/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include "file_path_special.h" #include "audio/audio_driver.h" #include "configuration.h" #include "content.h" #include "config.def.h" #include "input/input_config.h" #include "input/input_keymaps.h" #include "input/input_remapping.h" #include "defaults.h" #include "core.h" #include "retroarch.h" #include "runloop.h" #include "system.h" #include "verbosity.h" #include "lakka.h" #include "tasks/tasks_internal.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif /* All config related settings go here. */ struct config_bool_setting_ptr { const char *ident; bool *ptr; bool def_enable; bool def; bool handle; }; struct config_int_setting_ptr { const char *ident; unsigned *ptr; bool def_enable; unsigned def; bool handle; }; struct config_float_setting_ptr { const char *ident; float *ptr; bool def_enable; float def; bool handle; }; struct config_array_setting_ptr { const char *ident; char *ptr; bool def_enable; const char *def; bool handle; }; struct config_path_setting_ptr { const char *ident; char *ptr; bool def_enable; char *def; bool handle; }; #define GENERAL_SETTING(key, configval, default_enable, default_setting, type, handle_setting) \ { \ if (count == 0) \ tmp = (type*)malloc(sizeof(type) * (count + 1)); \ else \ tmp = (type*)realloc(tmp, sizeof(type) * (count + 1)); \ tmp[count].ident = key; \ tmp[count].ptr = configval; \ tmp[count].def_enable = default_enable; \ if (default_enable) \ tmp[count].def = default_setting; \ tmp[count].handle = handle_setting; \ count++; \ } #define SETTING_BOOL(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_bool_setting_ptr, handle_setting) #define SETTING_FLOAT(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_float_setting_ptr, handle_setting) #define SETTING_INT(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_int_setting_ptr, handle_setting) #define SETTING_PATH(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_path_setting_ptr, handle_setting) #define SETTING_ARRAY(key, configval, default_enable, default_setting, handle_setting) \ GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_array_setting_ptr, handle_setting) struct defaults g_defaults; static settings_t *configuration_settings = NULL; settings_t *config_get_ptr(void) { return configuration_settings; } void config_free(void) { free(configuration_settings); configuration_settings = NULL; } bool config_init(void) { configuration_settings = (settings_t*)calloc(1, sizeof(settings_t)); if (!configuration_settings) return false; return true; } /** * config_get_default_audio: * * Gets default audio driver. * * Returns: Default audio driver. **/ const char *config_get_default_audio(void) { switch (AUDIO_DEFAULT_DRIVER) { case AUDIO_RSOUND: return "rsound"; case AUDIO_OSS: return "oss"; case AUDIO_ALSA: return "alsa"; case AUDIO_ALSATHREAD: return "alsathread"; case AUDIO_ROAR: return "roar"; case AUDIO_COREAUDIO: return "coreaudio"; case AUDIO_AL: return "openal"; case AUDIO_SL: return "opensl"; case AUDIO_SDL: return "sdl"; case AUDIO_SDL2: return "sdl2"; case AUDIO_DSOUND: return "dsound"; case AUDIO_XAUDIO: return "xaudio"; case AUDIO_PULSE: return "pulse"; case AUDIO_EXT: return "ext"; case AUDIO_XENON360: return "xenon360"; case AUDIO_PS3: return "ps3"; case AUDIO_WII: return "gx"; case AUDIO_PSP: #ifdef VITA return "vita"; #else return "psp"; #endif case AUDIO_CTR: return "csnd"; case AUDIO_RWEBAUDIO: return "rwebaudio"; default: break; } return "null"; } const char *config_get_default_record(void) { switch (RECORD_DEFAULT_DRIVER) { case RECORD_FFMPEG: return "ffmpeg"; default: break; } return "null"; } /** * config_get_default_audio_resampler: * * Gets default audio resampler driver. * * Returns: Default audio resampler driver. **/ const char *config_get_default_audio_resampler(void) { switch (AUDIO_DEFAULT_RESAMPLER_DRIVER) { case AUDIO_RESAMPLER_CC: return "cc"; case AUDIO_RESAMPLER_SINC: return "sinc"; case AUDIO_RESAMPLER_NEAREST: return "nearest"; default: break; } return "null"; } /** * config_get_default_video: * * Gets default video driver. * * Returns: Default video driver. **/ const char *config_get_default_video(void) { switch (VIDEO_DEFAULT_DRIVER) { case VIDEO_GL: return "gl"; case VIDEO_VULKAN: return "vulkan"; case VIDEO_DRM: return "drm"; case VIDEO_WII: return "gx"; case VIDEO_XENON360: return "xenon360"; case VIDEO_XDK_D3D: case VIDEO_D3D9: return "d3d"; case VIDEO_PSP1: return "psp1"; case VIDEO_VITA2D: return "vita2d"; case VIDEO_CTR: return "ctr"; case VIDEO_XVIDEO: return "xvideo"; case VIDEO_SDL: return "sdl"; case VIDEO_SDL2: return "sdl2"; case VIDEO_EXT: return "ext"; case VIDEO_VG: return "vg"; case VIDEO_OMAP: return "omap"; case VIDEO_EXYNOS: return "exynos"; case VIDEO_DISPMANX: return "dispmanx"; case VIDEO_SUNXI: return "sunxi"; default: break; } return "null"; } /** * config_get_default_input: * * Gets default input driver. * * Returns: Default input driver. **/ const char *config_get_default_input(void) { switch (INPUT_DEFAULT_DRIVER) { case INPUT_ANDROID: return "android"; case INPUT_PS3: return "ps3"; case INPUT_PSP: #ifdef VITA return "vita"; #else return "psp"; #endif case INPUT_CTR: return "ctr"; case INPUT_SDL: return "sdl"; case INPUT_SDL2: return "sdl2"; case INPUT_DINPUT: return "dinput"; case INPUT_X: return "x"; case INPUT_WAYLAND: return "wayland"; case INPUT_XENON360: return "xenon360"; case INPUT_XINPUT: return "xinput"; case INPUT_WII: return "gx"; case INPUT_LINUXRAW: return "linuxraw"; case INPUT_UDEV: return "udev"; case INPUT_COCOA: return "cocoa"; case INPUT_QNX: return "qnx_input"; case INPUT_RWEBINPUT: return "rwebinput"; default: break; } return "null"; } /** * config_get_default_joypad: * * Gets default input joypad driver. * * Returns: Default input joypad driver. **/ const char *config_get_default_joypad(void) { switch (JOYPAD_DEFAULT_DRIVER) { case JOYPAD_PS3: return "ps3"; case JOYPAD_XINPUT: return "xinput"; case JOYPAD_GX: return "gx"; case JOYPAD_XDK: return "xdk"; case JOYPAD_PSP: #ifdef VITA return "vita"; #else return "psp"; #endif case JOYPAD_CTR: return "ctr"; case JOYPAD_DINPUT: return "dinput"; case JOYPAD_UDEV: return "udev"; case JOYPAD_LINUXRAW: return "linuxraw"; case JOYPAD_ANDROID: return "android"; case JOYPAD_SDL: #ifdef HAVE_SDL2 return "sdl2"; #else return "sdl"; #endif case JOYPAD_HID: return "hid"; case JOYPAD_QNX: return "qnx"; default: break; } return "null"; } #ifdef HAVE_MENU /** * config_get_default_menu: * * Gets default menu driver. * * Returns: Default menu driver. **/ const char *config_get_default_menu(void) { if (!string_is_empty(g_defaults.settings.menu)) return g_defaults.settings.menu; switch (MENU_DEFAULT_DRIVER) { case MENU_RGUI: return "rgui"; case MENU_XUI: return "xui"; case MENU_MATERIALUI: return "glui"; case MENU_XMB: return "xmb"; case MENU_NUKLEAR: return "nuklear"; default: break; } return "null"; } #endif /** * config_get_default_camera: * * Gets default camera driver. * * Returns: Default camera driver. **/ const char *config_get_default_camera(void) { switch (CAMERA_DEFAULT_DRIVER) { case CAMERA_V4L2: return "video4linux2"; case CAMERA_RWEBCAM: return "rwebcam"; case CAMERA_ANDROID: return "android"; case CAMERA_AVFOUNDATION: return "avfoundation"; default: break; } return "null"; } /** * config_get_default_location: * * Gets default location driver. * * Returns: Default location driver. **/ const char *config_get_default_location(void) { switch (LOCATION_DEFAULT_DRIVER) { case LOCATION_ANDROID: return "android"; case LOCATION_CORELOCATION: return "corelocation"; default: break; } return "null"; } bool config_overlay_enable_default(void) { if (g_defaults.overlay.set) return g_defaults.overlay.enable; return true; } #ifdef HAVE_MENU static unsigned config_menu_btn_ok_default(void) { if (g_defaults.menu.controls.set) return g_defaults.menu.controls.menu_btn_ok; return default_menu_btn_ok; } static unsigned config_menu_btn_cancel_default(void) { if (g_defaults.menu.controls.set) return g_defaults.menu.controls.menu_btn_cancel; return default_menu_btn_cancel; } #endif static int populate_settings_array(settings_t *settings, struct config_array_setting_ptr **out) { unsigned count = 0; struct config_array_setting_ptr *tmp = NULL; /* Arrays */ SETTING_ARRAY("playlist_names", settings->playlist_names, false, NULL, true); SETTING_ARRAY("playlist_cores", settings->playlist_cores, false, NULL, true); SETTING_ARRAY("video_driver", settings->video.driver, false, NULL, true); SETTING_ARRAY("record_driver", settings->record.driver, false, NULL, true); SETTING_ARRAY("camera_driver", settings->camera.driver, false, NULL, true); SETTING_ARRAY("location_driver", settings->location.driver,false, NULL, true); #ifdef HAVE_MENU SETTING_ARRAY("menu_driver", settings->menu.driver, false, NULL, true); #endif SETTING_ARRAY("audio_device", settings->audio.device, false, NULL, true); SETTING_ARRAY("camera_device", settings->camera.device, false, NULL, true); #ifdef HAVE_CHEEVOS SETTING_ARRAY("cheevos_username", settings->cheevos.username, false, NULL, true); SETTING_ARRAY("cheevos_password", settings->cheevos.password, false, NULL, true); #endif SETTING_ARRAY("video_context_driver", settings->video.context_driver, false, NULL, true); SETTING_ARRAY("audio_driver", settings->audio.driver, false, NULL, true); SETTING_ARRAY("audio_resampler", settings->audio.resampler, false, NULL, true); SETTING_ARRAY("input_driver", settings->input.driver, false, NULL, true); SETTING_ARRAY("input_joypad_driver", settings->input.joypad_driver, false, NULL, true); SETTING_ARRAY("input_keyboard_layout", settings->input.keyboard_layout, false, NULL, true); SETTING_ARRAY("bundle_assets_src_path", settings->path.bundle_assets_src, false, NULL, true); SETTING_ARRAY("bundle_assets_dst_path", settings->path.bundle_assets_dst, false, NULL, true); SETTING_ARRAY("bundle_assets_dst_path_subdir", settings->path.bundle_assets_dst_subdir, false, NULL, true); *out = (struct config_array_setting_ptr*) malloc(count * sizeof(struct config_array_setting_ptr)); memcpy(*out, tmp, sizeof(struct config_array_setting_ptr) * count); free(tmp); return count; } static int populate_settings_path(settings_t *settings, struct config_path_setting_ptr **out) { unsigned count = 0; struct config_path_setting_ptr *tmp = NULL; global_t *global = global_get_ptr(); /* Paths */ #ifdef HAVE_XMB SETTING_PATH("xmb_font", settings->menu.xmb.font, false, NULL, true); #endif SETTING_PATH("netplay_nickname", settings->username, false, NULL, false); SETTING_PATH("video_filter", settings->path.softfilter_plugin, false, NULL, true); SETTING_PATH("audio_dsp_plugin", settings->path.audio_dsp_plugin, false, NULL, true); SETTING_PATH("core_updater_buildbot_url", settings->network.buildbot_url, false, NULL, true); SETTING_PATH("core_updater_buildbot_assets_url", settings->network.buildbot_assets_url, false, NULL, true); #ifdef HAVE_NETPLAY SETTING_PATH("netplay_ip_address", global->netplay.server, false, NULL, false); #endif SETTING_PATH("recording_output_directory", global->record.output_dir, false, NULL, true); SETTING_PATH("recording_config_directory", global->record.config_dir, false, NULL, true); SETTING_PATH("libretro_directory", settings->directory.libretro, false, NULL, false); SETTING_PATH("core_options_path", settings->path.core_options, false, NULL, true); SETTING_PATH("libretro_info_path", settings->path.libretro_info, false, NULL, true); SETTING_PATH("video_shader", settings->path.shader, false, NULL, true); SETTING_PATH("content_database_path", settings->path.content_database, false, NULL, true); SETTING_PATH("cheat_database_path", settings->path.cheat_database, false, NULL, true); #ifdef HAVE_MENU SETTING_PATH("menu_wallpaper", settings->path.menu_wallpaper, false, NULL, true); #endif SETTING_PATH("content_history_path", settings->path.content_history, false, NULL, true); SETTING_PATH("content_music_history_path", settings->path.content_music_history, false, NULL, true); SETTING_PATH("content_video_history_path", settings->path.content_video_history, false, NULL, true); SETTING_PATH("content_image_history_path", settings->path.content_image_history, false, NULL, true); #ifdef