/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef INPUT_OVERLAY_H__ #define INPUT_OVERLAY_H__ #include #include #include #include #include #include #include "input_types.h" #define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1) #define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32) #define MAX_VISIBILITY 32 RETRO_BEGIN_DECLS /* Overlay driver acts as a medium between input drivers * and video driver. * * Coordinates are fetched from input driver, and an * overlay with pressable actions are displayed on-screen. * * This interface requires that the video driver has support * for the overlay interface. */ typedef struct video_overlay_interface { void (*enable)(void *data, bool state); bool (*load)(void *data, const void *images, unsigned num_images); void (*tex_geom)(void *data, unsigned image, float x, float y, float w, float h); void (*vertex_geom)(void *data, unsigned image, float x, float y, float w, float h); void (*full_screen)(void *data, bool enable); void (*set_alpha)(void *data, unsigned image, float mod); } video_overlay_interface_t; enum overlay_hitbox { OVERLAY_HITBOX_RADIAL = 0, OVERLAY_HITBOX_RECT }; enum overlay_type { OVERLAY_TYPE_BUTTONS = 0, OVERLAY_TYPE_ANALOG_LEFT, OVERLAY_TYPE_ANALOG_RIGHT, OVERLAY_TYPE_KEYBOARD }; enum overlay_status { OVERLAY_STATUS_NONE = 0, OVERLAY_STATUS_DEFERRED_LOAD, OVERLAY_STATUS_DEFERRED_LOADING_IMAGE, OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS, OVERLAY_STATUS_DEFERRED_LOADING, OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE, OVERLAY_STATUS_DEFERRED_DONE, OVERLAY_STATUS_DEFERRED_ERROR }; enum overlay_image_transfer_status { OVERLAY_IMAGE_TRANSFER_NONE = 0, OVERLAY_IMAGE_TRANSFER_BUSY, OVERLAY_IMAGE_TRANSFER_DONE, OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE, OVERLAY_IMAGE_TRANSFER_DESC_ITERATE, OVERLAY_IMAGE_TRANSFER_DESC_DONE, OVERLAY_IMAGE_TRANSFER_ERROR }; enum overlay_visibility { OVERLAY_VISIBILITY_DEFAULT = 0, OVERLAY_VISIBILITY_VISIBLE, OVERLAY_VISIBILITY_HIDDEN }; enum overlay_orientation { OVERLAY_ORIENTATION_NONE = 0, OVERLAY_ORIENTATION_LANDSCAPE, OVERLAY_ORIENTATION_PORTRAIT }; enum overlay_show_input_type { OVERLAY_SHOW_INPUT_NONE = 0, OVERLAY_SHOW_INPUT_TOUCHED, OVERLAY_SHOW_INPUT_PHYSICAL, OVERLAY_SHOW_INPUT_LAST }; struct overlay_desc { struct texture_image image; enum overlay_hitbox hitbox; enum overlay_type type; bool updated; bool movable; unsigned next_index; unsigned image_index; float alpha_mod; float range_mod; float analog_saturate_pct; float range_x, range_y; float range_x_mod, range_y_mod; float mod_x, mod_y, mod_w, mod_h; float delta_x, delta_y; float x; float y; /* These are 'raw' x/y values shifted * by a user-configured offset (c.f. * OVERLAY_X/Y_SEPARATION). Used to determine * correct hitbox locations. By default, * will be equal to x/y */ float x_shift; float y_shift; /* This is a retro_key value for keyboards */ unsigned retro_key_idx; /* This is a bit mask of all input binds to set with this overlay control */ input_bits_t button_mask; char next_index_name[64]; }; struct overlay { struct overlay_desc *descs; struct texture_image *load_images; struct texture_image image; unsigned load_images_size; unsigned id; unsigned pos_increment; size_t size; size_t pos; float mod_x, mod_y, mod_w, mod_h; float x, y, w, h; float center_x, center_y; float aspect_ratio; struct { float alpha_mod; float range_mod; struct { unsigned size; char key[64]; } descs; struct { char key[64]; char path[PATH_MAX_LENGTH]; } paths; struct { char key[64]; } names; struct { char array[256]; char key[64]; } rect; bool normalized; } config; bool full_screen; bool block_scale; bool block_x_separation; bool block_y_separation; char name[64]; }; typedef struct input_overlay_state { uint32_t keys[RETROK_LAST / 32 + 1]; /* Left X, Left Y, Right X, Right Y */ int16_t analog[4]; /* This is a bitmask of (1 << key_bind_id). */ input_bits_t buttons; } input_overlay_state_t; struct input_overlay { struct overlay *overlays; const struct overlay *active; void *iface_data; const video_overlay_interface_t *iface; input_overlay_state_t overlay_state; size_t index; size_t size; unsigned next_index; enum overlay_status state; bool enable; bool blocked; bool alive; }; /* Holds general layout information for an * overlay (overall scaling + positional * offset