/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __VIDEO_DRIVER__H #define __VIDEO_DRIVER__H #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef HAVE_OVERLAY #include "../input/input_overlay.h" #endif #include "video_defines.h" #include "video_coord_array.h" #include "video_filter.h" #include "video_shader_parse.h" #include "video_state_tracker.h" #include "../input/input_driver.h" #define RARCH_SCALE_BASE 256 #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) || defined(HAVE_SLANG) #ifndef HAVE_SHADER_MANAGER #define HAVE_SHADER_MANAGER #endif #include "video_shader_parse.h" #define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1) #define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2) #define VIDEO_SHADER_MENU_2 (GFX_MAX_SHADERS - 3) #define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4) #define VIDEO_SHADER_MENU_4 (GFX_MAX_SHADERS - 5) #define VIDEO_SHADER_MENU_5 (GFX_MAX_SHADERS - 6) #define VIDEO_SHADER_MENU_6 (GFX_MAX_SHADERS - 7) #endif #if defined(_XBOX360) #define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL #elif defined(__PSL1GHT__) || defined(HAVE_OPENGLES2) || defined(HAVE_GLSL) #define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL #elif defined(__CELLOS_LV2__) || defined(HAVE_CG) #define DEFAULT_SHADER_TYPE RARCH_SHADER_CG #else #define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE #endif RETRO_BEGIN_DECLS #ifndef MAX_EGLIMAGE_TEXTURES #define MAX_EGLIMAGE_TEXTURES 32 #endif #define MAX_VARIABLES 64 enum { TEXTURES = 8, TEXTURESMASK = TEXTURES - 1 }; struct LinkInfo { unsigned tex_w, tex_h; struct video_shader_pass *pass; }; enum gfx_ctx_api { GFX_CTX_NONE = 0, GFX_CTX_OPENGL_API, GFX_CTX_OPENGL_ES_API, GFX_CTX_DIRECT3D8_API, GFX_CTX_DIRECT3D9_API, GFX_CTX_OPENVG_API, GFX_CTX_VULKAN_API, GFX_CTX_GDI_API }; enum display_metric_types { DISPLAY_METRIC_NONE = 0, DISPLAY_METRIC_MM_WIDTH, DISPLAY_METRIC_MM_HEIGHT, DISPLAY_METRIC_DPI }; enum display_flags { GFX_CTX_FLAGS_NONE = 0, GFX_CTX_FLAGS_GL_CORE_CONTEXT, GFX_CTX_FLAGS_MULTISAMPLING, GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES }; enum shader_uniform_type { UNIFORM_1F = 0, UNIFORM_2F, UNIFORM_3F, UNIFORM_4F, UNIFORM_1FV, UNIFORM_2FV, UNIFORM_3FV, UNIFORM_4FV, UNIFORM_1I }; enum shader_program_type { SHADER_PROGRAM_VERTEX = 0, SHADER_PROGRAM_FRAGMENT, SHADER_PROGRAM_COMBINED }; struct shader_program_info { bool is_file; const char *vertex; const char *fragment; const char *combined; unsigned idx; void *data; }; struct uniform_info { bool enabled; int32_t location; int32_t count; unsigned type; /* shader uniform type */ struct { enum shader_program_type type; const char *ident; uint32_t idx; bool add_prefix; bool enable; } lookup; struct { struct { intptr_t v0; intptr_t v1; intptr_t v2; intptr_t v3; } integer; intptr_t *integerv; struct { uintptr_t v0; uintptr_t v1; uintptr_t v2; uintptr_t v3; } unsigned_integer; uintptr_t *unsigned_integerv; struct { float v0; float v1; float v2; float v3; } f; float *floatv; } result; }; typedef struct shader_backend { void *(*init)(void *data, const char *path); void (*deinit)(void *data); /* Set shader parameters. */ void (*set_params)(void *data, void *shader_data, unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height, unsigned frame_counter, const void *info, const void *prev_info, const void *feedback_info, const void *fbo_info, unsigned fbo_info_cnt); void (*set_uniform_parameter)(void *data, struct uniform_info *param, void *uniform_data); /* Compile a shader program. */ bool (*compile_program)(void *data, unsigned idx, void *program_data, struct shader_program_info *program_info); /* Use a shader program specified by variable 'index'. */ void (*use)(void *data, void *shader_data, unsigned index, bool set_active); /* Returns the number of currently loaded shaders. */ unsigned (*num_shaders)(void *data); bool (*filter_type)(void *data, unsigned index, bool *smooth); enum gfx_wrap_type (*wrap_type)(void *data, unsigned index); void (*shader_scale)(void *data, unsigned index, struct gfx_fbo_scale *scale); bool (*set_coords)(void *handle_data, void *shader_data, const struct video_coords *coords); bool (*set_mvp)(void *data, void *shader_data, const void *mat_data); unsigned (*get_prev_textures)(void *data); bool (*get_feedback_pass)(void *data, unsigned *pass); bool (*mipmap_input)(void *data, unsigned index); struct video_shader *(*get_current_shader)(void *data); enum rarch_shader_type type; /* Human readable string. */ const char *ident; } shader_backend_t; typedef struct video_shader_ctx_init { enum rarch_shader_type shader_type; const char *path; const shader_backend_t *shader; void *data; struct { bool core_context_enabled; } gl; } video_shader_ctx_init_t; typedef