HAVE_OVERLAY SETTING_PATH("input_overlay", settings->path.overlay, false, NULL, true); SETTING_PATH("input_osk_overlay", settings->path.osk_overlay, false, NULL, true); #endif SETTING_PATH("video_font_path", settings->path.font, false, NULL, true); SETTING_PATH("cursor_directory", settings->directory.cursor, false, NULL, true); SETTING_PATH("content_history_dir", settings->directory.content_history, false, NULL, true); SETTING_PATH("screenshot_directory", settings->directory.screenshot, true, NULL, true); SETTING_PATH("system_directory", settings->directory.system, true, NULL, true); SETTING_PATH("cache_directory", settings->directory.cache, false, NULL, true); SETTING_PATH("input_remapping_directory", settings->directory.input_remapping, false, NULL, true); SETTING_PATH("resampler_directory", settings->directory.resampler, false, NULL, true); SETTING_PATH("video_shader_dir", settings->directory.video_shader, true, NULL, true); SETTING_PATH("video_filter_dir", settings->directory.video_filter, true, NULL, true); SETTING_PATH("core_assets_directory", settings->directory.core_assets, true, NULL, true); SETTING_PATH("assets_directory", settings->directory.assets, true, NULL, true); SETTING_PATH("dynamic_wallpapers_directory", settings->directory.dynamic_wallpapers, true, NULL, true); SETTING_PATH("thumbnails_directory", settings->directory.thumbnails, true, NULL, true); SETTING_PATH("playlist_directory", settings->directory.playlist, true, NULL, true); SETTING_PATH("joypad_autoconfig_dir", settings->directory.autoconfig, false, NULL, true); SETTING_PATH("audio_filter_dir", settings->directory.audio_filter, true, NULL, true); SETTING_PATH("savefile_directory", global->dir.savefile, true, NULL, false); SETTING_PATH("savestate_directory", global->dir.savestate, true, NULL, false); #ifdef HAVE_MENU SETTING_PATH("rgui_browser_directory", settings->directory.menu_content, true, NULL, true); SETTING_PATH("rgui_config_directory", settings->directory.menu_config, true, NULL, true); #endif #ifdef HAVE_OVERLAY SETTING_PATH("overlay_directory", settings->directory.overlay, true, NULL, true); #endif #ifdef HAVE_OVERLAY SETTING_PATH("osk_overlay_directory", global->dir.osk_overlay, true, NULL, true); #endif #ifndef HAVE_DYNAMIC SETTING_PATH("libretro_path", config_get_active_core_path_ptr(), false, NULL, false); #endif SETTING_PATH( "screenshot_directory", settings->directory.screenshot, true, NULL, false); *out = (struct config_path_setting_ptr*) malloc(count * sizeof(struct config_path_setting_ptr)); memcpy(*out, tmp, sizeof(struct config_path_setting_ptr) * count); free(tmp); return count; } static int populate_settings_bool(settings_t *settings, struct config_bool_setting_ptr **out) { unsigned count = 0; global_t *global = global_get_ptr(); struct config_bool_setting_ptr *tmp = NULL; SETTING_BOOL("ui_companion_start_on_boot", &settings->ui.companion_start_on_boot, true, ui_companion_start_on_boot, false); SETTING_BOOL("ui_companion_enable", &settings->ui.companion_enable, true, ui_companion_enable, false); SETTING_BOOL("video_gpu_record", &settings->video.gpu_record, true, gpu_record, false); SETTING_BOOL("input_remap_binds_enable", &settings->input.remap_binds_enable, true, true, false); SETTING_BOOL("back_as_menu_toggle_enable", &settings->input.back_as_menu_toggle_enable, true, true, false); SETTING_BOOL("netplay_client_swap_input", &settings->input.netplay_client_swap_input, true, netplay_client_swap_input, false); SETTING_BOOL("input_descriptor_label_show", &settings->input.input_descriptor_label_show, true, input_descriptor_label_show, false); SETTING_BOOL("input_descriptor_hide_unbound", &settings->input.input_descriptor_hide_unbound, true, input_descriptor_hide_unbound, false); SETTING_BOOL("load_dummy_on_core_shutdown", &settings->load_dummy_on_core_shutdown, true, load_dummy_on_core_shutdown, false); SETTING_BOOL("builtin_mediaplayer_enable", &settings->multimedia.builtin_mediaplayer_enable, false, false /* TODO */, false); SETTING_BOOL("builtin_imageviewer_enable", &settings->multimedia.builtin_imageviewer_enable, true, true, false); SETTING_BOOL("fps_show", &settings->fps_show, true, false, false); SETTING_BOOL("ui_menubar_enable", &settings->ui.menubar_enable, true, true, false); SETTING_BOOL("suspend_screensaver_enable", &settings->ui.suspend_screensaver_enable, true, true, false); SETTING_BOOL("rewind_enable", &settings->rewind_enable, true, rewind_enable, false); SETTING_BOOL("audio_sync", &settings->audio.sync, true, audio_sync, false); SETTING_BOOL("video_shader_enable", &settings->video.shader_enable, true, shader_enable, false); /* Let implementation decide if automatic, or 1:1 PAR. */ SETTING_BOOL("video_aspect_ratio_auto", &settings->video.aspect_ratio_auto, true, aspect_ratio_auto, false); SETTING_BOOL("video_allow_rotate", &settings->video.allow_rotate, true, allow_rotate, false); SETTING_BOOL("video_windowed_fullscreen", &settings->video.windowed_fullscreen, true, windowed_fullscreen, false); SETTING_BOOL("video_crop_overscan", &settings->video.crop_overscan, true, crop_overscan, false); SETTING_BOOL("video_scale_integer", &settings->video.scale_integer, true, scale_integer, false); SETTING_BOOL("video_smooth", &settings->video.smooth, true, video_smooth, false); SETTING_BOOL("video_force_aspect", &settings->video.force_aspect, true, force_aspect, false); SETTING_BOOL("video_threaded", &settings->video.threaded, true, video_threaded, false); SETTING_BOOL("video_shared_context", &settings->video.shared_context, true, video_shared_context, false); SETTING_BOOL("custom_bgm_enable", &global->console.sound.system_bgm_enable, true, false, false); SETTING_BOOL("auto_screenshot_filename", &settings->auto_screenshot_filename, true, auto_screenshot_filename, false); SETTING_BOOL("video_force_srgb_disable", &settings->video.force_srgb_disable, true, false, false); SETTING_BOOL("video_fullscreen", &settings->video.fullscreen, true, fullscreen, false); SETTING_BOOL("bundle_assets_extract_enable", &settings->bundle_assets_extract_enable, true, bundle_assets_extract_enable, false); SETTING_BOOL("video_vsync", &settings->video.vsync, true, vsync, false); SETTING_BOOL("video_hard_sync", &settings->video.hard_sync, true, hard_sync, false); SETTING_BOOL("video_black_frame_insertion", &settings->video.black_frame_insertion, true, black_frame_insertion, false); SETTING_BOOL("video_disable_composition", &settings->video.disable_composition, true, disable_composition, false); SETTING_BOOL("pause_nonactive", &settings->pause_nonactive, true, pause_nonactive, false); SETTING_BOOL("video_gpu_screenshot", &settings->video.gpu_screenshot, true, gpu_screenshot, false); SETTING_BOOL("video_post_filter_record", &settings->video.post_filter_record, true, post_filter_record, false); SETTING_BOOL("keyboard_gamepad_enable", &settings->input.keyboard_gamepad_enable, true, true, false); SETTING_BOOL("core_set_supports_no_game_enable", &settings->set_supports_no_game_enable, true, true, false); SETTING_BOOL("audio_enable", &settings->audio.enable, true, audio_enable, false); SETTING_BOOL("audio_mute_enable", &settings->audio.mute_enable, true, false, false); SETTING_BOOL("location_allow", &settings->location.allow, true, false, false); SETTING_BOOL("video_font_enable", &settings->video.font_enable, true, font_enable, false); SETTING_BOOL("core_updater_auto_extract_archive", &settings->network.buildbot_auto_extract_archive, true, true, false); SETTING_BOOL("camera_allow", &settings->camera.allow, true, false, false); #if TARGET_OS_IPHONE SETTING_BOOL("small_keyboard_enable", &settings->input.small_keyboard_enable, true, false, false); #endif #ifdef GEKKO SETTING_BOOL("video_vfilter", &settings->video.vfilter, true, video_vfilter, false); #endif #ifdef HAVE_MENU #ifdef HAVE_THREADS SETTING_BOOL("threaded_data_runloop_enable", &settings->threaded_data_runloop_enable, true, threaded_data_runloop_enable, false); #endif SETTING_BOOL("menu_throttle_framerate", &settings->menu.throttle_framerate, true, true, false); SETTING_BOOL("menu_linear_filter", &settings->menu.linear_filter, true, true, false); SETTING_BOOL("dpi_override_enable", &settings->menu.dpi.override_enable, true, menu_dpi_override_enable, false); SETTING_BOOL("menu_pause_libretro", &settings->menu.pause_libretro, true, true, false); SETTING_BOOL("menu_mouse_enable", &settings->menu.mouse.enable, true, def_mouse_enable, false); SETTING_BOOL("menu_pointer_enable", &settings->menu.pointer.enable, true, pointer_enable, false); SETTING_BOOL("menu_timedate_enable", &settings->menu.timedate_enable, true, true, false); SETTING_BOOL("menu_core_enable", &settings->menu.core_enable, true, true, false); SETTING_BOOL("menu_dynamic_wallpaper_enable", &settings->menu.dynamic_wallpaper_enable, true, false, false); #ifdef HAVE_XMB SETTING_BOOL("xmb_shadows_enable", &settings->menu.xmb.shadows_enable, true, xmb_shadows_enable, false); SETTING_BOOL("xmb_show_settings", &settings->menu.xmb.show_settings, true, xmb_show_settings, false); #ifdef HAVE_IMAGEVIEWER SETTING_BOOL("xmb_show_images", &settings->menu.xmb.show_images, true, xmb_show_images, false); #endif #ifdef HAVE_FFMPEG SETTING_BOOL("xmb_show_music", &settings->menu.xmb.show_music, true, xmb_show_music, false); SETTING_BOOL("xmb_show_video", &settings->menu.xmb.show_video, true, xmb_show_video, false); #endif SETTING_BOOL("xmb_show_history", &settings->menu.xmb.show_history, true, xmb_show_history, false); #endif SETTING_BOOL("rgui_show_start_screen", &settings->menu_show_start_screen, false, false /* TODO */, false); SETTING_BOOL("menu_navigation_wraparound_enable", &settings->menu.navigation.wraparound.enable, true, true, false); SETTING_BOOL("menu_navigation_browser_filter_supported_extensions_enable", &settings->menu.navigation.browser.filter.supported_extensions_enable, true, true, false); SETTING_BOOL("menu_show_advanced_settings", &settings->menu.show_advanced_settings, true, show_advanced_settings, false); #endif #ifdef HAVE_CHEEVOS SETTING_BOOL("cheevos_enable", &settings->cheevos.enable, true, cheevos_enable, false); SETTING_BOOL("cheevos_test_unofficial", &settings->cheevos.test_unofficial, true, false, false); SETTING_BOOL("cheevos_hardcore_mode_enable", &settings->cheevos.hardcore_mode_enable, true, false, false); #endif #ifdef HAVE_OVERLAY SETTING_BOOL("input_overlay_enable", &settings->input.overlay_enable, true, config_overlay_enable_default(), false); SETTING_BOOL("input_overlay_enable_autopreferred", &settings->input.overlay_enable_autopreferred, true, true, false); SETTING_BOOL("input_overlay_hide_in_menu", &settings->input.overlay_hide_in_menu, true, overlay_hide_in_menu, false); SETTING_BOOL("input_osk_overlay_enable", &settings->osk.enable, true, true, false); #endif #ifdef HAVE_COMMAND SETTING_BOOL("network_cmd_enable", &settings->network_cmd_enable, true, network_cmd_enable, false); SETTING_BOOL("stdin_cmd_enable", &settings->stdin_cmd_enable, true, stdin_cmd_enable, false); #endif #ifdef HAVE_NETWORKGAMEPAD SETTING_BOOL("network_remote_enable", &settings->network_remote_enable, false, false /* TODO */, false); #endif #ifdef HAVE_NETPLAY SETTING_BOOL("netplay_spectator_mode_enable",&global->netplay.is_spectate, false, false /* TODO */, false); SETTING_BOOL("netplay_mode", &global->netplay.is_client, false, false /* TODO */, false); #endif