/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GL_COMMON_H #define __GL_COMMON_H #include "../general.h" #include "fonts/fonts.h" #include "math/matrix.h" #include "gfx_context.h" #include "scaler/scaler.h" #include "fonts/gl_font.h" #include "shader_parse.h" #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include #ifdef HAVE_EGL #include #include #endif #include "glsym/glsym.h" #define context_get_video_size_func(win, height) gl->ctx_driver->get_video_size(win, height) #define context_update_window_title_func() gl->ctx_driver->update_window_title() #define context_destroy_func() gl->ctx_driver->destroy() #define context_translate_aspect_func(width, height) gl->ctx_driver->translate_aspect(width, height) #define context_set_resize_func(width, height) gl->ctx_driver->set_resize(width, height) #define context_swap_buffers_func() gl->ctx_driver->swap_buffers() #define context_post_render_func(gl) gl->ctx_driver->post_render(gl) #define context_swap_interval_func(var) gl->ctx_driver->swap_interval(var) #define context_has_focus_func() gl->ctx_driver->has_focus() #define context_check_window_func(quit, resize, width, height, frame_count) \ gl->ctx_driver->check_window(quit, resize, width, height, frame_count) #define context_set_video_mode_func(width, height, fullscreen) gl->ctx_driver->set_video_mode(width, height, fullscreen) #define context_input_driver_func(input, input_data) gl->ctx_driver->input_driver(input, input_data) #ifdef HAVE_EGL #define context_init_egl_image_buffer_func(video) gl->ctx_driver->init_egl_image_buffer(video) #define context_write_egl_image_func(frame, width, height, pitch, base_size, tex_index, img) \ gl->ctx_driver->write_egl_image(frame, width, height, pitch, base_size, tex_index,img) #endif static inline bool gl_check_error(void) { int error = glGetError(); switch (error) { case GL_INVALID_ENUM: RARCH_ERR("GL: Invalid enum.\n"); break; case GL_INVALID_VALUE: RARCH_ERR("GL: Invalid value.\n"); break; case GL_INVALID_OPERATION: RARCH_ERR("GL: Invalid operation.\n"); break; case GL_OUT_OF_MEMORY: RARCH_ERR("GL: Out of memory.\n"); break; case GL_NO_ERROR: return true; default: RARCH_ERR("Non specified GL error.\n"); } return false; } static inline unsigned get_alignment(unsigned pitch) { if (pitch & 1) return 1; if (pitch & 2) return 2; if (pitch & 4) return 4; return 8; } struct gl_fbo_rect { unsigned img_width; unsigned img_height; unsigned max_img_width; unsigned max_img_height; unsigned width; unsigned height; }; struct gl_ortho { GLfloat left; GLfloat right; GLfloat bottom; GLfloat top; GLfloat znear; GLfloat zfar; }; struct gl_tex_info { GLuint tex; GLfloat input_size[2]; GLfloat tex_size[2]; GLfloat coord[8]; }; struct gl_coords { const GLfloat *vertex; const GLfloat *color; const GLfloat *tex_coord; const GLfloat *lut_tex_coord; }; typedef struct gl_shader_backend gl_shader_backend_t; #define MAX_SHADERS 16 #define MAX_TEXTURES 8 struct gl_overlay_data { GLuint tex; GLfloat tex_coord[8]; GLfloat vertex_coord[8]; GLfloat alpha_mod; }; typedef struct gl { const gfx_ctx_driver_t *ctx_driver; const gl_shader_backend_t *shader; bool vsync; GLuint texture[MAX_TEXTURES]; unsigned tex_index; // For use with PREV. unsigned textures; struct gl_tex_info prev_info[MAX_TEXTURES]; GLuint tex_filter; void *empty_buf; void *conv_buffer; struct scaler_ctx scaler; unsigned frame_count; #ifdef HAVE_FBO // Render-to-texture, multipass shaders GLuint fbo[MAX_SHADERS]; GLuint fbo_texture[MAX_SHADERS]; struct gl_fbo_rect fbo_rect[MAX_SHADERS]; struct gfx_fbo_scale fbo_scale[MAX_SHADERS]; int fbo_pass; bool fbo_inited; GLuint hw_render_fbo[MAX_TEXTURES]; GLuint hw_render_depth[MAX_TEXTURES]; bool hw_render_fbo_init; bool hw_render_depth_init; bool has_fp_fbo; #endif bool hw_render_use; bool should_resize; bool quitting; bool fullscreen; bool keep_aspect; unsigned rotation; unsigned full_x, full_y; unsigned win_width; unsigned win_height; struct rarch_viewport vp; unsigned vp_out_width; unsigned vp_out_height; unsigned last_width[MAX_TEXTURES]; unsigned last_height[MAX_TEXTURES]; unsigned tex_w, tex_h; GLfloat tex_coords[8]; math_matrix mvp, mvp_no_rot; struct gl_coords coords; const GLfloat *vertex_ptr; const GLfloat *white_color_ptr; GLuint pbo; GLenum internal_fmt; GLenum texture_type; // RGB565 or ARGB GLenum texture_fmt; GLenum wrap_mode; unsigned base_size; // 2 or 4 #ifdef HAVE_OPENGLES bool support_unpack_row_length; #endif // Fonts void *font; const gl_font_renderer_t *font_ctx; const font_renderer_driver_t *font_driver; GLuint font_tex; GLint max_font_size; int font_tex_w, font_tex_h; uint32_t *font_tex_buf; char font_last_msg[256]; int font_last_width, font_last_height; GLfloat font_color[16]; GLfloat font_color_dark[16]; bool egl_images; video_info_t video_info; #ifdef HAVE_OVERLAY struct gl_overlay_data *overlay; unsigned overlays; bool overlay_enable; bool overlay_full_screen; #endif #if !defined(HAVE_OPENGLES) && defined(HAVE_FFMPEG) // PBOs used for asynchronous viewport readbacks. GLuint pbo_readback[4]; bool pbo_readback_enable; bool pbo_readback_valid; unsigned pbo_readback_index; struct scaler_ctx pbo_readback_scaler; #endif #if defined(HAVE_MENU) GLuint rgui_texture; bool rgui_texture_enable; bool rgui_texture_full_screen; GLfloat rgui_texture_alpha; #endif #ifdef HAVE_GL_SYNC #define MAX_FENCES 4 bool have_sync; GLsync fences[MAX_FENCES]; unsigned fence_count; #endif bool core_context; GLuint vao; } gl_t; #if defined(HAVE_PSGL) #define RARCH_GL_INTERNAL_FORMAT32 GL_ARGB_SCE #define RARCH_GL_INTERNAL_FORMAT16 GL_RGB5 #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA #define RARCH_GL_TEXTURE_TYPE16 GL_BGRA #define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV #define RARCH_GL_FORMAT16 GL_RGB5 #elif defined(HAVE_OPENGLES) // Imgtec/SGX headers have this missing. #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif #ifdef IOS #define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA // Stupid Apple #else #define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT #endif #define RARCH_GL_INTERNAL_FORMAT16 GL_RGB #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT #define RARCH_GL_TEXTURE_TYPE16 GL_RGB #define RARCH_GL_FORMAT32 GL_UNSIGNED_BYTE #define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_5_6_5 #else // On desktop, we always use 32-bit. #define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA #define RARCH_GL_INTERNAL_FORMAT16 GL_RGBA #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA #define RARCH_GL_TEXTURE_TYPE16 GL_BGRA #define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV #define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV #endif // Platform specific workarounds/hacks. #if defined(__CELLOS_LV2__) #define NO_GL_READ_VIEWPORT // Performance hacks #ifdef HAVE_RGL extern GLvoid* glMapBufferTextureReferenceRA( GLenum target, GLenum access ); extern GLboolean glUnmapBufferTextureReferenceRA( GLenum target ); extern void glBufferSubDataTextureReferenceRA( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ); #define glMapBuffer(target, access) glMapBufferTextureReferenceRA(target, access) #define glUnmapBuffer(target) glUnmapBufferTextureReferenceRA(target) #define glBufferSubData(target, offset, size, data) glBufferSubDataTextureReferenceRA(target, offset, size, data) #endif #endif #if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_PSGL) #define NO_GL_FF_VERTEX #endif #if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_PSGL) #define NO_GL_FF_MATRIX #endif #if defined(HAVE_OPENGLES2) // TODO: Figure out exactly what. #define NO_GL_CLAMP_TO_BORDER #endif #if defined(HAVE_OPENGLES) #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #endif void gl_set_projection(void *data, struct gl_ortho *ortho, bool allow_rotate); void gl_set_viewport(void *data, unsigned width, unsigned height, bool force_full, bool allow_rotate); void gl_shader_set_coords(void *data, const struct gl_coords *coords, const math_matrix *mat); void gl_init_fbo(void *data, unsigned width, unsigned height); void gl_deinit_fbo(void *data); static inline GLenum gl_wrap_type_to_enum(enum gfx_wrap_type type) { switch (type) { #ifndef HAVE_OPENGLES case RARCH_WRAP_BORDER: return GL_CLAMP_TO_BORDER; #else case RARCH_WRAP_BORDER: #endif case RARCH_WRAP_EDGE: return GL_CLAMP_TO_EDGE; case RARCH_WRAP_REPEAT: return GL_REPEAT; case RARCH_WRAP_MIRRORED_REPEAT: return GL_MIRRORED_REPEAT; default: return 0; } } #endif