/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2017 - Francisco Javier Trujillo Mata * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include "../audio_driver.h" typedef struct ps2_audio { fifo_buffer_t* buffer; bool nonblocking; volatile bool running; int worker_thread; int lock; int cond_lock; } ps2_audio_t; static ps2_audio_t *backup_ps2; static u8 audioThreadStack[4 * 1024] __attribute__ ((aligned(16))); #define AUDIO_OUT_BUFFER 2 * 1024 #define AUDIO_BUFFER 64 * 1024 #define AUDIO_CHANNELS 2 #define AUDIO_BITS 16 #define AUDIO_PRIORITY 0x7F /* LOWER VALUE GRATHER PRIORITY*/ static void audioMainLoop(void *data) { char out_tmp[AUDIO_OUT_BUFFER]; ps2_audio_t* ps2 = backup_ps2; while (ps2->running) { size_t size; WaitSema(ps2->lock); size = MIN(fifo_read_avail(ps2->buffer), sizeof(out_tmp)); fifo_read(ps2->buffer, out_tmp, size); iSignalSema(ps2->lock); iSignalSema(ps2->cond_lock); audsrv_wait_audio(size); audsrv_play_audio(out_tmp, size); } audsrv_stop_audio(); ExitDeleteThread(); } static void audioCreateThread(ps2_audio_t *ps2) { int ret; ee_thread_t thread; thread.func=&audioMainLoop; thread.stack=audioThreadStack; thread.stack_size=sizeof(audioThreadStack); thread.gp_reg=&_gp; thread.initial_priority=AUDIO_PRIORITY; thread.attr=thread.option=0; /*Backup the PS2 content to be used in the thread */ backup_ps2 = ps2; ps2->running = true; ps2->worker_thread = CreateThread(&thread); if (ps2->worker_thread >= 0) { ret = StartThread(ps2->worker_thread, NULL); if (ret < 0) printf("sound_init: StartThread returned %d\n", ret); } else printf("CreateThread failed: %d\n", ps2->worker_thread); } static void audioStopNDeleteThread(ps2_audio_t *ps2) { ps2->running = false; if (ps2->worker_thread) ps2->worker_thread = 0; } static void audioConfigure(ps2_audio_t *ps2, unsigned rate) { int err; struct audsrv_fmt_t format; format.bits = AUDIO_BITS; format.freq = rate; format.channels = AUDIO_CHANNELS; err = audsrv_set_format(&format); if (err){ printf("set format returned %d\n", err); printf("audsrv returned error string: %s\n", audsrv_get_error_string()); } audsrv_set_volume(MAX_VOLUME); } static void audioCreateSemas(ps2_audio_t *ps2) { ee_sema_t lock_info; ee_sema_t cond_lock_info; lock_info.max_count = 1; lock_info.init_count = 1; lock_info.option = 0; ps2->lock = CreateSema(&lock_info); cond_lock_info.init_count = 1; cond_lock_info.max_count = 1; cond_lock_info.option = 0; ps2->cond_lock = CreateSema(&cond_lock_info); } static void *ps2_audio_init(const char *device, unsigned rate, unsigned latency, unsigned block_frames, unsigned *new_rate) { ps2_audio_t *ps2 = (ps2_audio_t*)calloc(1, sizeof(ps2_audio_t)); if (!ps2) return NULL; ps2->buffer = fifo_new(AUDIO_BUFFER); audioConfigure(ps2, rate); audioCreateSemas(ps2); audioCreateThread(ps2); return ps2; } static void ps2_audio_free(void *data) { ps2_audio_t* ps2 = (ps2_audio_t*)data; if(!ps2) return; if(ps2->running){ audioStopNDeleteThread(ps2); if (ps2->lock){ iDeleteSema(ps2->lock); ps2->lock = 0; } if (ps2->cond_lock){ iDeleteSema(ps2->cond_lock); ps2->cond_lock = 0; } } fifo_free(ps2->buffer); free(ps2); } static ssize_t ps2_audio_write(void *data, const void *buf, size_t size) { ps2_audio_t* ps2 = (ps2_audio_t*)data; if (!ps2->running) return -1; if (ps2->nonblocking) { if (fifo_write_avail(ps2->buffer) < size) return 0; } while (fifo_write_avail(ps2->buffer) < size) WaitSema(ps2->cond_lock); WaitSema(ps2->lock); fifo_write(ps2->buffer, buf, size); iSignalSema(ps2->lock); return size; } static bool ps2_audio_alive(void *data) { bool alive = false; ps2_audio_t* ps2 = (ps2_audio_t*)data; if (ps2) alive = ps2->running; return alive; } static bool ps2_audio_stop(void *data) { bool stop = true; ps2_audio_t* ps2 = (ps2_audio_t*)data; if (ps2) { audioStopNDeleteThread(ps2); audsrv_stop_audio(); } return stop; } static bool ps2_audio_start(void *data, bool is_shutdown) { ps2_audio_t* ps2 = (ps2_audio_t*)data; bool start = true; if (ps2) { if (!ps2->running && !ps2->worker_thread) audioCreateThread(ps2); } return start; } static void ps2_audio_set_nonblock_state(void *data, bool toggle) { ps2_audio_t* ps2 = (ps2_audio_t*)data; if (ps2) ps2->nonblocking = toggle; } static bool ps2_audio_use_float(void *data) { return false; } static size_t ps2_audio_write_avail(void *data) { ps2_audio_t* ps2 = (ps2_audio_t*)data; if (ps2 && ps2->running) { size_t size; WaitSema(ps2->lock); size = AUDIO_BUFFER - fifo_read_avail(ps2->buffer); iSignalSema(ps2->lock); return size; } return 0; } static size_t ps2_audio_buffer_size(void *data) { return AUDIO_BUFFER; } audio_driver_t audio_ps2 = { ps2_audio_init, ps2_audio_write, ps2_audio_stop, ps2_audio_start, ps2_audio_alive, ps2_audio_set_nonblock_state, ps2_audio_free, ps2_audio_use_float, "ps2", NULL, NULL, ps2_audio_write_avail, ps2_audio_buffer_size };