0xff64ff64; #else static bool default_block_config_read = false; #endif static bool default_game_specific_options = true; static bool default_auto_overrides_enable = true; static bool default_auto_remaps_enable = true; static bool default_auto_shaders_enable = true; static bool default_sort_savefiles_enable = false; static bool default_sort_savestates_enable = false; #if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360) static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L3_R3; #elif defined(VITA) static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT; #else static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_NONE; #endif #if defined(VITA) static unsigned input_backtouch_enable = false; static unsigned input_backtouch_toggle = false; #endif static bool all_users_control_menu = false; #if defined(ANDROID) || defined(_WIN32) static bool menu_swap_ok_cancel_buttons = true; #else static bool menu_swap_ok_cancel_buttons = false; #endif /* Crop overscanned frames. */ static const bool crop_overscan = true; /* Font size for on-screen messages. */ #if defined(HAVE_LIBDBGFONT) static const float font_size = 1.0f; #else static const float font_size = 32; #endif /* Offset for where messages will be placed on-screen. * Values are in range [0.0, 1.0]. */ static const float message_pos_offset_x = 0.05; #if defined(_XBOX1) static const float message_pos_offset_y = 0.90; #else static const float message_pos_offset_y = 0.05; #endif /* Color of the message. * RGB hex value. */ static const uint32_t message_color = 0xffff00; /* Record post-filtered (CPU filter) video, * rather than raw game output. */ static const bool post_filter_record = false; /* Screenshots post-shaded GPU output if available. */ static const bool gpu_screenshot = true; /* Screenshots named automatically. */ static const bool auto_screenshot_filename = true; /* Record post-shaded GPU output instead of raw game footage if available. */ static const bool gpu_record = false; /* OSD-messages. */ static const bool font_enable = true; /* The accurate refresh rate of your monitor (Hz). * This is used to calculate audio input rate with the formula: * audio_input_rate = game_input_rate * display_refresh_rate / * game_refresh_rate. * * If the implementation does not report any values, * NTSC defaults will be assumed for compatibility. * This value should stay close to 60Hz to avoid large pitch changes. * If your monitor does not run at 60Hz, or something close to it, * disable VSync, and leave this at its default. */ #ifdef _3DS static const float refresh_rate = (32730.0 * 8192.0) / 4481134.0 ; #else static const float refresh_rate = 60/1.001; #endif /* Allow games to set rotation. If false, rotation requests are * honored, but ignored. * Used for setups where one manually rotates the monitor. */ static const bool allow_rotate = true; /* AUDIO */ /* Will enable audio or not. */ static const bool audio_enable = true; /* Output samplerate. */ #ifdef GEKKO static const unsigned out_rate = 32000; #elif defined(_3DS) static const unsigned out_rate = 32730; #else static const unsigned out_rate = 48000; #endif /* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */ static const char *audio_device = NULL; /* Desired audio latency in milliseconds. Might not be honored * if driver can't provide given latency. */ #if defined(ANDROID) || defined(EMSCRIPTEN) /* For most Android devices, 64ms is way too low. */ static const int out_latency = 128; #else static const int out_latency = 64; #endif /* Will sync audio. (recommended) */ static const bool audio_sync = true; /* Audio rate control. */ #if !defined(RARCH_CONSOLE) static const bool rate_control = true; #else static const bool rate_control = false; #endif /* Rate control delta. Defines how much rate_control * is allowed to adjust input rate. */ static const float rate_control_delta = 0.005; /* Maximum timing skew. Defines how much adjust_system_rates * is allowed to adjust input rate. */ static const float max_timing_skew = 0.05; /* Default audio volume in dB. (0.0 dB == unity gain). */ static const float audio_volume = 0.0; /* Default audio volume of the audio mixer in dB. (0.0 dB == unity gain). */ static const float audio_mixer_volume = 0.0; #ifdef HAVE_WASAPI /* WASAPI defaults */ static const bool wasapi_exclusive_mode = true; static const bool wasapi_float_format = false; static const int wasapi_sh_buffer_length = -16; /* auto */ #endif /* MISC */ /* Enables displaying the current frames per second. */ static const bool fps_show = false; /* Enables use of rewind. This will incur some memory footprint * depending on the save state buffer. */ static const bool rewind_enable = false; /* The buffer size for the rewind buffer. This needs to be about * 15-20MB per minute. Very game dependant. */ static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */ /* How many frames to rewind at a time. */ static const unsigned rewind_granularity = 1; /* Pause gameplay when gameplay loses focus. */ #ifdef EMSCRIPTEN static const bool pause_nonactive = false; #else static const bool pause_nonactive = true; #endif /* Saves non-volatile SRAM at a regular interval. * It is measured in seconds. A value of 0 disables autosave. */ static const unsigned autosave_interval = 0; /* Publicly