/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2019 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "gfx_display.h" #include "../configuration.h" #include "../verbosity.h" #ifdef HAVE_MIST #include "../steam/steam.h" #endif /* Standard reference DPI value, used when determining * DPI-aware scaling factors */ #define REFERENCE_DPI 96.0f /* 'OZONE_SIDEBAR_WIDTH' must be kept in sync * with Ozone driver metrics */ #define OZONE_SIDEBAR_WIDTH 408 /* Small 1x1 white texture used for blending purposes */ static uintptr_t gfx_white_texture; /* ptr alignment */ static gfx_display_t dispgfx_st = {0}; gfx_display_t *disp_get_ptr(void) { return &dispgfx_st; } /* Menu display drivers */ static gfx_display_ctx_driver_t *gfx_display_ctx_drivers[] = { #ifdef HAVE_D3D8 &gfx_display_ctx_d3d8, #endif #ifdef HAVE_D3D9 #ifdef HAVE_HLSL &gfx_display_ctx_d3d9_hlsl, #endif #ifdef HAVE_CG &gfx_display_ctx_d3d9_cg, #endif #endif #ifdef HAVE_D3D10 &gfx_display_ctx_d3d10, #endif #ifdef HAVE_D3D11 &gfx_display_ctx_d3d11, #endif #ifdef HAVE_D3D12 &gfx_display_ctx_d3d12, #endif #ifdef HAVE_OPENGL &gfx_display_ctx_gl, #endif #ifdef HAVE_OPENGL1 &gfx_display_ctx_gl1, #endif #ifdef HAVE_OPENGL_CORE &gfx_display_ctx_gl3, #endif #ifdef HAVE_VULKAN &gfx_display_ctx_vulkan, #endif #ifdef HAVE_METAL &gfx_display_ctx_metal, #endif #ifdef HAVE_VITA2D &gfx_display_ctx_vita2d, #endif #ifdef _3DS &gfx_display_ctx_ctr, #endif #ifdef WIIU &gfx_display_ctx_wiiu, #endif #ifdef HAVE_GCM &gfx_display_ctx_rsx, #endif #if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__) #ifdef HAVE_GDI &gfx_display_ctx_gdi, #endif #endif NULL, }; static float gfx_display_get_dpi_scale_internal( unsigned width, unsigned height) { float dpi; float diagonal_pixels; float pixel_scale; static unsigned last_width = 0; static unsigned last_height = 0; static float scale = 0.0f; static bool scale_cached = false; gfx_ctx_metrics_t metrics; if ( scale_cached && (width == last_width) && (height == last_height)) return scale; /* Determine the diagonal 'size' of the display * (or window) in terms of pixels */ diagonal_pixels = (float)sqrt( (double)((width * width) + (height * height))); /* TODO/FIXME: On Mac, calling video_context_driver_get_metrics() * here causes RetroArch to crash (EXC_BAD_ACCESS). This is * unfortunate, and needs to be fixed at the gfx context driver * level. Until this is done, all we can do is fallback to using * the old legacy 'magic number' scaling on Mac platforms. */ #if !defined(HAVE_COCOATOUCH) && (defined(HAVE_COCOA) || defined(HAVE_COCOA_METAL)) if (true) { scale = (diagonal_pixels / 6.5f) / 212.0f; scale_cached = true; last_width = width; last_height = height; return scale; } #endif /* Get pixel scale relative to baseline 1080p display */ pixel_scale = diagonal_pixels / DIAGONAL_PIXELS_1080P; /* Attempt to get display DPI */ metrics.type = DISPLAY_METRIC_DPI; metrics.value = &dpi; if (video_context_driver_get_metrics(&metrics) && (dpi > 0.0f)) { float display_size; float dpi_scale; #if defined(ANDROID) || defined(HAVE_COCOATOUCH) /* Android/iOS devices tell complete lies when * reporting DPI values. From the Android devices * I've had access to, the DPI is generally * overestimated by 17%. All we can do is apply * a blind correction factor... */ dpi *= 0.83f; #endif /* Note: If we are running in windowed mode, this * 'display size' is actually the window size - which * kinda makes a mess of everything. Since we cannot * get fullscreen resolution when running in windowed * mode, there is nothing we can do about this. So just * treat the window as a display, and hope for the best... */ display_size = diagonal_pixels / dpi; dpi_scale = dpi / REFERENCE_DPI; /* Note: We have tried leveraging every possible metric * (and numerous studies on TV/monitor/mobile device * usage habits) to determine an appropriate auto scaling * factor. *None of these 'smart'/technical methods work * consistently in the real world* - there is simply too * much variance. * So instead we have implemented a very