/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * Copyright (C) 2016 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "../../frontend/frontend_driver.h" #include "tasks_internal.h" static int power_percent = 0; static enum frontend_powerstate state = FRONTEND_POWERSTATE_NONE; typedef struct { int percent; enum frontend_powerstate state; } powerstate_t; enum frontend_powerstate get_last_powerstate(int *percent) { if (percent) *percent = power_percent; return state; } static void task_powerstate_cb(void *task_data, void *user_data, const char *error) { powerstate_t *powerstate = (powerstate_t*)task_data; power_percent = powerstate->percent; state = powerstate->state; free(powerstate); } static void task_powerstate_handler(retro_task_t *task) { const frontend_ctx_driver_t *frontend = frontend_get_ptr(); powerstate_t *powerstate = (powerstate_t*)task->state; if (frontend && frontend->get_powerstate) { int seconds = 0; powerstate->state = frontend->get_powerstate(&seconds, &powerstate->percent); } task_set_data(task, powerstate); task_set_finished(task, true); } void task_push_get_powerstate(void) { retro_task_t *task = (retro_task_t*)calloc(1, sizeof(*task)); powerstate_t *state = (powerstate_t*)calloc(1, sizeof(*state)); task->type = TASK_TYPE_NONE; task->state = state; task->handler = task_powerstate_handler; task->callback = task_powerstate_cb; task->mute = true; task_queue_ctl(TASK_QUEUE_CTL_PUSH, task); }