/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _XDK_D3D_VIDEO_H #define _XDK_D3D_VIDEO_H #include #ifdef _XBOX1 #include #endif #include "../gfx/image.h" #include "../gfx/fonts/d3d_font.h" #include "../gfx/gfx_context.h" #include "../xdk/xdk_defines.h" #define DFONT_MAX 4096 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1) typedef struct DrawVerticeFormats { #if defined(_XBOX1) float x, y, z; float rhw; #elif defined(_XBOX360) float x, y; #endif float u, v; } DrawVerticeFormats; typedef struct gl_shader_backend gl_shader_backend_t; typedef struct xdk_d3d_video { const gfx_ctx_driver_t *ctx_driver; const gl_shader_backend_t *shader; #ifdef HAVE_FBO bool fbo_inited; #endif bool should_resize; bool quitting; bool vsync; unsigned last_width; unsigned last_height; unsigned win_width; unsigned win_height; unsigned tex_w, tex_h; LPDIRECT3D d3d_device; LPDIRECT3DDEVICE d3d_render_device; LPDIRECT3DVERTEXBUFFER vertex_buf; LPDIRECT3DTEXTURE lpTexture; #ifdef HAVE_D3D9 D3DTexture lpTexture_ot_as16srgb; LPDIRECT3DTEXTURE lpTexture_ot; IDirect3DVertexDeclaration9* v_decl; #endif #if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI) bool rgui_texture_enable; bool rgui_texture_full_screen; #endif const d3d_font_renderer_t *font_ctx; D3DFORMAT internal_fmt; D3DFORMAT texture_fmt; unsigned base_size; LPDIRECT3DSURFACE lpSurface; } xdk_d3d_video_t; extern void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video); extern bool texture_image_render(struct texture_image *out_img); #endif