SETTING_BOOL("block_sram_overwrite", &settings->block_sram_overwrite, true, block_sram_overwrite, false); SETTING_BOOL("savestate_auto_index", &settings->savestate_auto_index, true, savestate_auto_index, false); SETTING_BOOL("savestate_auto_save", &settings->savestate_auto_save, true, savestate_auto_save, false); SETTING_BOOL("savestate_auto_load", &settings->savestate_auto_load, true, savestate_auto_load, false); SETTING_BOOL("history_list_enable", &settings->history_list_enable, true, def_history_list_enable, false); SETTING_BOOL("game_specific_options", &settings->game_specific_options, true, default_game_specific_options, false); SETTING_BOOL("auto_overrides_enable", &settings->auto_overrides_enable, true, default_auto_overrides_enable, false); SETTING_BOOL("auto_remaps_enable", &settings->auto_remaps_enable, true, default_auto_remaps_enable, false); SETTING_BOOL("auto_shaders_enable", &settings->auto_shaders_enable, true, default_auto_shaders_enable, false); SETTING_BOOL("sort_savefiles_enable", &settings->sort_savefiles_enable, true, default_sort_savefiles_enable, false); SETTING_BOOL("sort_savestates_enable", &settings->sort_savestates_enable, true, default_sort_savestates_enable, false); SETTING_BOOL("config_save_on_exit", &settings->config_save_on_exit, true, config_save_on_exit, false); SETTING_BOOL("confirm_on_exit", &settings->confirm_on_exit, true, confirm_on_exit, false); SETTING_BOOL("show_hidden_files", &settings->show_hidden_files, true, show_hidden_files, false); SETTING_BOOL("input_autodetect_enable", &settings->input.autodetect_enable, true, input_autodetect_enable, false); SETTING_BOOL("audio_rate_control", &settings->audio.rate_control, true, rate_control, false); *out = (struct config_bool_setting_ptr*) malloc(count *sizeof(struct config_bool_setting_ptr)); memcpy(*out, tmp, sizeof(struct config_bool_setting_ptr) * count); free(tmp); return count; } static int populate_settings_float(settings_t *settings, struct config_float_setting_ptr **out) { unsigned count = 0; struct config_float_setting_ptr *tmp = NULL; SETTING_FLOAT("video_aspect_ratio", &settings->video.aspect_ratio, true, aspect_ratio, false); SETTING_FLOAT("video_scale", &settings->video.scale, false, 0.0f, false); SETTING_FLOAT("video_refresh_rate", &settings->video.refresh_rate, true, refresh_rate, false); SETTING_FLOAT("audio_rate_control_delta", &settings->audio.rate_control_delta, true, rate_control_delta, false); SETTING_FLOAT("audio_max_timing_skew", &settings->audio.max_timing_skew, true, max_timing_skew, false); SETTING_FLOAT("audio_volume", &settings->audio.volume, true, audio_volume, false); #ifdef HAVE_OVERLAY SETTING_FLOAT("input_overlay_opacity", &settings->input.overlay_opacity, true, 0.7f, false); SETTING_FLOAT("input_overlay_scale", &settings->input.overlay_scale, true, 1.0f, false); #endif #ifdef HAVE_MENU SETTING_FLOAT("menu_wallpaper_opacity", &settings->menu.wallpaper.opacity, true, menu_wallpaper_opacity, false); SETTING_FLOAT("menu_footer_opacity", &settings->menu.footer.opacity, true, menu_footer_opacity, false); SETTING_FLOAT("menu_header_opacity", &settings->menu.header.opacity, true, menu_header_opacity, false); #endif SETTING_FLOAT("video_message_pos_x", &settings->video.msg_pos_x, true, message_pos_offset_x, false); SETTING_FLOAT("video_message_pos_y", &settings->video.msg_pos_y, true, message_pos_offset_y, false); SETTING_FLOAT("video_font_size", &settings->video.font_size, true, font_size, false); SETTING_FLOAT("fastforward_ratio", &settings->fastforward_ratio, true, fastforward_ratio, false); SETTING_FLOAT("slowmotion_ratio", &settings->slowmotion_ratio, true, slowmotion_ratio, false); SETTING_FLOAT("input_axis_threshold", &settings->input.axis_threshold, true, axis_threshold, false); *out = (struct config_float_setting_ptr*) malloc(count * sizeof(struct config_float_setting_ptr)); memcpy(*out, tmp, sizeof(struct config_float_setting_ptr) * count); free(tmp); return count; } static int populate_settings_int(settings_t *settings, struct config_int_setting_ptr **out) { unsigned count = 0; struct config_int_setting_ptr *tmp = NULL; #ifdef HAVE_NETPLAY global_t *global = global_get_ptr(); #endif SETTING_INT("input_bind_timeout", &settings->input.bind_timeout, true, input_bind_timeout, false); SETTING_INT("input_turbo_period", &settings->input.turbo_period, true, turbo_period, false); SETTING_INT("input_duty_cycle", &settings->input.turbo_duty_cycle, true, turbo_duty_cycle, false); SETTING_INT("input_max_users", &settings->input.max_users, true, input_max_users, false); SETTING_INT("input_menu_toggle_gamepad_combo", &settings->input.menu_toggle_gamepad_combo, true, menu_toggle_gamepad_combo, false); SETTING_INT("audio_latency", &settings->audio.latency, false, 0 /* TODO */, false); SETTING_INT("audio_block_frames", &settings->audio.block_frames, true, 0, false); SETTING_INT("rewind_granularity", &settings->rewind_granularity, true, rewind_granularity, false); SETTING_INT("autosave_interval", &settings->autosave_interval, true, autosave_interval, false); SETTING_INT("libretro_log_level", &settings->libretro_log_level, true, libretro_log_level, false); SETTING_INT("keyboard_gamepad_mapping_type",&settings->input.keyboard_gamepad_mapping_type, true, 1, false); SETTING_INT("input_poll_type_behavior", &settings->input.poll_type_behavior, true, 2, false); #ifdef HAVE_MENU SETTING_INT("menu_ok_btn", &settings->menu_ok_btn, true, config_menu_btn_ok_default(), false); SETTING_INT("menu_cancel_btn", &settings->menu_cancel_btn, true, config_menu_btn_cancel_default(), false); SETTING_INT("menu_search_btn", &settings->menu_search_btn, true, default_menu_btn_search, false); SETTING_INT("menu_info_btn", &settings->menu_info_btn, true, default_menu_btn_info, false); SETTING_INT("menu_default_btn", &settings->menu_default_btn, true, default_menu_btn_default, false); SETTING_INT("menu_scroll_down_btn", &settings->menu_scroll_down_btn, true, default_menu_btn_scroll_down, false); #endif SETTING_INT("video_monitor_index", &settings->video.monitor_index, true, monitor_index, false); SETTING_INT("video_fullscreen_x", &settings->video.fullscreen_x, true, fullscreen_x, false); SETTING_INT("video_fullscreen_y", &settings->video.fullscreen_y, true, fullscreen_y, false); #ifdef HAVE_COMMAND SETTING_INT("network_cmd_port", &settings->network_cmd_port, true, network_cmd_port, false); #endif #ifdef HAVE_NETWORKGAMEPAD SETTING_INT("network_remote_base_port", &settings->network_remote_base_port, true, network_remote_base_port, false); #endif SETTING_INT("menu_scroll_up_btn", &settings->menu_scroll_up_btn, true, default_menu_btn_scroll_up, false); #ifdef HAVE_GEKKO SETTING_INT("video_viwidth", &settings->video.viwidth, true, video_viwidth, false); #endif #ifdef HAVE_MENU SETTING_INT("dpi_override_value", &settings->menu.dpi.override_value, true, menu_dpi_override_value, false); SETTING_INT("menu_thumbnails", &settings->menu.thumbnails, true, menu_thumbnails_default, false); #ifdef HAVE_XMB SETTING_INT("xmb_alpha_factor", &settings->menu.xmb.alpha_factor, true, xmb_alpha_factor, false); SETTING_INT("xmb_scale_factor", &settings->menu.xmb.scale_factor, true, xmb_scale_factor, false); SETTING_INT("xmb_theme", &settings->menu.xmb.theme, true, xmb_icon_theme, false); SETTING_INT("xmb_menu_color_theme", &settings->menu.xmb.menu_color_theme, true, menu_background_gradient, false); #endif SETTING_INT("materialui_menu_color_theme", &settings->menu.materialui.menu_color_theme, true, MATERIALUI_THEME_BLUE, false); #ifdef HAVE_SHADERPIPELINE SETTING_INT("menu_shader_pipeline", &settings->menu.xmb.shader_pipeline, true, menu_shader_pipeline, false); #endif #endif SETTING_INT("audio_out_rate", &settings->audio.out_rate, true, out_rate, false); SETTING_INT("custom_viewport_width", &settings->video_viewport_custom.width, false, 0 /* TODO */, false); SETTING_INT("custom_viewport_height", &settings->video_viewport_custom.height, false, 0 /* TODO */, false); SETTING_INT("custom_viewport_x", (unsigned*)&settings->video_viewport_custom.x, false, 0 /* TODO */, false); SETTING_INT("custom_viewport_y", (unsigned*)&settings->video_viewport_custom.y, false, 0 /* TODO */, false); SETTING_INT("content_history_size", &settings->content_history_size, true, default_content_history_size, false); SETTING_INT("video_hard_sync_frames", &settings->video.hard_sync_frames, true, hard_sync_frames, false); SETTING_INT("video_frame_delay", &settings->video.frame_delay, true, frame_delay, false); SETTING_INT("video_max_swapchain_images", &settings->video.max_swapchain_images, true, max_swapchain_images, false); SETTING_INT("video_swap_interval", &settings->video.swap_interval, true, swap_interval, false); SETTING_INT("video_rotation", &settings->video.rotation, true, ORIENTATION_NORMAL, false); SETTING_INT("aspect_ratio_index", &settings->video.aspect_ratio_idx, true, aspect_ratio_idx, false); SETTING_INT("state_slot", (unsigned*)&settings->state_slot, false, 0 /* TODO */, false); #ifdef HAVE_NETPLAY SETTING_INT("netplay_ip_port", &global->netplay.port, false, 0 /* TODO */, false); SETTING_INT("netplay_delay_frames", &global->netplay.sync_frames, false, 0 /* TODO */, false); #endif #ifdef HAVE_LANGEXTRA SETTING_INT("user_language", &settings->user_language, true, RETRO_LANGUAGE_ENGLISH, false); #endif SETTING_INT("bundle_assets_extract_version_current", &settings->bundle_assets_extract_version_current, true, 0, false); SETTING_INT("bundle_assets_extract_last_version", &settings->bundle_assets_extract_last_version, true, 0, false); *out = (struct config_int_setting_ptr*)malloc(count * sizeof(struct config_int_setting_ptr)); memcpy(*out, tmp, sizeof(struct config_int_setting_ptr) * count); free(tmp); return count; } /** * config_set_defaults: * * Set 'default' configuration values. **/ static void config_set_defaults(void) { unsigned i, j; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); const char *def_video = config_get_default_video(); const char *def_audio = config_get_default_audio(); const char *def_audio_resampler = config_get_default_audio_resampler(); const char *def_input = config_get_default_input(); const char *def_joypad = config_get_default_joypad(); #ifdef HAVE_MENU const char *def_menu = config_get_default_menu(); #endif const char *def_camera = config_get_default_camera(); const char *def_location = config_get_default_location(); const char *def_record = config_get_default_record(); struct config_bool_setting_ptr *bool_settings = NULL; struct config_float_setting_ptr *float_settings = NULL; struct config_int_setting_ptr *int_settings = NULL; #ifdef HAVE_MENU static bool first_initialized = true; #endif unsigned float_settings_size = populate_settings_float (settings, &float_settings); unsigned bool_settings_size = populate_settings_bool (settings, &bool_settings); int int_settings_size = populate_settings_int (settings, &int_settings); for (i = 0; i < bool_settings_size; i++) { if (bool_settings[i].def_enable) *bool_settings[i].ptr = bool_settings[i].def; } for (i = 0; i < int_settings_size; i++) { if (int_settings[i].def_enable) *int_settings[i].ptr = int_settings[i].def; } for (i = 0; i < float_settings_size; i++) { if (float_settings[i].def_enable) *float_settings[i].ptr = float_settings[i].def; } if (def_camera) strlcpy(settings->camera.driver, def_camera, sizeof(settings->camera.driver)); if (def_location) strlcpy(settings->location.driver, def_location, sizeof(settings->location.driver)); if (def_video) strlcpy(settings->video.driver, def_video, sizeof(settings->video.driver)); if (def_audio) strlcpy(settings->audio.driver, def_audio, sizeof(settings->audio.driver)); if (def_audio_resampler) strlcpy(settings->audio.resampler, def_audio_resampler, sizeof(settings->audio.resampler)); if (def_input) strlcpy(settings->input.driver, def_input, sizeof(settings->input.driver)); if (def_joypad) strlcpy(settings->input.joypad_driver, def_joypad, sizeof(settings->input.joypad_driver)); if (def_record) strlcpy(settings->record.driver, def_record, sizeof(settings->record.driver)); #ifdef HAVE_MENU if (def_menu) strlcpy(settings->menu.driver, def_menu, sizeof(settings->menu.driver)); #ifdef HAVE_XMB *settings->menu.xmb.font = '\0'; #endif #ifdef HAVE_MATERIALUI if (g_defaults.menu.materialui.menu_color_theme_enable) settings->menu.materialui.menu_color_theme = g_defaults.menu.materialui.menu_color_theme; #endif #endif #ifdef HAVE_FFMPEG settings->multimedia.builtin_mediaplayer_enable = true; #else settings->multimedia.builtin_mediaplayer_enable = false; #endif settings->video.scale = scale; if (rarch_ctl(RARCH_CTL_IS_FORCE_FULLSCREEN, NULL)) settings->video.fullscreen = true; if (g_defaults.settings.video_threaded_enable != video_threaded) settings->video.threaded = g_defaults.settings.video_threaded_enable; settings->video.msg_color_r = ((message_color >> 16) & 0xff) / 255.0f; settings->video.msg_color_g = ((message_color >> 8) & 0xff) / 255.0f; settings->video.msg_color_b = ((message_color >> 0) & 0xff) / 255.0f; if (g_defaults.settings.video_refresh_rate > 0.0 && g_defaults.settings.video_refresh_rate != refresh_rate) settings->video.refresh_rate = g_defaults.settings.video_refresh_rate; if (audio_device) strlcpy(settings->audio.device, audio_device, sizeof(settings->audio.device)); if (!g_defaults.settings.out_latency) g_defaults.settings.out_latency = out_latency; settings->audio.latency = g_defaults.settings.out_latency; audio_driver_set_volume_gain(db_to_gain(settings->audio.volume)); settings->rewind_buffer_size = rewind_buffer_size; #ifdef HAVE_LAKKA settings->ssh_enable = path_file_exists(LAKKA_SSH_PATH); settings->samba_enable = path_file_exists(LAKKA_SAMBA_PATH); settings->bluetooth_enable = path_file_exists(LAKKA_BLUETOOTH_PATH); #endif #ifdef HAVE_MENU if (first_initialized) settings->menu_show_start_screen = default_menu_show_start_screen; settings->menu.entry_normal_color = menu_entry_normal_color; settings->menu.entry_hover_color = menu_entry_hover_color; settings->menu.title_color = menu_title_color; #endif #ifdef HAVE_CHEEVOS *settings->cheevos.username = '\0'; *settings->cheevos.password = '\0'; #endif retro_assert(sizeof(settings->input.binds[0]) >= sizeof(retro_keybinds_1)); retro_assert(sizeof(settings->input.binds[1]) >= sizeof(retro_keybinds_rest)); memcpy(settings->input.binds[0], retro_keybinds_1, sizeof(retro_keybinds_1)); for (i = 1; i < MAX_USERS; i++) memcpy(settings->input.binds[i], retro_keybinds_rest, sizeof(retro_keybinds_rest)); input_remapping_set_defaults(); for (i = 0; i < MAX_USERS; i++) { for (j = 0; j < RARCH_BIND_LIST_END; j++) { settings->input.autoconf_binds[i][j].joykey = NO_BTN; settings->input.autoconf_binds[i][j].joyaxis = AXIS_NONE; } } memset(settings->input.autoconfigured, 0, sizeof(settings->input.autoconfigured)); /* Verify that binds are in proper order. */ for (i = 0; i < MAX_USERS; i++) { for (j = 0; j < RARCH_BIND_LIST_END; j++) { if (settings->input.binds[i][j].valid) retro_assert(j == settings->input.binds[i][j].id); } } strlcpy(settings->network.buildbot_url, buildbot_server_url, sizeof(settings->network.buildbot_url)); strlcpy(settings->network.buildbot_assets_url, buildbot_assets_server_url, sizeof(settings->network.buildbot_assets_url)); *settings->input.keyboard_layout = '\0'; for (i = 0; i < MAX_USERS; i++) { settings->input.joypad_map[i] = i; settings->input.analog_dpad_mode[i] = ANALOG_DPAD_NONE; if (!global->has_set.libretro_device[i]) settings->input.libretro_device[i] = RETRO_DEVICE_JOYPAD; } video_driver_reset_custom_viewport(); /* Make sure settings from other configs carry over into defaults * for another config. */ if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH)) *global->dir.savefile = '\0'; if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH)) *global->dir.savestate = '\0'; *settings->path.libretro_info = '\0'; if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY)) *settings->directory.libretro = '\0'; *settings->directory.cursor = '\0'; *settings->directory.resampler = '\0'; *settings->directory.screenshot = '\0'; *settings->directory.system = '\0'; *settings->directory.cache = '\0'; *settings->directory.input_remapping = '\0'; *settings->directory.core_assets = '\0'; *settings->directory.assets = '\0'; *settings->directory.dynamic_wallpapers = '\0'; *settings->directory.thumbnails = '\0'; *settings->directory.playlist = '\0'; *settings->directory.autoconfig = '\0'; #ifdef HAVE_MENU *settings->directory.menu_content = '\0'; *settings->directory.menu_config = '\0'; #endif *settings->directory.video_shader = '\0'; *settings->directory.video_filter = '\0'; *settings->directory.audio_filter = '\0'; if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_UPS_PREF)) global->patch.ups_pref = false; if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_BPS_PREF)) global->patch.bps_pref = false; if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_IPS_PREF)) global->patch.ips_pref = false; *global->record.output_dir = '\0'; *global->record.config_dir = '\0'; *settings->path.core_options = '\0'; *settings->path.content_history = '\0'; *settings->path.content_music_history = '\0'; *settings->path.content_image_history = '\0'; *settings->path.content_video_history = '\0'; *settings->path.cheat_settings = '\0'; *settings->path.shader = '\0'; #ifndef IOS *settings->path.bundle_assets_src = '\0'; *settings->path.bundle_assets_dst = '\0'; *settings->path.bundle_assets_dst_subdir = '\0'; #endif *settings->path.cheat_database = '\0'; *settings->path.menu_wallpaper = '\0'; *settings->path.content_database = '\0'; *settings->path.overlay = '\0'; *settings->path.softfilter_plugin = '\0'; *settings->playlist_names = '\0'; *settings->playlist_cores = '\0'; *settings->directory.content_history = '\0'; *settings->path.audio_dsp_plugin = '\0'; video_driver_default_settings(); if (!string_is_empty(g_defaults.dir.wallpapers)) strlcpy(settings->directory.dynamic_wallpapers, g_defaults.dir.wallpapers, sizeof(settings->directory.dynamic_wallpapers)); if (!string_is_empty(g_defaults.dir.thumbnails)) strlcpy(settings->directory.thumbnails, g_defaults.dir.thumbnails, sizeof(settings->directory.thumbnails)); if (!string_is_empty(g_defaults.dir.remap)) strlcpy(settings->directory.input_remapping, g_defaults.dir.remap, sizeof(settings->directory.input_remapping)); if (!string_is_empty(g_defaults.dir.cache)) strlcpy(settings->directory.cache, g_defaults.dir.cache, sizeof(settings->directory.cache)); if (!string_is_empty(g_defaults.dir.assets)) strlcpy(settings->directory.assets, g_defaults.dir.assets, sizeof(settings->directory.assets)); if (!string_is_empty(g_defaults.dir.core_assets)) strlcpy(settings->directory.core_assets, g_defaults.dir.core_assets, sizeof(settings->directory.core_assets)); if (!string_is_empty(g_defaults.dir.playlist)) strlcpy(settings->directory.playlist, g_defaults.dir.playlist, sizeof(settings->directory.playlist)); if (!string_is_empty(g_defaults.dir.core)) fill_pathname_expand_special(settings->directory.libretro, g_defaults.dir.core, sizeof(settings->directory.libretro)); if (!string_is_empty(g_defaults.dir.audio_filter)) strlcpy(settings->directory.audio_filter, g_defaults.dir.audio_filter, sizeof(settings->directory.audio_filter)); if (!string_is_empty(g_defaults.dir.video_filter)) strlcpy(settings->directory.video_filter, g_defaults.dir.video_filter, sizeof(settings->directory.video_filter)); if (!string_is_empty(g_defaults.dir.shader)) fill_pathname_expand_special(settings->directory.video_shader, g_defaults.dir.shader, sizeof(settings->directory.video_shader)); if (!string_is_empty(g_defaults.path.buildbot_server_url)) strlcpy(settings->network.buildbot_url, g_defaults.path.buildbot_server_url, sizeof(settings->network.buildbot_url)); if (!string_is_empty(g_defaults.path.core)) runloop_ctl(RUNLOOP_CTL_SET_LIBRETRO_PATH, g_defaults.path.core); if (!string_is_empty(g_defaults.dir.database)) strlcpy(settings->path.content_database, g_defaults.dir.database, sizeof(settings->path.content_database)); if (!string_is_empty(g_defaults.dir.cursor)) strlcpy(settings->directory.cursor, g_defaults.dir.cursor, sizeof(settings->directory.cursor)); if (!string_is_empty(g_defaults.dir.cheats)) strlcpy(settings->path.cheat_database, g_defaults.dir.cheats, sizeof(settings->path.cheat_database)); if (!string_is_empty(g_defaults.dir.core_info)) fill_pathname_expand_special(settings->path.libretro_info, g_defaults.dir.core_info, sizeof(settings->path.libretro_info)); #ifdef HAVE_OVERLAY if (!string_is_empty(g_defaults.dir.overlay)) { fill_pathname_expand_special(settings->directory.overlay, g_defaults.dir.overlay, sizeof(settings->directory.overlay)); #ifdef RARCH_MOBILE if (string_is_empty(settings->path.overlay)) fill_pathname_join(settings->path.overlay, settings->directory.overlay, "gamepads/retropad/retropad.cfg", sizeof(settings->path.overlay)); #endif } if (!string_is_empty(g_defaults.dir.osk_overlay)) { fill_pathname_expand_special(global->dir.osk_overlay, g_defaults.dir.osk_overlay, sizeof(global->dir.osk_overlay)); #ifdef RARCH_MOBILE if (string_is_empty(settings->path.osk_overlay)) fill_pathname_join(settings->path.osk_overlay, global->dir.osk_overlay, "keyboards/modular-keyboard/opaque/big.cfg", sizeof(settings->path.osk_overlay)); #endif } else strlcpy(global->dir.osk_overlay, settings->directory.overlay, sizeof(global->dir.osk_overlay)); #endif #ifdef HAVE_MENU if (!string_is_empty(g_defaults.dir.menu_config)) strlcpy(settings->directory.menu_config, g_defaults.dir.menu_config, sizeof(settings->directory.menu_config)); if (!string_is_empty(g_defaults.dir.menu_content)) strlcpy(settings->directory.menu_content, g_defaults.dir.menu_content, sizeof(settings->directory.menu_content)); #endif if (!string_is_empty(g_defaults.dir.autoconfig)) strlcpy(settings->directory.autoconfig, g_defaults.dir.autoconfig, sizeof(settings->directory.autoconfig)); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH) && !string_is_empty(g_defaults.dir.savestate)) strlcpy(global->dir.savestate, g_defaults.dir.savestate, sizeof(global->dir.savestate)); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH) && !string_is_empty(g_defaults.dir.sram)) strlcpy(global->dir.savefile, g_defaults.dir.sram, sizeof(global->dir.savefile)); if (!string_is_empty(g_defaults.dir.system)) strlcpy(settings->directory.system, g_defaults.dir.system, sizeof(settings->directory.system)); if (!string_is_empty(g_defaults.dir.screenshot)) strlcpy(settings->directory.screenshot, g_defaults.dir.screenshot, sizeof(settings->directory.screenshot)); if (!string_is_empty(g_defaults.dir.resampler)) strlcpy(settings->directory.resampler, g_defaults.dir.resampler, sizeof(settings->directory.resampler)); if (!string_is_empty(g_defaults.dir.content_history)) strlcpy(settings->directory.content_history, g_defaults.dir.content_history, sizeof(settings->directory.content_history)); if (!string_is_empty(g_defaults.path.config)) fill_pathname_expand_special(global->path.config, g_defaults.path.config, sizeof(global->path.config)); /* Avoid reloading config on every content load */ if (default_block_config_read) rarch_ctl(RARCH_CTL_SET_BLOCK_CONFIG_READ, NULL); else rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL); #ifdef HAVE_MENU first_initialized = false; #endif if (bool_settings) free(bool_settings); if (float_settings) free(float_settings); if (int_settings) free(int_settings); } /** * open_default_config_file * * Open a default config file. Platform-specific. * * Returns: handle to config file if found, otherwise NULL. **/ static config_file_t *open_default_config_file(void) { char application_data[PATH_MAX_LENGTH] = {0}; char conf_path[PATH_MAX_LENGTH] = {0}; char app_path[PATH_MAX_LENGTH] = {0}; config_file_t *conf = NULL; global_t *global = NULL; #if defined(_WIN32) && !defined(_XBOX) fill_pathname_application_path(app_path, sizeof(app_path)); fill_pathname_resolve_relative(conf_path, app_path, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path)); conf = config_file_new(conf_path); if (!conf) { if (fill_pathname_application_data(application_data, sizeof(application_data))) { fill_pathname_join(conf_path, application_data, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path)); conf = config_file_new(conf_path); } } if (!conf) { bool saved = false; /* Try to create a new config file. */ conf = config_file_new(NULL); if (conf) { /* Since this is a clean config file, we can * safely use config_save_on_exit. */ fill_pathname_resolve_relative(conf_path, app_path, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path)); config_set_bool(conf, "config_save_on_exit", true); saved = config_file_write(conf, conf_path); } if (!saved) { /* WARN here to make sure user has a good chance of seeing it. */ RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path); config_file_free(conf); return NULL; } RARCH_WARN("Created new config file in: \"%s\".