#include "bleed.h" #include #include void bleed_filter(uint16_t *data, int width, int height) { uint16_t tmp[4]; int ptr = 0; uint16_t r[4]; uint16_t g[4]; uint16_t b[4]; uint16_t bleed_r; uint16_t bleed_g; uint16_t bleed_b; float rand_map[4]; for (int h = 0; h < height; h++ ) { memcpy(tmp, data, sizeof(tmp)); ptr = 3; for (int i = 0; i < 4; i++) { rand_map[i] = (rand() % 20)/1000.0; // 0.02 * 4 = 0.08 } for (int i = 3; i < width; i++, ptr++) { tmp[ptr & 0x3] = data[i]; for (int y = 0; y < 4; y++) { r[y] = (tmp[(ptr + y) & 0x3] >> 10) & 0x1F; g[y] = (tmp[(ptr + y) & 0x3] >> 5) & 0x1F; b[y] = (tmp[(ptr + y) & 0x3] >> 0) & 0x1F; } bleed_r = r[0] * (0.05 + rand_map[0] ) + r[1] * (0.10 + rand_map[1] ) + r[2] * (0.20 + rand_map[2]) + r[3] * (0.57 + rand_map[3] ); // 0.92 bleed_g = g[0] * (0.03 + rand_map[2]/3) + g[1] * (0.10 + rand_map[0]/3) + g[2] * (0.20 + rand_map[3]/3) + g[3] * (0.63 + rand_map[1]/3); // 0.96 bleed_b = b[0] * (0.05 + rand_map[3] ) + b[1] * (0.10 + rand_map[2] ) + b[2] * (0.20 + rand_map[1]) + b[3] * (0.57 + rand_map[0] ); // 0.92 data[i] = (bleed_r << 10) | (bleed_g << 5) | (bleed_b); } data += width; } }