/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * Copyright (C) 2014-2015 - Jay McCarthy * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #ifdef HAVE_CHEEVOS #include "cheevos.h" #endif #include "configuration.h" #include "performance.h" #include "retroarch.h" #include "runloop.h" #include "runloop_data.h" #include "audio/audio_driver.h" #include "msg_hash.h" #include "input/keyboard_line.h" #include "input/input_common.h" #ifdef HAVE_MENU #include "menu/menu.h" #endif #ifdef HAVE_NETPLAY #include "netplay.h" #endif #include "verbosity.h" static struct global g_extern; static bool main_is_idle; static bool main_is_paused; static bool main_is_slowmotion; static unsigned main_max_frames; static retro_time_t frame_limit_last_time; static retro_time_t frame_limit_minimum_time; /** * check_pause: * @pressed : was libretro pause key pressed? * @frameadvance_pressed : was frameadvance key pressed? * * Check if libretro pause key was pressed. If so, pause or * unpause the libretro core. * * Returns: true if libretro pause key was toggled, otherwise false. **/ static bool check_pause(settings_t *settings, bool pause_pressed, bool frameadvance_pressed) { static bool old_focus = true; bool focus = true; enum event_command cmd = EVENT_CMD_NONE; bool old_is_paused = main_is_paused; /* FRAMEADVANCE will set us into pause mode. */ pause_pressed |= !main_is_paused && frameadvance_pressed; if (settings->pause_nonactive) focus = video_driver_ctl(RARCH_DISPLAY_CTL_IS_FOCUSED, NULL); if (focus && pause_pressed) cmd = EVENT_CMD_PAUSE_TOGGLE; else if (focus && !old_focus) cmd = EVENT_CMD_UNPAUSE; else if (!focus && old_focus) cmd = EVENT_CMD_PAUSE; old_focus = focus; if (cmd != EVENT_CMD_NONE) event_command(cmd); if (main_is_paused == old_is_paused) return false; return true; } /** * check_fast_forward_button: * @fastforward_pressed : is fastforward key pressed? * @hold_pressed : is fastforward key pressed and held? * @old_hold_pressed : was fastforward key pressed and held the last frame? * * Checks if the fast forward key has been pressed for this frame. * **/ static void check_fast_forward_button(driver_t *driver, bool fastforward_pressed, bool hold_pressed, bool old_hold_pressed) { /* To avoid continous switching if we hold the button down, we require * that the button must go from pressed to unpressed back to pressed * to be able to toggle between then. */ if (fastforward_pressed) driver->nonblock_state = !driver->nonblock_state; else if (old_hold_pressed != hold_pressed) driver->nonblock_state = hold_pressed; else return; driver_set_nonblock_state(driver->nonblock_state); } /** * check_stateslots: * @pressed_increase : is state slot increase key pressed? * @pressed_decrease : is state slot decrease key pressed? * * Checks if the state increase/decrease keys have been pressed * for this frame. **/ static void check_stateslots(settings_t *settings, bool pressed_increase, bool pressed_decrease) { char msg[PATH_MAX_LENGTH]; /* Save state slots */ if (pressed_increase) settings->state_slot++; else if (pressed_decrease) { if (settings->state_slot > 0) settings->state_slot--; } else return; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); rarch_main_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s\n", msg); } /** * check_rewind: * @pressed : was rewind key pressed or held? * * Checks if rewind toggle/hold was being pressed and/or held. **/ static void check_rewind(settings_t *settings, global_t *global, bool pressed) { static bool first = true; if (state_manager_frame_is_reversed()) { audio_driver_ctl(RARCH_AUDIO_CTL_FRAME_IS_REVERSE, NULL); state_manager_set_frame_is_reversed(false); } if (first) { first = false; return; } if (!global->rewind.state) return; if (pressed) { const void *buf = NULL; if (state_manager_pop(global->rewind.state, &buf)) { state_manager_set_frame_is_reversed(true); audio_driver_ctl(RARCH_AUDIO_CTL_SETUP_REWIND, NULL); rarch_main_msg_queue_push_new(MSG_REWINDING, 0, main_is_paused ? 