fuzzy/loose * method which is crude as can be, but actually has * some semblance of usability... */ if (display_size > 24.0f) { /* DPI scaling fails miserably when using large * displays. Having a UI element that's 1 inch high * on all screens might seem like a good idea - until * you realise that a HTPC user is probably sitting * several metres from their TV, which makes something * 1 inch high virtually invisible. * So we make some assumptions: * - Normal size displays <= 24 inches are probably * PC monitors, with an eye-to-screen distance of * 1 arm length. Under these conditions, fixed size * (DPI scaled) UI elements should be visible for most * users * - Large displays > 24 inches start to encroach on * TV territory. Once we start working with TVs, we * have to consider users sitting on a couch - and * in this situation, we fall back to the age-old * standard of UI elements occupying a fixed fraction * of the display size (i.e. just look at the menu of * any console system for the past decade) * - 24 -> 32 inches is a grey area, where the display * might be a monitor or a TV. Above 32 inches, a TV * is almost a certainty. So we simply lerp between * dpi scaling and pixel scaling as the display size * increases from 24 to 32 */ float fraction = (display_size > 32.0f) ? 32.0f : display_size; fraction -= 24.0f; fraction /= (32.0f - 24.0f); scale = ((1.0f - fraction) * dpi_scale) + (fraction * pixel_scale); } else if (display_size < 12.0f) { /* DPI scaling also fails when using very small * displays - i.e. mobile devices (tablets/phones). * That 1 inch UI element is going to look pretty * dumb on a 5 inch screen in landscape orientation... * We're essentially in the opposite situation to the * TV case above, and it turns out that a similar * solution provides relief: as screen size reduces * from 12 inches to zero, we lerp from dpi scaling * to pixel scaling */ float fraction = display_size / 12.0f; scale = ((1.0f - fraction) * pixel_scale) + (fraction * dpi_scale); } else scale = dpi_scale; } /* If DPI retrieval is unsupported, all we can do * is use the raw pixel scale */ else scale = pixel_scale; scale_cached = true; last_width = width; last_height = height; return scale; } float gfx_display_get_dpi_scale( gfx_display_t *p_disp, void *settings_data, unsigned width, unsigned height, bool fullscreen, bool is_widget ) { static unsigned last_width = 0; static unsigned last_height = 0; static float scale = 0.0f; static bool scale_cached = false; bool scale_updated = false; static float last_menu_scale_factor = 0.0f; static enum menu_driver_id_type last_menu_driver_id = MENU_DRIVER_ID_UNKNOWN; static float adjusted_scale = 1.0f; settings_t *settings = (settings_t*)settings_data; #ifdef HAVE_GFX_WIDGETS bool gfx_widget_scale_auto = settings->bools.menu_widget_scale_auto; #if (defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)) float menu_widget_scale_factor = settings->floats.menu_widget_scale_factor; #else float menu_widget_scale_factor_fullscreen = settings->floats.menu_widget_scale_factor; float menu_widget_scale_factor_windowed = settings->floats.menu_widget_scale_factor_windowed; float menu_widget_scale_factor = fullscreen ? menu_widget_scale_factor_fullscreen : menu_widget_scale_factor_windowed; #endif float menu_scale_factor = is_widget ? menu_widget_scale_factor : settings->floats.menu_scale_factor; #else float menu_scale_factor = settings->floats.menu_scale_factor; #endif #ifdef HAVE_GFX_WIDGETS if (is_widget) { if (gfx_widget_scale_auto) { #ifdef HAVE_RGUI /* When using RGUI, _menu_scale_factor * is ignored * > If we are not using a widget scale factor override, * just set menu_scale_factor to 1.0 */ if (p_disp->menu_driver_id == MENU_DRIVER_ID_RGUI) menu_scale_factor = 1.0f; else #endif menu_scale_factor = settings->floats.menu_scale_factor; } } #endif /* Scale is based on display metrics - these are a fixed * hardware property. To minimise performance overheads * we therefore only call video_context_driver_get_metrics() * on first