/* SSNES - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #undef main #include #include "../console/sgui.h" #include "../driver.h" #include "../general.h" #include "../libsnes.hpp" #include "driver.h" #include #include #include #include #include #include #include #include #include #include #include static uint16_t menu_framebuf[SGUI_WIDTH * SGUI_HEIGHT]; static bool folder_cb(const char *directory, sgui_file_enum_cb_t file_cb, void *userdata, void *ctx) { (void)userdata; DIR *dir = opendir(directory); if (!dir) return false; struct dirent *entry; while ((entry = readdir(dir))) { char stat_path[PATH_MAX]; snprintf(stat_path, sizeof(stat_path), "%s/%s", directory, entry->d_name); struct stat st; if (stat(stat_path, &st) < 0) continue; if (!S_ISDIR(st.st_mode) && !S_ISREG(st.st_mode)) continue; file_cb(ctx, entry->d_name, S_ISDIR(st.st_mode) ? SGUI_FILE_DIRECTORY : SGUI_FILE_PLAIN); } closedir(dir); return true; } static const char *get_rom_path(sgui_handle_t *sgui) { uint16_t old_input_state = 0; bool can_quit = false; sgui_iterate(sgui, SGUI_ACTION_REFRESH); for (;;) { uint16_t input_state = 0; input_wii.poll(NULL); if (input_wii.key_pressed(NULL, SSNES_QUIT_KEY)) { if (can_quit) return NULL; } else can_quit = true; for (unsigned i = 0; i < SSNES_FIRST_META_KEY; i++) { input_state |= input_wii.input_state(NULL, NULL, false, SNES_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0; } uint16_t trigger_state = input_state & ~old_input_state; sgui_action_t action = SGUI_ACTION_NOOP; if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_B)) action = SGUI_ACTION_CANCEL; else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_A)) action = SGUI_ACTION_OK; else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_UP)) action = SGUI_ACTION_UP; else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_DOWN)) action = SGUI_ACTION_DOWN; const char *ret = sgui_iterate(sgui, action); if (ret) return ret; video_wii.frame(NULL, menu_framebuf, SGUI_WIDTH, SGUI_HEIGHT, SGUI_WIDTH * sizeof(uint16_t), NULL); old_input_state = input_state; ssnes_sleep(10); } } int ssnes_main(int argc, char **argv); extern uint8_t _binary_console_font_bmp_start[]; int main(void) { fatInitDefault(); wii_video_init(); wii_input_init(); sgui_handle_t *sgui = sgui_init("sd:/", menu_framebuf, SGUI_WIDTH * sizeof(uint16_t), _binary_console_font_bmp_start, folder_cb, NULL); const char *rom_path; int ret = 0; while ((rom_path = get_rom_path(sgui)) && ret == 0) { char *argv[] = { strdup("ssnes"), strdup(rom_path), NULL }; ret = ssnes_main(sizeof(argv) / sizeof(argv[0]) - 1, argv); free(argv[0]); free(argv[1]); } wii_input_deinit(); wii_video_deinit(); sgui_free(sgui); return ret; }