/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ static uint64_t pad_state[MAX_PADS]; static int16_t analog_state[MAX_PADS][2][2]; #ifdef _XBOX1 static HANDLE gamepads[MAX_PADS]; static DWORD dwDeviceMask; static bool bInserted[MAX_PADS]; static bool bRemoved[MAX_PADS]; #endif static const char* const XBOX_CONTROLLER_NAMES[4] = { "XInput Controller (Player 1)", "XInput Controller (Player 2)", "XInput Controller (Player 3)", "XInput Controller (Player 4)" }; static const char *xdk_joypad_name(unsigned pad) { return g_settings.input.device_names[pad]; } static bool xdk_joypad_init(void) { unsigned autoconf_pad; #ifdef _XBOX1 XInitDevices(0, NULL); dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD); /* Check the device status. */ switch(XGetDeviceEnumerationStatus()) { case XDEVICE_ENUMERATION_IDLE: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n"); break; case XDEVICE_ENUMERATION_BUSY: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n"); break; } while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {} #endif for (autoconf_pad = 0; autoconf_pad < MAX_PLAYERS; autoconf_pad++) { strlcpy(g_settings.input.device_names[autoconf_pad], "XInput Controller", sizeof(g_settings.input.device_names[autoconf_pad])); /* TODO - implement VID/PID? */ input_config_autoconfigure_joypad(autoconf_pad, xdk_joypad_name(autoconf_pad), 0, 0, xdk_joypad.ident); } return true; } static bool xdk_joypad_button(unsigned port, uint16_t joykey) { if (port >= MAX_PADS) return false; return pad_state[port] & (1ULL << joykey); } static int16_t xdk_joypad_axis(unsigned port, uint32_t joyaxis) { int val = 0, axis = -1; bool is_neg = false, is_pos = false; if (joyaxis == AXIS_NONE || port >= MAX_PADS) return 0; if (AXIS_NEG_GET(joyaxis) < 4) { axis = AXIS_NEG_GET(joyaxis); is_neg = true; } else if (AXIS_POS_GET(joyaxis) < 4) { axis = AXIS_POS_GET(joyaxis); is_pos = true; } switch (axis) { case 0: val = analog_state[port][0][0]; break; case 1: val = analog_state[port][0][1]; break; case 2: val = analog_state[port][1][0]; break; case 3: val = analog_state[port][1][1]; break; } if (is_neg && val > 0) val = 0; else if (is_pos && val < 0) val = 0; return val; } static void xdk_joypad_poll(void) { uint64_t *state_p1, *lifecycle_state; #if defined(_XBOX1) unsigned int dwInsertions, dwRemovals, port; XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals)); #endif for (port = 0; port < MAX_PADS; port++) { #ifdef _XBOX1 XINPUT_CAPABILITIES caps[MAX_PADS]; (void)caps; /* handle removed devices. */ bRemoved[port] = (dwRemovals & (1 << port)) ? true : false; if(bRemoved[port]) { /* if the controller was removed after * XGetDeviceChanges but before * XInputOpen, the device handle will be NULL. */ if(gamepads[port]) XInputClose(gamepads[port]); gamepads[port] = 0; pad_state[port] = 0; } /* handle inserted devices. */ bInserted[port] = (dwInsertions & (1 << port)) ? true : false; if(bInserted[port]) { XINPUT_POLLING_PARAMETERS m_pollingParameters; m_pollingParameters.fAutoPoll = FALSE; m_pollingParameters.fInterruptOut = TRUE; m_pollingParameters.bInputInterval = 8; m_pollingParameters.bOutputInterval = 8; gamepads[port] = XInputOpen(XDEVICE_TYPE_GAMEPAD, port, XDEVICE_NO_SLOT, NULL); } if (!gamepads[port]) continue; /* if the controller is removed after * XGetDeviceChanges but before XInputOpen, * the device handle will be NULL. */ #endif XINPUT_STATE state_tmp; #if defined(_XBOX1) if (XInputPoll(gamepads[port]) != ERROR_SUCCESS) continue; if (XInputGetState(gamepads[port], &state_tmp) != ERROR_SUCCESS) continue; #elif defined(_XBOX360) if (XInputGetState(port, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED) continue; #endif uint64_t *state_cur = &pad_state[port]; *state_cur = 0; *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0); #if defined(_XBOX1) *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); #elif defined(_XBOX360) *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0); *state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); *state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); #endif *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0); analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbLX; analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbLY; analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbRX; analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbRY; for (int i = 0; i < 2; i++) for (int j = 0; j < 2; j++) if (analog_state[port][i][j] == -0x8000) analog_state[port][i][j] = -0x7fff; } state_p1 = &pad_state[0]; lifecycle_state = &g_extern.lifecycle_state; *lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE)); if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3))) *lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE); } static bool xdk_joypad_query_pad(unsigned pad) { return pad < MAX_PLAYERS && pad_state[pad]; } static void xdk_joypad_destroy(void) { } rarch_joypad_driver_t xdk_joypad = { xdk_joypad_init, xdk_joypad_query_pad, xdk_joypad_destroy, xdk_joypad_button, xdk_joypad_axis, xdk_joypad_poll, NULL, xdk_joypad_name, "xdk", };