/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #if defined(_MSC_VER) && !defined(_XBOX) #pragma comment(lib, "dsound") #pragma comment(lib, "dxguid") #endif #ifdef _XBOX #define DSERR_BUFFERLOST MAKE_DSHRESULT(150) #define DSERR_INVALIDPARAM E_INVALIDARG #define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT(70) // Send the audio signal (stereo, without attenuation) to all existing speakers static DSMIXBINVOLUMEPAIR dsmbvp[8] = { { DSMIXBIN_FRONT_LEFT, DSBVOLUME_MAX }, { DSMIXBIN_FRONT_RIGHT, DSBVOLUME_MAX }, { DSMIXBIN_FRONT_CENTER, DSBVOLUME_MAX }, { DSMIXBIN_FRONT_CENTER, DSBVOLUME_MAX }, { DSMIXBIN_BACK_LEFT, DSBVOLUME_MAX }, { DSMIXBIN_BACK_RIGHT, DSBVOLUME_MAX }, { DSMIXBIN_LOW_FREQUENCY, DSBVOLUME_MAX }, { DSMIXBIN_LOW_FREQUENCY, DSBVOLUME_MAX }, }; static DSMIXBINS dsmb; #endif #include "../driver.h" #include #include "../boolean.h" #include #include #include #include #include "../fifo_buffer.h" #include "../general.h" typedef struct dsound { LPDIRECTSOUND ds; LPDIRECTSOUNDBUFFER dsb; HANDLE event; bool nonblock; fifo_buffer_t *buffer; CRITICAL_SECTION crit; volatile bool thread_alive; HANDLE thread; unsigned buffer_size; } dsound_t; static inline unsigned write_avail(unsigned read_ptr, unsigned write_ptr, unsigned buffer_size) { return (read_ptr + buffer_size - write_ptr) % buffer_size; } static inline void get_positions(dsound_t *ds, DWORD *read_ptr, DWORD *write_ptr) { IDirectSoundBuffer_GetCurrentPosition(ds->dsb, read_ptr, write_ptr); } #define CHUNK_SIZE 256 struct audio_lock { void *chunk1; DWORD size1; void *chunk2; DWORD size2; }; static inline bool grab_region(dsound_t *ds, DWORD write_ptr, struct audio_lock *region) { HRESULT res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, ®ion->chunk1, ®ion->size1, ®ion->chunk2, ®ion->size2, 0); if (res == DSERR_BUFFERLOST) { res = IDirectSoundBuffer_Restore(ds->dsb); if (res != DS_OK) return false; res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, ®ion->chunk1, ®ion->size1, ®ion->chunk2, ®ion->size2, 0); if (res != DS_OK) return false; } const char *err; switch (res) { case DSERR_BUFFERLOST: err = "DSERR_BUFFERLOST"; break; case DSERR_INVALIDCALL: err = "DSERR_INVALIDCALL"; break; case DSERR_INVALIDPARAM: err = "DSERR_INVALIDPARAM"; break; case DSERR_PRIOLEVELNEEDED: err = "DSERR_PRIOLEVELNEEDED"; break; default: err = NULL; } if (err) { RARCH_WARN("[DirectSound error]: %s\n", err); return false; } return true; } static inline void release_region(dsound_t *ds, const struct audio_lock *region) { IDirectSoundBuffer_Unlock(ds->dsb, region->chunk1, region->size1, region->chunk2, region->size2); } static DWORD CALLBACK dsound_thread(PVOID data) { dsound_t *ds = (dsound_t*)data; SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); DWORD write_ptr; get_positions(ds, NULL, &write_ptr); write_ptr = (write_ptr + ds->buffer_size / 2) % ds->buffer_size; while (ds->thread_alive) { DWORD read_ptr; get_positions(ds, &read_ptr, NULL); DWORD avail = write_avail(read_ptr, write_ptr, ds->buffer_size); EnterCriticalSection(&ds->crit); DWORD fifo_avail = fifo_read_avail(ds->buffer); LeaveCriticalSection(&ds->crit); // No space to write, or we don't have data in our fifo, but we can wait some time before