\n", conf_path); } #elif defined(OSX) if (!fill_pathname_application_data(application_data, sizeof(application_data))) return NULL; path_mkdir(application_data); fill_pathname_join(conf_path, application_data, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path)); conf = config_file_new(conf_path); if (!conf) { bool saved = false; conf = config_file_new(NULL); if (conf) { config_set_bool(conf, "config_save_on_exit", true); saved = config_file_write(conf, conf_path); } if (!saved) { /* WARN here to make sure user has a good chance of seeing it. */ RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path); config_file_free(conf); return NULL; } RARCH_WARN("Created new config file in: \"%s\".\n", conf_path); } #elif !defined(RARCH_CONSOLE) bool has_application_data = fill_pathname_application_data(application_data, sizeof(application_data)); if (has_application_data) { fill_pathname_join(conf_path, application_data, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path)); RARCH_LOG("Looking for config in: \"%s\".\n", conf_path); conf = config_file_new(conf_path); } /* Fallback to $HOME/.retroarch.cfg. */ if (!conf && getenv("HOME")) { fill_pathname_join(conf_path, getenv("HOME"), ".retroarch.cfg", sizeof(conf_path)); RARCH_LOG("Looking for config in: \"%s\".\n", conf_path); conf = config_file_new(conf_path); } if (!conf && has_application_data) { char basedir[PATH_MAX_LENGTH] = {0}; /* Try to create a new config file. */ strlcpy(conf_path, application_data, sizeof(conf_path)); fill_pathname_basedir(basedir, conf_path, sizeof(basedir)); fill_pathname_join(conf_path, conf_path, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path)); if (path_mkdir(basedir)) { bool saved = false; char skeleton_conf[PATH_MAX_LENGTH] = {0}; #if defined(__HAIKU__) fill_pathname_join(skeleton_conf, "/system/settings", file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(skeleton_conf)); #else fill_pathname_join(skeleton_conf, "/etc", file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(skeleton_conf)); #endif conf = config_file_new(skeleton_conf); if (conf) RARCH_WARN("Config: using skeleton config \"%s\" as base for a new config file.\n", skeleton_conf); else conf = config_file_new(NULL); if (conf) { /* Since this is a clean config file, we can safely use config_save_on_exit. */ config_set_bool(conf, "config_save_on_exit", true); saved = config_file_write(conf, conf_path); } if (!saved) { /* WARN here to make sure user has a good chance of seeing it. */ RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path); config_file_free(conf); return NULL; } RARCH_WARN("Config: Created new config file in: \"%s\".\n", conf_path); } } #endif (void)application_data; (void)conf_path; (void)app_path; if (!conf) return NULL; global = global_get_ptr(); if (global) strlcpy(global->path.config, conf_path, sizeof(global->path.config)); return conf; } static void read_keybinds_keyboard(config_file_t *conf, unsigned user, unsigned idx, struct retro_keybind *bind) { const char *prefix = NULL; if (!input_config_bind_map_get_valid(idx)) return; if (!input_config_bind_map_get_base(idx)) return; prefix = input_config_get_prefix(user, input_config_bind_map_get_meta(idx)); if (prefix) input_config_parse_key(conf, prefix, input_config_bind_map_get_base(idx), bind); } static void read_keybinds_button(config_file_t *conf, unsigned user, unsigned idx, struct retro_keybind *bind) { const char *prefix = NULL; if (!input_config_bind_map_get_valid(idx)) return; if (!input_config_bind_map_get_base(idx)) return; prefix = input_config_get_prefix(user, input_config_bind_map_get_meta(idx)); if (prefix) input_config_parse_joy_button(conf, prefix, input_config_bind_map_get_base(idx), bind); } static void read_keybinds_axis(config_file_t *conf, unsigned user, unsigned idx, struct retro_keybind *bind) { const char *prefix = NULL; if (!input_config_bind_map_get_valid(idx)) return; if (!input_config_bind_map_get_base(idx)) return; prefix = input_config_get_prefix(user, input_config_bind_map_get_meta(idx)); if (prefix) input_config_parse_joy_axis(conf, prefix, input_config_bind_map_get_base(idx), bind); } static void read_keybinds_user(config_file_t *conf, unsigned user) { unsigned i; settings_t *settings = config_get_ptr(); for (i = 0; input_config_bind_map_get_valid(i); i++) { struct retro_keybind *bind = (struct retro_keybind*) &settings->input.binds[user][i]; if (!bind->valid) continue; read_keybinds_keyboard(conf, user, i, bind); read_keybinds_button(conf, user, i, bind); read_keybinds_axis(conf, user, i, bind); } } static void config_read_keybinds_conf(config_file_t *conf) { unsigned i; for (i = 0; i < MAX_USERS; i++) read_keybinds_user(conf, i); } /* Also dumps inherited values, useful for logging. */ #if 0 static void config_file_dump_all(config_file_t *conf) { struct config_entry_list *list = NULL; struct config_include_list *includes = conf->includes; while (includes) { RARCH_LOG("#include \"%s\"\n", includes->path); includes = includes->next; } list = conf->entries; while (list) { RARCH_LOG("%s = \"%s\"%s\n", list->key, list->value, list->readonly ? " (included)" : ""); list = list->next; } } #endif #ifdef HAVE_MENU static void config_get_hex_base(config_file_t *conf, const char *key, unsigned *base) { unsigned tmp = 0; if (!base) return; if (config_get_hex(conf, key, &tmp)) *base = tmp; } #endif /** * config_load: * @path : path to be read from. * @set_defaults : set default values first before * reading the values from the config file * * Loads a config file and reads all the values into memory. * */ static bool config_load_file(const char *path, bool set_defaults, settings_t *settings) { unsigned i; bool tmp_bool = false; char *save = NULL; const char *extra_path = NULL; char tmp_str[PATH_MAX_LENGTH] = {0}; char tmp_append_path[PATH_MAX_LENGTH] = {0}; /* Don't destroy append_config_path. */ unsigned msg_color = 0; config_file_t *conf = NULL; struct config_int_setting_ptr *int_settings = NULL; struct config_float_setting_ptr *float_settings = NULL; struct config_bool_setting_ptr *bool_settings = NULL; struct config_array_setting_ptr *array_settings = NULL; struct config_path_setting_ptr *path_settings = NULL; global_t *global = global_get_ptr(); int bool_settings_size = populate_settings_bool (settings, &bool_settings); int float_settings_size = populate_settings_float (settings, &float_settings); int int_settings_size = populate_settings_int (settings, &int_settings); int array_settings_size = populate_settings_array (settings, &array_settings); int path_settings_size = populate_settings_path (settings, &path_settings); if (path) { conf = config_file_new(path); if (!conf) return false; } else conf = open_default_config_file(); if (!conf) return true; if (set_defaults) config_set_defaults(); strlcpy(tmp_append_path, global->path.append_config, sizeof(tmp_append_path)); extra_path = strtok_r(tmp_append_path, "|", &save); while (extra_path) { bool ret = config_append_file(conf, extra_path); RARCH_LOG("Config: appending config \"%s\"\n", extra_path); if (!ret) RARCH_ERR("Config: failed to append config \"%s\"\n", extra_path); extra_path = strtok_r(NULL, "|", &save); } #if 0 if (verbosity_is_enabled()) { RARCH_LOG_OUTPUT("=== Config ===\n"); config_file_dump_all(conf); RARCH_LOG_OUTPUT("=== Config end ===\n"); } #endif /* Boolean settings */ for (i = 0; i < bool_settings_size; i++) { bool tmp = false; if (config_get_bool(conf, bool_settings[i].ident, &tmp)) *bool_settings[i].ptr = tmp; } if (!rarch_ctl(RARCH_CTL_IS_FORCE_FULLSCREEN, NULL)) CONFIG_GET_BOOL_BASE(conf, settings, video.fullscreen, "video_fullscreen"); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_UPS_PREF)) { CONFIG_GET_BOOL_BASE(conf, global, patch.ups_pref, "ups_pref"); } if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_BPS_PREF)) { CONFIG_GET_BOOL_BASE(conf, global, patch.bps_pref, "bps_pref"); } if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_IPS_PREF)) { CONFIG_GET_BOOL_BASE(conf, global, patch.ips_pref, "ips_pref"); } #ifdef HAVE_NETPLAY if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_MODE)) CONFIG_GET_BOOL_BASE(conf, global, netplay.is_spectate, "netplay_spectator_mode_enable"); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_MODE)) CONFIG_GET_BOOL_BASE(conf, global, netplay.is_client, "netplay_mode"); #endif #ifdef HAVE_NETWORKGAMEPAD for (i = 0; i < MAX_USERS; i++) { char tmp[64] = {0}; snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1); if (config_get_bool(conf, tmp, &tmp_bool)) settings->network_remote_enable_user[i] = tmp_bool; } #endif if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_VERBOSITY)) { if (config_get_bool(conf, "log_verbosity", &tmp_bool)) { if (tmp_bool) verbosity_enable(); else verbosity_disable(); } } { char tmp[64] = {0}; strlcpy(tmp, "perfcnt_enable", sizeof(tmp)); if (config_get_bool(conf, tmp, &tmp_bool)) { if (tmp_bool) runloop_ctl(RUNLOOP_CTL_SET_PERFCNT_ENABLE, NULL); else runloop_ctl(RUNLOOP_CTL_UNSET_PERFCNT_ENABLE, NULL); } } /* Integer settings */ for (i = 0; i < int_settings_size; i++) { int tmp = 0; if (config_get_int(conf, int_settings[i].ident, &tmp)) *int_settings[i].ptr = tmp; } #ifdef HAVE_NETPLAY if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_DELAY_FRAMES)) CONFIG_GET_INT_BASE(conf, global, netplay.sync_frames, "netplay_delay_frames"); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_IP_PORT)) CONFIG_GET_INT_BASE(conf, global, netplay.port, "netplay_ip_port"); #endif for (i = 0; i < MAX_USERS; i++) { char buf[64] = {0}; snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i + 1); CONFIG_GET_INT_BASE(conf, settings, input.joypad_map[i], buf); snprintf(buf, sizeof(buf), "input_player%u_analog_dpad_mode", i + 1); CONFIG_GET_INT_BASE(conf, settings, input.analog_dpad_mode[i], buf); if (!global->has_set.libretro_device[i]) { snprintf(buf, sizeof(buf), "input_libretro_device_p%u", i + 1); CONFIG_GET_INT_BASE(conf, settings, input.libretro_device[i], buf); } } { /* ugly hack around C89 not allowing mixing declarations and code */ int buffer_size = 0; if (config_get_int(conf, "rewind_buffer_size", &buffer_size)) settings->rewind_buffer_size = buffer_size * UINT64_C(1000000); } /* Hexadecimal settings */ if (config_get_hex(conf, "video_message_color", &msg_color)) { settings->video.msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f; settings->video.msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f; settings->video.msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f; } #ifdef HAVE_MENU config_get_hex_base(conf, "menu_entry_normal_color", &settings->menu.entry_normal_color); config_get_hex_base(conf, "menu_entry_hover_color", &settings->menu.entry_hover_color); config_get_hex_base(conf, "menu_title_color", &settings->menu.title_color); #endif /* Float settings */ for (i = 0; i < float_settings_size; i++) { float tmp = 0.0f; if (config_get_float(conf, float_settings[i].ident, &tmp)) *float_settings[i].ptr = tmp; } /* Array settings */ for (i = 0; i < array_settings_size; i++) { if (!array_settings[i].handle) continue; config_get_array(conf, array_settings[i].ident, array_settings[i].ptr, PATH_MAX_LENGTH); } /* Path settings */ for (i = 0; i < path_settings_size; i++) { if (!path_settings[i].handle) continue; if (config_get_path(conf, path_settings[i].ident, tmp_str, sizeof(tmp_str))) strlcpy(path_settings[i].ptr, tmp_str, PATH_MAX_LENGTH); } if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY)) { if (config_get_path(conf, "libretro_directory", tmp_str, sizeof(tmp_str))) strlcpy(settings->directory.libretro, tmp_str, sizeof(settings->directory.libretro)); } #ifndef HAVE_DYNAMIC if (config_get_path(conf, "libretro_path", tmp_str, sizeof(tmp_str))) config_set_active_core_path(tmp_str); #endif if (!rarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL)) { if (config_get_path(conf, "netplay_nickname", tmp_str, sizeof(tmp_str))) strlcpy(settings->username, tmp_str, sizeof(settings->username)); } #ifdef HAVE_NETPLAY if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_IP_ADDRESS)) { if (config_get_path(conf, "netplay_ip_address", tmp_str, sizeof(tmp_str))) strlcpy(global->netplay.server, tmp_str, sizeof(global->netplay.server)); } #endif #ifdef RARCH_CONSOLE video_driver_load_settings(conf); #endif /* Post-settings load */ if (settings->video.hard_sync_frames > 3) settings->video.hard_sync_frames = 3; if (settings->video.frame_delay > 