/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * Copyright (C) 2014-2016 - Jean-André Santoni * Copyright (C) 2016 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __RARCH_CONFIGURATION_H__ #define __RARCH_CONFIGURATION_H__ #include #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gfx/video_driver.h" #include "input/input_defines.h" enum override_type { OVERRIDE_NONE = 0, OVERRIDE_CORE, OVERRIDE_GAME }; RETRO_BEGIN_DECLS typedef struct settings { struct { bool placeholder; /* Video */ bool video_fullscreen; bool video_windowed_fullscreen; bool video_vsync; bool video_hard_sync; bool video_black_frame_insertion; #ifdef GEKKO bool video_vfilter; #endif bool video_smooth; bool video_force_aspect; bool video_crop_overscan; bool video_aspect_ratio_auto; bool video_scale_integer; bool video_shader_enable; bool video_threaded; bool video_font_enable; bool video_disable_composition; bool video_post_filter_record; bool video_gpu_record; bool video_gpu_screenshot; bool video_allow_rotate; bool video_shared_context; bool video_force_srgb_disable; bool video_fps_show; /* Audio */ bool audio_enable; bool audio_sync; bool audio_rate_control; #ifdef HAVE_WASAPI bool audio_wasapi_exclusive_mode; bool audio_wasapi_float_format; #endif /* Input */ bool input_remap_binds_enable; bool input_autodetect_enable; bool input_overlay_enable; bool input_overlay_enable_autopreferred; bool input_overlay_hide_in_menu; bool input_descriptor_label_show; bool input_descriptor_hide_unbound; bool input_all_users_control_menu; bool input_menu_swap_ok_cancel_buttons; #if defined(VITA) bool input_backtouch_enable; bool input_backtouch_toggle; #endif #if TARGET_OS_IPHONE bool input_small_keyboard_enable; #endif bool input_keyboard_gamepad_enable; #ifdef HAVE_MENU /* Menu */ bool filter_by_current_core; bool menu_show_start_screen; bool menu_pause_libretro; bool menu_timedate_enable; bool menu_battery_level_enable; bool menu_core_enable; bool menu_dynamic_wallpaper_enable; bool menu_throttle; bool menu_mouse_enable; bool menu_pointer_enable; bool menu_navigation_wraparound_enable; bool menu_navigation_browser_filter_supported_extensions_enable; bool menu_dpi_override_enable; bool menu_show_advanced_settings; bool menu_throttle_framerate; bool menu_linear_filter; bool menu_show_online_updater; bool menu_xmb_shadows_enable; bool menu_xmb_show_settings; bool menu_xmb_show_images; bool menu_xmb_show_music; bool menu_xmb_show_video; bool menu_xmb_show_netplay; bool menu_xmb_show_history; bool menu_xmb_show_add; bool menu_unified_controls; #endif #ifdef HAVE_NETWORKING /* Netplay */ bool netplay_public_announce; bool netplay_start_as_spectator; bool netplay_allow_slaves; bool netplay_require_slaves; bool netplay_stateless_mode; bool netplay_swap_input; bool netplay_nat_traversal; bool netplay_use_mitm_server; #endif /* Network */ bool network_buildbot_auto_extract_archive; /* UI */ bool ui_menubar_enable; bool ui_suspend_screensaver_enable; bool ui_companion_start_on_boot; bool ui_companion_enable; #ifdef HAVE_CHEEVOS /* Cheevos */ bool cheevos_enable; bool cheevos_test_unofficial; bool cheevos_hardcore_mode_enable; #endif /* Camera */ bool camera_allow; /* WiFi */ bool wifi_allow; /* Location */ bool location_allow; /* Multimedia */ bool multimedia_builtin_mediaplayer_enable; bool multimedia_builtin_imageviewer_enable; /* Bundle */ bool bundle_finished; bool bundle_assets_extract_enable; /* Misc. */ #ifdef HAVE_THREADS bool threaded_data_runloop_enable; #endif bool set_supports_no_game_enable; bool auto_screenshot_filename; bool history_list_enable; bool playlist_entry_remove; bool rewind_enable; bool pause_nonactive; bool block_sram_overwrite; bool savestate_auto_index; bool savestate_auto_save; bool savestate_auto_load; bool savestate_thumbnail_enable; bool network_cmd_enable; bool stdin_cmd_enable; bool network_remote_enable; bool network_remote_enable_user[MAX_USERS]; bool load_dummy_on_core_shutdown; bool check_firmware_before_loading; bool game_specific_options; bool auto_overrides_enable; bool auto_remaps_enable; bool auto_shaders_enable; bool sort_savefiles_enable; bool sort_savestates_enable; bool config_save_on_exit; bool show_hidden_files; #ifdef HAVE_LAKKA bool ssh_enable; bool samba_enable; bool bluetooth_enable; #endif } bools; struct { float placeholder; float video_scale; float video_aspect_ratio; float video_refresh_rate; float video_font_size; float