struct video_shader_ctx_params { unsigned width; unsigned height; unsigned tex_width; unsigned tex_height; unsigned out_width; unsigned out_height; unsigned frame_counter; unsigned fbo_info_cnt; void *data; const void *info; const void *prev_info; const void *feedback_info; const void *fbo_info; } video_shader_ctx_params_t; typedef struct video_shader_ctx_coords { void *handle_data; const void *data; } video_shader_ctx_coords_t; typedef struct video_shader_ctx_scale { unsigned idx; struct gfx_fbo_scale *scale; } video_shader_ctx_scale_t; typedef struct video_shader_ctx_info { bool set_active; unsigned num; unsigned idx; void *data; } video_shader_ctx_info_t; typedef struct video_shader_ctx_mvp { void *data; const void *matrix; } video_shader_ctx_mvp_t; typedef struct video_shader_ctx_filter { unsigned index; bool *smooth; } video_shader_ctx_filter_t; typedef struct video_shader_ctx_wrap { unsigned idx; enum gfx_wrap_type type; } video_shader_ctx_wrap_t; typedef struct video_shader_ctx { struct video_shader *data; } video_shader_ctx_t; typedef struct video_shader_ctx_ident { const char *ident; } video_shader_ctx_ident_t; typedef struct video_shader_ctx_texture { unsigned id; } video_shader_ctx_texture_t; typedef void (*gfx_ctx_proc_t)(void); typedef struct video_info { /* Launch in fullscreen mode instead of windowed mode. */ bool fullscreen; /* Start with V-Sync enabled. */ bool vsync; /* If true, the output image should have the aspect ratio * as set in aspect_ratio. */ bool force_aspect; bool font_enable; /* Width of window. * If fullscreen mode is requested, * a width of 0 means the resolution of the * desktop should be used. */ unsigned width; /* Height of window. * If fullscreen mode is requested, * a height of 0 means the resolutiof the desktop should be used. */ unsigned height; unsigned swap_interval; #ifdef GEKKO bool vfilter; #endif /* If true, applies bilinear filtering to the image, * otherwise nearest filtering. */ bool smooth; bool is_threaded; /* Use 32bit RGBA rather than native RGB565/XBGR1555. * * XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB, * in native endian. * * ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian. * Alpha channel should be disregarded. * */ bool rgb32; #ifdef GEKKO /* TODO - we can't really have driver system-specific * variables in here. There should be some * kind of publicly accessible driver implementation * video struct for specific things like this. */ /* Wii-specific settings. Ignored for everything else. */ unsigned viwidth; #endif /* * input_scale defines the maximum size of the picture that will * ever be used with the frame callback. * * The maximum resolution is a multiple of 256x256 size (RARCH_SCALE_BASE), * so an input scale of 2 means you should allocate a texture or of 512x512. * * Maximum input size: RARCH_SCALE_BASE * input_scale */ unsigned input_scale; uintptr_t parent; } video_info_t; typedef struct video_frame_info { bool input_driver_nonblock_state; bool shared_context; bool black_frame_insertion; bool hard_sync; bool fps_show; bool framecount_show; bool scale_integer; bool post_filter_record; bool windowed_fullscreen; bool fullscreen; bool font_enable; bool use_rgba; bool libretro_running; bool xmb_shadows_enable; bool battery_level_enable; bool timedate_enable; bool runloop_is_slowmotion; bool runloop_is_idle; bool runloop_is_paused; bool is_perfcnt_enable; bool menu_is_alive; int custom_vp_x; int custom_vp_y; unsigned hard_sync_frames; unsigned aspect_ratio_idx; unsigned max_swapchain_images; unsigned monitor_index; unsigned width; unsigned height; unsigned xmb_theme; unsigned xmb_color_theme; unsigned menu_shader_pipeline; unsigned materialui_color_theme; unsigned custom_vp_width; unsigned custom_vp_height; unsigned custom_vp_full_width; unsigned custom_vp_full_height; float menu_wallpaper_opacity; float menu_framebuffer_opacity; float menu_header_opacity; float menu_footer_opacity; float refresh_rate; float font_msg_pos_x; float font_msg_pos_y; float font_msg_color_r; float font_msg_color_g; float font_msg_color_b; float xmb_alpha_factor; char fps_text[128]; void (*cb_update_window_title)(void*, void *); void (*cb_swap_buffers)(void*, void *); bool (*cb_get_metrics)(void *data, enum display_metric_types type, float *value); bool (*cb_set_resize)(void*, unsigned, unsigned); void (*cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active); bool (*cb_set_mvp)(void *data, void *shader_data, const void *mat_data); void *context_data; void *shader_data; } video_frame_info_t; typedef void (*update_window_title_cb)(void*, void*); typedef bool (*get_metrics_cb)(void *data, enum display_metric_types type, float *value); typedef bool (*set_resize_cb)(void*, unsigned, unsigned); typedef struct gfx_ctx_driver { /* The opaque pointer is the underlying video driver data (e.g. gl_t for * OpenGL contexts). Although not advised, the context driver is allowed * to hold a pointer to it as the context never outlives the video driver. * * The context driver is responsible for it's own data.