1 : 30, true); core.retro_unserialize(buf, global->rewind.size); if (global->bsv.movie) bsv_movie_frame_rewind(global->bsv.movie); } else rarch_main_msg_queue_push_new(MSG_REWIND_REACHED_END, 0, 30, true); } else { static unsigned cnt = 0; cnt = (cnt + 1) % (settings->rewind_granularity ? settings->rewind_granularity : 1); /* Avoid possible SIGFPE. */ if ((cnt == 0) || global->bsv.movie) { static struct retro_perf_counter rewind_serialize = {0}; void *state = NULL; state_manager_push_where(global->rewind.state, &state); rarch_perf_init(&rewind_serialize, "rewind_serialize"); retro_perf_start(&rewind_serialize); core.retro_serialize(state, global->rewind.size); retro_perf_stop(&rewind_serialize); state_manager_push_do(global->rewind.state); } } retro_set_rewind_callbacks(); } #define SHADER_EXT_GLSL 0x7c976537U #define SHADER_EXT_GLSLP 0x0f840c87U #define SHADER_EXT_CG 0x0059776fU #define SHADER_EXT_CGP 0x0b8865bfU /** * check_shader_dir: * @pressed_next : was next shader key pressed? * @pressed_previous : was previous shader key pressed? * * Checks if any one of the shader keys has been pressed for this frame: * a) Next shader index. * b) Previous shader index. * * Will also immediately apply the shader. **/ static void check_shader_dir(global_t *global, bool pressed_next, bool pressed_prev) { uint32_t ext_hash; char msg[PATH_MAX_LENGTH]; const char *shader = NULL; const char *ext = NULL; enum rarch_shader_type type = RARCH_SHADER_NONE; if (!global || !global->dir.shader_dir.list) return; if (pressed_next) { global->dir.shader_dir.ptr = (global->dir.shader_dir.ptr + 1) % global->dir.shader_dir.list->size; } else if (pressed_prev) { if (global->dir.shader_dir.ptr == 0) global->dir.shader_dir.ptr = global->dir.shader_dir.list->size - 1; else global->dir.shader_dir.ptr--; } else return; shader = global->dir.shader_dir.list->elems[global->dir.shader_dir.ptr].data; ext = path_get_extension(shader); ext_hash = msg_hash_calculate(ext); switch (ext_hash) { case SHADER_EXT_GLSL: case SHADER_EXT_GLSLP: type = RARCH_SHADER_GLSL; break; case SHADER_EXT_CG: case SHADER_EXT_CGP: type = RARCH_SHADER_CG; break; default: return; } snprintf(msg, sizeof(msg), "%s #%u: \"%s\".", msg_hash_to_str(MSG_SHADER), (unsigned)global->dir.shader_dir.ptr, shader); rarch_main_msg_queue_push(msg, 1, 120, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_APPLYING_SHADER), shader); if (!video_driver_set_shader(type, shader)) RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER)); } global_t *global_get_ptr(void) { return &g_extern; } bool rarch_main_ctl(enum rarch_main_ctl_state state, void *data) { driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); switch (state) { case RARCH_MAIN_CTL_SET_WINDOWED_SCALE: { unsigned *idx = (unsigned*)data; if (!idx) return false; global->pending.windowed_scale = *idx; } break; case RARCH_MAIN_CTL_SET_LIBRETRO_PATH: { const char *fullpath = (const char*)data; if (!fullpath) return false; strlcpy(settings->libretro, fullpath, sizeof(settings->libretro)); } break; case RARCH_MAIN_CTL_CLEAR_CONTENT_PATH: *global->path.fullpath = '\0'; break; case RARCH_MAIN_CTL_GET_CONTENT_PATH: { char **fullpath = (char**)data; if (!fullpath) return false; *fullpath = (char*)global->path.fullpath; } break; case RARCH_MAIN_CTL_SET_CONTENT_PATH: { const char *fullpath = (const char*)data; if (!fullpath) return false; strlcpy(global->path.fullpath, fullpath, sizeof(global->path.fullpath)); } break; case RARCH_MAIN_CTL_CHECK_STATE: { event_cmd_state_t *cmd = (event_cmd_state_t*)data; if (!cmd || main_is_idle) return false; if (cmd->screenshot_pressed) event_command(EVENT_CMD_TAKE_SCREENSHOT); if (cmd->mute_pressed) event_command(EVENT_CMD_AUDIO_MUTE_TOGGLE); if (cmd->osk_pressed) driver->keyboard_linefeed_enable = !driver->keyboard_linefeed_enable; if (cmd->volume_up_pressed) event_command(EVENT_CMD_VOLUME_UP); else if (cmd->volume_down_pressed) event_command(EVENT_CMD_VOLUME_DOWN); #ifdef HAVE_NETPLAY if (driver->netplay_data) { if (cmd->netplay_flip_pressed) event_command(EVENT_CMD_NETPLAY_FLIP_PLAYERS); if (cmd->fullscreen_toggle) event_command(EVENT_CMD_FULLSCREEN_TOGGLE); break; } #endif check_pause(settings, cmd->pause_pressed, cmd->frameadvance_pressed); if (!rarch_main_ctl(RARCH_MAIN_CTL_CHECK_PAUSE_STATE, cmd)) return false; check_fast_forward_button(driver, cmd->fastforward_pressed, cmd->hold_pressed, cmd->old_hold_pressed); check_stateslots(settings, cmd->state_slot_increase, cmd->state_slot_decrease); if (cmd->save_state_pressed) event_command(EVENT_CMD_SAVE_STATE); else if (cmd->load_state_pressed) event_command(EVENT_CMD_LOAD_STATE); check_rewind(settings, global, cmd->rewind_pressed); rarch_main_ctl(RARCH_MAIN_CTL_CHECK_SLOWMOTION, &cmd->slowmotion_pressed); if (cmd->movie_record) rarch_main_ctl(RARCH_MAIN_CTL_CHECK_MOVIE, NULL); check_shader_dir(global, cmd->shader_next_pressed, cmd->shader_prev_pressed); if (cmd->disk_eject_pressed) event_command(EVENT_CMD_DISK_EJECT_TOGGLE); else if (cmd->disk_next_pressed) event_command(EVENT_CMD_DISK_NEXT); else if (cmd->disk_prev_pressed) event_command(EVENT_CMD_DISK_PREV); if (cmd->reset_pressed) event_command(EVENT_CMD_RESET); if (global->cheat) { if (cmd->cheat_index_plus_pressed) cheat_manager_index_next(global->cheat); else if (cmd->cheat_index_minus_pressed) cheat_manager_index_prev(global->cheat); else if (cmd->cheat_toggle_pressed) cheat_manager_toggle(global->cheat); } } break; case RARCH_MAIN_CTL_CHECK_PAUSE_STATE: { bool check_is_oneshot; event_cmd_state_t *cmd = (event_cmd_state_t*)data; if (!cmd) return false; check_is_oneshot = cmd->frameadvance_pressed || cmd->rewind_pressed; if (!main_is_paused) return true; if (cmd->fullscreen_toggle) { event_command(EVENT_CMD_FULLSCREEN_TOGGLE); video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL); } if (!check_is_oneshot) return false; } break; case RARCH_MAIN_CTL_CHECK_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; main_is_slowmotion = *ptr; if (!main_is_slowmotion) return false; if (settings->video.black_frame_insertion) video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL); if (state_manager_frame_is_reversed()) rarch_main_msg_queue_push_new(MSG_SLOW_MOTION_REWIND, 0, 30, true); else rarch_main_msg_queue_push_new(MSG_SLOW_MOTION, 0, 30, true); } break; case RARCH_MAIN_CTL_CHECK_MOVIE: if (global->bsv.movie_playback) return rarch_main_ctl(RARCH_MAIN_CTL_CHECK_MOVIE_PLAYBACK, NULL); if (!global->bsv.movie) return rarch_main_ctl(RARCH_MAIN_CTL_CHECK_MOVIE_INIT, NULL); return rarch_main_ctl(RARCH_MAIN_CTL_CHECK_MOVIE_RECORD, NULL); case RARCH_MAIN_CTL_CHECK_MOVIE_RECORD: if (!global->bsv.movie) return false; rarch_main_msg_queue_push_new( MSG_MOVIE_RECORD_STOPPED, 2, 180, true); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_RECORD_STOPPED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); break; case RARCH_MAIN_CTL_CHECK_MOVIE_INIT: if (global->bsv.movie) return false; { char path[PATH_MAX_LENGTH], msg[PATH_MAX_LENGTH]; settings->rewind_granularity = 1; if (settings->state_slot > 0) snprintf(path, sizeof(path), "%s%d", global->bsv.movie_path, settings->state_slot); else strlcpy(path, global->bsv.movie_path, sizeof(path)); strlcat(path, ".bsv", sizeof(path)); snprintf(msg, sizeof(msg), "%s \"%s\".", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); global->bsv.movie = bsv_movie_init(path, RARCH_MOVIE_RECORD); if (!global->bsv.movie) return false; else if (global->bsv.movie) { rarch_main_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); } else { rarch_main_msg_queue_push_new( MSG_FAILED_TO_START_MOVIE_RECORD, 