/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2015 - Ali Bouhlel * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include "../../defines/psp_defines.h" #include "../../general.h" #include "../../driver.h" #ifndef SCEGU_SCR_WIDTH #define SCEGU_SCR_WIDTH 480 #endif #ifndef SCEGU_SCR_HEIGHT #define SCEGU_SCR_HEIGHT 272 #endif #ifndef SCEGU_VRAM_WIDTH #define SCEGU_VRAM_WIDTH 512 #endif /* Frame buffer */ #define SCEGU_VRAM_TOP (0x44000000) /* 16bit mode */ #define SCEGU_VRAM_BUFSIZE (SCEGU_VRAM_WIDTH*SCEGU_SCR_HEIGHT*2) #define SCEGU_VRAM_BP_0 ((void *)(SCEGU_VRAM_TOP)) #define SCEGU_VRAM_BP_1 ((void *)(SCEGU_VRAM_TOP+SCEGU_VRAM_BUFSIZE)) #define SCEGU_VRAM_BP_2 ((void *)(SCEGU_VRAM_TOP+(SCEGU_VRAM_BUFSIZE*2))) /* 32bit mode */ #define SCEGU_VRAM_BUFSIZE32 (SCEGU_VRAM_WIDTH*SCEGU_SCR_HEIGHT*4) #define SCEGU_VRAM_BP32_0 ((void *)(SCEGU_VRAM_TOP)) #define SCEGU_VRAM_BP32_1 ((void *)(SCEGU_VRAM_TOP+SCEGU_VRAM_BUFSIZE32)) #define SCEGU_VRAM_BP32_2 ((void *)(SCEGU_VRAM_TOP+(SCEGU_VRAM_BUFSIZE32*2))) #define TO_UNCACHED_PTR(ptr) ((void *)((uint32_t)(ptr)|0x40000000)) #define TO_CACHED_PTR(ptr) ((void *)((uint32_t)(ptr)&~0x40000000)) #define FROM_GU_POINTER(ptr) ((void *)((uint32_t)(ptr)|0x44000000)) #define TO_GU_POINTER(ptr) ((void *)((uint32_t)(ptr)&~0x44000000)) typedef struct __attribute__((packed)) psp1_vertex { float u,v; float x,y,z; } psp1_vertex_t; typedef struct __attribute__((packed)) psp1_sprite { psp1_vertex_t v0; psp1_vertex_t v1; } psp1_sprite_t; typedef struct psp1_menu_frame { void* dList; void* frame; psp1_sprite_t* frame_coords; bool active; PspGeContext context_storage; } psp1_menu_frame_t; typedef struct psp1_video { void* main_dList; void* frame_dList; void* draw_buffer; void* texture; psp1_sprite_t* frame_coords; int tex_filter; bool vsync; bool rgb32; int bpp_log2; psp1_menu_frame_t menu; video_viewport_t vp; unsigned rotation; bool vblank_not_reached; bool keep_aspect; bool should_resize; bool hw_render; } psp1_video_t; // both row and column count need to be a power of 2 #define PSP_FRAME_ROWS_COUNT 4 #define PSP_FRAME_COLUMNS_COUNT 16 #define PSP_FRAME_SLICE_COUNT (PSP_FRAME_ROWS_COUNT * PSP_FRAME_COLUMNS_COUNT) #define PSP_FRAME_VERTEX_COUNT (PSP_FRAME_SLICE_COUNT * 2) static INLINE void psp_set_screen_coords (psp1_sprite_t* framecoords, int x, int y, int width, int height, unsigned rotation) { int i; float x0, y0, step_x, step_y; int current_column = 0; if (rotation == 0) { x0 = x; y0 = y; step_x = ((float) width) / PSP_FRAME_COLUMNS_COUNT; step_y = ((float) height) / PSP_FRAME_ROWS_COUNT; for (i=0; i < PSP_FRAME_SLICE_COUNT; i++) { framecoords[i].v0.x = x0; framecoords[i].v0.y = y0; framecoords[i].v1.x = (x0 += step_x); framecoords[i].v1.y = y0 + step_y; if (++current_column == PSP_FRAME_COLUMNS_COUNT) { x0 = x; y0 += step_y; current_column = 0; } } } else if (rotation == 1) /* 90° */ { x0 = x + width; y0 = y; step_x = -((float) width) / PSP_FRAME_ROWS_COUNT; step_y = ((float) height) / PSP_FRAME_COLUMNS_COUNT; for (i=0; i < PSP_FRAME_SLICE_COUNT; i++) { framecoords[i].v0.x = x0; framecoords[i].v0.y = y0; framecoords[i].v1.x = x0 + step_x; framecoords[i].v1.y = (y0 += step_y); if (++current_column == PSP_FRAME_COLUMNS_COUNT) { y0 = y; x0 += step_x; current_column = 0; } } } else if (rotation == 2) /* 180° */ { x0 = x + width; y0 = y + height; step_x = -((float) width) / PSP_FRAME_COLUMNS_COUNT; step_y = -((float) height) / PSP_FRAME_ROWS_COUNT; for (i=0; i < PSP_FRAME_SLICE_COUNT; i++) { framecoords[i].v0.x = x0; framecoords[i].v0.y = y0; framecoords[i].v1.x = (x0 += step_x); framecoords[i].v1.y = y0 + step_y; if (++current_column == PSP_FRAME_COLUMNS_COUNT) { x0 = x + width; y0 += step_y; current_column = 0; } } } else /* 270° */ { x0 = x; y0 = y + height; step_x = ((float) width) / PSP_FRAME_ROWS_COUNT; step_y = -((float) height) / PSP_FRAME_COLUMNS_COUNT; for (i=0; i < PSP_FRAME_SLICE_COUNT; i++) { framecoords[i].v0.x = x0; framecoords[i].v0.y = y0; framecoords[i].v1.x = x0 + step_x; framecoords[i].v1.y = (y0 += step_y); if (++current_column == PSP_FRAME_COLUMNS_COUNT) { y0 = y + height; x0 += step_x; current_column = 0; } } } } static INLINE void psp_set_tex_coords (psp1_sprite_t* framecoords, int width, int height) { int i; int current_column = 0; float u0 = 0; float v0 = 0; float step_u = ((float) width) / PSP_FRAME_COLUMNS_COUNT; float step_v = ((float) height) / PSP_FRAME_ROWS_COUNT; for (i=0; i < PSP_FRAME_SLICE_COUNT; i++) { framecoords[i].v0.u = u0; framecoords[i].v0.v = v0; u0 += step_u; framecoords[i].v1.u = u0; framecoords[i].v1.v = v0 + step_v; if (++current_column == PSP_FRAME_COLUMNS_COUNT) { u0 = 0; v0 += step_v; current_column = 0; } } } static void psp_update_viewport(psp1_video_t* psp); static void psp_on_vblank(u32 sub, psp1_video_t *psp) { if (psp) psp->vblank_not_reached = false; } static void *psp_init(const video_info_t *video, const input_driver_t **input, void **input_data) { /* TODO : add ASSERT() checks or use main RAM if * VRAM is too low for desired video->input_scale. */ void *pspinput = NULL; int pixel_format, lut_pixel_format, lut_block_count; unsigned int red_shift, color_mask; void *displayBuffer, *LUT_r, *LUT_b; psp1_video_t *psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t)); if (!psp) return NULL; sceGuInit(); psp->vp.x = 0; psp->vp.y = 0; psp->vp.width = SCEGU_SCR_WIDTH; psp->vp.height = SCEGU_SCR_HEIGHT; psp->vp.full_width = SCEGU_SCR_WIDTH; psp->vp.full_height = SCEGU_SCR_HEIGHT; /* Make sure anything using uncached pointers reserves * whole cachelines (memory address and size need to be a multiple of 64) * so it isn't overwritten by an unlucky cache writeback. * * This includes display lists since the Gu library uses * uncached pointers to write to them. */ /* Allocate more space if bigger display lists are needed. */ psp->main_dList = memalign(64, 256); psp->frame_dList = memalign(64, 256); psp->menu.dList = memalign(64, 256); psp->menu.frame = memalign(16, 2 * 480 * 272); psp->frame_coords = memalign(64, (((PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)) + 63) & ~63)); psp->menu.frame_coords = memalign(64, (((PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)) + 63) & ~63)); memset(psp->frame_coords, 0, PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)); memset(psp->menu.frame_coords, 0, PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)); sceKernelDcacheWritebackInvalidateAll(); psp->frame_coords = TO_UNCACHED_PTR(psp->frame_coords); psp->menu.frame_coords = TO_UNCACHED_PTR(psp->menu.frame_coords); psp->frame_coords->v0.x = 60; psp->frame_coords->v0.y = 0; psp->frame_coords->v0.u = 0; psp->frame_coords->v0.v = 0; psp->frame_coords->v1.x = 420; psp->frame_coords->v1.y = SCEGU_SCR_HEIGHT; psp->frame_coords->v1.u = 256; psp->frame_coords->v1.v = 240; psp->vsync = video->vsync; psp->rgb32 = video->rgb32; if(psp->rgb32) { u32 