/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * Copyright (C) 2016-2017 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_NETWORKING #include "network/netplay/netplay.h" #endif #include "core.h" #include "content.h" #include "dynamic.h" #include "msg_hash.h" #include "managers/state_manager.h" #include "verbosity.h" #include "gfx/video_driver.h" #include "audio/audio_driver.h" struct retro_callbacks retro_ctx; struct retro_core_t current_core; static void retro_run_null(void) { } static void retro_frame_null(const void *data, unsigned width, unsigned height, size_t pitch) { } static void retro_input_poll_null(void) { } static void core_input_state_poll_maybe(void) { if (current_core.poll_type == POLL_TYPE_NORMAL) input_poll(); } static int16_t core_input_state_poll(unsigned port, unsigned device, unsigned idx, unsigned id) { if (current_core.poll_type == POLL_TYPE_LATE) { if (!current_core.input_polled) input_poll(); current_core.input_polled = true; } return input_state(port, device, idx, id); } void core_set_input_state(retro_ctx_input_state_info_t *info) { current_core.retro_set_input_state(info->cb); } /** * core_init_libretro_cbs: * @data : pointer to retro_callbacks object * * Initializes libretro callbacks, and binds the libretro callbacks * to default callback functions. **/ static bool core_init_libretro_cbs(struct retro_callbacks *cbs) { current_core.retro_set_video_refresh(video_driver_frame); current_core.retro_set_audio_sample(audio_driver_sample); current_core.retro_set_audio_sample_batch(audio_driver_sample_batch); current_core.retro_set_input_state(core_input_state_poll); current_core.retro_set_input_poll(core_input_state_poll_maybe); core_set_default_callbacks(cbs); #ifdef HAVE_NETWORKING if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL)) return true; core_set_netplay_callbacks(); #endif return true; } /** * core_set_default_callbacks: * @data : pointer to retro_callbacks object * * Binds the libretro callbacks to default callback functions. **/ bool core_set_default_callbacks(struct retro_callbacks *cbs) { cbs->frame_cb = video_driver_frame; cbs->sample_cb = audio_driver_sample; cbs->sample_batch_cb = audio_driver_sample_batch; cbs->state_cb = core_input_state_poll; cbs->poll_cb = input_poll; return true; } bool core_deinit(void *data) { struct retro_callbacks *cbs = (struct retro_callbacks*)data; if (!cbs) return false; cbs->frame_cb = retro_frame_null; cbs->sample_cb = NULL; cbs->sample_batch_cb = NULL; cbs->state_cb = NULL; cbs->poll_cb = retro_input_poll_null; current_core.inited = false; return true; } bool core_uninit_libretro_callbacks(void) { return core_deinit(&retro_ctx); } /** * core_set_rewind_callbacks: * * Sets the audio sampling callbacks based on whether or not * rewinding is currently activated. **/ bool core_set_rewind_callbacks(void) { if (state_manager_frame_is_reversed()) { current_core.retro_set_audio_sample(audio_driver_sample_rewind); current_core.retro_set_audio_sample_batch(audio_driver_sample_batch_rewind); } else { current_core.retro_set_audio_sample(audio_driver_sample); current_core.retro_set_audio_sample_batch(audio_driver_sample_batch); } return true; } #ifdef HAVE_NETWORKING /** * core_set_netplay_callbacks: * * Set the I/O callbacks to use netplay's interceding callback system. Should * only be called while initializing netplay. **/ bool core_set_netplay_callbacks(void) { /* Force normal poll type for netplay. */ current_core.poll_type = POLL_TYPE_NORMAL; /* And use netplay's interceding callbacks */ current_core.retro_set_video_refresh(video_frame_net); current_core.retro_set_audio_sample(audio_sample_net); current_core.retro_set_audio_sample_batch(audio_sample_batch_net); current_core.retro_set_input_state(input_state_net); return true; } /** * core_unset_netplay_callbacks * * Unset the I/O callbacks from having used netplay's interceding callback * system. Should only be called while uninitializing netplay. */ bool core_unset_netplay_callbacks(void) { struct retro_callbacks cbs; if (!core_set_default_callbacks(&cbs)) return false; current_core.retro_set_video_refresh(cbs.frame_cb); current_core.retro_set_audio_sample(cbs.sample_cb); current_core.retro_set_audio_sample_batch(cbs.sample_batch_cb); current_core.retro_set_input_state(cbs.state_cb); return true; } #endif bool core_set_cheat(retro_ctx_cheat_info_t *info) { current_core.retro_cheat_set(info->index, info->enabled, info->code); return true; } bool core_reset_cheat(void) { current_core.retro_cheat_reset(); return true; } bool core_api_version(retro_ctx_api_info_t *api) { if (!api) return false; api->version = current_core.retro_api_version(); return true; } bool core_set_poll_type(unsigned *type) { current_core.poll_type = *type; return true; } void core_uninit_symbols(void) { uninit_libretro_sym(¤t_core); current_core.symbols_inited = false; } bool core_init_symbols(enum rarch_core_type *type) { if (!type || !init_libretro_sym(*type, ¤t_core)) return false; if (!current_core.retro_run) current_core.retro_run = retro_run_null; current_core.symbols_inited = true; return true; } bool core_set_controller_port_device(retro_ctx_controller_info_t *pad) { if (!pad) return false; current_core.retro_set_controller_port_device(pad->port, pad->device); return true; } bool core_get_memory(retro_ctx_memory_info_t *info) { if (!info) return false; info->size = current_core.retro_get_memory_size(info->id); info->data = current_core.retro_get_memory_data(info->id); return true; } bool core_load_game(retro_ctx_load_content_info_t *load_info) { bool contentless = false; bool is_inited = false; content_get_status(&contentless, &is_inited); if (load_info && load_info->special) current_core.game_loaded = current_core.retro_load_game_special( load_info->special->id, load_info->info, load_info->content->size); else if (load_info && !string_is_empty(load_info->content->elems[0].data)) current_core.game_loaded = current_core.retro_load_game(load_info->info); else if (contentless) current_core.game_loaded = current_core.retro_load_game(NULL); else current_core.game_loaded = false; return current_core.game_loaded; } bool core_get_system_info(struct retro_system_info *system) { if (!system) return false; current_core.retro_get_system_info(system); return true; } bool core_unserialize(retro_ctx_serialize_info_t *info) { if (!info || !current_core.retro_unserialize(info->data_const, info->size)) return false; #if HAVE_NETWORKING netplay_driver_ctl(RARCH_NETPLAY_CTL_LOAD_SAVESTATE, info); #endif return true; } bool core_serialize(retro_ctx_serialize_info_t *info) { if (!info || !current_core.retro_serialize(info->data, info->size)) return false; return true; } bool core_serialize_size(retro_ctx_size_info_t *info) { if (!info) return false; info->size = current_core.retro_serialize_size(); return true; } uint64_t core_serialization_quirks(void) { return current_core.serialization_quirks_v; } void core_set_serialization_quirks(uint64_t quirks) { current_core.serialization_quirks_v = quirks; } bool core_set_environment(retro_ctx_environ_info_t *info) { if (!info) return false; current_core.retro_set_environment(info->env); return true; } bool core_get_system_av_info(struct retro_system_av_info *av_info) { if (!av_info) return false; current_core.retro_get_system_av_info(av_info); return true; } bool core_reset(void) { current_core.retro_reset(); return true; } bool core_init(void) { current_core.retro_init(); current_core.inited = true; return true; } bool core_unload(void) { current_core.retro_deinit(); return true; } bool core_unload_game(void) { video_driver_free_hw_context(); audio_driver_stop(); current_core.retro_unload_game(); current_core.game_loaded = false; return true; } bool core_run(void) { #ifdef HAVE_NETWORKING if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_PRE_FRAME, NULL)) { /* Paused due to netplay. We must poll and display something so that a * netplay peer pausing doesn't just hang. */ input_poll(); video_driver_cached_frame(); return true; } #endif switch (current_core.poll_type) { case POLL_TYPE_EARLY: input_poll(); break; case POLL_TYPE_LATE: current_core.input_polled = false; break; default: break; } current_core.retro_run(); if (current_core.poll_type == POLL_TYPE_LATE && !current_core.input_polled) input_poll(); #ifdef HAVE_NETWORKING netplay_driver_ctl(RARCH_NETPLAY_CTL_POST_FRAME, NULL); #endif return true; } bool core_load(unsigned poll_type_behavior) { current_core.poll_type = poll_type_behavior; if (!core_verify_api_version()) return false; if (!core_init_libretro_cbs(&retro_ctx)) return false; core_get_system_av_info(video_viewport_get_system_av_info()); return true; } bool core_verify_api_version(void) { unsigned api_version = current_core.retro_api_version(); RARCH_LOG("%s: %u\n", msg_hash_to_str(MSG_VERSION_OF_LIBRETRO_API), api_version); RARCH_LOG("%s: %u\n", msg_hash_to_str(MSG_COMPILED_AGAINST_API), RETRO_API_VERSION); if (api_version != RETRO_API_VERSION) { RARCH_WARN("%s\n", msg_hash_to_str(MSG_LIBRETRO_ABI_BREAK)); return false; } return true; } bool core_get_region(retro_ctx_region_info_t *info) { if (!info) return false; info->region = current_core.retro_get_region(); return true; } bool core_has_set_input_descriptor(void) { return current_core.has_set_input_descriptors; } void core_set_input_descriptors(void) { current_core.has_set_input_descriptors = true; } void core_unset_input_descriptors(void) { current_core.has_set_input_descriptors = false; } bool core_is_inited(void) { return current_core.inited; } bool core_is_symbols_inited(void) { return current_core.symbols_inited; } bool core_is_game_loaded(void) { return current_core.game_loaded; }