1, 180, true); RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD)); } } break; case RARCH_MAIN_CTL_CHECK_MOVIE_PLAYBACK: if (!global->bsv.movie_end) return false; rarch_main_msg_queue_push_new( MSG_MOVIE_PLAYBACK_ENDED, 1, 180, false); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_PLAYBACK_ENDED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); global->bsv.movie_end = false; global->bsv.movie_playback = false; break; case RARCH_MAIN_CTL_STATE_FREE: main_is_idle = false; main_is_paused = false; main_is_slowmotion = false; frame_limit_last_time = 0.0; main_max_frames = 0; break; case RARCH_MAIN_CTL_GLOBAL_FREE: event_command(EVENT_CMD_TEMPORARY_CONTENT_DEINIT); event_command(EVENT_CMD_SUBSYSTEM_FULLPATHS_DEINIT); event_command(EVENT_CMD_RECORD_DEINIT); event_command(EVENT_CMD_LOG_FILE_DEINIT); memset(&g_extern, 0, sizeof(g_extern)); break; case RARCH_MAIN_CTL_CLEAR_STATE: driver_clear_state(); rarch_main_ctl(RARCH_MAIN_CTL_STATE_FREE, NULL); rarch_main_ctl(RARCH_MAIN_CTL_GLOBAL_FREE, NULL); break; case RARCH_MAIN_CTL_SET_MAX_FRAMES: { unsigned *ptr = (unsigned*)data; if (!ptr) return false; main_max_frames = *ptr; } break; case RARCH_MAIN_CTL_SET_FRAME_LIMIT_LAST_TIME: { struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); float fastforward_ratio = settings->fastforward_ratio; if (fastforward_ratio == 0.0f) fastforward_ratio = 1.0f; frame_limit_last_time = retro_get_time_usec(); frame_limit_minimum_time = (retro_time_t)roundf(1000000.0f / (av_info->timing.fps * fastforward_ratio)); } break; case RARCH_MAIN_CTL_IS_IDLE: { bool *ptr = (bool*)data; if (!ptr) return false; *ptr = main_is_idle; } break; case RARCH_MAIN_CTL_SET_IDLE: { bool *ptr = (bool*)data; if (!ptr) return false; main_is_idle = *ptr; } break; case RARCH_MAIN_CTL_IS_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; *ptr = main_is_slowmotion; } break; case RARCH_MAIN_CTL_SET_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; main_is_slowmotion = *ptr; } break; case RARCH_MAIN_CTL_SET_PAUSED: { bool *ptr = (bool*)data; if (!ptr) return false; main_is_paused = *ptr; } break; case RARCH_MAIN_CTL_IS_PAUSED: { bool *ptr = (bool*)data; if (!ptr) return false; *ptr = main_is_paused; } break; default: return false; } return true; } #ifdef HAVE_OVERLAY static void rarch_main_iterate_linefeed_overlay(driver_t *driver, settings_t *settings) { static char prev_overlay_restore = false; if (driver->osk_enable && !driver->keyboard_linefeed_enable) { driver->osk_enable = false; prev_overlay_restore = true; event_command(EVENT_CMD_OVERLAY_DEINIT); } else if (!driver->osk_enable && driver->keyboard_linefeed_enable) { driver->osk_enable = true; prev_overlay_restore = false; event_command(EVENT_CMD_OVERLAY_INIT); } else if (prev_overlay_restore) { if (!settings->input.overlay_hide_in_menu) event_command(EVENT_CMD_OVERLAY_INIT); prev_overlay_restore = false; } } #endif #ifdef HAVE_MENU static bool rarch_main_cmd_get_state_menu_toggle_button_combo( driver_t *driver, settings_t *settings, retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { switch (settings->input.menu_toggle_gamepad_combo) { case 0: return false; case 1: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_DOWN)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_Y)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case 2: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L3)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R3)) return false; break; } driver->flushing_input = true; return true; } #endif static void rarch_main_cmd_get_state(driver_t *driver, settings_t *settings, event_cmd_state_t *cmd, retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { if (!cmd) return; cmd->overlay_next_pressed = BIT64_GET(trigger_input, RARCH_OVERLAY_NEXT); cmd->grab_mouse_pressed = BIT64_GET(trigger_input, RARCH_GRAB_MOUSE_TOGGLE); #ifdef