run, or when the current video resolution changes */ if ( !scale_cached || (width != last_width) || (height != last_height)) { scale = gfx_display_get_dpi_scale_internal(width, height); scale_cached = true; scale_updated = true; last_width = width; last_height = height; } /* Adjusted scale calculation may also be slow, so * only update if something changes */ if ( scale_updated || (menu_scale_factor != last_menu_scale_factor) || (p_disp->menu_driver_id != last_menu_driver_id)) { adjusted_scale = scale * menu_scale_factor; #ifdef HAVE_OZONE if (p_disp->menu_driver_id == MENU_DRIVER_ID_OZONE) { /* Ozone has a capped scale factor */ float new_width = (float)width * 0.3333333f; if (((float)OZONE_SIDEBAR_WIDTH * adjusted_scale) > new_width) adjusted_scale = (new_width / (float)OZONE_SIDEBAR_WIDTH); } #endif adjusted_scale = (adjusted_scale > 0.0001f) ? adjusted_scale : 1.0f; last_menu_scale_factor = menu_scale_factor; last_menu_driver_id = p_disp->menu_driver_id; } return adjusted_scale; } /* Begin scissoring operation */ void gfx_display_scissor_begin( gfx_display_t *p_disp, void *userdata, unsigned video_width, unsigned video_height, int x, int y, unsigned width, unsigned height) { gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; if (dispctx && dispctx->scissor_begin) { if (y < 0) { if (height < (unsigned)(-y)) height = 0; else height += y; y = 0; } if (x < 0) { if (width < (unsigned)(-x)) width = 0; else width += x; x = 0; } if (y >= (int)video_height) { height = 0; y = 0; } if (x >= (int)video_width) { width = 0; x = 0; } if ((y + height) > video_height) height = video_height - y; if ((x + width) > video_width) width = video_width - x; dispctx->scissor_begin(userdata, video_width, video_height, x, y, width, height); } } font_data_t *gfx_display_font_file( gfx_display_t *p_disp, char* fontpath, float menu_font_size, bool is_threaded) { gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; if (dispctx) { font_data_t *font_data = NULL; float font_size = menu_font_size; /* Font size must be at least 2, or font_init_first() * will generate a heap-buffer-overflow when using * many font drivers */ if (font_size < 2.0f) font_size = 2.0f; if ((font_data = font_driver_init_first(video_driver_get_ptr(), fontpath, font_size, true, is_threaded, dispctx->font_type))) return font_data; } return NULL; } /* Draw text on top of the screen */ void gfx_display_draw_text( const font_data_t *font, const char *text, float x, float y, int width, int height, uint32_t color, enum text_alignment text_align, float scale, bool shadows_enable, float shadow_offset, bool draw_outside) { struct font_params params; video_driver_state_t *video_st = video_state_get_ptr(); if ((color & 0x000000FF) == 0) return; /* Don't draw outside of the screen */ if ( !draw_outside && ((x < -64 || x > width + 64) || (y < -64 || y > height + 64)) ) return; params.x = x / width; params.y = 1.0f - y / height; params.scale = scale; params.drop_mod = 0.0f; params.drop_x = 0.0f; params.drop_y = 0.0f; params.color = color; params.full_screen = true; params.text_align = text_align; if (shadows_enable) { params.drop_x = shadow_offset; params.drop_y = -shadow_offset; params.drop_alpha = GFX_SHADOW_ALPHA; } if (video_st->poke && video_st->poke->set_osd_msg) video_st->poke->set_osd_msg(video_st->data, text, ¶ms, (void*)font); } void gfx_display_draw_bg( gfx_display_t *p_disp, gfx_display_ctx_draw_t *draw, void *userdata, bool add_opacity_to_wallpaper, float override_opacity) { static struct video_coords coords; const float *new_vertex = NULL; const float *new_tex_coord = NULL; gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; if (!dispctx || !draw) return; if (draw->vertex) new_vertex = draw->vertex; else if (dispctx->get_default_vertices) new_vertex = dispctx->get_default_vertices(); if (draw->tex_coord) new_tex_coord = draw->tex_coord; else if (dispctx->get_default_tex_coords) new_tex_coord = dispctx->get_default_tex_coords(); coords.vertices = (unsigned)draw->vertex_count; coords.vertex = new_vertex; coords.tex_coord = new_tex_coord; coords.lut_tex_coord = new_tex_coord; coords.color = (const float*)draw->color; draw->coords = &coords; draw->scale_factor = 1.0f; draw->rotation = 0.0f; if (draw->texture) add_opacity_to_wallpaper = true; else draw->texture = gfx_white_texture; if (add_opacity_to_wallpaper) gfx_display_set_alpha(draw->color, override_opacity); if (dispctx->get_default_mvp) draw->matrix_data = (math_matrix_4x4*)dispctx->get_default_mvp( userdata); } void gfx_display_draw_quad( gfx_display_t *p_disp, void *data, unsigned video_width, unsigned video_height, int x, int y, unsigned w, unsigned h, unsigned width, unsigned height, float *color, uintptr_t *texture) { gfx_display_ctx_draw_t draw; struct video_coords coords; gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; if (w == 0 || h == 0) return; if (!dispctx) return; coords.vertices = 4; coords.vertex = NULL; coords.tex_coord = NULL; coords.lut_tex_coord = NULL; coords.color = color; draw.x = x; draw.y = (int)height - y - (int)h; draw.width = w; draw.height = h; draw.coords = &coords; draw.matrix_data = NULL; draw.texture = (texture != 0) ? *texture : gfx_white_texture; draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP; draw.pipeline_id = 0; draw.scale_factor = 1.0f; draw.rotation = 0.0f; if (dispctx->blend_begin) dispctx->blend_begin(data); if (dispctx->draw) dispctx->draw(&draw, data, video_width, video_height); if (dispctx->blend_end) dispctx->blend_end(data); } /* Draw the texture split into 9 sections, without scaling the corners. * The middle sections will only scale in the X axis, and the side * sections will only scale in the Y axis. */ void gfx_display_draw_texture_slice( gfx_display_t *p_disp, void *userdata, unsigned video_width, unsigned video_height, int x, int y, unsigned w, unsigned h, unsigned new_w, unsigned new_h, unsigned width, unsigned height, float *color, unsigned offset, float scale_factor, uintptr_t texture, math_matrix_4x4 *mymat ) { gfx_display_ctx_draw_t draw; struct video_coords coords; gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; float V_BL[2], V_BR[2], V_TL[2], V_TR[2], T_BL[2], T_BR[2], T_TL[2], T_TR[2]; /* To prevent visible seams between the corners and * middle segments of the sliced texture, the texture * must be scaled such that its effective size (before * expansion of the middle segments) is no greater than * the requested display size. * > This is consequence of the way textures are rendered * in hardware... * > Whenever an image is scaled, the colours at the * transparent edges get interpolated, which means * the colours of the transparent pixels themselves bleed * into the visible area. * > This effectively 'blurs' anything that gets scaled * [SIDE NOTE: this causes additional issues if the transparent * pixels have the wrong colour - i.e. if they are black, * every edge gets a nasty dark border...] * > This blurring is a problem because (by design) the corners * of the sliced texture are drawn at native resolution, * whereas the middle segments are stretched to fit the * requested dimensions. Consequently, the corners are sharp * while the middle segments are blurred. * > When *upscaling* the middle segments (i.e. display size * greater than texture size), the visible effects of this * are mostly imperceptible. * > When *downscaling* them, however, the interpolation effects * completely dominate the output image - creating an ugly * transition between the corners and middle parts. * > Since this is a property of hardware rendering, it is not * practical to fix this 'properly'... * > However: An effective workaround is to force downscaling of * the entire texture (including corners) whenever the * requested display size is less than the texture dimensions. * > This blurs the corners enough that the corner/middle * transitions are essentially invisible. */ float max_scale_w = (float)new_w / (float)w; float max_scale_h = (float)new_h / (float)h; /* Find the minimum of scale_factor, max_scale_w, max_scale_h */ float