*/ void* (*init)(video_frame_info_t *video_info, void *video_driver); void (*destroy)(void *data); /* Which API to bind to. */ bool (*bind_api)(void *video_driver, enum gfx_ctx_api, unsigned major, unsigned minor); /* Sets the swap interval. */ void (*swap_interval)(void *data, unsigned); /* Sets video mode. Creates a window, etc. */ bool (*set_video_mode)(void*, video_frame_info_t *video_info, unsigned, unsigned, bool); /* Gets current window size. * If not initialized yet, it returns current screen size. */ void (*get_video_size)(void*, unsigned*, unsigned*); void (*get_video_output_size)(void*, unsigned*, unsigned*); void (*get_video_output_prev)(void*); void (*get_video_output_next)(void*); get_metrics_cb get_metrics; /* Translates a window size to an aspect ratio. * In most cases this will be just width / height, but * some contexts will better know which actual aspect ratio is used. * This can be NULL to assume the default behavior. */ float (*translate_aspect)(void*, unsigned, unsigned); /* Asks driver to update window title (FPS, etc). */ update_window_title_cb update_window_title; /* Queries for resize and quit events. * Also processes events. */ void (*check_window)(void*, bool*, bool*, unsigned*, unsigned*, bool); /* Acknowledge a resize event. This is needed for some APIs. * Most backends will ignore this. */ set_resize_cb set_resize; /* Checks if window has input focus. */ bool (*has_focus)(void*); /* Should the screensaver be suppressed? */ bool (*suppress_screensaver)(void *data, bool enable); /* Checks if context driver has windowed support. */ bool (*has_windowed)(void*); /* Swaps buffers. VBlank sync depends on * earlier calls to swap_interval. */ void (*swap_buffers)(void*, void *); /* Most video backends will want to use a certain input driver. * Checks for it here. */ void (*input_driver)(void*, const char *, const input_driver_t**, void**); /* Wraps whatever gl_proc_address() there is. * Does not take opaque, to avoid lots of ugly wrapper code. */ gfx_ctx_proc_t (*get_proc_address)(const char*); /* Returns true if this context supports EGLImage buffers for * screen drawing and was initalized correctly. */ bool (*image_buffer_init)(void*, const video_info_t*); /* Writes the frame to the EGLImage and sets image_handle to it. * Returns true if a new image handle is created. * Always returns true the first time it's called for a new index. * The graphics core must handle a change in the handle correctly. */ bool (*image_buffer_write)(void*, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, unsigned index, void **image_handle); /* Shows or hides mouse. Can be NULL if context doesn't * have a concept of mouse pointer. */ void (*show_mouse)(void *data, bool state); /* Human readable string. */ const char *ident; uint32_t (*get_flags)(void *data); void (*set_flags)(void *data, uint32_t flags); /* Optional. Binds HW-render offscreen context. */ void (*bind_hw_render)(void *data, bool enable); /* Optional. Gets base data for the context which is used by the driver. * This is mostly relevant for graphics APIs such as Vulkan * which do not have global context state. */ void *(*get_context_data)(void *data); /* Optional. Makes driver context (only GLX right now) * active for this thread. */ void (*make_current)(bool release); } gfx_ctx_driver_t; typedef struct gfx_ctx_flags { uint32_t flags; } gfx_ctx_flags_t; typedef struct gfx_ctx_size { bool *quit; bool *resize; unsigned *width; unsigned *height; } gfx_ctx_size_t; typedef struct gfx_ctx_mode { unsigned width; unsigned height; bool fullscreen; } gfx_ctx_mode_t; typedef struct gfx_ctx_metrics { enum display_metric_types type; float *value; } gfx_ctx_metrics_t; typedef struct gfx_ctx_aspect { float *aspect; unsigned width; unsigned height; } gfx_ctx_aspect_t; typedef struct gfx_ctx_image { const void *frame; unsigned width; unsigned height; unsigned pitch; unsigned index; bool rgb32; void **handle; } gfx_ctx_image_t; typedef struct gfx_ctx_input { const input_driver_t **input; void **input_data; } gfx_ctx_input_t; typedef struct gfx_ctx_proc_address { const char *sym; retro_proc_address_t addr; } gfx_ctx_proc_address_t; typedef struct gfx_ctx_ident { const char *ident; } gfx_ctx_ident_t; typedef struct video_viewport { int x; int y; unsigned width; unsigned height; unsigned full_width; unsigned full_height; } video_viewport_t; struct aspect_ratio_elem { char name[64]; float value; }; /* Optionally