15) settings->video.frame_delay = 15; settings->video.swap_interval = MAX(settings->video.swap_interval, 1); settings->video.swap_interval = MIN(settings->video.swap_interval, 4); audio_driver_set_volume_gain(db_to_gain(settings->audio.volume)); if (string_is_empty(settings->path.content_history)) { if (string_is_empty(settings->directory.content_history)) { fill_pathname_resolve_relative( settings->path.content_history, global->path.config, file_path_str(FILE_PATH_CONTENT_HISTORY), sizeof(settings->path.content_history)); } else { fill_pathname_join(settings->path.content_history, settings->directory.content_history, file_path_str(FILE_PATH_CONTENT_HISTORY), sizeof(settings->path.content_history)); } } if (string_is_empty(settings->path.content_music_history)) { if (string_is_empty(settings->directory.content_history)) { fill_pathname_resolve_relative( settings->path.content_music_history, global->path.config, file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY), sizeof(settings->path.content_music_history)); } else { fill_pathname_join(settings->path.content_music_history, settings->directory.content_history, file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY), sizeof(settings->path.content_music_history)); } } if (string_is_empty(settings->path.content_video_history)) { if (string_is_empty(settings->directory.content_history)) { fill_pathname_resolve_relative( settings->path.content_video_history, global->path.config, file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY), sizeof(settings->path.content_video_history)); } else { fill_pathname_join(settings->path.content_video_history, settings->directory.content_history, file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY), sizeof(settings->path.content_video_history)); } } if (string_is_empty(settings->path.content_image_history)) { if (string_is_empty(settings->directory.content_history)) { fill_pathname_resolve_relative( settings->path.content_image_history, global->path.config, file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY), sizeof(settings->path.content_image_history)); } else { fill_pathname_join(settings->path.content_image_history, settings->directory.content_history, file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY), sizeof(settings->path.content_image_history)); } } if (!string_is_empty(settings->directory.screenshot)) { if (string_is_equal(settings->directory.screenshot, "default")) *settings->directory.screenshot = '\0'; else if (!path_is_directory(settings->directory.screenshot)) { RARCH_WARN("screenshot_directory is not an existing directory, ignoring ...\n"); *settings->directory.screenshot = '\0'; } } /* Safe-guard against older behavior. */ if (path_is_directory(config_get_active_core_path())) { RARCH_WARN("\"libretro_path\" is a directory, using this for \"libretro_directory\" instead.\n"); strlcpy(settings->directory.libretro, config_get_active_core_path(), sizeof(settings->directory.libretro)); config_clear_active_core_path(); } if (string_is_equal(settings->path.menu_wallpaper, "default")) *settings->path.menu_wallpaper = '\0'; if (string_is_equal(settings->directory.video_shader, "default")) *settings->directory.video_shader = '\0'; if (string_is_equal(settings->directory.video_filter, "default")) *settings->directory.video_filter = '\0'; if (string_is_equal(settings->directory.audio_filter, "default")) *settings->directory.audio_filter = '\0'; if (string_is_equal(settings->directory.core_assets, "default")) *settings->directory.core_assets = '\0'; if (string_is_equal(settings->directory.assets, "default")) *settings->directory.assets = '\0'; if (string_is_equal(settings->directory.dynamic_wallpapers, "default")) *settings->directory.dynamic_wallpapers = '\0'; if (string_is_equal(settings->directory.thumbnails, "default")) *settings->directory.thumbnails = '\0'; if (string_is_equal(settings->directory.playlist, "default")) *settings->directory.playlist = '\0'; #ifdef HAVE_MENU if (string_is_equal(settings->directory.menu_content, "default")) *settings->directory.menu_content = '\0'; if (string_is_equal(settings->directory.menu_config, "default")) *settings->directory.menu_config = '\0'; #endif #ifdef HAVE_OVERLAY if (string_is_equal(settings->directory.overlay, "default")) *settings->directory.overlay = '\0'; if (string_is_equal(global->dir.osk_overlay, "default")) *global->dir.osk_overlay = '\0'; #endif if (string_is_equal(settings->directory.system, "default")) *settings->directory.system = '\0'; if (settings->slowmotion_ratio < 1.0f) settings->slowmotion_ratio = 1.0f; /* Sanitize fastforward_ratio value - previously range was -1 * and up (with 0 being skipped) */ if (settings->fastforward_ratio < 0.0f) settings->fastforward_ratio = 0.0f; #ifdef HAVE_LAKKA settings->ssh_enable = path_file_exists(LAKKA_SSH_PATH); settings->samba_enable = path_file_exists(LAKKA_SAMBA_PATH); settings->bluetooth_enable = path_file_exists(LAKKA_BLUETOOTH_PATH); #endif if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH) && config_get_path(conf, "savefile_directory", tmp_str, sizeof(tmp_str))) { if (string_is_equal(tmp_str, "default")) strlcpy(global->dir.savefile, g_defaults.dir.sram, sizeof(global->dir.savefile)); else if (path_is_directory(tmp_str)) { strlcpy(global->dir.savefile, tmp_str, sizeof(global->dir.savefile)); strlcpy(global->name.savefile, tmp_str, sizeof(global->name.savefile)); fill_pathname_dir(global->name.savefile, global->name.base, file_path_str(FILE_PATH_SRM_EXTENSION), sizeof(global->name.savefile)); } else RARCH_WARN("savefile_directory is not a directory, ignoring ...\n"); } if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH) && config_get_path(conf, "savestate_directory", tmp_str, sizeof(tmp_str))) { if (string_is_equal(tmp_str, "default")) strlcpy(global->dir.savestate, g_defaults.dir.savestate, sizeof(global->dir.savestate)); else if (path_is_directory(tmp_str)) { strlcpy(global->dir.savestate, tmp_str, sizeof(global->dir.savestate)); strlcpy(global->name.savestate, tmp_str, sizeof(global->name.savestate)); fill_pathname_dir(global->name.savestate, global->name.base, file_path_str(FILE_PATH_STATE_EXTENSION), sizeof(global->name.savestate)); } else RARCH_WARN("savestate_directory is not a directory, ignoring ...\n"); } config_read_keybinds_conf(conf); config_file_free(conf); if (bool_settings) free(bool_settings); if (int_settings) free(int_settings); if (float_settings) free(float_settings); if (array_settings) free(array_settings); if (path_settings) free(path_settings); return true; } /** * config_load_override: * * Tries to append game-specific and core-specific configuration. * These settings will always have precedence, thus this feature * can be used to enforce overrides. * * This function only has an effect if a game-specific or core-specific * configuration file exists at respective locations. * * core-specific: $CONFIG_DIR/$CORE_NAME/$CORE_NAME.cfg * fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$CORE_NAME.cfg * * game-specific: $CONFIG_DIR/$CORE_NAME/$ROM_NAME.cfg * fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$GAME_NAME.cfg * * Returns: false if there was an error or no action was performed. * */ bool config_load_override(void) { char buf[PATH_MAX_LENGTH] = {0}; char config_directory[PATH_MAX_LENGTH] = {0}; char core_path[PATH_MAX_LENGTH] = {0}; char game_path[PATH_MAX_LENGTH] = {0}; config_file_t *new_conf = NULL; const char *core_name = NULL; const char *game_name = NULL; bool should_append = false; rarch_system_info_t *system = NULL; global_t *global = global_get_ptr(); runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system); if (system) core_name = system->info.library_name; if (global) game_name = path_basename(global->name.base); if (string_is_empty(core_name) || string_is_empty(game_name)) return false; fill_pathname_application_special(config_directory, sizeof(config_directory), APPLICATION_SPECIAL_DIRECTORY_CONFIG); /* Concatenate strings into full paths for core_path, game_path */ fill_pathname_join_special_ext(game_path, config_directory, core_name, game_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), sizeof(game_path)); fill_pathname_join_special_ext(core_path, config_directory, core_name, core_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), sizeof(core_path)); /* Create a new config file from core_path */ new_conf = config_file_new(core_path); /* If a core override exists, add its location to append_config_path */ if (new_conf) { config_file_free(new_conf); RARCH_LOG("[overrides] core-specific overrides found at %s.\n", core_path); strlcpy(global->path.append_config, core_path, sizeof(global->path.append_config)); should_append = true; } else RARCH_LOG("[overrides] no core-specific overrides found at %s.\n", core_path); /* Create a new config file from game_path */ new_conf = config_file_new(game_path); /* If a game override exists, add it's location to append_config_path */ if (new_conf) { config_file_free(new_conf); RARCH_LOG("[overrides] game-specific overrides found at %s.\n", game_path); if (should_append) { strlcat(global->path.append_config, "|", sizeof(global->path.append_config)); strlcat(global->path.append_config, game_path, sizeof(global->path.append_config)); } else strlcpy(global->path.append_config, game_path, sizeof(global->path.append_config)); should_append = true; } else RARCH_LOG("[overrides] no game-specific overrides found at %s.\n", game_path); if (!should_append) return false; /* Re-load the configuration with any overrides that might have been found */ #ifdef HAVE_NETPLAY if (global->netplay.enable) { RARCH_WARN("[overrides] can't use overrides in conjunction with netplay, disabling overrides.\n"); return false; } #endif /* Store the libretro_path we're using since it will be * overwritten by the override when reloading. */ strlcpy(buf, config_get_active_core_path(), sizeof(buf)); /* Toggle has_save_path to false so it resets */ retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH); retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH); if (!config_load_file(global->path.config, false, config_get_ptr())) return false; /* Restore the libretro_path we're using * since it will be overwritten by the override when reloading. */ config_set_active_core_path(buf); runloop_msg_queue_push("Configuration override loaded.", 1, 100, true); /* Reset save paths. */ retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH); retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH); global->path.append_config[0] = '\0'; return true; } /** * config_unload_override: * * Unloads configuration overrides if overrides are active. * * * Returns: false if there was an error. */ bool config_unload_override(void) { global_t *global = global_get_ptr(); if (!global) return false; *global->path.append_config = '\0'; /* Toggle has_save_path to false so it resets */ retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH); retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH); if (config_load_file(global->path.config, false, config_get_ptr())) { RARCH_LOG("[overrides] configuration overrides unloaded, original configuration restored.