slice_scale = (scale_factor < max_scale_w) ? (scale_factor < max_scale_h) ? scale_factor : max_scale_h : (max_scale_w < max_scale_h) ? max_scale_w : max_scale_h; /* Need space for the coordinates of two triangles in a strip, * so 8 vertices */ float tex_coord[8]; float vert_coord[8]; static float colors[16] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }; /* normalized width/height of the amount to offset from the corners, * for both the vertex and texture coordinates */ float vert_woff = (offset * slice_scale) / (float)width; float vert_hoff = (offset * slice_scale) / (float)height; float tex_woff = offset / (float)w; float tex_hoff = offset / (float)h; /* the width/height of the middle sections of both the scaled and original image */ float vert_scaled_mid_width = (new_w - (offset * slice_scale * 2)) / (float)width; float vert_scaled_mid_height = (new_h - (offset * slice_scale * 2)) / (float)height; float tex_mid_width = (w - (offset * 2)) / (float)w; float tex_mid_height = (h - (offset * 2)) / (float)h; /* normalized coordinates for the start position of the image */ float norm_x = x / (float)width; float norm_y = (height - y) / (float)height; if (width == 0 || height == 0) return; if (!dispctx || !dispctx->draw) return; /* The four vertices of the top-left corner of the image, * used as a starting point for all the other sections * BL - Bottom Left * BR - Bottom Right * TL - Top Left * TR - Top Right */ V_BL[0] = norm_x; V_BL[1] = norm_y; V_BR[0] = norm_x + vert_woff; V_BR[1] = norm_y; V_TL[0] = norm_x; V_TL[1] = norm_y + vert_hoff; V_TR[0] = norm_x + vert_woff; V_TR[1] = norm_y + vert_hoff; T_BL[0] = 0.0f; T_BL[1] = tex_hoff; T_BR[0] = tex_woff; T_BR[1] = tex_hoff; T_TL[0] = 0.0f; T_TL[1] = 0.0f; T_TR[0] = tex_woff; T_TR[1] = 0.0f; coords.vertices = 4; coords.vertex = vert_coord; coords.tex_coord = tex_coord; coords.lut_tex_coord = NULL; draw.width = width; draw.height = height; draw.coords = &coords; draw.matrix_data = mymat; draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP; draw.pipeline_id = 0; coords.color = (const float*)(color == NULL ? colors : color); draw.texture = texture; draw.x = 0; draw.y = 0; /* vertex coords are specfied bottom-up in this order: BL BR TL TR */ /* texture coords are specfied top-down in this order: BL BR TL TR */ /* If someone wants to change this to not draw several times, the * coordinates will need to be modified because of the triangle strip usage. */ /* Top Left corner */ vert_coord[0] = V_BL[0]; vert_coord[1] = V_BL[1]; vert_coord[2] = V_BR[0]; vert_coord[3] = V_BR[1]; vert_coord[4] = V_TL[0]; vert_coord[5] = V_TL[1]; vert_coord[6] = V_TR[0]; vert_coord[7] = V_TR[1]; tex_coord[0] = T_BL[0]; tex_coord[1] = T_BL[1]; tex_coord[2] = T_BR[0]; tex_coord[3] = T_BR[1]; tex_coord[4] = T_TL[0]; tex_coord[5] = T_TL[1]; tex_coord[6] = T_TR[0]; tex_coord[7] = T_TR[1]; dispctx->draw(&draw, userdata, video_width, video_height); /* Top Middle section */ vert_coord[0] = V_BL[0] + vert_woff; vert_coord[1] = V_BL[1]; vert_coord[2] = V_BR[0] + vert_scaled_mid_width; vert_coord[3] = V_BR[1]; vert_coord[4] = V_TL[0] + vert_woff; vert_coord[5] = V_TL[1]; vert_coord[6] = V_TR[0] + vert_scaled_mid_width; vert_coord[7] = V_TR[1]; tex_coord[0] = T_BL[0] + tex_woff; tex_coord[1] = T_BL[1]; tex_coord[2] = T_BR[0] + tex_mid_width; tex_coord[3] = T_BR[1]; tex_coord[4] = T_TL[0] + tex_woff; tex_coord[5] = T_TL[1]; tex_coord[6] = T_TR[0] + tex_mid_width; tex_coord[7] = T_TR[1]; dispctx->draw(&draw, userdata, video_width, video_height); /* Top Right corner */ vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width; vert_coord[1] = V_BL[1]; vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff; vert_coord[3] = V_BR[1]; vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width; vert_coord[5] = V_TL[1]; vert_coord[6] = V_TR[0] + vert_scaled_mid_width + vert_woff; vert_coord[7] = V_TR[1]; tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width; tex_coord[1] = T_BL[1]; tex_coord[2] = T_BR[0] + tex_mid_width + tex_woff; tex_coord[3] = T_BR[1]; tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width; tex_coord[5] = T_TL[1]; tex_coord[6] = T_TR[0] + tex_mid_width + tex_woff; tex_coord[7] = T_TR[1]; dispctx->draw(&draw, userdata, video_width, video_height); /* Middle Left section */ vert_coord[0] = V_BL[0]; vert_coord[1] = V_BL[1] - vert_scaled_mid_height; vert_coord[2] = V_BR[0]; vert_coord[3] = V_BR[1] - vert_scaled_mid_height; vert_coord[4] = V_TL[0]; vert_coord[5] = V_TL[1] - vert_hoff; vert_coord[6] = V_TR[0]; vert_coord[7] = V_TR[1] - vert_hoff; tex_coord[0] = T_BL[0]; tex_coord[1] = T_BL[1] + tex_mid_height; tex_coord[2] = T_BR[0]; tex_coord[3] = T_BR[1] + tex_mid_height; tex_coord[4] = T_TL[0]; tex_coord[5] = T_TL[1] + tex_hoff; tex_coord[6] = T_TR[0]; tex_coord[7] = T_TR[1] + tex_hoff; dispctx->draw(&draw, userdata, video_width, video_height); /* center section */ vert_coord[0] = V_BL[0] + vert_woff; vert_coord[1] = V_BL[1] - vert_scaled_mid_height; vert_coord[2] = V_BR[0] + vert_scaled_mid_width; vert_coord[3] = V_BR[1] - vert_scaled_mid_height; vert_coord[4] = V_TL[0] + vert_woff; vert_coord[5] = V_TL[1] - vert_hoff; vert_coord[6] = V_TR[0] + vert_scaled_mid_width; vert_coord[7] = V_TR[1] - vert_hoff; tex_coord[0] = T_BL[0] + tex_woff; tex_coord[1] = T_BL[1] + tex_mid_height; tex_coord[2] = T_BR[0] + tex_mid_width; tex_coord[3] = T_BR[1] + tex_mid_height; tex_coord[4] = T_TL[0] + tex_woff; tex_coord[5] = T_TL[1] + tex_hoff; tex_coord[6] = T_TR[0] + tex_mid_width; tex_coord[7] = T_TR[1] + tex_hoff; dispctx->draw(&draw, userdata, video_width, video_height); /* Middle Right section */ vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width; vert_coord[1] = V_BL[1] - vert_scaled_mid_height; vert_coord[2] = V_BR[0] + vert_woff + vert_scaled_mid_width; vert_coord[3] = V_BR[1] - vert_scaled_mid_height; vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width; vert_coord[5] = V_TL[1] - vert_hoff; vert_coord[6] = V_TR[0] + vert_woff + vert_scaled_mid_width; vert_coord[7] = V_TR[1] - vert_hoff; tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width; tex_coord[1] = T_BL[1] + tex_mid_height; tex_coord[2] = T_BR[0] + tex_woff + tex_mid_width; tex_coord[3] = T_BR[1] + tex_mid_height; tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width; tex_coord[5] = T_TL[1] + tex_hoff; tex_coord[6] = T_TR[0] + tex_woff + tex_mid_width; tex_coord[7] = T_TR[1] + tex_hoff; dispctx->draw(&draw, userdata, video_width, video_height); /* Bottom Left corner */ vert_coord[0] = V_BL[0]; vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height; vert_coord[2] = V_BR[0]; vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height; vert_coord[4] = V_TL[0]; vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height; vert_coord[6] = V_TR[0]; vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height; tex_coord[0] = T_BL[0]; tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height; tex_coord[2] = T_BR[0]; tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height; tex_coord[4] = T_TL[0]; tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height; tex_coord[6] = T_TR[0]; tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height; dispctx->draw(&draw, userdata, video_width, video_height); /* Bottom Middle section */ vert_coord[0] = V_BL[0] + vert_woff; vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height; vert_coord[2] = V_BR[0] + vert_scaled_mid_width; vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height; vert_coord[4] = V_TL[0] + vert_woff; vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height; vert_coord[6] = V_TR[0] + vert_scaled_mid_width; vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height; tex_coord[0] = T_BL[0] + tex_woff; tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height; tex_coord[2] = T_BR[0] + tex_mid_width; tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height; tex_coord[4] = T_TL[0] + tex_woff; tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height; tex_coord[6] = T_TR[0] + tex_mid_width; tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height; dispctx->draw(&draw, userdata, video_width, video_height); /* Bottom