implemented interface to poke more * deeply into video driver. */ typedef struct video_poke_interface { void (*set_coords)(void *handle_data, void *shader_data, const struct video_coords *coords); void (*set_mvp)(void *data, void *shader_data, const void *mat_data); uintptr_t (*load_texture)(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type); void (*unload_texture)(void *data, uintptr_t id); void (*set_video_mode)(void *data, unsigned width, unsigned height, bool fullscreen); void (*set_filtering)(void *data, unsigned index, bool smooth); void (*get_video_output_size)(void *data, unsigned *width, unsigned *height); /* Move index to previous resolution */ void (*get_video_output_prev)(void *data); /* Move index to next resolution */ void (*get_video_output_next)(void *data); uintptr_t (*get_current_framebuffer)(void *data); retro_proc_address_t (*get_proc_address)(void *data, const char *sym); void (*set_aspect_ratio)(void *data, unsigned aspectratio_index); void (*apply_state_changes)(void *data); /* Update texture. */ void (*set_texture_frame)(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha); /* Enable or disable rendering. */ void (*set_texture_enable)(void *data, bool enable, bool full_screen); void (*set_osd_msg)(void *data, video_frame_info_t *video_info, const char *msg, const void *params, void *font); void (*show_mouse)(void *data, bool state); void (*grab_mouse_toggle)(void *data); struct video_shader *(*get_current_shader)(void *data); bool (*get_current_software_framebuffer)(void *data, struct retro_framebuffer *framebuffer); bool (*get_hw_render_interface)(void *data, const struct retro_hw_render_interface **iface); } video_poke_interface_t; /* msg is for showing a message on the screen * along with the video frame. */ typedef bool (*video_driver_frame_t)(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info); typedef struct video_driver { /* Should the video driver act as an input driver as well? * The video initialization might preinitialize an input driver * to override the settings in case the video driver relies on * input driver for event handling. */ void *(*init)(const video_info_t *video, const input_driver_t **input, void **input_data); /* Updates frame on the screen. * Frame can be either XRGB1555, RGB565 or ARGB32 format * depending on rgb32 setting in video_info_t. * Pitch is the distance in bytes between two scanlines in memory. * * When msg is non-NULL, * it's a message that should be displayed to the user. */ video_driver_frame_t frame; /* Should we care about syncing to vblank? Fast forwarding. * * Requests nonblocking operation. * * True = VSync is turned off. * False = VSync is turned on. * */ void (*set_nonblock_state)(void *data, bool toggle); /* Is the window still active? */ bool (*alive)(void *data); /* Does the window have focus? */ bool (*focus)(void *data); /* Should the screensaver be suppressed? */ bool (*suppress_screensaver)(void *data, bool enable); /* Does the graphics context support windowed mode? */ bool (*has_windowed)(void *data); /* Sets shader. Might not be implemented. Will be moved to * poke_interface later. */ bool (*set_shader)(void *data, enum rarch_shader_type type, const char *path); /* Frees driver. */ void (*free)(void *data); /* Human-readable identifier. */ const char *ident; void (*set_viewport)(void *data, unsigned width, unsigned height, bool force_full, bool allow_rotate); void (*set_rotation)(void *data, unsigned rotation); void (*viewport_info)(void *data, struct video_viewport *vp); /* Reads out in BGR byte order (24bpp). */ bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle); /* Returns a pointer to a newly allocated buffer that can * (and must) be passed to free() by the caller, containing a * copy of the current raw frame in the active pixel format * and sets width, height and pitch to the correct values. */ void* (*read_frame_raw)(void *data, unsigned *width, unsigned *height, size_t *pitch); #ifdef HAVE_OVERLAY void (*overlay_interface)(void *data, const video_overlay_interface_t **iface); #endif void (*poke_interface)(void *data, const video_poke_interface_t **iface); unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type); } video_driver_t; typedef struct d3d_renderchain_driver { void (*set_mvp)(void *chain_data, void *data, unsigned vp_width, unsigned vp_height, unsigned rotation); void (*chain_free)(void *data); void *(*chain_new)(void); bool (*reinit)(void *data, const void *info_data); bool (*init)(void *data, const void *video_info_data, void *dev_data, const void *final_viewport_data, const void *info_data, bool rgb32); void (*set_final_viewport)(void *data, void *renderchain_data, const void *viewport_data); bool (*add_pass)(void *data, const void *info_data); bool (*add_lut)(void *data, const char *id, const char *path, bool smooth); void (*add_state_tracker)(void *data, void *tracker_data); bool (*render)(void *chain_data, const void *data, unsigned width, unsigned height, unsigned pitch, unsigned rotation); void (*convert_geometry)(void *data, const void *info_data, unsigned *out_width, unsigned *out_height, unsigned width, unsigned height, void *final_viewport); void (*set_font_rect)(void *data, const void *param_data); bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle); void (*viewport_info)(void *data, struct video_viewport *vp); const char *ident; } d3d_renderchain_driver_t; typedef struct gl_renderchain_driver { void (*set_coords)(void *handle_data, void *chain_data, void *shader_data, const struct video_coords *coords); void (*set_mvp)(void *data, void *chain_data, void *shader_data, const void *mat_data); void (*init_texture_reference)( void *data, void *chain_data, unsigned i, unsigned internal_fmt, unsigned texture_fmt, unsigned texture_type); void (*fence_iterate)(void *data, void *chain_data, unsigned hard_sync_frames); void (*fence_free)(void *data, void *chain_data); void (*readback)(void *data, void *chain_data, unsigned alignment, unsigned fmt, unsigned type, void *src); void (*init_pbo)(unsigned size, const void *data); void (*bind_pbo)(unsigned idx); void (*unbind_pbo)(void *data, void *chain_data); void (*copy_frame)( void *data, void *chain_data, video_frame_info_t *video_info, const void *frame, unsigned width, unsigned height, unsigned pitch); void (*restore_default_state)(void *data, void *chain_data); void (*new_vao)(void *data, void *chain_data); void (*free_vao)(void *data, void *chain_data); void (*bind_vao)(void *data, void *chain_data); void (*unbind_vao)(void *data, void *chain_data); void (*disable_client_arrays)(void *data, void *chain_data); void (*ff_vertex)(const void *data); void (*ff_matrix)(const void *data); void (*bind_backbuffer)(void *data, void *chain_data); void (*deinit_fbo)(void *data, void *chain_data); void (*viewport_info)( void *data, void *chain_data, struct video_viewport *vp); bool (*read_viewport)( void *data, void *chain_data, uint8_t *buffer, bool is_idle); void (*bind_prev_texture)( void *data, void *chain_data, const struct video_tex_info *tex_info); void (*chain_free)(void *data, void *chain_data); void *(*chain_new)(void); void (*init)(void *data, void *chain_data, unsigned fbo_width, unsigned fbo_height); bool (*init_hw_render)(void *data, void *chain_data, unsigned width, unsigned height); void (*free)(void *data, void *chain_data); void (*deinit_hw_render)(void *data, void *chain_data); void (*start_render)(void *data, void *chain_data, video_frame_info_t *video_info); void (*check_fbo_dimensions)(void *data, void *chain_data); void (*recompute_pass_sizes)(void *data, void *chain_data, unsigned width, unsigned height, unsigned vp_width, unsigned vp_height); void (*renderchain_render)(void *data, void *chain_data, video_frame_info_t *video_info, uint64_t frame_count, const struct video_tex_info *tex_info, const struct video_tex_info *feedback_info); void (*resolve_extensions)( void *data, void *chain_data, const char *context_ident, const video_info_t *video); const char *ident; } gl_renderchain_driver_t; extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END]; bool video_driver_has_windowed(void); bool video_driver_cached_frame_has_valid_framebuffer(void); void video_driver_destroy(void); void video_driver_set_cached_frame_ptr(const void *data); void video_driver_set_stub_frame(void); void video_driver_unset_stub_frame(void); bool video_driver_supports_recording(void); bool video_driver_supports_viewport_read(void); bool video_driver_supports_read_frame_raw(void); void video_driver_set_viewport_config(void); void video_driver_set_viewport_square_pixel(void); void video_driver_set_viewport_core(void); void video_driver_reset_custom_viewport(void); void video_driver_set_rgba(void); void video_driver_unset_rgba(void); bool video_driver_supports_rgba(void); bool video_driver_get_next_video_out(void); bool video_driver_get_prev_video_out(void); bool video_driver_init(bool *video_is_threaded); void video_driver_destroy_data(void); void video_driver_free(void); void video_driver_free_hw_context(void); void video_driver_monitor_reset(void); void video_driver_set_aspect_ratio(void); void video_driver_show_mouse(void); void video_driver_hide_mouse(void); void video_driver_set_nonblock_state(bool toggle); bool video_driver_find_driver(void); void video_driver_apply_state_changes(void); bool video_driver_read_viewport(uint8_t *buffer, bool is_idle); bool video_driver_cached_frame(void); bool