/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2017 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#include
#include
#include "netplay_private.h"
static void clear_input(netplay_input_state_t istate)
{
while (istate)
{
istate->used = false;
istate = istate->next;
}
}
/**
* netplay_delta_frame_ready
*
* Prepares, if possible, a delta frame for input, and reports whether it is
* ready.
*
* Returns: True if the delta frame is ready for input at the given frame,
* false otherwise.
*/
bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta,
uint32_t frame)
{
size_t i;
if (delta->used)
{
if (delta->frame == frame) return true;
if (netplay->other_frame_count <= delta->frame)
{
/* We haven't even replayed this frame yet, so we can't overwrite it! */
return false;
}
}
delta->used = true;
delta->frame = frame;
delta->crc = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
clear_input(delta->resolved_input[i]);
clear_input(delta->real_input[i]);
clear_input(delta->simlated_input[i]);
}
delta->have_local = false;
for (i = 0; i < MAX_CLIENTS; i++)
delta->have_real[i] = false;
return true;
}
/**
* netplay_delta_frame_crc
*
* Get the CRC for the serialization of this frame.
*/
uint32_t netplay_delta_frame_crc(netplay_t *netplay, struct delta_frame *delta)
{
if (!netplay->state_size)
return 0;
return encoding_crc32(0L, (const unsigned char*)delta->state, netplay->state_size);
}
/*
* Free an input state list
*/
static void free_input_state(netplay_input_state_t *list)
{
netplay_input_state_t cur, next;
cur = *list;
while (cur)
{
next = cur->next;
free(cur);
cur = next;
}
*list = NULL;
}
/**
* netplay_delta_frame_free
*
* Free a delta frame's dependencies
*/
void netplay_delta_frame_free(struct delta_frame *delta)
{
uint32_t i;
if (delta->state)
{
free(delta->state);
delta->state = NULL;
}
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
free_input_state(&delta->resolved_input[i]);
free_input_state(&delta->real_input[i]);
free_input_state(&delta->simlated_input[i]);
}
}
/**
* netplay_input_state_for
*
* Get an input state for a particular client
*/
netplay_input_state_t netplay_input_state_for(netplay_input_state_t *list,
uint32_t client_num, size_t size, bool must_create, bool must_not_create)
{
netplay_input_state_t ret;
while (*list)
{
ret = *list;
if (!ret->used && !must_not_create && ret->size == size)
{
ret->client_num = client_num;
ret->used = true;
memset(ret->data, 0, size*sizeof(uint32_t));
return ret;
}
else if (ret->used && ret->client_num == client_num)
{
if (!must_create && ret->size == size)
return ret;
return NULL;
}
list = &(ret->next);
}
if (must_not_create)
return NULL;
/* Couldn't find a slot, allocate a fresh one */
ret = calloc(1, sizeof(struct netplay_input_state) + (size-1) * sizeof(uint32_t));
if (!ret)
return NULL;
*list = ret;
ret->client_num = client_num;
ret->used = true;
ret->size = size;
return ret;
}
/**
* netplay_expected_input_size
*
* Size in words for a given set of devices.
*/
uint32_t netplay_expected_input_size(netplay_t *netplay, uint32_t devices)
{
uint32_t ret = 0, device;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<config_devices[device]&RETRO_DEVICE_MASK)
{
/* These are all essentially magic numbers, but each device has a
* fixed size, documented in network/netplay/README */
case RETRO_DEVICE_JOYPAD: ret += 1; break;
case RETRO_DEVICE_MOUSE: ret += 2; break;
case RETRO_DEVICE_KEYBOARD: ret += 5; break;
case RETRO_DEVICE_LIGHTGUN: ret += 2; break;
case RETRO_DEVICE_ANALOG: ret += 3; break;
default: break; /* Unsupported */
}
}
return ret;
}