factors) */ typedef struct { float scale_landscape; float aspect_adjust_landscape; float x_separation_landscape; float y_separation_landscape; float x_offset_landscape; float y_offset_landscape; float scale_portrait; float aspect_adjust_portrait; float x_separation_portrait; float y_separation_portrait; float x_offset_portrait; float y_offset_portrait; float touch_scale; bool auto_scale; } overlay_layout_desc_t; /* Holds derived overlay layout information * for a specific display orientation */ typedef struct { float x_scale; float y_scale; float x_separation; float y_separation; float x_offset; float y_offset; } overlay_layout_t; typedef struct overlay_desc overlay_desc_t; typedef struct input_overlay input_overlay_t; typedef struct { struct overlay *overlays; struct overlay *active; size_t size; float overlay_opacity; overlay_layout_desc_t layout_desc; bool overlay_enable; bool hide_in_menu; bool hide_when_gamepad_connected; } overlay_task_data_t; void input_overlay_free_overlay(struct overlay *overlay); void input_overlay_set_visibility(int overlay_idx,enum overlay_visibility vis); /** * input_overlay_add_inputs: * @desc : pointer to overlay description * @ol_state : pointer to overlay state. If valid, inputs * that are actually 'touched' on the overlay * itself will displayed. If NULL, inputs from * the device connected to 'port' will be displayed. * @port : when ol_state is NULL, specifies the port of * the input device from which input will be * displayed. * * Adds inputs from current_input to the overlay, so it's displayed * returns true if an input that is pressed will change the overlay */ bool input_overlay_add_inputs_inner(overlay_desc_t *desc, input_overlay_state_t *ol_state, unsigned port); bool input_overlay_add_inputs(input_overlay_t *ol, bool show_touched, unsigned port); /* Attempts to automatically rotate the specified overlay. * Depends upon proper naming conventions in overlay * config file. */ void input_overlay_auto_rotate_( unsigned video_driver_width, unsigned video_driver_height, bool input_overlay_enable, input_overlay_t *ol); void input_overlay_poll( input_overlay_t *ol, input_overlay_state_t *out, int16_t norm_x, int16_t norm_y, float touch_scale); /** * input_overlay_poll_clear: * @ol : overlay handle * * Call when there is nothing to poll. Allows overlay to * clear certain state. **/ void input_overlay_poll_clear( enum overlay_visibility *visibility, input_overlay_t *ol, float opacity); /** * input_overlay_post_poll: * * Called after all the input_overlay_poll() calls to * update the range modifiers for pressed/unpressed regions * and alpha mods. **/ void input_overlay_post_poll( enum overlay_visibility *visibility, input_overlay_t *ol, bool show_input, float opacity); void input_overlay_load_active( enum overlay_visibility *visibility, input_overlay_t *ol, float opacity); void input_overlay_parse_layout( const struct overlay *ol, const overlay_layout_desc_t *layout_desc, float display_aspect_ratio, overlay_layout_t *overlay_layout); void input_overlay_set_vertex_geom(input_overlay_t *ol); void input_overlay_free_overlays(input_overlay_t *ol); /** * input_overlay_scale: * @ol : Overlay handle. * @layout : Scale + offset factors. * * Scales the overlay and all its associated descriptors * and applies any aspect ratio/offset factors. **/ void input_overlay_scale(struct overlay *ol, const overlay_layout_t *layout); /** * input_overlay_set_scale_factor: * @ol : Overlay handle. * @layout_desc : Scale + offset factors. * * Scales the overlay and applies any aspect ratio/ * offset factors. **/ void input_overlay_set_scale_factor( input_overlay_t *ol, const overlay_layout_desc_t *layout_desc, unsigned video_driver_width, unsigned video_driver_height); /** * input_overlay_set_alpha_mod: * @ol : Overlay handle. * @mod : New modulating factor to apply. * * Sets a modulating factor for alpha channel. Default is 1.0. * The alpha factor is applied for all overlays. **/ void input_overlay_set_alpha_mod( enum overlay_visibility *visibility, input_overlay_t *ol, float mod); enum overlay_visibility input_overlay_get_visibility( enum overlay_visibility *visibility, int overlay_idx); /** * input_overlay_free: * @ol : Overlay handle. * * Frees overlay handle. **/ void input_overlay_free(input_overlay_t *ol); RETRO_END_DECLS #endif