/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2019 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _MENU_INPUT_H #define _MENU_INPUT_H #include #include #include #include #include "menu_defines.h" #include "../input/input_types.h" RETRO_BEGIN_DECLS typedef struct menu_input { struct { unsigned ptr; } mouse; struct { bool back; bool pressed[2]; int16_t x; int16_t y; int16_t dx; int16_t dy; unsigned ptr; unsigned counter; float accel; } pointer; } menu_input_t; typedef struct menu_input_ctx_hitbox { int32_t x1; int32_t x2; int32_t y1; int32_t y2; } menu_input_ctx_hitbox_t; /* * This function gets called in order to process all input events * for the current frame. * * Sends input code to menu for one frame. * * It uses as input the local variables' input' and 'trigger_input'. * * Mouse and touch input events get processed inside this function. * * NOTE: 'input' and 'trigger_input' is sourced from the keyboard and/or * the gamepad. It does not contain input state derived from the mouse * and/or touch - this gets dealt with separately within this function. * * TODO/FIXME - maybe needs to be overhauled so we can send multiple * events per frame if we want to, and we shouldn't send the * entire button state either but do a separate event per button * state. */ unsigned menu_event(input_bits_t *p_input, input_bits_t *p_trigger_state); /* Set a specific keyboard key. * * 'down' sets the latch (true would * mean the key is being pressed down, while 'false' would mean that * the key has been released). **/ void menu_event_kb_set(bool down, enum retro_key key); /* Check if a specific keyboard key has been pressed. */ unsigned char menu_event_kb_is_set(enum retro_key key); void menu_input_post_iterate(int *ret, unsigned action); int16_t menu_input_pointer_state(enum menu_input_pointer_state state); int16_t menu_input_mouse_state(enum menu_input_mouse_state state); bool menu_input_mouse_check_vector_inside_hitbox(menu_input_ctx_hitbox_t *hitbox); bool menu_input_ctl(enum menu_input_ctl_state state, void *data); RETRO_END_DECLS #endif