/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef D3DVIDEO_DEFINES_H
#define D3DVIDEO_DEFINES_H
#if defined(DEBUG) || defined(_DEBUG)
#define D3D_DEBUG_INFO
#endif
#if defined(HAVE_D3D9)
/* Direct3D 9 */
#if 0
#include
#endif
#if 0
#define LPDIRECT3D LPDIRECT3D9
#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9
#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE9
#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE9
#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER9
#define LPDIRECT3DVERTEXSHADER LPDIRECT3DVERTEXSHADER9
#define LPDIRECT3DPIXELSHADER LPDIRECT3DPIXELSHADER9
#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE9
#define LPDIRECT3DVERTEXDECLARATION LPDIRECT3DVERTEXDECLARATION9
#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE9
#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE9
#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
#define D3DVIEWPORT D3DVIEWPORT9
#endif
#ifndef D3DCREATE_SOFTWARE_VERTEXPROCESSING
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0
#endif
#elif defined(HAVE_D3D8)
#if 0
#ifdef _XBOX
#include
#else
#include "../gfx/include/d3d8/d3d8.h"
#endif
#endif
/* Direct3D 8 */
#if 0
#define LPDIRECT3D LPDIRECT3D8
#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE8
#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE8
#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE8
#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE8
#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER8
#define LPDIRECT3DVERTEXDECLARATION (void*)
#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE8
#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE8
#define D3DVERTEXELEMENT D3DVERTEXELEMENT8
#define D3DVIEWPORT D3DVIEWPORT8
#endif
#if !defined(D3DLOCK_NOSYSLOCK) && defined(_XBOX)
#define D3DLOCK_NOSYSLOCK (0)
#endif
#if 0
#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
#define D3DSAMP_MINFILTER D3DTSS_MINFILTER
#endif
#endif
#endif