/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "content.h" #include "file_ops.h" #include #include "general.h" #include #include #include #include #include "dynamic.h" #include "movie.h" #include "patch.h" #include "compat/strl.h" #include "hash.h" #include #ifdef _WIN32 #ifdef _XBOX #include #define setmode _setmode #define INVALID_FILE_ATTRIBUTES -1 #else #include #include #include #endif #endif /** * read_content_file: * @path : buffer of the content file. * @buf : size of the content file. * @length : size of the content file that has been read from. * * Read the content file. If read into memory, also performs soft patching * (see patch_content function) in case soft patching has not been * blocked by the enduser. * * Returns: true if successful, false on error. **/ static bool read_content_file(unsigned i, const char *path, void **buf, ssize_t *length) { uint8_t *ret_buf = NULL; global_t *global = global_get_ptr(); RARCH_LOG("Loading content file: %s.\n", path); if (!read_file(path, (void**) &ret_buf, length)) return false; if (*length <= 0) return false; if (i != 0) return true; /* Attempt to apply a patch. */ if (!global->block_patch) patch_content(&ret_buf, length); #ifdef HAVE_ZLIB global->content_crc = zlib_crc32_calculate(ret_buf, *length); RARCH_LOG("CRC32: 0x%x .\n", (unsigned)global->content_crc); #endif *buf = ret_buf; return true; } /** * dump_to_file_desperate: * @data : pointer to data buffer. * @size : size of @data. * @type : type of file to be saved. * * Attempt to save valuable RAM data somewhere. **/ static void dump_to_file_desperate(const void *data, size_t size, unsigned type) { char path[PATH_MAX_LENGTH], timebuf[PATH_MAX_LENGTH]; time_t time_; #if defined(_WIN32) && !defined(_XBOX) const char *base = getenv("APPDATA"); #elif defined(__CELLOS_LV2__) || defined(_XBOX) const char *base = NULL; #else const char *base = getenv("HOME"); #endif if (!base) goto error; snprintf(path, sizeof(path), "%s/RetroArch-recovery-%u", base, type); time(&time_); strftime(timebuf, sizeof(timebuf), "%Y-%m-%d-%H-%M-%S", localtime(&time_)); strlcat(path, timebuf, sizeof(path)); if (write_file(path, data, size)) RARCH_WARN("Succeeded in saving RAM data to \"%s\".\n", path); else goto error; return; error: RARCH_WARN("Failed ... Cannot recover save file.\n"); } struct sram_block { unsigned type; void *data; size_t size; }; /** * save_state: * @path : path of saved state that shall be written to. * * Save a state from memory to disk. * * Returns: true if successful, false otherwise. **/ bool save_state(const char *path) { bool ret = false; void *data = NULL; size_t size = pretro_serialize_size(); RARCH_LOG("Saving state: \"%s\".\n", path); if (size == 0) return false; data = malloc(size); if (!data) { RARCH_ERR("Failed to allocate memory for save state buffer.\n"); return false; } RARCH_LOG("State size: %d bytes.\n", (int)size); ret = pretro_serialize(data, size); if (ret) ret = write_file(path, data, size); if (!ret) RARCH_ERR("Failed to save state to \"%s\".\n", path); free(data); return ret; } /** * load_state: * @path : path that state will be loaded from. * * Load a state from disk to memory. * * Returns: true if successful, false otherwise. **/ bool load_state(const char *path) { unsigned i; ssize_t size; unsigned num_blocks = 0; void *buf = NULL; struct sram_block *blocks = NULL; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); bool ret = read_file(path, &buf, &size); RARCH_LOG("Loading state: \"%s\".\n", path); if (!ret || size < 0) { RARCH_ERR("Failed to load state from \"%s\".\n", path); return false; } RARCH_LOG("State size: %u bytes.\n", (unsigned)size); if (settings->block_sram_overwrite && global->savefiles && global->savefiles->size) { RARCH_LOG("Blocking SRAM overwrite.