Right corner */ vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width; vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height; vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff; vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height; vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width; vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height; vert_coord[6] = V_TR[0] + vert_scaled_mid_width + vert_woff; vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height; tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width; tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height; tex_coord[2] = T_BR[0] + tex_woff + tex_mid_width; tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height; tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width; tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height; tex_coord[6] = T_TR[0] + tex_woff + tex_mid_width; tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height; dispctx->draw(&draw, userdata, video_width, video_height); } void gfx_display_rotate_z(gfx_display_t *p_disp, math_matrix_4x4 *matrix, float cosine, float sine, void *data) { gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; math_matrix_4x4 *b = (dispctx->get_default_mvp) ? (math_matrix_4x4*)dispctx->get_default_mvp(data) : NULL; if (b) { static math_matrix_4x4 rot = { { 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 1.0f, 0.0f , 0.0f, 0.0f, 0.0f, 1.0f } }; MAT_ELEM_4X4(rot, 0, 0) = cosine; MAT_ELEM_4X4(rot, 0, 1) = -sine; MAT_ELEM_4X4(rot, 1, 0) = sine; MAT_ELEM_4X4(rot, 1, 1) = cosine; matrix_4x4_multiply(*matrix, rot, *b); } } /* * Draw a hardware cursor on top of the screen for the mouse. */ void gfx_display_draw_cursor( gfx_display_t *p_disp, void *userdata, unsigned video_width, unsigned video_height, bool cursor_visible, float *color, float cursor_size, uintptr_t texture, float x, float y, unsigned width, unsigned height) { gfx_display_ctx_draw_t draw; struct video_coords coords; gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; if (!dispctx) return; coords.vertices = 4; coords.vertex = NULL; coords.tex_coord = NULL; coords.lut_tex_coord = NULL; coords.color = (const float*)color; draw.x = x - (cursor_size / 2); draw.y = (int)height - y - (cursor_size / 2); draw.width = cursor_size; draw.height = cursor_size; draw.coords = &coords; draw.matrix_data = NULL; draw.texture = texture; draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP; draw.pipeline_id = 0; draw.scale_factor = 1.0f; draw.rotation = 0.0f; if (dispctx->blend_begin) dispctx->blend_begin(userdata); if (dispctx->draw) dispctx->draw(&draw, userdata, video_width, video_height); if (dispctx->blend_end) dispctx->blend_end(userdata); } /* Returns the OSK key at a given position */ int gfx_display_osk_ptr_at_pos(void *data, int x, int y, unsigned width, unsigned height) { unsigned i; int ptr_width = width / 11; int ptr_height = height / 10; if (ptr_width > ptr_height) ptr_width = ptr_height; for (i = 0; i < 44; i++) { int line_y = (i / 11)*height/10.0; int ptr_x = width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width; int ptr_y = height/2.0 + ptr_height*1.5 + line_y - ptr_height; if (x > ptr_x && x < ptr_x + ptr_width && y > ptr_y && y < ptr_y + ptr_height) return i; } return -1; } void gfx_display_draw_keyboard( gfx_display_t *p_disp, void *userdata, unsigned video_width, unsigned video_height, uintptr_t hover_texture, const font_data_t *font, char *grid[], unsigned id, unsigned text_color) { unsigned i; int ptr_width, ptr_height; gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; static float white[16] = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, }; static float osk_dark[16] = { 0.00, 0.00, 0.00, 0.85, 0.00, 0.00, 0.00, 0.85, 0.00, 0.00, 0.00, 0.85, 0.00, 0.00, 0.00, 0.85, }; #ifdef HAVE_MIST if (steam_has_osk_open()) return; #endif gfx_display_draw_quad( p_disp, userdata, video_width, video_height, 