/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "gfx_common.h" #include "../general.h" #include "../performance.h" static inline float time_to_fps(retro_time_t last_time, retro_time_t new_time, int frames) { return (1000000.0f * frames) / (new_time - last_time); } #define FPS_UPDATE_INTERVAL 256 bool gfx_get_fps(char *buf, size_t size, char *buf_fps, size_t size_fps) { static retro_time_t time; static retro_time_t fps_time; static float last_fps; bool ret = false; *buf = '\0'; retro_time_t new_time = rarch_get_time_usec(); if (g_extern.frame_count) { unsigned write_index = g_extern.measure_data.frame_time_samples_count++ & (MEASURE_FRAME_TIME_SAMPLES_COUNT - 1); g_extern.measure_data.frame_time_samples[write_index] = new_time - fps_time; fps_time = new_time; if ((g_extern.frame_count % FPS_UPDATE_INTERVAL) == 0) { last_fps = time_to_fps(time, new_time, FPS_UPDATE_INTERVAL); time = new_time; snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, last_fps, g_extern.frame_count); ret = true; } if (buf_fps) snprintf(buf_fps, size_fps, "FPS: %6.1f || Frames: %d", last_fps, g_extern.frame_count); } else { time = fps_time = new_time; strlcpy(buf, g_extern.title_buf, size); if (buf_fps) strlcpy(buf_fps, "N/A", size_fps); ret = true; } return ret; } #if defined(_WIN32) && !defined(_XBOX) #include #include "../dynamic.h" // We only load this library once, so we let it be unloaded at application shutdown, // since unloading it early seems to cause issues on some systems. static dylib_t dwmlib; static bool dwm_composition_disabled; static void gfx_dwm_shutdown(void) { if (dwmlib) { dylib_close(dwmlib); dwmlib = NULL; } } static void gfx_init_dwm(void) { static bool inited; if (inited) return; inited = true; dwmlib = dylib_load("dwmapi.dll"); if (!dwmlib) { RARCH_LOG("Did not find dwmapi.dll.\n"); return; } atexit(gfx_dwm_shutdown); HRESULT (WINAPI *mmcss)(BOOL) = (HRESULT (WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS"); if (mmcss) { RARCH_LOG("Setting multimedia scheduling for DWM.\n"); mmcss(TRUE); } } void gfx_set_dwm(void) { gfx_init_dwm(); if (!dwmlib) return; if (g_settings.video.disable_composition == dwm_composition_disabled) return; HRESULT (WINAPI *composition_enable)(UINT) = (HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition"); if (!composition_enable) { RARCH_ERR("Did not find DwmEnableComposition ...\n"); return; } HRESULT ret = composition_enable(!g_settings.video.disable_composition); if (FAILED(ret)) RARCH_ERR("Failed to set composition state ...\n"); dwm_composition_disabled = g_settings.video.disable_composition; } #endif void gfx_scale_integer(struct rarch_viewport *vp, unsigned width, unsigned height, float aspect_ratio, bool keep_aspect) { int padding_x = 0; int padding_y = 0; if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { const struct rarch_viewport *custom = &g_extern.console.screen.viewports.custom_vp; padding_x = width - custom->width; padding_y = height - custom->height; width = custom->width; height = custom->height; } else { // Use system reported sizes as these define the geometry for the "normal" case. unsigned base_height = g_extern.system.av_info.geometry.base_height; if (base_height == 0) base_height = 1; // Account for non-square pixels. // This is sort of contradictory with the goal of integer scale, // but it is desirable in some cases. // If square pixels are used, base_height will be equal to g_extern.system.av_info.base_height. unsigned base_width = (unsigned)roundf(base_height * aspect_ratio); // Make sure that we don't get 0x scale ... if (width >= base_width && height >= base_height) { if (keep_aspect) // X/Y scale must be same. { unsigned max_scale = min(width / base_width, height / base_height); padding_x = width - base_width * max_scale; padding_y = height - base_height * max_scale; } else // X/Y can be independent, each scaled as much as possible. { padding_x = width % base_width; padding_y = height % base_height; } } width -= padding_x; height -= padding_y; } vp->width = width; vp->height = height; vp->x = padding_x / 2; vp->y = padding_y / 2; } struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = { { "4:3", 1.3333f }, { "16:9", 1.7778f }, { "16:10", 1.6f }, { "16:15", 16.0f / 15.0f }, #ifdef RARCH_CONSOLE { "1:1", 1.0f }, { "2:1", 2.0f }, { "3:2", 1.5f }, { "3:4", 0.75f }, { "4:1", 4.0f }, { "4:4", 1.0f }, { "5:4", 1.25f }, { "6:5", 1.2f }, { "7:9", 0.7777f }, { "8:3", 2.6666f }, { "8:7", 1.1428f }, { "19:12", 1.5833f }, { "19:14", 1.3571f }, { "30:17", 1.7647f }, { "32:9", 3.5555f }, #endif { "Config", 0.0f }, { "Square pixel", 1.0f }, { "Core provided", 1.0f }, { "Custom", 0.0f } }; char rotation_lut[4][32] = { "Normal", "90 deg", "180 deg", "270 deg" }; void gfx_set_square_pixel_viewport(unsigned width, unsigned height) { unsigned len, highest, i; if (width == 0 || height == 0) return; len = min(width, height); highest = 1; for (i = 1; i < len; i++) { if ((width % i) == 0 && (height % i) == 0) highest = i; } unsigned aspect_x = width / highest; unsigned aspect_y = height / highest; snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name, sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name), "%u:%u (1:1 PAR)", aspect_x, aspect_y); aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y; } void gfx_set_core_viewport(void) { const struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; if (geom->base_width <= 0.0f || geom->base_height <= 0.0f) return; // Fallback to 1:1 pixel ratio if none provided if (geom->aspect_ratio > 0.0f) aspectratio_lut[ASPECT_RATIO_CORE].value = geom->aspect_ratio; else aspectratio_lut[ASPECT_RATIO_CORE].value = (float)geom->base_width / geom->base_height; } void gfx_set_config_viewport(void) { if (g_settings.video.aspect_ratio < 0.0f) { const struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; if (geom->aspect_ratio > 0.0f && g_settings.video.aspect_ratio_auto) aspectratio_lut[ASPECT_RATIO_CONFIG].value = geom->aspect_ratio; else { unsigned base_width, base_height; base_width = geom->base_width; base_height = geom->base_height; // Get around division by zero errors if (base_width == 0) base_width = 1; if (base_height == 0) base_height = 1; aspectratio_lut[ASPECT_RATIO_CONFIG].value = (float)base_width / base_height; // 1:1 PAR. } } else aspectratio_lut[ASPECT_RATIO_CONFIG].value = g_settings.video.aspect_ratio; }