/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef _XBOX #include #endif #include "../driver.h" #include "../general.h" #include "../libretro.h" #define MAX_PADS 4 typedef struct xdk_input { const rarch_joypad_driver_t *joypad; } xdk_input_t; static void xdk_input_poll(void *data) { xdk_input_t *xdk = (xdk_input_t*)data; if (xdk && xdk->joypad) xdk->joypad->poll(); } static int16_t xdk_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { xdk_input_t *xdk = (xdk_input_t*)data; if (port >= MAX_PADS) return 0; switch (device) { case RETRO_DEVICE_JOYPAD: return input_joypad_pressed(xdk->joypad, port, binds[port], id); case RETRO_DEVICE_ANALOG: return input_joypad_analog(xdk->joypad, port, index, id, binds[port]); } return 0; } static void xdk_input_free_input(void *data) { xdk_input_t *xdk = (xdk_input_t*)data; if (!xdk) return; if (xdk->joypad) xdk->joypad->destroy(); free(xdk); } static void *xdk_input_init(void) { xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk)); if (!xdk) return NULL; xdk->joypad = input_joypad_init_driver(g_settings.input.joypad_driver); return xdk; } static bool xdk_input_key_pressed(void *data, int key) { xdk_input_t *xdk = (xdk_input_t*)data; return (g_extern.lifecycle_state & (1ULL << key)) || input_joypad_pressed(xdk->joypad, 0, g_settings.input.binds[0], key); } static uint64_t xdk_input_get_capabilities(void *data) { (void)data; return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG); } /* FIXME - are we sure about treating low frequency motor as the * "strong" motor? Does it apply for Xbox too? */ static bool xdk_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength) { xdk_input_t *xdk = (xdk_input_t*)data; (void)xdk; bool val = false; #if 0 #if defined(_XBOX360) XINPUT_VIBRATION rumble_state; if (effect == RETRO_RUMBLE_STRONG) rumble_state.wLeftMotorSpeed = strength; else if (effect == RETRO_RUMBLE_WEAK) rumble_state.wRightMotorSpeed = strength; val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS; #elif defined(_XBOX1) #if 0 XINPUT_FEEDBACK rumble_state; if (effect == RETRO_RUMBLE_STRONG) rumble_state.Rumble.wLeftMotorSpeed = strength; else if (effect == RETRO_RUMBLE_WEAK) rumble_state.Rumble.wRightMotorSpeed = strength; val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS; #endif #endif #endif return val; } static const rarch_joypad_driver_t *xdk_input_get_joypad_driver(void *data) { xdk_input_t *xdk = (xdk_input_t*)data; if (xdk) return xdk->joypad; return NULL; } input_driver_t input_xinput = { xdk_input_init, xdk_input_poll, xdk_input_state, xdk_input_key_pressed, xdk_input_free_input, NULL, NULL, xdk_input_get_capabilities, "xinput", NULL, xdk_input_set_rumble, xdk_input_get_joypad_driver, };