i; uint32_t* LUT_r_local = (uint32_t*)(SCEGU_VRAM_BP32_2); uint32_t* LUT_b_local = (uint32_t*)(SCEGU_VRAM_BP32_2) + (1 << 8); red_shift = 8 + 8; color_mask = 0xFF; lut_block_count = (1 << 8) / 8; psp->texture = (void*)(LUT_b_local + (1 << 8)); psp->draw_buffer = SCEGU_VRAM_BP32_0; psp->bpp_log2 = 2; pixel_format = GU_PSM_8888; lut_pixel_format = GU_PSM_T32; displayBuffer = SCEGU_VRAM_BP32_1; for (i = 0; i < (1 << 8); i++) { LUT_r_local[i] = i; LUT_b_local[i] = i << (8 + 8); } LUT_r = (void*)LUT_r_local; LUT_b = (void*)LUT_b_local; } else { u16 i; uint16_t* LUT_r_local = (uint16_t*)(SCEGU_VRAM_BP_2); uint16_t* LUT_b_local = (uint16_t*)(SCEGU_VRAM_BP_2) + (1 << 5); red_shift = 6 + 5; color_mask = 0x1F; lut_block_count = (1 << 5) / 8; psp->texture = (void*)(LUT_b_local + (1 << 5)); psp->draw_buffer = SCEGU_VRAM_BP_0; psp->bpp_log2 = 1; pixel_format = (video_driver_get_pixel_format() == RETRO_PIXEL_FORMAT_0RGB1555) ? GU_PSM_5551 : GU_PSM_5650 ; lut_pixel_format = GU_PSM_T16; displayBuffer = SCEGU_VRAM_BP_1; for (i = 0; i < (1 << 5); i++) { LUT_r_local[i] = i; LUT_b_local[i] = i << (5 + 6); } LUT_r = (void*)LUT_r_local; LUT_b = (void*)LUT_b_local; } psp->tex_filter = video->smooth? GU_LINEAR : GU_NEAREST; /* TODO: check if necessary. */ sceDisplayWaitVblankStart(); sceGuDisplay(GU_FALSE); sceGuStart(GU_DIRECT, psp->main_dList); sceGuDrawBuffer(pixel_format, TO_GU_POINTER(psp->draw_buffer), SCEGU_VRAM_WIDTH); sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, TO_GU_POINTER(displayBuffer), SCEGU_VRAM_WIDTH); sceGuClearColor(0); sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuTexFilter(psp->tex_filter, psp->tex_filter); sceGuTexWrap (GU_CLAMP, GU_CLAMP); sceGuEnable(GU_TEXTURE_2D); sceGuDisable(GU_DEPTH_TEST); sceGuCallMode(GU_FALSE); sceGuFinish(); sceGuSync(0, 0); /* TODO : check if necessary */ sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); pspDebugScreenSetColorMode(pixel_format); pspDebugScreenSetBase(psp->draw_buffer); /* fill frame_dList : */ sceGuStart(GU_CALL, psp->frame_dList); sceGuTexMode(pixel_format, 0, 0, GU_FALSE); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuEnable(GU_BLEND); /* green only */ sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0x0000FF00, 0xFFFFFFFF); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, (void*)(psp->frame_coords)); /* restore */ sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xFFFFFFFF, 0xFFFFFFFF); sceGuTexMode(lut_pixel_format, 0, 0, GU_FALSE); sceGuClutMode(pixel_format, red_shift, color_mask, 0); sceGuClutLoad(lut_block_count, LUT_r); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, (void*)(psp->frame_coords)); sceGuClutMode(pixel_format, 0, color_mask, 0); sceGuClutLoad(lut_block_count, LUT_b); sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, (void*)(psp->frame_coords)); sceGuFinish(); if (input && input_data) { pspinput = input_psp.init(); *input = pspinput ? &input_psp : NULL; *input_data = pspinput; } psp->vblank_not_reached = true; sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, psp); sceKernelEnableSubIntr(PSP_VBLANK_INT, 0); psp->keep_aspect = true; psp->should_resize = true; psp->hw_render = false; return psp; } //#define DISPLAY_FPS static bool psp_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg) { #ifdef DISPLAY_FPS uint32_t diff; static uint64_t currentTick,lastTick; static int frames; static float fps = 0.0; #endif static struct