announce netplay */ static const bool netplay_public_announce = true; /* Start netplay in spectator mode */ static const bool netplay_start_as_spectator = false; /* Allow connections in slave mode */ static const bool netplay_allow_slaves = true; /* Require connections only in slave mode */ static const bool netplay_require_slaves = false; /* Netplay without savestates/rewind */ static const bool netplay_stateless_mode = false; /* When being client over netplay, use keybinds for * user 1 rather than user 2. */ static const bool netplay_client_swap_input = true; static const bool netplay_nat_traversal = false; static const unsigned netplay_delay_frames = 16; static const int netplay_check_frames = 30; static const bool netplay_use_mitm_server = false; /* On save state load, block SRAM from being overwritten. * This could potentially lead to buggy games. */ static const bool block_sram_overwrite = false; /* When saving savestates, state index is automatically * incremented before saving. * When the content is loaded, state index will be set * to the highest existing value. */ static const bool savestate_auto_index = false; /* Automatically saves a savestate at the end of RetroArch's lifetime. * The path is $SRAM_PATH.auto. * RetroArch will automatically load any savestate with this path on * startup if savestate_auto_load is set. */ static const bool savestate_auto_save = false; static const bool savestate_auto_load = false; static const bool savestate_thumbnail_enable = false; /* Slowmotion ratio. */ static const float slowmotion_ratio = 3.0; /* Maximum fast forward ratio. */ static const float fastforward_ratio = 0.0; /* Enable stdin/network command interface. */ static const bool network_cmd_enable = false; static const uint16_t network_cmd_port = 55355; static const bool stdin_cmd_enable = false; static const uint16_t network_remote_base_port = 55400; /* Number of entries that will be kept in content history playlist file. */ static const unsigned default_content_history_size = 100; /* Show Menu start-up screen on boot. */ static const bool default_menu_show_start_screen = true; #ifdef RARCH_MOBILE static const bool menu_dpi_override_enable = false; #else static const bool menu_dpi_override_enable = true; #endif #ifdef RARCH_MOBILE static const unsigned menu_dpi_override_value = 72; #elif defined(__CELLOS_LV2__) static const unsigned menu_dpi_override_value = 360; #else static const unsigned menu_dpi_override_value = 200; #endif /* Log level for libretro cores (GET_LOG_INTERFACE). */ static const unsigned libretro_log_level = 1; #ifndef RARCH_DEFAULT_PORT #define RARCH_DEFAULT_PORT 55435 #endif /* KEYBINDS, JOYPAD */ /* Axis threshold (between 0.0 and 1.0) * How far an axis must be tilted to result in a button press. */ static const float axis_threshold = 0.5; /* Describes speed of which turbo-enabled buttons toggle. */ static const unsigned turbo_period = 6; static const unsigned turbo_duty_cycle = 3; /* Enable input auto-detection. Will attempt to autoconfigure * gamepads, plug-and-play style. */ static const bool input_autodetect_enable = true; /* Show the input descriptors set by the core instead * of the default ones. */ static const bool input_descriptor_label_show = true; static const bool input_descriptor_hide_unbound = false; static const unsigned input_max_users = 5; static const unsigned input_poll_type_behavior = 2; static const unsigned input_bind_timeout = 5; static const unsigned menu_thumbnails_default = 3; #ifdef IOS static const bool ui_companion_start_on_boot = false; #else static const bool ui_companion_start_on_boot = true; #endif static const bool ui_companion_enable = false; #if defined(ANDROID) #if defined(ANDROID_ARM) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/"; #elif defined(ANDROID_AARCH64) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/arm64-v8a/"; #elif defined(ANDROID_X86) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86/"; #else static char buildbot_server_url[] = ""; #endif #elif defined(__QNX__) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/blackberry/latest/"; #elif defined(IOS) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/ios/latest/"; #elif defined(OSX) #if defined(__x86_64__) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/"; #elif defined(__i386__) || defined(__i486__) || defined(__i686__) static char buildbot_server_url[] = "http://bot.libretro.com/nightly/apple/osx/x86/latest/"; #else static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/ppc/latest/"; #endif #elif defined(_WIN32) && !defined(_XBOX) #if defined(__x86_64__) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/win-x86_64/latest/"; #elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/win-x86/latest/"; #endif #elif defined(__linux__) #if defined(__x86_64__) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/"; #elif defined(__i386__) || defined(__i486__) || defined(__i686__) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86/latest/"; #else static char buildbot_server_url[] = ""; #endif #elif defined(WIIU) static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/wiiu/latest/"; #else static char buildbot_server_url[] = ""; #endif static char buildbot_assets_server_url[] = "http://buildbot.libretro.com/assets/"; #endif