\n"); blocks = (struct sram_block*) calloc(global->savefiles->size, sizeof(*blocks)); if (blocks) { num_blocks = global->savefiles->size; for (i = 0; i < num_blocks; i++) blocks[i].type = global->savefiles->elems[i].attr.i; } } for (i = 0; i < num_blocks; i++) blocks[i].size = pretro_get_memory_size(blocks[i].type); for (i = 0; i < num_blocks; i++) if (blocks[i].size) blocks[i].data = malloc(blocks[i].size); /* Backup current SRAM which is overwritten by unserialize. */ for (i = 0; i < num_blocks; i++) { if (blocks[i].data) { const void *ptr = pretro_get_memory_data(blocks[i].type); if (ptr) memcpy(blocks[i].data, ptr, blocks[i].size); } } ret = pretro_unserialize(buf, size); /* Flush back. */ for (i = 0; i < num_blocks; i++) { if (blocks[i].data) { void *ptr = pretro_get_memory_data(blocks[i].type); if (ptr) memcpy(ptr, blocks[i].data, blocks[i].size); } } for (i = 0; i < num_blocks; i++) free(blocks[i].data); free(blocks); free(buf); return ret; } /** * load_ram_file: * @path : path of RAM state that will be loaded from. * @type : type of memory * * Load a RAM state from disk to memory. */ void load_ram_file(const char *path, int type) { ssize_t rc; bool ret = false; void *buf = NULL; size_t size = pretro_get_memory_size(type); void *data = pretro_get_memory_data(type); if (size == 0 || !data) return; ret = read_file(path, &buf, &rc); if (!ret) return; if (rc > 0) { if (rc > (ssize_t)size) { RARCH_WARN("SRAM is larger than implementation expects, doing partial load (truncating %u bytes to %u).\n", (unsigned)rc, (unsigned)size); rc = size; } memcpy(data, buf, rc); } if (buf) free(buf); } /** * save_ram_file: * @path : path of RAM state that shall be written to. * @type : type of memory * * Save a RAM state from memory to disk. * * In case the file could not be written to, a fallback function * 'dump_to_file_desperate' will be called. */ void save_ram_file(const char *path, int type) { size_t size = pretro_get_memory_size(type); void *data = pretro_get_memory_data(type); if (!data) return; if (size <= 0) return; if (!write_file(path, data, size)) { RARCH_ERR("Failed to save SRAM.\n"); RARCH_WARN("Attempting to recover ...\n"); dump_to_file_desperate(data, size, type); return; } RARCH_LOG("Saved successfully to \"%s\".\n", path); } static bool load_content_dont_need_fullpath( struct retro_game_info *info, unsigned i, const char *path) { ssize_t len; /* Load the content into memory. */ /* First content file is significant, attempt to do patching, * CRC checking, etc. */ bool ret = false; if (i == 0) ret = read_content_file(i, path, (void**)&info->data, &len); else ret = read_file(path, (void**)&info->data, &len); if (!ret || len < 0) { RARCH_ERR("Could not read content file \"%s\".\n", path); return false; } info->size = len; return true; } static bool load_content_need_fullpath( struct retro_game_info *info, unsigned i, struct string_list* additional_path_allocs, bool need_fullpath, const char *path) { #ifdef HAVE_COMPRESSION char new_path[PATH_MAX_LENGTH], new_basedir[PATH_MAX_LENGTH]; ssize_t len; union string_list_elem_attr attributes; bool ret = false; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (global->system.info.block_extract) return true; if (!need_fullpath) return true; if (!path_contains_compressed_file(path)) return true; RARCH_LOG("Compressed file in case of need_fullpath." "Now extracting to temporary directory.\n"); strlcpy(new_basedir, settings->extraction_directory, sizeof(new_basedir)); if ((!strcmp(new_basedir, "")) || !path_is_directory(new_basedir)) { RARCH_WARN("Tried extracting to extraction directory, but " "extraction directory was not set or found. " "Setting extraction directory to directory " "derived by basename...\n"); fill_pathname_basedir(new_basedir, path, sizeof(new_basedir)); } attributes.i = 0; fill_pathname_join(new_path, new_basedir, path_basename(path), sizeof(new_path)); ret = read_compressed_file(path,NULL,new_path, &len); if (!ret || len < 0) { RARCH_ERR("Could not read content file \"%s\".\n", path); return false; } string_list_append(additional_path_allocs,new_path, attributes); info[i].path = additional_path_allocs->elems [additional_path_allocs->size -1 ].data; /* global->temporary_content is initialized in init_content_file * The following part takes care of cleanup of the unzipped files * after exit. */ rarch_assert(global->temporary_content != NULL); string_list_append(global->temporary_content, new_path, attributes); #endif return true; } /** * load_content: * @special : subsystem of content to be loaded. Can be NULL. * content : * * Load content file (for libretro core). * * Returns : true if successful, otherwise false. **/ static bool load_content(const struct retro_subsystem_info *special, const struct string_list *content) { unsigned i; bool ret = true; struct string_list* additional_path_allocs = string_list_new(); struct retro_game_info *info = (struct retro_game_info*) calloc(content->size, sizeof(*info)); if (!info) { string_list_free(additional_path_allocs); return false; } for (i = 0; i < content->size; i++) { const char *path = content->elems[i].data; int attr = content->elems[i].attr.i; bool need_fullpath = attr & 2; bool require_content = attr & 4; if (require_content && !