\n"); /* Reset save paths */ retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH); retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH); return true; } return false; } /** * config_load_remap: * * Tries to append game-specific and core-specific remap files. * * This function only has an effect if a game-specific or core-specific * configuration file exists at respective locations. * * core-specific: $REMAP_DIR/$CORE_NAME/$CORE_NAME.cfg * game-specific: $REMAP_DIR/$CORE_NAME/$GAME_NAME.cfg * * Returns: false if there was an error or no action was performed. */ bool config_load_remap(void) { char remap_directory[PATH_MAX_LENGTH] = {0}; /* path to the directory containing retroarch.cfg (prefix) */ char core_path[PATH_MAX_LENGTH] = {0}; /* final path for core-specific configuration (prefix+suffix) */ char game_path[PATH_MAX_LENGTH] = {0}; /* final path for game-specific configuration (prefix+suffix) */ config_file_t *new_conf = NULL; const char *core_name = NULL; const char *game_name = NULL; global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); rarch_system_info_t *system = NULL; runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system); if (system) core_name = system->info.library_name; if (global) game_name = path_basename(global->name.base); if (string_is_empty(core_name) || string_is_empty(game_name)) return false; /* Remap directory: remap_directory. * Try remap directory setting, no fallbacks defined */ if (string_is_empty(settings->directory.input_remapping)) return false; strlcpy(remap_directory, settings->directory.input_remapping, sizeof(remap_directory)); RARCH_LOG("Remaps: remap directory: %s\n", remap_directory); /* Concatenate strings into full paths for core_path, game_path */ fill_pathname_join_special_ext(core_path, remap_directory, core_name, core_name, file_path_str(FILE_PATH_REMAP_EXTENSION), sizeof(core_path)); fill_pathname_join_special_ext(game_path, remap_directory, core_name, game_name, file_path_str(FILE_PATH_REMAP_EXTENSION), sizeof(game_path)); /* Create a new config file from game_path */ new_conf = config_file_new(game_path); /* If a game remap file exists, load it. */ if (new_conf) { RARCH_LOG("Remaps: game-specific remap found at %s.\n", game_path); if (input_remapping_load_file(new_conf, game_path)) { runloop_msg_queue_push("Game remap file loaded.", 1, 100, true); return true; } } else { RARCH_LOG("Remaps: no game-specific remap found at %s.\n", game_path); input_remapping_set_defaults(); } /* Create a new config file from core_path */ new_conf = config_file_new(core_path); /* If a core remap file exists, load it. */ if (new_conf) { RARCH_LOG("Remaps: core-specific remap found at %s.\n", core_path); if (input_remapping_load_file(new_conf, core_path)) { runloop_msg_queue_push("Core remap file loaded.", 1, 100, true); return true; } } else { RARCH_LOG("Remaps: no core-specific remap found at %s.\n", core_path); input_remapping_set_defaults(); } new_conf = NULL; return false; } static bool check_shader_compatibility(enum file_path_enum enum_idx) { settings_t *settings = config_get_ptr(); if (string_is_equal("vulkan", settings->video.driver)) { if (enum_idx != FILE_PATH_SLANGP_EXTENSION) return false; return true; } if (string_is_equal("gl", settings->video.driver) || string_is_equal("d3d9", settings->video.driver)) { if (enum_idx == FILE_PATH_SLANGP_EXTENSION) return false; return true; } return false; } /** * config_load_shader_preset: * * Tries to append game-specific and core-specific shader presets. * * This function only has an effect if a game-specific or core-specific * configuration file exists at respective locations. * * core-specific: $SHADER_DIR/presets/$CORE_NAME/$CORE_NAME.cfg * game-specific: $SHADER_DIR/presets/$CORE_NAME/$GAME_NAME.cfg * * Returns: false if there was an error or no action was performed. */ bool config_load_shader_preset(void) { unsigned idx; char shader_directory[PATH_MAX_LENGTH] = {0}; /* path to the directory containing retroarch.cfg (prefix) */ char core_path[PATH_MAX_LENGTH] = {0}; /* final path for core-specific configuration (prefix+suffix) */ char game_path[PATH_MAX_LENGTH] = {0}; /* final path for game-specific configuration (prefix+suffix) */ const char *core_name = NULL; const char *game_name = NULL; global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); rarch_system_info_t *system = NULL; runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system); if (system) core_name = system->info.library_name; if (global) game_name = path_basename(global->name.base); if (string_is_empty(core_name) || string_is_empty(game_name)) return false; /* Shader directory: shader_directory. * Try shader directory setting, no fallbacks defined */ if (string_is_empty(settings->directory.video_shader)) return false; fill_pathname_join (shader_directory, settings->directory.video_shader, "presets", sizeof(shader_directory)); RARCH_LOG("Shaders: preset directory: %s\n", shader_directory); for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++) { config_file_t *new_conf = NULL; if (!check_shader_compatibility((enum file_path_enum)(idx))) continue; /* Concatenate strings into full paths for core_path, game_path */ fill_pathname_join_special_ext(core_path, shader_directory, core_name, core_name, file_path_str((enum file_path_enum)(idx)), sizeof(core_path)); fill_pathname_join_special_ext(game_path, shader_directory, core_name, game_name, file_path_str((enum file_path_enum)(idx)), sizeof(game_path)); /* Create a new config file from game_path */ new_conf = config_file_new(game_path); if (!new_conf) { RARCH_LOG("Shaders: no game-specific preset found at %s.\n", game_path); continue; } /* Game shader preset exists, load it. */ RARCH_LOG("Shaders: game-specific shader preset found at %s.\n", game_path); runloop_ctl(RUNLOOP_CTL_SET_DEFAULT_SHADER_PRESET, settings->path.shader); strlcpy(settings->path.shader, game_path, sizeof(settings->path.shader)); config_file_free(new_conf); return true; } for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++) { config_file_t *new_conf = NULL; if (!check_shader_compatibility((enum file_path_enum)(idx))) continue; /* Concatenate strings into full paths for core_path, game_path */ fill_pathname_join_special_ext(core_path, shader_directory, core_name, core_name, file_path_str((enum file_path_enum)(idx)), sizeof(core_path)); /* Create a new config file from core_path */ new_conf = config_file_new(core_path); if (!new_conf) { RARCH_LOG("Shaders: no core-specific preset found at %s.\n", core_path); continue; } /* Core shader preset exists, load it. */ RARCH_LOG("Shaders: core-specific shader preset found at %s.\n", core_path); runloop_ctl(RUNLOOP_CTL_SET_DEFAULT_SHADER_PRESET, settings->path.shader); strlcpy(settings->path.shader, core_path, sizeof(settings->path.shader)); config_file_free(new_conf); return true; } return false; } static void parse_config_file(void) { global_t *global = global_get_ptr(); bool ret = config_load_file((*global->path.config) ? global->path.config : NULL, false, config_get_ptr()); if (!string_is_empty(global->path.config)) { RARCH_LOG("Config: loading config from: %s.\n", global->path.config); } else { RARCH_LOG("Loading default config.\n"); if (!string_is_empty(global->path.config)) RARCH_LOG("Config: found default config: %s.\n", global->path.config); } if (ret) return; RARCH_ERR("Config: couldn't find config at path: \"%s\"\n", global->path.config); } #if 0 static bool config_read_keybinds(const char *path) { config_file_t *conf = (config_file_t*)config_file_new(path); if (!conf) return false; config_read_keybinds_conf(conf); config_file_free(conf); return true; } #endif static void save_keybind_key(config_file_t *conf, const char *prefix, const char *base, const struct retro_keybind *bind) { char key[64] = {0}; char btn[64] = {0}; fill_pathname_join_delim(key, prefix, base, '_', sizeof(key)); input_keymaps_translate_rk_to_str(bind->key, btn, sizeof(btn)); config_set_string(conf, key, btn); } static void save_keybind_hat(config_file_t *conf, const char *key, const struct retro_keybind *bind) { char config[16] = {0}; unsigned hat = GET_HAT(bind->joykey); const char *dir = NULL; switch (GET_HAT_DIR(bind->joykey)) { case HAT_UP_MASK: dir = "up"; break; case HAT_DOWN_MASK: dir = "down"; break; case HAT_LEFT_MASK: dir = "left"; break; case HAT_RIGHT_MASK: dir = "right"; break; default: retro_assert(0); break; } snprintf(config, sizeof(config), "h%u%s", hat, dir); config_set_string(conf, key, config); } static void save_keybind_joykey(config_file_t *conf, const char *prefix, const char *base, const struct retro_keybind *bind, bool save_empty) { char key[64] = {0}; fill_pathname_join_delim_concat(key, prefix, base, '_', "_btn", sizeof(key)); if (bind->joykey == NO_BTN) { if (save_empty) config_set_string(conf, key, file_path_str(FILE_PATH_NUL)); } else if (GET_HAT_DIR(bind->joykey)) save_keybind_hat(conf, key, bind); else config_set_uint64(conf, key, bind->joykey); } static void save_keybind_axis(config_file_t *conf, const char *prefix, const char *base, const struct retro_keybind *bind, bool save_empty) { char key[64] = {0}; unsigned axis = 0; char dir = '\0'; fill_pathname_join_delim_concat(key, prefix, base, '_', "_axis", sizeof(key)); if (bind->joyaxis == AXIS_NONE) { if (save_empty) config_set_string(conf, key, file_path_str(FILE_PATH_NUL)); } else if (AXIS_NEG_GET(bind->joyaxis) != AXIS_DIR_NONE) { dir = '-'; axis = AXIS_NEG_GET(bind->joyaxis); } else if (AXIS_POS_GET(bind->joyaxis) != AXIS_DIR_NONE) { dir = '+'; axis = AXIS_POS_GET(bind->joyaxis); } if (dir) { char config[16] = {0}; snprintf(config, sizeof(config), "%c%u", dir, axis); config_set_string(conf, key, config); } } /** * save_keybind: * @conf : pointer to config file object * @prefix : prefix name of keybind * @base : base name of keybind * @bind : pointer to key binding object * @kb : save keyboard binds * * Save a key binding to the config file. */ static void save_keybind(config_file_t *conf, const char *prefix, const char *base, const struct retro_keybind *bind, bool save_kb, bool save_empty) { if (!bind->valid) return; if (save_kb) save_keybind_key(conf, prefix, base, bind); save_keybind_joykey(conf, prefix, base, bind, save_empty); save_keybind_axis(conf, prefix, base, bind, save_empty); } /** * save_keybinds_user: * @conf : pointer to config file object * @user : user number * * Save the current keybinds of a user (@user) to the config file (@conf). */ static void save_keybinds_user(config_file_t *conf, unsigned user) { unsigned i = 0; settings_t *settings = config_get_ptr(); for (i = 0; input_config_bind_map_get_valid(i); i++) { const char *prefix = input_config_get_prefix(user, input_config_bind_map_get_meta(i)); if (prefix) save_keybind(conf, prefix, input_config_bind_map_get_base(i), &settings->input.binds[user][i], true, true); } } /** * config_load: * * Loads a config file and reads all the values into memory. * */ void config_load(void) { /* Flush out some states that could have been * set by core environment variables */ core_unset_input_descriptors(); if (!rarch_ctl(RARCH_CTL_IS_BLOCK_CONFIG_READ, NULL)) { config_set_defaults(); parse_config_file(); } } #if 0 /** * config_save_keybinds_file: * @path : Path that shall be written to. * * Writes a keybinds config file to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ static bool config_save_keybinds_file(const char *path) { unsigned i = 0; bool ret = false; config_file_t *conf = config_file_new(path); if (!conf) conf = config_file_new(NULL); if (!conf) return false; RARCH_LOG("Saving keybinds config at path: \"%s\"\n", path); for (i = 0; i < MAX_USERS; i++) save_keybinds_user(conf, i); ret = config_file_write(conf, path); config_file_free(conf); return ret; } #endif /** * config_save_autoconf_profile: * @path : Path that shall be written to. * @user : Controller number to save * Writes a controller autoconf file to disk. **/ bool config_save_autoconf_profile(const char *path, unsigned user) { unsigned i; bool ret = false; char buf[PATH_MAX_LENGTH] = {0}; char autoconf_file[PATH_MAX_LENGTH] = {0}; config_file_t *conf = NULL; settings_t *settings = config_get_ptr(); fill_pathname_join(buf, settings->directory.autoconfig, settings->input.joypad_driver, sizeof(buf)); if(path_is_directory(buf)) { char buf_new[PATH_MAX_LENGTH] = {0}; fill_pathname_join(buf_new, buf, path, sizeof(buf_new)); fill_pathname_noext(autoconf_file, buf_new, file_path_str(FILE_PATH_CONFIG_EXTENSION), sizeof(autoconf_file)); } else { fill_pathname_join(buf, settings->directory.autoconfig, path, sizeof(buf)); fill_pathname_noext(autoconf_file, buf, file_path_str(FILE_PATH_CONFIG_EXTENSION), sizeof(autoconf_file)); } conf = config_file_new(autoconf_file); if (!conf) { conf = config_file_new(NULL); if (!conf) return false; } config_set_string(conf, "input_driver", settings->input.joypad_driver); config_set_string(conf, "input_device", settings->input.device_names[user]); if(settings->input.vid[user] && settings->input.pid[user]) { config_set_int(conf, "input_vendor_id", settings->input.vid[user]); config_set_int(conf, "input_product_id", settings->input.pid[user]); } for (i = 0; i < RARCH_FIRST_META_KEY; i++) { save_keybind(conf, "input", input_config_bind_map_get_base(i), &settings->input.binds[user][i], false, false); } ret = config_file_write(conf, autoconf_file); config_file_free(conf); return ret; } /** * config_save_file: * @path : Path that shall be written to. * * Writes a config file to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_file(const char *path) { float msg_color; unsigned i = 0; bool ret = false; int bool_settings_size = 0, int_settings_size = 0, float_settings_size = 0, array_settings_size = 0, path_settings_size = 0; struct config_bool_setting_ptr *bool_settings = NULL; struct config_int_setting_ptr *int_settings = NULL; struct config_float_setting_ptr *float_settings = NULL; struct config_array_setting_ptr *array_settings = NULL; struct config_path_setting_ptr *path_settings = NULL; config_file_t *conf = config_file_new(path); settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (!conf) conf = config_file_new(NULL); if (!conf || runloop_ctl(RUNLOOP_CTL_IS_OVERRIDES_ACTIVE, NULL)) { if (conf) config_file_free(conf); return false; } bool_settings_size = populate_settings_bool (settings, &bool_settings); int_settings_size = populate_settings_int (settings, &int_settings); float_settings_size = populate_settings_float (settings, &float_settings); array_settings_size = populate_settings_array (settings, &array_settings); path_settings_size = populate_settings_path (settings, &path_settings); /* Path settings */ for (i = 0; i < path_settings_size; i++) { const char *value = path_settings[i].ptr; if (path_settings[i].def_enable && string_is_empty(path_settings[i].ptr)) value = "default"; config_set_path(conf, path_settings[i].ident, value); } #ifdef HAVE_MENU config_set_path(conf, "xmb_font", !string_is_empty(settings->menu.xmb.font) ? settings->menu.xmb.font : ""); #endif /* String settings */ for (i = 0; i < array_settings_size; i++) config_set_string(conf, array_settings[i].ident, array_settings[i].ptr); /* Float settings */ for (i = 0; i < float_settings_size; i++) config_set_float(conf, float_settings[i].ident, *float_settings[i].ptr); /* Integer settings */ for (i = 0; i < int_settings_size; i++) config_set_int(conf, int_settings[i].ident, *int_settings[i].ptr); for (i = 0; i < MAX_USERS; i++) { char cfg[64] = {0}; snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1); config_set_int(conf, cfg, settings->input.device[i]); snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1); config_set_int(conf, cfg, settings->input.joypad_map[i]); snprintf(cfg, sizeof(cfg), "input_libretro_device_p%u", i + 1); config_set_int(conf, cfg, settings->input.libretro_device[i]); snprintf(cfg, sizeof(cfg), "input_player%u_analog_dpad_mode", i + 1); config_set_int(conf, cfg, settings->input.analog_dpad_mode[i]); } /* Boolean settings */ for (i = 0; i < bool_settings_size; i++) config_set_bool(conf, bool_settings[i].ident, *bool_settings[i].ptr); #ifdef HAVE_NETWORKGAMEPAD for (i = 0; i < MAX_USERS; i++) { char tmp[64] = {0}; snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1); config_set_bool(conf, tmp, settings->network_remote_enable_user[i]); } #endif if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_UPS_PREF)) config_set_bool(conf, "ups_pref", global->patch.ups_pref); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_BPS_PREF)) config_set_bool(conf, "bps_pref", global->patch.bps_pref); if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_IPS_PREF)) config_set_bool(conf, "ips_pref", global->patch.ips_pref); config_set_bool(conf, "log_verbosity", verbosity_is_enabled()); config_set_bool(conf, "perfcnt_enable", runloop_ctl(RUNLOOP_CTL_IS_PERFCNT_ENABLE, NULL)); msg_color = (((int)(settings->video.msg_color_r * 255.0f) & 0xff) << 16) + (((int)(settings->video.msg_color_g * 255.0f) & 0xff) << 8) + (((int)(settings->video.msg_color_b * 255.0f) & 0xff)); /* Hexadecimal settings */ config_set_hex(conf, "video_message_color", msg_color); #ifdef HAVE_MENU config_set_hex(conf, "menu_entry_normal_color", settings->menu.entry_normal_color); config_set_hex(conf, "menu_entry_hover_color", settings->menu.entry_hover_color); config_set_hex(conf, "menu_title_color", settings->menu.title_color); #endif video_driver_save_settings(conf); #ifdef HAVE_LAKKA if (settings->ssh_enable) fclose(fopen(LAKKA_SSH_PATH, "w")); else remove(LAKKA_SSH_PATH); if (settings->samba_enable) fclose(fopen(LAKKA_SAMBA_PATH, "w")); else remove(LAKKA_SAMBA_PATH); if (settings->bluetooth_enable) fclose(fopen(LAKKA_BLUETOOTH_PATH, "w")); else remove(LAKKA_BLUETOOTH_PATH); #endif for (i = 0; i < MAX_USERS; i++) save_keybinds_user(conf, i); ret = config_file_write(conf, path); config_file_free(conf); if (bool_settings) free(bool_settings); if (int_settings) free(int_settings); if (float_settings) free(float_settings); if (array_settings) free(array_settings); if (path_settings) free(path_settings); return ret; } /** * config_save_overrides: * @path : Path that shall be written to. * * Writes a config file override to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_overrides(int override_type) { unsigned i = 0; int bool_settings_size = 0, int_settings_size = 0, float_settings_size = 0, array_settings_size = 0, path_settings_size = 0; bool ret = false; char config_directory[PATH_MAX_LENGTH] = {0}; char override_directory[PATH_MAX_LENGTH] = {0}; char core_path[PATH_MAX_LENGTH] = {0}; char game_path[PATH_MAX_LENGTH] = {0}; const char *core_name = NULL; const char *game_name = NULL; config_file_t *conf = NULL; settings_t *settings = NULL; global_t *global = global_get_ptr(); settings_t *overrides = config_get_ptr(); rarch_system_info_t *system = NULL; struct config_bool_setting_ptr *bool_settings = NULL; struct config_bool_setting_ptr *bool_overrides = NULL; struct config_int_setting_ptr *int_settings = NULL; struct config_int_setting_ptr *int_overrides = NULL; struct config_float_setting_ptr *float_settings = NULL; struct config_float_setting_ptr *float_overrides = NULL; struct config_array_setting_ptr *array_settings = NULL; struct config_array_setting_ptr *array_overrides = NULL; struct config_path_setting_ptr *path_settings = NULL; struct config_path_setting_ptr *path_overrides = NULL; runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system); if (system) core_name = system->info.library_name; if (global) game_name = path_basename(global->name.base); if (string_is_empty(core_name) || string_is_empty(game_name)) return false; settings = (settings_t*)calloc(1, sizeof(settings_t)); fill_pathname_application_special(config_directory, sizeof(config_directory), APPLICATION_SPECIAL_DIRECTORY_CONFIG); fill_pathname_join(override_directory, config_directory, core_name, sizeof(override_directory)); if(!path_file_exists(override_directory)) path_mkdir(override_directory); /* Concatenate strings into full paths for core_path, game_path */ fill_pathname_join_special_ext(game_path, config_directory, core_name, game_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), sizeof(game_path)); fill_pathname_join_special_ext(core_path, config_directory, core_name, core_name, file_path_str(FILE_PATH_CONFIG_EXTENSION), sizeof(core_path)); if (!conf) conf = config_file_new(NULL); /* Load the original config file in memory */ config_load_file(global->path.config, false, settings); bool_settings_size = populate_settings_bool(settings, &bool_settings); populate_settings_bool (overrides, &bool_overrides); int_settings_size = populate_settings_int(settings, &int_settings); populate_settings_int (overrides, &int_overrides); float_settings_size = populate_settings_float(settings, &float_settings); populate_settings_float (overrides, &float_overrides); array_settings_size = populate_settings_array(settings, &array_settings); populate_settings_array (overrides, &array_overrides); path_settings_size = populate_settings_path(settings, &path_settings); populate_settings_path (overrides, &path_overrides); RARCH_LOG("[overrides] looking for changed settings... \n"); for (i = 0; i < bool_settings_size; i++) { if ((*bool_settings[i].ptr) != (*bool_overrides[i].ptr)) { RARCH_LOG(" original: %s=%d\n", bool_settings[i].ident, (*bool_settings[i].ptr)); RARCH_LOG(" override: %s=%d\n", bool_overrides[i].ident, (*bool_overrides[i].ptr)); config_set_bool(conf, bool_overrides[i].ident, (*bool_overrides[i].ptr)); } } for (i = 0; i < int_settings_size; i++) { if ((*int_settings[i].ptr) != (*int_overrides[i].ptr)) { RARCH_LOG(" original: %s=%d\n", int_settings[i].ident, (*int_settings[i].ptr)); RARCH_LOG(" override: %s=%d\n", int_overrides[i].ident, (*int_overrides[i].ptr)); config_set_int(conf, int_overrides[i].ident, (*int_overrides[i].ptr)); } } for (i = 0; i < float_settings_size; i++) { if ((*float_settings[i].ptr) != (*float_overrides[i].ptr)) { RARCH_LOG(" original: %s=%f\n", float_settings[i].ident, *float_settings[i].ptr); RARCH_LOG(" override: %s=%f\n", float_overrides[i].ident, *float_overrides[i].ptr); config_set_float(conf, float_overrides[i].ident, *float_overrides[i].ptr); } } for (i = 0; i < array_settings_size; i++) { if (!string_is_equal(array_settings[i].ptr, array_overrides[i].ptr)) { RARCH_LOG(" original: %s=%s\n", array_settings[i].ident, array_settings[i].ptr); RARCH_LOG(" override: %s=%s\n", array_overrides[i].ident, array_overrides[i].ptr); config_set_string(conf, array_overrides[i].ident, array_overrides[i].ptr); } } for (i = 0; i < path_settings_size; i++) { if (!string_is_equal(path_settings[i].ptr, path_overrides[i].ptr)) { RARCH_LOG(" original: %s=%s\n", path_settings[i].ident, path_settings[i].ptr); RARCH_LOG(" override: %s=%s\n", path_overrides[i].ident, path_overrides[i].ptr); config_set_path(conf, path_overrides[i].ident, path_overrides[i].ptr); } } if (override_type == OVERRIDE_CORE) { RARCH_LOG ("[overrides] path %s\n", core_path); /* Create a new config file from core_path */ ret = config_file_write(conf, core_path); config_file_free(conf); } else if(override_type == OVERRIDE_GAME) { RARCH_LOG ("[overrides] path %s\n", game_path); /* Create a new config file from core_path */ ret = config_file_write(conf, game_path); config_file_free(conf); } else ret = false; if (bool_settings) free(bool_settings); if (bool_overrides) free(bool_overrides); if (int_settings) free(int_settings); if (int_overrides) free(int_overrides); if (float_settings) free(float_settings); if (float_overrides) free(float_overrides); if (array_settings) free(array_settings); if (array_overrides) free(array_overrides); if (path_settings) free(path_settings); if (path_overrides) free(path_overrides); free(settings); return ret; } /* Replaces currently loaded configuration file with * another one. Will load a dummy core to flush state * properly. */ bool config_replace(char *path) { content_ctx_info_t content_info = {0}; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (!path || !global) return false; /* If config file to be replaced is the same as the * current config file, exit. */ if (string_is_equal(path, global->path.config)) return false; if (settings->config_save_on_exit && !string_is_empty(global->path.config)) config_save_file(global->path.config); strlcpy(global->path.config, path, sizeof(global->path.config)); rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL); /* Load core in new config. */ config_clear_active_core_path(); if (!task_push_content_load_default( NULL, NULL, &content_info, CORE_TYPE_DUMMY, CONTENT_MODE_LOAD_NOTHING_WITH_DUMMY_CORE, NULL, NULL)) return false; return true; } static char path_libretro[PATH_MAX_LENGTH]; char *config_get_active_core_path_ptr(void) { return path_libretro; } const char *config_get_active_core_path(void) { return path_libretro; } bool config_active_core_path_is_empty(void) { return !path_libretro[0]; } size_t config_get_active_core_path_size(void) { return sizeof(path_libretro); } void config_set_active_core_path(const char *path) { strlcpy(path_libretro, path, sizeof(path_libretro)); } void config_clear_active_core_path(void) { *path_libretro = '\0'; } const char *config_get_active_path(void) { global_t *global = global_get_ptr(); if (!string_is_empty(global->path.config)) return global->path.config; return NULL; } void config_free_state(void) { }