video_msg_pos_x; float video_msg_pos_y; float video_msg_color_r; float video_msg_color_g; float video_msg_color_b; float menu_wallpaper_opacity; float menu_footer_opacity; float menu_header_opacity; float audio_max_timing_skew; float audio_volume; /* dB scale. */ float audio_mixer_volume; /* dB scale. */ float input_overlay_opacity; float input_overlay_scale; float slowmotion_ratio; float fastforward_ratio; } floats; struct { int placeholder; int netplay_check_frames; int location_update_interval_ms; int location_update_interval_distance; int state_slot; #ifdef HAVE_WASAPI int audio_wasapi_sh_buffer_length; #endif } ints; struct { unsigned placeholder; unsigned audio_out_rate; unsigned audio_block_frames; unsigned audio_latency; unsigned input_remap_ids[MAX_USERS][RARCH_BIND_LIST_END]; /* Set by autoconfiguration in joypad_autoconfig_dir. * Does not override main binds. */ unsigned input_libretro_device[MAX_USERS]; unsigned input_analog_dpad_mode[MAX_USERS]; unsigned input_joypad_map[MAX_USERS]; unsigned input_device[MAX_USERS]; unsigned input_mouse_index[MAX_USERS]; unsigned input_turbo_period; unsigned input_turbo_duty_cycle; unsigned input_bind_timeout; unsigned input_menu_toggle_gamepad_combo; unsigned input_keyboard_gamepad_mapping_type; unsigned input_poll_type_behavior; unsigned netplay_port; unsigned netplay_input_latency_frames_min; unsigned netplay_input_latency_frames_range; unsigned bundle_assets_extract_version_current; unsigned bundle_assets_extract_last_version; unsigned content_history_size; unsigned libretro_log_level; unsigned rewind_granularity; unsigned autosave_interval; unsigned network_cmd_port; unsigned network_remote_base_port; unsigned video_window_x; unsigned video_window_y; unsigned video_monitor_index; unsigned video_fullscreen_x; unsigned video_fullscreen_y; unsigned video_max_swapchain_images; unsigned video_swap_interval; unsigned video_hard_sync_frames; unsigned video_frame_delay; #ifdef GEKKO unsigned video_viwidth; #endif unsigned video_aspect_ratio_idx; unsigned video_rotation; unsigned menu_thumbnails; unsigned menu_dpi_override_value; unsigned menu_entry_normal_color; unsigned menu_entry_hover_color; unsigned menu_title_color; unsigned menu_xmb_shader_pipeline; unsigned menu_xmb_scale_factor; unsigned menu_xmb_alpha_factor; unsigned menu_xmb_theme; unsigned menu_xmb_color_theme; unsigned menu_materialui_color_theme; unsigned camera_width; unsigned camera_height; } uints; struct { char placeholder; char playlist_names[PATH_MAX_LENGTH]; char playlist_cores[PATH_MAX_LENGTH]; char video_driver[32]; char record_driver[32]; char camera_driver[32]; char wifi_driver[32]; char location_driver[32]; #ifdef HAVE_MENU char menu_driver[32]; #endif char audio_device[255]; char camera_device[255]; #ifdef HAVE_CHEEVOS char cheevos_username[32]; char cheevos_password[32]; #endif char video_context_driver[32]; char audio_driver[32]; char audio_resampler[32]; char input_driver[32]; char input_joypad_driver[32]; char input_keyboard_layout[64]; char bundle_assets_src[PATH_MAX_LENGTH]; char bundle_assets_dst[PATH_MAX_LENGTH]; char bundle_assets_dst_subdir[PATH_MAX_LENGTH]; } arrays; struct { char placeholder; char browse_url[4096]; #ifdef HAVE_MENU char path_menu_xmb_font[PATH_MAX_LENGTH]; #endif char path_cheat_database[PATH_MAX_LENGTH]; char path_content_database[PATH_MAX_LENGTH]; char path_overlay[PATH_MAX_LENGTH]; char path_menu_wallpaper[PATH_MAX_LENGTH]; char path_audio_dsp_plugin[PATH_MAX_LENGTH]; char path_softfilter_plugin[PATH_MAX_LENGTH]; char path_core_options[PATH_MAX_LENGTH]; char path_content_history[PATH_MAX_LENGTH]; char path_content_music_history[PATH_MAX_LENGTH]; char path_content_image_history[PATH_MAX_LENGTH]; char path_content_video_history[PATH_MAX_LENGTH]; char path_libretro_info[PATH_MAX_LENGTH]; char path_cheat_settings[PATH_MAX_LENGTH]; char path_shader[PATH_MAX_LENGTH]; char path_font[PATH_MAX_LENGTH]; char network_buildbot_url[255]; char network_buildbot_assets_url[255]; char directory_audio_filter[PATH_MAX_LENGTH]; char directory_autoconfig[PATH_MAX_LENGTH]; char directory_video_filter[PATH_MAX_LENGTH]; char directory_video_shader[PATH_MAX_LENGTH]; char directory_content_history[PATH_MAX_LENGTH]; char directory_libretro[PATH_MAX_LENGTH]; char directory_cursor[PATH_MAX_LENGTH]; char directory_input_remapping[PATH_MAX_LENGTH]; char directory_overlay[PATH_MAX_LENGTH]; char directory_resampler[PATH_MAX_LENGTH]; char