/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __DRIVER__H #define __DRIVER__H #include #include #include "libretro_private.h" #include #include #include #include #include "frontend/frontend_driver.h" #include "ui/ui_companion_driver.h" #include "gfx/video_driver.h" #include "gfx/font_renderer_driver.h" #include "audio/audio_driver.h" #include "camera/camera_driver.h" #include "location/location_driver.h" #include "audio/audio_resampler_driver.h" #include "record/record_driver.h" #include "libretro_version_1.h" #ifdef HAVE_MENU #include "menu/menu_driver.h" #endif #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_COMMAND #include "command.h" #endif #ifdef __cplusplus extern "C" { #endif #define AUDIO_CHUNK_SIZE_BLOCKING 512 /* So we don't get complete line-noise when fast-forwarding audio. */ #define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 #define AUDIO_MAX_RATIO 16 /* Specialized _POINTER that targets the full screen regardless of viewport. * Should not be used by a libretro implementation as coordinates returned * make no sense. * * It is only used internally for overlays. */ #define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000) #define RARCH_DEVICE_ID_POINTER_BACK (RETRO_DEVICE_ID_POINTER_PRESSED | 0x10000) /* libretro has 16 buttons from 0-15 (libretro.h) * Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme * internally in RetroArch for simplicity, so they are mapped into [16, 23]. */ #define RARCH_FIRST_CUSTOM_BIND 16 #define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END /* RetroArch specific bind IDs. */ enum { /* Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for * RetroArch specifically. * Analogs (RETRO_DEVICE_ANALOG) */ RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND, RARCH_ANALOG_LEFT_X_MINUS, RARCH_ANALOG_LEFT_Y_PLUS, RARCH_ANALOG_LEFT_Y_MINUS, RARCH_ANALOG_RIGHT_X_PLUS, RARCH_ANALOG_RIGHT_X_MINUS, RARCH_ANALOG_RIGHT_Y_PLUS, RARCH_ANALOG_RIGHT_Y_MINUS, /* Turbo */ RARCH_TURBO_ENABLE, RARCH_CUSTOM_BIND_LIST_END, /* Command binds. Not related to game input, * only usable for port 0. */ RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY, RARCH_FAST_FORWARD_HOLD_KEY, RARCH_LOAD_STATE_KEY, RARCH_SAVE_STATE_KEY, RARCH_FULLSCREEN_TOGGLE_KEY, RARCH_QUIT_KEY, RARCH_STATE_SLOT_PLUS, RARCH_STATE_SLOT_MINUS, RARCH_REWIND, RARCH_MOVIE_RECORD_TOGGLE, RARCH_PAUSE_TOGGLE, RARCH_FRAMEADVANCE, RARCH_RESET, RARCH_SHADER_NEXT, RARCH_SHADER_PREV, RARCH_CHEAT_INDEX_PLUS, RARCH_CHEAT_INDEX_MINUS, RARCH_CHEAT_TOGGLE, RARCH_SCREENSHOT, RARCH_MUTE, RARCH_OSK, RARCH_NETPLAY_FLIP, RARCH_SLOWMOTION, RARCH_ENABLE_HOTKEY, RARCH_VOLUME_UP, RARCH_VOLUME_DOWN, RARCH_OVERLAY_NEXT, RARCH_DISK_EJECT_TOGGLE, RARCH_DISK_NEXT, RARCH_DISK_PREV, RARCH_GRAB_MOUSE_TOGGLE, RARCH_MENU_TOGGLE, RARCH_BIND_LIST_END, RARCH_BIND_LIST_END_NULL }; #define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF)) #define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000)) #define AXIS_NONE UINT32_C(0xFFFFFFFF) #define AXIS_DIR_NONE UINT16_C(0xFFFF) #define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF)) #define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF)) #define NO_BTN UINT16_C(0xFFFF) #define HAT_UP_SHIFT 15 #define HAT_DOWN_SHIFT 14 #define HAT_LEFT_SHIFT 13 #define HAT_RIGHT_SHIFT 12 #define HAT_UP_MASK (1 << HAT_UP_SHIFT) #define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT) #define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT) #define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT) #define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat) #define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK) #define GET_HAT_DIR(x) (x & HAT_MASK) #define GET_HAT(x) (x & (~HAT_MASK)) enum analog_dpad_mode { ANALOG_DPAD_NONE = 0, ANALOG_DPAD_LSTICK, ANALOG_DPAD_RSTICK, ANALOG_DPAD_LAST }; /* Flags for init_drivers/uninit_drivers */ enum { DRIVER_AUDIO = 1 << 0, DRIVER_VIDEO = 1 << 1, DRIVER_INPUT = 1 << 2, DRIVER_CAMERA = 1 << 3, DRIVER_LOCATION = 1 << 4, DRIVER_MENU = 1 << 5, DRIVERS_VIDEO_INPUT = 1 << 6 }; /* Drivers for EVENT_CMD_DRIVERS_DEINIT and EVENT_CMD_DRIVERS_INIT */ #define DRIVERS_CMD_ALL \ ( DRIVER_AUDIO \ | DRIVER_VIDEO \ | DRIVER_INPUT \ | DRIVER_CAMERA \ | DRIVER_LOCATION \ | DRIVER_MENU \ | DRIVERS_VIDEO_INPUT ) typedef struct driver { frontend_ctx_driver_t *frontend_ctx; const ui_companion_driver_t *ui_companion; const audio_driver_t *audio; const video_driver_t *video; const void *video_context; const input_driver_t *input; const camera_driver_t *camera; const location_driver_t *location; const rarch_resampler_t *resampler; const record_driver_t *recording; struct retro_callbacks retro_ctx; const struct font_renderer *font_osd_driver; void *font_osd_data; void *audio_data; void *video_data; void *video_context_data; void *video_shader_data; void *input_data; void *hid_data; void *camera_data; void *location_data; void *resampler_data; void *recording_data; void *netplay_data; void *ui_companion_data; bool audio_active; bool video_active; bool camera_active; bool location_active; bool osk_enable; bool keyboard_linefeed_enable; #ifdef HAVE_MENU menu_handle_t *menu; const menu_ctx_driver_t *menu_ctx; #endif bool threaded_video; /* If set during context deinit, the driver should keep * graphics context alive to avoid having to reset all * context state. */ bool video_cache_context; /* Set to true by driver if context caching succeeded. */ bool video_cache_context_ack; /* Set this to true if the platform in question needs to 'own' * the respective handle and therefore skip regular RetroArch * driver teardown/reiniting procedure. * * If set to true, the 'free' function will get skipped. It is * then up to the driver implementation to properly handle * 'reiniting' inside the 'init' function and make sure it * returns the existing handle instead of allocating and * returning a pointer to a new handle. * * Typically, if a driver intends to make use of this, it should * set this to true at the end of its 'init' function. */ bool video_data_own; bool audio_data_own; bool input_data_own; bool camera_data_own; bool location_data_own; #ifdef HAVE_MENU bool menu_data_own; #endif #ifdef HAVE_COMMAND rarch_cmd_t *command; #endif bool block_hotkey; bool block_libretro_input; bool flushing_input; bool nonblock_state; /* Opaque handles to currently running window. * Used by e.g. input drivers which bind to a window. * Drivers are responsible for setting these if an input driver * could potentially make use of this. */ uintptr_t video_display; uintptr_t video_window; enum rarch_display_type display_type; /* Graphics driver requires RGBA byte order data (ABGR on little-endian) * for 32-bit. * This takes effect for overlay and shader cores that wants to load * data into graphics driver. Kinda hackish to place it here, it is only * used for GLES. * TODO: Refactor this better. */ bool gfx_use_rgba; /* Interface for "poking". */ const video_poke_interface_t *video_poke; /* Last message given to the video driver */ char current_msg[PATH_MAX_LENGTH]; } driver_t; /** * init_drivers: * @flags : Bitmask of drivers to initialize. * * Initializes drivers. * @flags determines which drivers get initialized. **/ void init_drivers(int flags); /** * init_drivers_pre: * * Attempts to find a default driver for * all driver types. * * Should be run before init_drivers(). **/ void init_drivers_pre(void); /** * uninit_drivers: * @flags : Bitmask of drivers to deinitialize. * * Deinitializes drivers. * @flags determines which drivers get deinitialized. **/ void uninit_drivers(int flags); bool find_first_driver(const char *label, char *s, size_t len); /** * find_prev_driver: * @label : string of driver type to be found. * @s : identifier of driver to be found. * @len : size of @s. * * Find previous driver in driver array. * * Returns: true (1) if successful, otherwise false (0). **/ bool find_prev_driver(const char *label, char *s, size_t len); /** * find_next_driver: * @label : string of driver type to be found. * @s : identifier of driver to be found. * @len : size of @. * * Find next driver in driver array. * * Returns: true (1) if successful, otherwise false (0). **/ bool find_next_driver(const char *label, char *s, size_t len); /** * driver_set_nonblock_state: * @enable : Enable nonblock state? * * Sets audio and video drivers to nonblock state. * * If @enable is false, sets blocking state for both * audio and video drivers instead. **/ void driver_set_nonblock_state(bool enable); /** * driver_set_refresh_rate: * @hz : New refresh rate for monitor. * * Sets monitor refresh rate to new value by calling * video_monitor_set_refresh_rate(). Subsequently * calls audio_monitor_set_refresh_rate(). **/ void driver_set_refresh_rate(float hz); /** * driver_update_system_av_info: * @info : pointer to new A/V info * * Update the system Audio/Video information. * Will reinitialize audio/video drivers. * Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO. * * Returns: true (1) if successful, otherwise false (0). **/ bool driver_update_system_av_info(const struct retro_system_av_info *info); /** * find_driver_index: * @label : string of driver type to be found. * @drv : identifier of driver to be found. * * Find index of the driver, based on @label. * * Returns: -1 if no driver based on @label and @drv found, otherwise * index number of the driver found in the array. **/ int find_driver_index(const char * label, const char *drv); driver_t *driver_get_ptr(void); void driver_free(void); void driver_clear_state(void); #ifdef __cplusplus } #endif #endif