it underruns ... if (avail < CHUNK_SIZE || ((fifo_avail < CHUNK_SIZE) && (avail < ds->buffer_size / 2))) { Sleep(1); // We could opt for using the notification interface, // but it is not guaranteed to work, so use high priority sleeping patterns. :( } else if (fifo_avail < CHUNK_SIZE) // Got space to write, but nothing in FIFO (underrun), fill block with silence. { struct audio_lock region; if (!grab_region(ds, write_ptr, ®ion)) { ds->thread_alive = false; SetEvent(ds->event); break; } memset(region.chunk1, 0, region.size1); memset(region.chunk2, 0, region.size2); release_region(ds, ®ion); write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size; } else // All is good. Pull from it and notify FIFO :D { struct audio_lock region; if (!grab_region(ds, write_ptr, ®ion)) { ds->thread_alive = false; SetEvent(ds->event); break; } EnterCriticalSection(&ds->crit); if (region.chunk1) fifo_read(ds->buffer, region.chunk1, region.size1); if (region.chunk2) fifo_read(ds->buffer, region.chunk2, region.size2); LeaveCriticalSection(&ds->crit); release_region(ds, ®ion); write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size; SetEvent(ds->event); } } ExitThread(0); } static void dsound_stop_thread(dsound_t *ds) { if (ds->thread) { ds->thread_alive = false; WaitForSingleObject(ds->thread, INFINITE); CloseHandle(ds->thread); ds->thread = NULL; } } static bool dsound_start_thread(dsound_t *ds) { if (!ds->thread) { ds->thread_alive = true; ds->thread = CreateThread(NULL, 0, dsound_thread, ds, 0, NULL); if (ds->thread == NULL) return false; } return true; } static void dsound_clear_buffer(dsound_t *ds) { IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0); void *ptr; DWORD size; if (IDirectSoundBuffer_Lock(ds->dsb, 0, 0, &ptr, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER) == DS_OK) { memset(ptr, 0, size); IDirectSoundBuffer_Unlock(ds->dsb, ptr, size, NULL, 0); } } static void dsound_free(void *data) { dsound_t *ds = (dsound_t*)data; if (ds) { if (ds->thread) { ds->thread_alive = false; WaitForSingleObject(ds->thread, INFINITE); CloseHandle(ds->thread); } DeleteCriticalSection(&ds->crit); if (ds->dsb) { IDirectSoundBuffer_Stop(ds->dsb); IDirectSoundBuffer_Release(ds->dsb); } if (ds->ds) IDirectSound_Release(ds->ds); if (ds->event) CloseHandle(ds->event); if (ds->buffer) fifo_free(ds->buffer); free(ds); } } struct dsound_dev { unsigned device; unsigned total_count; LPGUID guid; }; static BOOL CALLBACK enumerate_cb(LPGUID guid, LPCSTR desc, LPCSTR module, LPVOID context) { struct dsound_dev *dev = (struct dsound_dev*)context; RARCH_LOG("\t%u: %s\n", dev->total_count, desc); if (dev->device == dev->total_count) dev->guid = guid; dev->total_count++; return TRUE; } static void *dsound_init(const char *device, unsigned rate, unsigned latency) { WAVEFORMATEX wfx = {0}; DSBUFFERDESC bufdesc = {0}; struct dsound_dev dev = {0}; dsound_t *ds = (dsound_t*)calloc(1, sizeof(*ds)); if (!ds) goto error; InitializeCriticalSection(&ds->crit); if (device) dev.device = strtoul(device, NULL, 0); RARCH_LOG("DirectSound devices:\n"); #ifndef _XBOX DirectSoundEnumerate(enumerate_cb, &dev); #endif if (DirectSoundCreate(dev.guid, &ds->ds, NULL) != DS_OK) goto error; #ifndef _XBOX if (IDirectSound_SetCooperativeLevel(ds->ds, GetDesktopWindow(), DSSCL_PRIORITY) != DS_OK) goto error; #endif wfx.wFormatTag = WAVE_FORMAT_PCM; wfx.nChannels = 2; wfx.nSamplesPerSec = rate; wfx.wBitsPerSample = 16; wfx.nBlockAlign = 2 * sizeof(int16_t); wfx.nAvgBytesPerSec = rate * 2 * sizeof(int16_t); ds->buffer_size = (latency * wfx.nAvgBytesPerSec) / 1000; ds->buffer_size /= CHUNK_SIZE; ds->buffer_size *= CHUNK_SIZE; if (ds->buffer_size < 4 * CHUNK_SIZE) ds->buffer_size = 4 * CHUNK_SIZE; RARCH_LOG("[DirectSound]: Setting buffer size of %u bytes\n", ds->buffer_size); RARCH_LOG("[DirectSound]: Latency = %u ms\n", (unsigned)((1000 * ds->buffer_size) / wfx.nAvgBytesPerSec)); bufdesc.dwSize = sizeof(DSBUFFERDESC); #ifdef _XBOX bufdesc.dwFlags = 0; #else bufdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS; #endif bufdesc.dwBufferBytes = ds->buffer_size; bufdesc.lpwfxFormat = &wfx; ds->event = CreateEvent(NULL, false, false, NULL); if (!ds->event) goto error; ds->buffer = fifo_new(4 * 1024); if (!ds->buffer) goto error; if (IDirectSound_CreateSoundBuffer(ds->ds, &bufdesc, &ds->dsb, 0) != DS_OK) goto error; IDirectSoundBuffer_SetVolume(ds->dsb, DSBVOLUME_MAX); #ifdef _XBOX if(g_extern.console.sound.volume_level == 1) { dsmb.dwMixBinCount = 8; dsmb.lpMixBinVolumePairs = dsmbvp; IDirectSoundBuffer_SetHeadroom(ds->dsb, DSBHEADROOM_MIN); IDirectSoundBuffer_SetMixBins(ds->dsb, &dsmb); } #endif IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0); dsound_clear_buffer(ds); if (IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) != DS_OK) goto error; if (!dsound_start_thread(ds)) goto error; return ds; error: RARCH_ERR("[DirectSound] Error occured in init.\n"); dsound_free(ds); return NULL; } static bool dsound_stop(void *data) { dsound_t *ds = (dsound_t*)data; dsound_stop_thread(ds); return IDirectSoundBuffer_Stop(ds->dsb) == DS_OK; } static bool dsound_start(void *data) { dsound_t *ds = (dsound_t*)data; dsound_clear_buffer(ds); if (!dsound_start_thread(ds)) return false; return IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) == DS_OK; } static void dsound_set_nonblock_state(void *data, bool state) { dsound_t *ds = (dsound_t*)data; ds->nonblock = state; } static ssize_t dsound_write(void *data, const void *buf_, size_t size) { dsound_t *ds = (dsound_t*)data; const uint8_t *buf = (const uint8_t*)buf_; if (!ds->thread_alive) return -1; size_t written = 0; while (size > 0) { EnterCriticalSection(&ds->crit); size_t avail = fifo_write_avail(ds->buffer); if (avail > size) avail = size; fifo_write(ds->buffer, buf, avail); LeaveCriticalSection(&ds->crit); buf += avail; size -= avail; written += avail; if (ds->nonblock || !ds->thread_alive) break; if (avail == 0) WaitForSingleObject(ds->event, INFINITE); } return written; } static size_t dsound_write_avail(void *data) { dsound_t *ds = (dsound_t*)data; EnterCriticalSection(&ds->crit); size_t avail = fifo_write_avail(ds->buffer); LeaveCriticalSection(&ds->crit); return avail; } static size_t dsound_buffer_size(void *data) { return 4 * 1024; } const audio_driver_t audio_dsound = { dsound_init, dsound_write, dsound_stop, dsound_start, dsound_set_nonblock_state, dsound_free, NULL, "dsound", dsound_write_avail, dsound_buffer_size, };