retro_perf_counter psp_frame_run = {0}; static char fps_txt[128] = {0}; static char fps_text_buf[128] = {0}; psp1_video_t *psp = (psp1_video_t*)data; settings_t *settings = config_get_ptr(); if (!width || !height) return false; if (((uint32_t)frame&0x04000000) || (frame == RETRO_HW_FRAME_BUFFER_VALID)) psp->hw_render = true; else if (frame) psp->hw_render = false; if (!psp->hw_render) sceGuSync(0, 0); /* let the core decide when to sync when HW_RENDER */ pspDebugScreenSetBase(psp->draw_buffer); pspDebugScreenSetXY(0,0); video_monitor_get_fps(fps_txt, sizeof(fps_txt), settings->fps_show ? fps_text_buf : NULL, settings->fps_show ? sizeof(fps_text_buf) : 0); if(settings->fps_show) { pspDebugScreenSetXY(68 - strlen(fps_text_buf) - 1,0); pspDebugScreenPuts(fps_text_buf); pspDebugScreenSetXY(0,1); } if (msg) pspDebugScreenPuts(msg); if ((psp->vsync)&&(psp->vblank_not_reached)) sceDisplayWaitVblankStart(); psp->vblank_not_reached = true; #ifdef DISPLAY_FPS frames++; sceRtcGetCurrentTick(¤tTick); diff = currentTick - lastTick; if(diff > 1000000) { fps = (float)frames * 1000000.0 / diff; lastTick = currentTick; frames = 0; } pspDebugScreenSetXY(0,0); pspDebugScreenPrintf("%f", fps); #endif psp->draw_buffer = FROM_GU_POINTER(sceGuSwapBuffers()); rarch_perf_init(&psp_frame_run, "psp_frame_run"); retro_perf_start(&psp_frame_run); if (psp->should_resize) psp_update_viewport(psp); psp_set_tex_coords(psp->frame_coords, width, height); sceGuStart(GU_DIRECT, psp->main_dList); sceGuTexFilter(psp->tex_filter, psp->tex_filter); sceGuClear(GU_COLOR_BUFFER_BIT); /* frame in VRAM ? texture/palette was * set in core so draw directly */ if (psp->hw_render) sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, (void*)(psp->frame_coords)); else { if (frame) { sceKernelDcacheWritebackRange(frame,pitch * height); sceGuCopyImage(psp->rgb32? GU_PSM_8888 : GU_PSM_5650, ((u32)frame & 0xF) >> psp->bpp_log2, 0, width, height, pitch >> psp->bpp_log2, (void*)((u32)frame & ~0xF), 0, 0, width, psp->texture); } sceGuTexImage(0, next_pow2(width), next_pow2(height), width, psp->texture); sceGuCallList(psp->frame_dList); } sceGuFinish(); retro_perf_stop(&psp_frame_run); if(psp->menu.active) { sceGuSendList(GU_TAIL, psp->menu.dList, &(psp->menu.context_storage)); sceGuSync(0, 0); } return true; } static void psp_set_nonblock_state(void *data, bool toggle) { psp1_video_t *psp = (psp1_video_t*)data; if (psp) psp->vsync = !toggle; } static bool psp_alive(void *data) { (void)data; return true; } static bool psp_focus(void *data) { (void)data; return true; } static bool psp_suppress_screensaver(void *data, bool enable) { (void)data; (void)enable; return false; } static bool psp_has_windowed(void *data) { (void)data; return false; } static void psp_free(void *data) { psp1_video_t *psp = (psp1_video_t*)data; if(!(psp) || !(psp->main_dList)) return; sceDisplayWaitVblankStart(); sceGuDisplay(GU_FALSE); sceGuTerm(); if (psp->main_dList) free(psp->main_dList); if (psp->frame_dList) free(psp->frame_dList); if (psp->frame_coords) free(TO_CACHED_PTR(psp->frame_coords)); if (psp->menu.frame_coords) free(TO_CACHED_PTR(psp->menu.frame_coords)); if (psp->menu.dList) free(psp->menu.dList); if (psp->menu.frame) free(psp->menu.frame); free(data); sceKernelDisableSubIntr(PSP_VBLANK_INT, 0); sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT,0); } static void psp_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { psp1_video_t *psp = (psp1_video_t*)data; (void) rgb32; (void) alpha; #ifdef DEBUG /* psp->menu.frame buffer size is (480 * 272)*2 Bytes */ retro_assert((width*height) < (480 * 272)); #endif psp_set_screen_coords(psp->menu.frame_coords, 0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, 0); psp_set_tex_coords(psp->menu.frame_coords, width, height); sceKernelDcacheWritebackRange(frame, width * height * 2); sceGuStart(GU_DIRECT, psp->main_dList); sceGuCopyImage(GU_PSM_4444, 0, 0, width, height, width, (void*)frame, 0, 0, width, psp->menu.frame); sceGuFinish(); sceGuStart(GU_SEND, psp->menu.dList); sceGuTexMode(GU_PSM_4444, 0, 0, GU_FALSE); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexImage(0, next_pow2(width), next_pow2(height), width, psp->menu.frame); sceGuEnable(GU_BLEND); #if 0 /* default blending */ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); #endif sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xF0F0F0F0, 0x0F0F0F0F); ; sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL, psp->menu.frame_coords); sceGuFinish(); } static void psp_set_texture_enable(void *data, bool state, bool full_screen) { (void) full_screen; psp1_video_t *psp = (psp1_video_t*)data; if (psp) psp->menu.active = state; } static void psp_update_viewport(psp1_video_t* psp) { int x = 0; int y = 0; float device_aspect = ((float)SCEGU_SCR_WIDTH) / SCEGU_SCR_HEIGHT; float width = SCEGU_SCR_WIDTH; float height = SCEGU_SCR_HEIGHT; settings_t *settings = config_get_ptr(); if (settings->video.scale_integer) { video_viewport_get_scaled_integer(&psp->vp, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, video_driver_get_aspect_ratio(), psp->keep_aspect); width = psp->vp.width; height = psp->vp.height; } else if (psp->keep_aspect) { #if defined(HAVE_MENU) if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { struct video_viewport *custom = video_viewport_get_custom(); if (custom) { x = custom->x; y = custom->y; width = custom->width; height = custom->height; } } else #endif { float delta; float desired_aspect = video_driver_get_aspect_ratio(); if ((fabsf(device_aspect - desired_aspect) < 0.0001f) || (fabsf((16.0/9.0) - desired_aspect) < 0.02f)) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(width * (0.5f - delta)); width = (unsigned)roundf(2.0f * width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(height * (0.5f - delta)); height = (unsigned)roundf(2.0f * height * delta); } } psp->vp.x = x; psp->vp.y = y; psp->vp.width = width; psp->vp.height = height; } else { psp->vp.x = psp->vp.y = 0; psp->vp.width = width; psp->vp.height = height; } psp->vp.width += psp->vp.width&0x1; psp->vp.height += psp->vp.height&0x1; psp_set_screen_coords(psp->frame_coords, psp->vp.x, psp->vp.y, psp->vp.width, psp->vp.height, psp->rotation); psp->should_resize = false; } static void psp_set_rotation(void *data, unsigned rotation) { psp1_video_t *psp = (psp1_video_t*)data; if (!psp) return; psp->rotation = rotation; psp->should_resize = true; } static void psp_set_filtering(void *data, unsigned index, bool smooth) { psp1_video_t *psp = (psp1_video_t*)data; if (psp) psp->tex_filter = smooth? GU_LINEAR : GU_NEAREST; } static void psp_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { psp1_video_t *psp = (psp1_video_t*)data; enum rarch_display_ctl_state cmd = RARCH_DISPLAY_CTL_NONE; switch (aspect_ratio_idx) { case ASPECT_RATIO_SQUARE: cmd = RARCH_DISPLAY_CTL_SET_VIEWPORT_SQUARE_PIXEL; break; case