HAVE_MENU cmd->menu_pressed = BIT64_GET(trigger_input, RARCH_MENU_TOGGLE) || rarch_main_cmd_get_state_menu_toggle_button_combo(driver, settings, input, old_input, trigger_input); #endif cmd->quit_key_pressed = BIT64_GET(input, RARCH_QUIT_KEY); cmd->screenshot_pressed = BIT64_GET(trigger_input, RARCH_SCREENSHOT); cmd->mute_pressed = BIT64_GET(trigger_input, RARCH_MUTE); cmd->osk_pressed = BIT64_GET(trigger_input, RARCH_OSK); cmd->volume_up_pressed = BIT64_GET(input, RARCH_VOLUME_UP); cmd->volume_down_pressed = BIT64_GET(input, RARCH_VOLUME_DOWN); cmd->reset_pressed = BIT64_GET(trigger_input, RARCH_RESET); cmd->disk_prev_pressed = BIT64_GET(trigger_input, RARCH_DISK_PREV); cmd->disk_next_pressed = BIT64_GET(trigger_input, RARCH_DISK_NEXT); cmd->disk_eject_pressed = BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE); cmd->movie_record = BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE); cmd->save_state_pressed = BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY); cmd->load_state_pressed = BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY); cmd->slowmotion_pressed = BIT64_GET(input, RARCH_SLOWMOTION); cmd->shader_next_pressed = BIT64_GET(trigger_input, RARCH_SHADER_NEXT); cmd->shader_prev_pressed = BIT64_GET(trigger_input, RARCH_SHADER_PREV); cmd->fastforward_pressed = BIT64_GET(trigger_input, RARCH_FAST_FORWARD_KEY); cmd->hold_pressed = BIT64_GET(input, RARCH_FAST_FORWARD_HOLD_KEY); cmd->old_hold_pressed = BIT64_GET(old_input, RARCH_FAST_FORWARD_HOLD_KEY); cmd->state_slot_increase = BIT64_GET(trigger_input, RARCH_STATE_SLOT_PLUS); cmd->state_slot_decrease = BIT64_GET(trigger_input, RARCH_STATE_SLOT_MINUS); cmd->pause_pressed = BIT64_GET(trigger_input, RARCH_PAUSE_TOGGLE); cmd->frameadvance_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE); cmd->rewind_pressed = BIT64_GET(input, RARCH_REWIND); cmd->netplay_flip_pressed = BIT64_GET(trigger_input, RARCH_NETPLAY_FLIP); cmd->fullscreen_toggle = BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY); cmd->cheat_index_plus_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_PLUS); cmd->cheat_index_minus_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_MINUS); cmd->cheat_toggle_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_TOGGLE); } /* Time to exit out of the main loop? * Reasons for exiting: * a) Shutdown environment callback was invoked. * b) Quit key was pressed. * c) Frame count exceeds or equals maximum amount of frames to run. * d) Video driver no longer alive. * e) End of BSV movie and BSV EOF exit is true. (TODO/FIXME - explain better) */ static INLINE int rarch_main_iterate_time_to_exit(event_cmd_state_t *cmd) { uint64_t *frame_count = NULL; global_t *global = global_get_ptr(); rarch_system_info_t *system = rarch_system_info_get_ptr(); bool shutdown_pressed = (system && system->shutdown) || cmd->quit_key_pressed; bool video_alive = video_driver_ctl(RARCH_DISPLAY_CTL_IS_ALIVE, NULL); bool movie_end = (global->bsv.movie_end && global->bsv.eof_exit); bool frame_count_end = false; video_driver_ctl(RARCH_DISPLAY_CTL_GET_FRAME_COUNT, &frame_count); frame_count_end = main_max_frames && (*frame_count >= main_max_frames); if (shutdown_pressed || frame_count_end || movie_end || !video_alive || global->exec) { settings_t *settings = config_get_ptr(); if (global->exec) global->exec = false; /* Quits out of RetroArch main loop. * On special case, loads dummy core * instead of exiting RetroArch completely. * Aborts core shutdown if invoked. */ if (global->core_shutdown_initiated && settings->load_dummy_on_core_shutdown) { if (!event_command(EVENT_CMD_PREPARE_DUMMY)) return -1; system->shutdown = false; global->core_shutdown_initiated = false; return 0; } return -1; } return 1; } /** * rarch_main_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until button input in order * to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop. **/ int rarch_main_iterate(unsigned *sleep_ms) { int ret; unsigned i; retro_input_t trigger_input; event_cmd_state_t cmd; retro_time_t current, target, to_sleep_ms; static retro_input_t last_input = 0; driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); retro_input_t input = input_keys_pressed(); rarch_system_info_t *system = rarch_system_info_get_ptr(); retro_input_t old_input = last_input; last_input = input; if (driver->flushing_input) { driver->flushing_input = false; if (input) { input = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (main_is_paused) BIT64_SET(input, RARCH_PAUSE_TOGGLE); driver->flushing_input = true; } } if (system->frame_time.callback) { /* Updates frame timing if frame timing callback is in use by the core. * Limits frame time if fast forward ratio throttle is enabled. */ retro_time_t current = retro_get_time_usec(); retro_time_t delta = current - system->frame_time_last; bool is_locked_fps = (main_is_paused || driver->nonblock_state) | !!driver->recording_data; if (!system->frame_time_last || is_locked_fps) delta = system->frame_time.reference; if (!is_locked_fps && main_is_slowmotion) delta /= settings->slowmotion_ratio; system->frame_time_last = current; if (is_locked_fps) system->frame_time_last = 0; system->frame_time.callback(delta); } trigger_input = input & ~old_input; rarch_main_cmd_get_state(driver, settings, &cmd, input, old_input, trigger_input); if (cmd.overlay_next_pressed) event_command(EVENT_CMD_OVERLAY_NEXT); if (!main_is_paused #ifdef HAVE_MENU || menu_driver_alive() #endif ) { if (cmd.fullscreen_toggle) event_command(EVENT_CMD_FULLSCREEN_TOGGLE); } if (cmd.grab_mouse_pressed) event_command(EVENT_CMD_GRAB_MOUSE_TOGGLE); #ifdef HAVE_MENU if (cmd.menu_pressed || (global->inited.core.type == CORE_TYPE_DUMMY)) { if (menu_driver_alive()) { if (global->inited.main && (global->inited.core.type != CORE_TYPE_DUMMY)) rarch_ctl(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED, NULL); } else rarch_ctl(RARCH_ACTION_STATE_MENU_RUNNING, NULL); } #endif #ifdef HAVE_OVERLAY rarch_main_iterate_linefeed_overlay(driver, settings); #endif ret = rarch_main_iterate_time_to_exit(&cmd); if (ret != 1) return -1; #ifdef HAVE_MENU if (menu_driver_alive()) { if (menu_driver_iterate((enum menu_action)menu_input_frame_retropad(input, trigger_input)) == -1) rarch_ctl(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED, NULL); if (!input && settings->menu.pause_libretro) return 1; goto end; } #endif if (!rarch_main_ctl(RARCH_MAIN_CTL_CHECK_STATE, &cmd)) { /* RetroArch has been paused. */ driver->retro_ctx.poll_cb(); *sleep_ms = 10; return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_pre_frame((netplay_t*)driver->netplay_data); #endif if (global->bsv.movie) bsv_movie_set_frame_start(global->bsv.movie); if (system->camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); } if ((settings->video.frame_delay > 0) && !driver->nonblock_state) retro_sleep(settings->video.frame_delay); /* Run libretro for one frame. */ core.retro_run(); #ifdef HAVE_CHEEVOS /* Test the achievements. */ cheevos_test(); #endif for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } if (global->bsv.movie) bsv_movie_set_frame_end(global->bsv.movie); #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_post_frame((netplay_t*)driver->netplay_data); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif #ifdef HAVE_MENU end: #endif if (!settings->fastforward_ratio) return 0; current = retro_get_time_usec(); target = frame_limit_last_time + frame_limit_minimum_time; to_sleep_ms = (target - current) / 1000; if (to_sleep_ms > 0) { *sleep_ms = (unsigned)to_sleep_ms; /* Combat jitter a bit. */ frame_limit_last_time += frame_limit_minimum_time; return 1; } frame_limit_last_time = retro_get_time_usec(); return 0; }