/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef AUDIO_UTILS_H #define AUDIO_UTILS_H #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #if defined(__SSE2__) #define audio_convert_s16_to_float audio_convert_s16_to_float_SSE2 #define audio_convert_float_to_s16 audio_convert_float_to_s16_SSE2 void audio_convert_s16_to_float_SSE2(float *out, const int16_t *in, size_t samples, float gain); void audio_convert_float_to_s16_SSE2(int16_t *out, const float *in, size_t samples); #elif defined(__ALTIVEC__) #define audio_convert_s16_to_float audio_convert_s16_to_float_altivec #define audio_convert_float_to_s16 audio_convert_float_to_s16_altivec void audio_convert_s16_to_float_altivec(float *out, const int16_t *in, size_t samples, float gain); void audio_convert_float_to_s16_altivec(int16_t *out, const float *in, size_t samples); #elif defined(HAVE_NEON) #define audio_convert_s16_to_float audio_convert_s16_to_float_arm #define audio_convert_float_to_s16 audio_convert_float_to_s16_arm void (*audio_convert_s16_to_float_arm)(float *out, const int16_t *in, size_t samples, float gain); void (*audio_convert_float_to_s16_arm)(int16_t *out, const float *in, size_t samples); #else #define audio_convert_s16_to_float audio_convert_s16_to_float_C #define audio_convert_float_to_s16 audio_convert_float_to_s16_C #endif void audio_convert_s16_to_float_C(float *out, const int16_t *in, size_t samples, float gain); void audio_convert_float_to_s16_C(int16_t *out, const float *in, size_t samples); void audio_convert_init_simd(void); #ifdef HAVE_RSOUND bool rarch_rsound_start(const char *ip); void rarch_rsound_stop(void); #endif #endif