ASPECT_RATIO_CORE: cmd = RARCH_DISPLAY_CTL_SET_VIEWPORT_CORE; break; case ASPECT_RATIO_CONFIG: cmd = RARCH_DISPLAY_CTL_SET_VIEWPORT_CONFIG; break; default: break; } if (cmd != RARCH_DISPLAY_CTL_NONE) video_driver_ctl(cmd, NULL); video_driver_set_aspect_ratio_value(aspectratio_lut[aspect_ratio_idx].value); psp->keep_aspect = true; psp->should_resize = true; } static void psp_apply_state_changes(void *data) { psp1_video_t *psp = (psp1_video_t*)data; if (psp) psp->should_resize = true; } static void psp_viewport_info(void *data, struct video_viewport *vp) { psp1_video_t *psp = (psp1_video_t*)data; if (psp) *vp = psp->vp; } static const video_poke_interface_t psp_poke_interface = { NULL, NULL, NULL, psp_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ psp_set_aspect_ratio, psp_apply_state_changes, #ifdef HAVE_MENU psp_set_texture_frame, psp_set_texture_enable, #endif NULL, NULL, NULL }; static void psp_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &psp_poke_interface; } static bool psp_read_viewport(void *data, uint8_t *buffer) { void* src_buffer; int i, j, src_bufferwidth, src_pixelformat, src_x, src_y, src_x_max, src_y_max; uint8_t* dst = buffer; psp1_video_t *psp = (psp1_video_t*)data; (void)data; (void)buffer; sceDisplayGetFrameBuf(&src_buffer, &src_bufferwidth, &src_pixelformat, PSP_DISPLAY_SETBUF_NEXTFRAME); src_x = (psp->vp.x > 0)? psp->vp.x : 0; src_y = (psp->vp.y > 0)? psp->vp.y : 0; src_x_max = ((psp->vp.x + psp->vp.width) < src_bufferwidth)? (psp->vp.x + psp->vp.width): src_bufferwidth; src_y_max = ((psp->vp.y + psp->vp.height) < SCEGU_SCR_HEIGHT)? (psp->vp.y + psp->vp.height): SCEGU_SCR_HEIGHT; switch(src_pixelformat) { case PSP_DISPLAY_PIXEL_FORMAT_565: for (j = (src_y_max - 1); j >= src_y ; j--) { uint16_t* src = (uint16_t*)src_buffer + src_bufferwidth * j + src_x; for (i = src_x; i < src_x_max; i++) { *(dst++) = ((*src) >> 11) << 3; *(dst++) = (((*src) >> 5) << 2) &0xFF; *(dst++) = ((*src) & 0x1F) << 3; src++; } } return true; case PSP_DISPLAY_PIXEL_FORMAT_5551: for (j = (src_y_max - 1); j >= src_y ; j--) { uint16_t* src = (uint16_t*)src_buffer + src_bufferwidth * j + src_x; for (i = src_x; i < src_x_max; i++) { *(dst++) = (((*src) >> 10) << 3) &0xFF; *(dst++) = (((*src) >> 5) << 3) &0xFF; *(dst++) = ((*src) & 0x1F) << 3; src++; } } return true; case PSP_DISPLAY_PIXEL_FORMAT_4444: for (j = (src_y_max - 1); j >= src_y ; j--) { uint16_t* src = (uint16_t*)src_buffer + src_bufferwidth * j + src_x; for (i = src_x; i < src_x_max; i++) { *(dst++) = ((*src) >> 4) & 0xF0; *(dst++) = (*src) & 0xF0; *(dst++) = ((*src) << 4) & 0xF0; src++; } } return true; case PSP_DISPLAY_PIXEL_FORMAT_8888: for (j = (src_y_max - 1); j >= src_y ; j--) { uint32_t* src = (uint32_t*)src_buffer + src_bufferwidth * j + src_x; for (i = src_x; i < src_x_max; i++) { *(dst++) = ((*src) >> 16) & 0xFF; *(dst++) = ((*src) >> 8 ) & 0xFF; *(dst++) = (*src) & 0xFF; src++; } } return true; } return false; } static bool psp_set_shader(void *data, enum rarch_shader_type type, const char *path) { (void)data; (void)type; (void)path; return false; } video_driver_t video_psp1 = { psp_init, psp_frame, psp_set_nonblock_state, psp_alive, psp_focus, psp_suppress_screensaver, psp_has_windowed, psp_set_shader, psp_free, "psp1", NULL, /* set_viewport */ psp_set_rotation, psp_viewport_info, psp_read_viewport, NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, #endif psp_get_poke_interface };