# function bytes (release build, x86-64 GCC) # # Over the ceiling and left that way, each with its reason. A frame # that is not listed here fails the sweep; one that grows past what is # recorded fails too, and the number moves in the commit that grows it. # # switch_res_crt a CRT mode switch, once when the resolution # changes, on the main thread # spirv_cache_save shader cache written once per compiled pass, # spirv_cache_load read once per pass at load # gfx_anim_preview_probe probes a preview file, off the frame path switch_res_crt 4440 spirv_cache_save 4312 spirv_cache_load 4296 gfx_anim_preview_probe 4128