/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "d3dcompiler_common.h" #include "../../verbosity.h" #if defined(HAVE_DYNAMIC) && !defined(__WINRT__) #include /* TODO/FIXME - static globals */ static dylib_t d3dcompiler_dll; static const char* d3dcompiler_dll_list[] = { "D3DCompiler_47.dll", "D3DCompiler_46.dll", "D3DCompiler_45.dll", "D3DCompiler_44.dll", "D3DCompiler_43.dll", "D3DCompiler_42.dll", "D3DCompiler_41.dll", "D3DCompiler_40.dll", "D3DCompiler_39.dll", "D3DCompiler_38.dll", "D3DCompiler_37.dll", "D3DCompiler_36.dll", "D3DCompiler_35.dll", "D3DCompiler_34.dll", "D3DCompiler_33.dll", NULL, }; HRESULT WINAPI D3DCompile( LPCVOID pSrcData, SIZE_T SrcDataSize, LPCSTR pSourceName, CONST D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, UINT Flags1, UINT Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs) { static pD3DCompile fp; const char** dll_name = d3dcompiler_dll_list; while (!d3dcompiler_dll && *dll_name) d3dcompiler_dll = dylib_load(*dll_name++); if (!d3dcompiler_dll) return TYPE_E_CANTLOADLIBRARY; if (!fp) fp = (pD3DCompile)dylib_proc(d3dcompiler_dll, "D3DCompile"); if (!fp) return TYPE_E_DLLFUNCTIONNOTFOUND; return fp( pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs); } HRESULT WINAPI D3DCompileFromFile( LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, UINT Flags1, UINT Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs) { typedef HRESULT(WINAPI * pD3DCompileFromFile)( LPCWSTR, const D3D_SHADER_MACRO*, ID3DInclude*, LPCSTR, LPCSTR, UINT, UINT, ID3DBlob**, ID3DBlob**); static pD3DCompileFromFile fp; const char** dll_name = d3dcompiler_dll_list; while (!d3dcompiler_dll && *dll_name) d3dcompiler_dll = dylib_load(*dll_name++); if (!d3dcompiler_dll) return TYPE_E_CANTLOADLIBRARY; if (!fp) fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll, "D3DCompileFromFile"); if (!fp) return TYPE_E_DLLFUNCTIONNOTFOUND; return fp( pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs); } HRESULT WINAPI D3DReflect(LPCVOID pSrcData, SIZE_T SrcDataSize, REFIID pInterface, void** ppReflector) { typedef HRESULT(WINAPI * pD3DCompileFromFile)(LPCVOID, SIZE_T, REFIID, void**); static pD3DCompileFromFile fp; const char** dll_name = d3dcompiler_dll_list; while (!d3dcompiler_dll && *dll_name) d3dcompiler_dll = dylib_load(*dll_name++); if (!d3dcompiler_dll) return TYPE_E_CANTLOADLIBRARY; if (!fp) fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll, "D3DReflect"); if (!fp) return TYPE_E_DLLFUNCTIONNOTFOUND; return fp(pSrcData, SrcDataSize, pInterface, ppReflector); } #endif bool d3d_compile(const char* src, size_t size, LPCSTR src_name, LPCSTR entrypoint, LPCSTR target, D3DBlob* out) { D3DBlob error_msg; UINT compileflags = 0; #ifdef DEBUG compileflags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION; #endif if (!size) size = strlen(src); if (FAILED(D3DCompile( src, size, src_name, NULL, NULL, entrypoint, target, compileflags, 0, out, &error_msg))) { if (error_msg) { RARCH_ERR("D3DCompile failed :\n%s\n", (const char*)D3DGetBufferPointer(error_msg)); Release(error_msg); } return false; } return true; } bool d3d_compile_from_file(LPCWSTR filename, LPCSTR entrypoint, LPCSTR target, D3DBlob* out) { D3DBlob error_msg; UINT compileflags = 0; #ifdef DEBUG compileflags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION; #endif if (FAILED(D3DCompileFromFile( filename, NULL, NULL, entrypoint, target, compileflags, 0, out, &error_msg))) { if (error_msg) { RARCH_ERR("D3DCompile failed :\n%s\n", (const char*)D3DGetBufferPointer(error_msg)); Release(error_msg); } return false; } return true; }