video_driver_frame_filter_alive(void); bool video_driver_frame_filter_is_32bit(void); void video_driver_default_settings(void); void video_driver_load_settings(config_file_t *conf); void video_driver_save_settings(config_file_t *conf); void video_driver_set_own_driver(void); void video_driver_unset_own_driver(void); bool video_driver_owns_driver(void); bool video_driver_is_hw_context(void); struct retro_hw_render_callback *video_driver_get_hw_context(void); const struct retro_hw_render_context_negotiation_interface *video_driver_get_context_negotiation_interface(void); void video_driver_set_context_negotiation_interface(const struct retro_hw_render_context_negotiation_interface *iface); bool video_driver_is_video_cache_context(void); void video_driver_set_video_cache_context_ack(void); bool video_driver_is_video_cache_context_ack(void); void video_driver_set_active(void); bool video_driver_is_active(void); bool video_driver_gpu_record_init(unsigned size); void video_driver_gpu_record_deinit(void); bool video_driver_get_current_software_framebuffer(struct retro_framebuffer *fb); bool video_driver_get_hw_render_interface(const struct retro_hw_render_interface **iface); bool video_driver_get_viewport_info(struct video_viewport *viewport); void video_driver_set_title_buf(void); void video_driver_monitor_adjust_system_rates(void); /** * video_driver_find_handle: * @index : index of driver to get handle to. * * Returns: handle to video driver at index. Can be NULL * if nothing found. **/ const void *video_driver_find_handle(int index); /** * video_driver_find_ident: * @index : index of driver to get handle to. * * Returns: Human-readable identifier of video driver at index. * Can be NULL if nothing found. **/ const char *video_driver_find_ident(int index); /** * config_get_video_driver_options: * * Get an enumerated list of all video driver names, separated by '|'. * * Returns: string listing of all video driver names, separated by '|'. **/ const char* config_get_video_driver_options(void); /** * video_driver_get_ptr: * * Use this if you need the real video driver * and driver data pointers. * * Returns: video driver's userdata. **/ void *video_driver_get_ptr(bool force_nonthreaded_data); /** * video_driver_get_current_framebuffer: * * Gets pointer to current hardware renderer framebuffer object. * Used by RETRO_ENVIRONMENT_SET_HW_RENDER. * * Returns: pointer to hardware framebuffer object, otherwise 0. **/ uintptr_t video_driver_get_current_framebuffer(void); retro_proc_address_t video_driver_get_proc_address(const char *sym); bool video_driver_set_shader(enum rarch_shader_type type, const char *shader); bool video_driver_set_rotation(unsigned rotation); bool video_driver_set_video_mode(unsigned width, unsigned height, bool fullscreen); bool video_driver_get_video_output_size( unsigned *width, unsigned *height); void video_driver_set_osd_msg(const char *msg, const void *params, void *font); void video_driver_set_texture_enable(bool enable, bool full_screen); void video_driver_set_texture_frame(const void *frame, bool rgb32, unsigned width, unsigned height, float alpha); #ifdef HAVE_OVERLAY bool video_driver_overlay_interface( const video_overlay_interface_t **iface); #endif void * video_driver_read_frame_raw(unsigned *width, unsigned *height, size_t *pitch); void video_driver_set_filtering(unsigned index, bool smooth); const char *video_driver_get_ident(void); bool video_driver_set_viewport(unsigned width, unsigned height, bool force_fullscreen, bool allow_rotate); void video_driver_get_size(unsigned *width, unsigned *height); void video_driver_set_size(unsigned *width, unsigned *height); void video_driver_unset_video_cache_context_ack(void); float video_driver_get_aspect_ratio(void); void video_driver_set_aspect_ratio_value(float value); rarch_softfilter_t *video_driver_frame_filter_get_ptr(void); enum retro_pixel_format video_driver_get_pixel_format(void); void video_driver_set_pixel_format(enum retro_pixel_format fmt); void video_driver_cached_frame_set(const void *data, unsigned width, unsigned height, size_t pitch); void video_driver_cached_frame_get(const void **data, unsigned *width, unsigned *height, size_t *pitch); void video_driver_menu_settings(void **list_data, void *list_info_data, void *group_data, void *subgroup_data, const char *parent_group); /** * video_viewport_get_scaled_integer: * @vp : Viewport handle * @width : Width. * @height : Height. * @aspect_ratio : Aspect ratio (in float). * @keep_aspect : Preserve aspect ratio? * * Gets viewport scaling dimensions based on * scaled integer aspect ratio. **/ void video_viewport_get_scaled_integer(struct video_viewport *vp, unsigned width, unsigned height, float aspect_ratio, bool keep_aspect); struct retro_system_av_info *video_viewport_get_system_av_info(void); struct video_viewport *video_viewport_get_custom(void); /** * video_monitor_set_refresh_rate: * @hz : New refresh rate for monitor. * * Sets monitor refresh rate to new value. **/ void video_monitor_set_refresh_rate(float hz); /** * video_monitor_fps_statistics * @refresh_rate : Monitor refresh rate. * @deviation : Deviation from measured refresh rate. * @sample_points : Amount of sampled points. * * Gets the monitor FPS statistics based on the current * runtime. * * Returns: true (1) on success. * false (0) if: * a) threaded video mode is enabled * b) less than 2 frame time samples. * c) FPS monitor enable is off. **/ bool video_monitor_fps_statistics(double *refresh_rate, double *deviation, unsigned *sample_points); unsigned video_pixel_get_alignment(unsigned pitch); const video_poke_interface_t *video_driver_get_poke(void); /** * video_driver_frame: * @data : pointer to data of the video frame. * @width : width of the video frame. * @height : height of the video frame. * @pitch : pitch of the video frame. * * Video frame render callback function. **/ void video_driver_frame(const void *data, unsigned width, unsigned height, size_t pitch); #define video_driver_translate_coord_viewport_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) \ (video_driver_get_viewport_info(vp) ? video_driver_translate_coord_viewport(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) : false) /** * video_driver_translate_coord_viewport: * @mouse_x : Pointer X coordinate. * @mouse_y : Pointer Y coordinate. * @res_x : Scaled X coordinate. * @res_y : Scaled Y coordinate. * @res_screen_x : Scaled screen X coordinate. * @res_screen_y : Scaled screen Y coordinate. * * Translates pointer [X,Y] coordinates into scaled screen * coordinates based on viewport info. * * Returns: true (1) if successful, false if video driver doesn't support * viewport info. **/ bool video_driver_translate_coord_viewport( void *data, int mouse_x, int mouse_y, int16_t *res_x, int16_t *res_y, int16_t *res_screen_x, int16_t *res_screen_y); uintptr_t video_driver_display_get(void); enum rarch_display_type video_driver_display_type_get(void); uintptr_t video_driver_window_get(void); void video_driver_display_type_set(enum rarch_display_type type); void video_driver_display_set(uintptr_t idx); void video_driver_window_set(uintptr_t idx); bool video_driver_texture_load(void *data, enum texture_filter_type filter_type, uintptr_t *id); bool video_driver_texture_unload(uintptr_t *id); void video_driver_build_info(video_frame_info_t *video_info); void video_driver_reinit(void); void video_driver_get_window_title(char *buf, unsigned len); void video_driver_get_record_status( bool *has_gpu_record, uint8_t **gpu_buf); bool *video_driver_get_threaded(void); void video_driver_set_threaded(bool val); void video_driver_get_status(uint64_t *frame_count, bool * is_alive, bool *is_focused); void video_driver_set_resize(unsigned width, unsigned height); /** * video_context_driver_init_first: * @data : Input data. * @ident : Identifier of graphics context driver to find. * @api : API of higher-level graphics API. * @major : Major version number of higher-level graphics API. * @minor : Minor version number of higher-level graphics API. * @hw_render_ctx : Request a graphics context driver capable of * hardware rendering? * * Finds first suitable graphics context driver and initializes. * * Returns: graphics context driver if found, otherwise NULL. **/ const gfx_ctx_driver_t *video_context_driver_init_first(void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx); bool video_context_driver_check_window(gfx_ctx_size_t *size_data); bool video_context_driver_find_prev_driver(void); bool video_context_driver_find_next_driver(void); bool video_context_driver_init_image_buffer(const video_info_t *data); bool video_context_driver_write_to_image_buffer(gfx_ctx_image_t *img); bool video_context_driver_get_video_output_prev(void); bool video_context_driver_get_video_output_next(void); bool video_context_driver_bind_hw_render(bool *enable); void video_context_driver_make_current(bool restore); bool video_context_driver_set(const gfx_ctx_driver_t *data); void video_context_driver_destroy(void); bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data); bool video_context_driver_swap_interval(unsigned *interval); bool video_context_driver_get_proc_address(gfx_ctx_proc_address_t *proc); bool video_context_driver_suppress_screensaver(bool *bool_data); bool video_context_driver_get_ident(gfx_ctx_ident_t *ident); bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info); bool video_context_driver_get_video_size(gfx_ctx_mode_t *mode_info); bool video_context_driver_get_context_data(void *data); bool video_context_driver_show_mouse(bool *bool_data); void video_context_driver_set_data(void *data); bool video_context_driver_get_flags(gfx_ctx_flags_t *flags); bool video_context_driver_set_flags(gfx_ctx_flags_t *flags); bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics); bool video_context_driver_translate_aspect(gfx_ctx_aspect_t *aspect); bool video_context_driver_input_driver(gfx_ctx_input_t *inp); enum gfx_ctx_api video_context_driver_get_api(void); void video_context_driver_free(void); bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture); bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident); bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader); bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader); bool video_shader_driver_deinit(void); #define video_shader_driver_set_parameter(param) \ if (current_shader && current_shader->set_uniform_parameter) \ current_shader->set_uniform_parameter(shader_data, ¶m, NULL) #define video_shader_driver_set_parameters(params) \ current_shader->set_params(params.data, shader_data, params.width, params.height, params.tex_width, params.tex_height, params.out_width, params.out_height, params.frame_counter, params.info, params.prev_info, params.feedback_info, params.fbo_info, params.fbo_info_cnt) bool video_shader_driver_init_first(void); bool video_shader_driver_init(video_shader_ctx_init_t *init); bool video_shader_driver_get_feedback_pass(unsigned *data); bool video_shader_driver_mipmap_input(unsigned *index); void video_driver_set_coords(video_shader_ctx_coords_t *coords); bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler); bool video_shader_driver_info(video_shader_ctx_info_t *shader_info); void video_driver_set_mvp(video_shader_ctx_mvp_t *mvp); bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter); bool video_shader_driver_compile_program(struct shader_program_info *program_info); #define video_shader_driver_use(shader_info) \ current_shader->use(shader_info.data, shader_data, shader_info.idx, shader_info.set_active) bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap); bool renderchain_d3d_init_first( const d3d_renderchain_driver_t **renderchain_driver, void **renderchain_handle); bool renderchain_gl_init_first( const gl_renderchain_driver_t **renderchain_driver, void **renderchain_handle); extern bool (*video_driver_cb_has_focus)(void); extern shader_backend_t *current_shader; extern void *shader_data; extern video_driver_t video_gl; extern video_driver_t video_vulkan; extern video_driver_t video_psp1; extern video_driver_t video_vita2d; extern video_driver_t video_ctr; extern video_driver_t video_switch; extern video_driver_t video_d3d; extern video_driver_t video_gx; extern video_driver_t video_wiiu; extern video_driver_t video_xenon360; extern video_driver_t video_xvideo; extern video_driver_t video_sdl; extern video_driver_t video_sdl2; extern video_driver_t video_vg; extern video_driver_t video_omap; extern video_driver_t video_exynos; extern video_driver_t video_dispmanx; extern video_driver_t video_sunxi; extern video_driver_t video_drm; extern video_driver_t video_xshm; extern video_driver_t video_caca; extern video_driver_t video_gdi; extern video_driver_t video_vga; extern video_driver_t video_null; extern const gfx_ctx_driver_t gfx_ctx_osmesa; extern const gfx_ctx_driver_t gfx_ctx_sdl_gl; extern const gfx_ctx_driver_t gfx_ctx_x_egl; extern const gfx_ctx_driver_t gfx_ctx_wayland; extern const gfx_ctx_driver_t gfx_ctx_x; extern const gfx_ctx_driver_t gfx_ctx_d3d; extern const gfx_ctx_driver_t gfx_ctx_drm; extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev; extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev; extern const gfx_ctx_driver_t gfx_ctx_android; extern const gfx_ctx_driver_t gfx_ctx_ps3; extern const gfx_ctx_driver_t gfx_ctx_wgl; extern const gfx_ctx_driver_t gfx_ctx_videocore; extern const gfx_ctx_driver_t gfx_ctx_qnx; extern const gfx_ctx_driver_t gfx_ctx_cgl; extern const gfx_ctx_driver_t gfx_ctx_cocoagl; extern const gfx_ctx_driver_t gfx_ctx_emscripten; extern const gfx_ctx_driver_t gfx_ctx_opendingux_fbdev; extern const gfx_ctx_driver_t gfx_ctx_khr_display; extern const gfx_ctx_driver_t gfx_ctx_gdi; extern const gfx_ctx_driver_t gfx_ctx_null; extern const shader_backend_t gl_glsl_backend; extern const shader_backend_t hlsl_backend; extern const shader_backend_t gl_cg_backend; extern const shader_backend_t shader_null_backend; extern d3d_renderchain_driver_t d3d8_renderchain; extern d3d_renderchain_driver_t cg_d3d9_renderchain; extern d3d_renderchain_driver_t hlsl_d3d9_renderchain; extern d3d_renderchain_driver_t null_d3d_renderchain; extern gl_renderchain_driver_t gl2_renderchain; RETRO_END_DECLS #endif