/* RetroArch - A frontend for libretro. * Copyright (C) 2017 - Gregor Richards * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "tasks_internal.h" #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef HAVE_NETWORKING #include #endif #include "../network/netplay/netplay.h" #include "../verbosity.h" #ifdef HAVE_NETWORKING struct nat_traversal_state_data { struct natt_status *nat_traversal_state; uint16_t port; }; static void netplay_nat_traversal_callback(void *task_data, void *user_data, const char *error) { struct nat_traversal_state_data *ntsd = (struct nat_traversal_state_data *) task_data; free(ntsd); netplay_driver_ctl(RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL, NULL); } static void task_netplay_nat_traversal_handler(retro_task_t *task) { struct nat_traversal_state_data *ntsd = (struct nat_traversal_state_data *) task->task_data; natt_init(); if (natt_new(ntsd->nat_traversal_state)) natt_open_port_any(ntsd->nat_traversal_state, ntsd->port, SOCKET_PROTOCOL_TCP); task_set_progress(task, 100); task_set_finished(task, true); } #endif bool task_push_netplay_nat_traversal(void *nat_traversal_state, uint16_t port) { #ifdef HAVE_NETWORKING struct nat_traversal_state_data *ntsd; retro_task_t *task = (retro_task_t*)calloc(1, sizeof(*task)); if (!task) return false; ntsd = (struct nat_traversal_state_data *) calloc(1, sizeof(*ntsd)); if (!ntsd) { free(task); return false; } ntsd->nat_traversal_state = (struct natt_status *) nat_traversal_state; ntsd->port = port; task->type = TASK_TYPE_BLOCKING; task->handler = task_netplay_nat_traversal_handler; task->callback = netplay_nat_traversal_callback; task->task_data = ntsd; task_queue_ctl(TASK_QUEUE_CTL_PUSH, task); return true; #else return false; #endif }