0, video_height / 2.0, video_width, video_height / 2.0, video_width, video_height, &osk_dark[0], NULL); ptr_width = video_width / 11; ptr_height = video_height / 10; if (ptr_width > ptr_height) ptr_width = ptr_height; for (i = 0; i < 44; i++) { int line_y = (i / 11) * video_height / 10.0; unsigned color = 0xffffffff; if (i == id) { if (dispctx && dispctx->blend_begin) dispctx->blend_begin(userdata); gfx_display_draw_quad( p_disp, userdata, video_width, video_height, video_width / 2.0 - (11 * ptr_width) / 2.0 + (i % 11) * ptr_width, video_height / 2.0 + ptr_height * 1.5 + line_y - ptr_height, ptr_width, ptr_height, video_width, video_height, &white[0], &hover_texture); if (dispctx && dispctx->blend_end) dispctx->blend_end(userdata); color = text_color; } gfx_display_draw_text(font, grid[i], video_width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width + ptr_width/2.0, video_height / 2.0 + ptr_height + line_y + font->size / 3, video_width, video_height, color, TEXT_ALIGN_CENTER, 1.0f, false, 0, false); } } /* NOTE: Reads image from memory buffer */ bool gfx_display_reset_textures_list_buffer( uintptr_t *item, enum texture_filter_type filter_type, void* buffer, unsigned buffer_len, enum image_type_enum image_type, unsigned *width, unsigned *height) { struct texture_image ti; ti.width = 0; ti.height = 0; ti.pixels = NULL; ti.supports_rgba = video_driver_supports_rgba(); if (image_texture_load_buffer(&ti, image_type, buffer, buffer_len)) { if (width) *width = ti.width; if (height) *height = ti.height; /* if the poke interface doesn't support texture load then return false */ if (video_driver_texture_load(&ti, filter_type, item)) { image_texture_free(&ti); return true; } } return false; } /* NOTE: Reads image from file */ bool gfx_display_reset_textures_list( const char *texture_path, const char *iconpath, uintptr_t *item, enum texture_filter_type filter_type, unsigned *width, unsigned *height) { char texpath[PATH_MAX_LENGTH]; struct texture_image ti; ti.width = 0; ti.height = 0; ti.pixels = NULL; ti.supports_rgba = video_driver_supports_rgba(); if (string_is_empty(texture_path)) return false; fill_pathname_join_special(texpath, iconpath, texture_path, sizeof(texpath)); if (!image_texture_load(&ti, texpath)) return false; if (width) *width = ti.width; if (height) *height = ti.height; video_driver_texture_load(&ti, filter_type, item); image_texture_free(&ti); return true; } void gfx_display_deinit_white_texture(void) { if (gfx_white_texture) video_driver_texture_unload(&gfx_white_texture); gfx_white_texture = 0; } void gfx_display_init_white_texture(void) { struct texture_image ti; static const uint8_t white_data[] = { 0xff, 0xff, 0xff, 0xff }; ti.width = 1; ti.height = 1; ti.pixels = (uint32_t*)&white_data; video_driver_texture_load(&ti, TEXTURE_FILTER_NEAREST, &gfx_white_texture); } void gfx_display_free(void) { gfx_display_t *p_disp = &dispgfx_st; video_coord_array_free(&p_disp->dispca); p_disp->flags &= ~(GFX_DISP_FLAG_MSG_FORCE | GFX_DISP_FLAG_HAS_WINDOWED ); p_disp->header_height = 0; p_disp->framebuf_width = 0; p_disp->framebuf_height = 0; p_disp->framebuf_pitch = 0; p_disp->dispctx = NULL; } void gfx_display_init(void) { gfx_display_t *p_disp = &dispgfx_st; video_coord_array_t *p_dispca = &p_disp->dispca; if (video_driver_has_windowed()) p_disp->flags |= GFX_DISP_FLAG_HAS_WINDOWED; else p_disp->flags &= ~GFX_DISP_FLAG_HAS_WINDOWED; p_dispca->allocated = 0; } bool gfx_display_init_first_driver(gfx_display_t *p_disp, bool video_is_threaded) { unsigned i; const char *video_driver = video_driver_get_ident(); for (i = 0; gfx_display_ctx_drivers[i]; i++) { gfx_display_ctx_driver_t *dispctx = gfx_display_ctx_drivers[i]; enum gfx_display_driver_type type = dispctx->type; const char *ident = dispctx->ident; if ( (type != GFX_VIDEO_DRIVER_GENERIC) && (!string_is_equal(video_driver, ident))) continue; RARCH_LOG("[Display]: Found display driver: \"%s\".\n", ident); p_disp->dispctx = dispctx; return true; } return false; }