*path) { RARCH_LOG("libretro core requires content, but nothing was provided.\n"); ret = false; goto end; } info[i].path = NULL; if (*path) info[i].path = path; if (!need_fullpath && *path) { if (!load_content_dont_need_fullpath(&info[i], i, path)) goto end; } else { RARCH_LOG("Content loading skipped. Implementation will" " load it on its own.\n"); if (!load_content_need_fullpath(&info[i], i, additional_path_allocs, need_fullpath, path)) goto end; } } if (special) ret = pretro_load_game_special(special->id, info, content->size); else ret = pretro_load_game(*content->elems[0].data ? info : NULL); if (!ret) RARCH_ERR("Failed to load content.\n"); end: for (i = 0; i < content->size; i++) free((void*)info[i].data); string_list_free(additional_path_allocs); if (info) free(info); return ret; } /** * init_content_file: * * Initializes and loads a content file for the currently * selected libretro core. * * global->content_is_init will be set to the return value * on exit. * * Returns : true if successful, otherwise false. **/ bool init_content_file(void) { unsigned i; union string_list_elem_attr attr; bool ret = false; struct string_list *content = NULL; const struct retro_subsystem_info *special = NULL; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); global->temporary_content = string_list_new(); if (!global->temporary_content) goto error; if (*global->subsystem) { special = libretro_find_subsystem_info(global->system.special, global->system.num_special, global->subsystem); if (!special) { RARCH_ERR( "Failed to find subsystem \"%s\" in libretro implementation.\n", global->subsystem); goto error; } if (special->num_roms && !global->subsystem_fullpaths) { RARCH_ERR("libretro core requires special content, but none were provided.\n"); goto error; } else if (special->num_roms && special->num_roms != global->subsystem_fullpaths->size) { RARCH_ERR("libretro core requires %u content files for subsystem \"%s\", but %u content files were provided.\n", special->num_roms, special->desc, (unsigned)global->subsystem_fullpaths->size); goto error; } else if (!special->num_roms && global->subsystem_fullpaths && global->subsystem_fullpaths->size) { RARCH_ERR("libretro core takes no content for subsystem \"%s\", but %u content files were provided.\n", special->desc, (unsigned)global->subsystem_fullpaths->size); goto error; } } content = string_list_new(); attr.i = 0; if (!content) goto error; if (*global->subsystem) { for (i = 0; i < global->subsystem_fullpaths->size; i++) { attr.i = special->roms[i].block_extract; attr.i |= special->roms[i].need_fullpath << 1; attr.i |= special->roms[i].required << 2; string_list_append(content, global->subsystem_fullpaths->elems[i].data, attr); } } else { attr.i = global->system.info.block_extract; attr.i |= global->system.info.need_fullpath << 1; attr.i |= (!global->system.no_content) << 2; string_list_append(content, (global->libretro_no_content && settings->core.set_supports_no_game_enable) ? "" : global->fullpath, attr); } #ifdef HAVE_ZLIB /* Try to extract all content we're going to load if appropriate. */ for (i = 0; i < content->size; i++) { const char *ext = NULL; const char *valid_ext = NULL; /* Block extract check. */ if (content->elems[i].attr.i & 1) continue; ext = path_get_extension(content->elems[i].data); valid_ext = special ? special->roms[i].valid_extensions : global->system.info.valid_extensions; if (ext && !strcasecmp(ext, "zip")) { char temporary_content[PATH_MAX_LENGTH]; strlcpy(temporary_content, content->elems[i].data, sizeof(temporary_content)); if (!zlib_extract_first_content_file(temporary_content, sizeof(temporary_content), valid_ext, *settings->extraction_directory ? settings->extraction_directory : NULL)) { RARCH_ERR("Failed to extract content from zipped file: %s.\n", temporary_content); goto error; } string_list_set(content, i, temporary_content); string_list_append(global->temporary_content, temporary_content, attr); } } #endif /* Set attr to need_fullpath as appropriate. */ ret = load_content(special, content); error: global->content_is_init = (ret) ? true : false; if (content) string_list_free(content); return ret; }