directory_screenshot[PATH_MAX_LENGTH]; char directory_system[PATH_MAX_LENGTH]; char directory_cache[PATH_MAX_LENGTH]; char directory_playlist[PATH_MAX_LENGTH]; char directory_core_assets[PATH_MAX_LENGTH]; char directory_assets[PATH_MAX_LENGTH]; char directory_dynamic_wallpapers[PATH_MAX_LENGTH]; char directory_thumbnails[PATH_MAX_LENGTH]; char directory_menu_config[PATH_MAX_LENGTH]; char directory_menu_content[PATH_MAX_LENGTH]; #ifdef HAVE_NETWORKING char netplay_server[255]; char netplay_password[128]; char netplay_spectate_password[128]; #endif char username[32]; } paths; bool modified; video_viewport_t video_viewport_custom; size_t rewind_buffer_size; } settings_t; #define configuration_set_float(settings, var, newvar) \ settings->modified = true; \ var = newvar #define configuration_set_bool(settings, var, newvar) \ settings->modified = true; \ var = newvar #define configuration_set_uint(settings, var, newvar) \ settings->modified = true; \ var = newvar #define configuration_set_int(settings, var, newvar) \ settings->modified = true; \ var = newvar /** * config_get_default_camera: * * Gets default camera driver. * * Returns: Default camera driver. **/ const char *config_get_default_camera(void); /** * config_get_default_wifi: * * Gets default wifi driver. * * Returns: Default wifi driver. **/ const char *config_get_default_wifi(void); /** * config_get_default_location: * * Gets default location driver. * * Returns: Default location driver. **/ const char *config_get_default_location(void); /** * config_get_default_video: * * Gets default video driver. * * Returns: Default video driver. **/ const char *config_get_default_video(void); /** * config_get_default_audio: * * Gets default audio driver. * * Returns: Default audio driver. **/ const char *config_get_default_audio(void); /** * config_get_default_audio_resampler: * * Gets default audio resampler driver. * * Returns: Default audio resampler driver. **/ const char *config_get_default_audio_resampler(void); /** * config_get_default_input: * * Gets default input driver. * * Returns: Default input driver. **/ const char *config_get_default_input(void); /** * config_get_default_joypad: * * Gets default input joypad driver. * * Returns: Default input joypad driver. **/ const char *config_get_default_joypad(void); #ifdef HAVE_MENU /** * config_get_default_menu: * * Gets default menu driver. * * Returns: Default menu driver. **/ const char *config_get_default_menu(void); #endif const char *config_get_default_record(void); /** * config_load: * * Loads a config file and reads all the values into memory. * */ void config_load(void); /** * config_load_override: * * Tries to append game-specific and core-specific configuration. * These settings will always have precedence, thus this feature * can be used to enforce overrides. * * Returns: false if there was an error or no action was performed. * */ bool config_load_override(void); /** * config_unload_override: * * Unloads configuration overrides if overrides are active. * * * Returns: false if there was an error. */ bool config_unload_override(void); /** * config_load_remap: * * Tries to append game-specific and core-specific remap files. * * Returns: false if there was an error or no action was performed. * */ bool config_load_remap(void); /** * config_load_shader_preset: * * Tries to append game-specific and core-specific shader presets. * * Returns: false if there was an error or no action was performed. * */ bool config_load_shader_preset(void); /** * config_save_autoconf_profile: * @path : Path that shall be written to. * @user : Controller number to save * Writes a controller autoconf file to disk. **/ bool config_save_autoconf_profile(const char *path, unsigned user); /** * config_save_file: * @path : Path that shall be written to. * * Writes a config file to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_file(const char *path); /** * config_save_overrides: * @path : Path that shall be written to. * * Writes a config file override to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_overrides(int override_type); /* Replaces currently loaded configuration file with * another one. Will load a dummy core to flush state * properly. */ bool config_replace(bool config_save_on_exit, char *path); bool config_init(void); bool config_overlay_enable_default(void); void config_free(void); settings_t *config_get_ptr(void); RETRO_END_DECLS #endif