/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../drivers/gl_symlinks.h" #include "../video_coord_array.h" void gl_ff_vertex(const struct video_coords *coords) { #ifndef NO_GL_FF_VERTEX /* Fall back to fixed function-style if needed and possible. */ glClientActiveTexture(GL_TEXTURE1); glTexCoordPointer(2, GL_FLOAT, 0, coords->lut_tex_coord); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTexture(GL_TEXTURE0); glVertexPointer(2, GL_FLOAT, 0, coords->vertex); glEnableClientState(GL_VERTEX_ARRAY); glColorPointer(4, GL_FLOAT, 0, coords->color); glEnableClientState(GL_COLOR_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, coords->tex_coord); glEnableClientState(GL_TEXTURE_COORD_ARRAY); #endif } void gl_ff_matrix(const math_matrix_4x4 *mat) { #ifndef NO_GL_FF_MATRIX math_matrix_4x4 ident; /* Fall back to fixed function-style if needed and possible. */ glMatrixMode(GL_PROJECTION); glLoadMatrixf(mat->data); glMatrixMode(GL_MODELVIEW); matrix_4x4_identity(&ident); glLoadMatrixf(ident.data); #endif } static void gl_size_format(GLint* internalFormat) { #ifndef HAVE_PSGL switch (*internalFormat) { case GL_RGB: /* FIXME: PS3 does not support this, neither does it have GL_RGB565_OES. */ *internalFormat = GL_RGB565; break; case GL_RGBA: #ifdef HAVE_OPENGLES2 *internalFormat = GL_RGBA8_OES; #else *internalFormat = GL_RGBA8; #endif break; } #endif } /* This function should only be used without mipmaps and when data == NULL */ void gl_load_texture_image(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * data) { #ifndef HAVE_PSGL #ifdef HAVE_OPENGLES2 if (gl_check_capability(GL_CAPS_TEX_STORAGE_EXT) && internalFormat != GL_BGRA_EXT) { gl_size_format(&internalFormat); glTexStorage2DEXT(target, 1, internalFormat, width, height); } #else if (gl_check_capability(GL_CAPS_TEX_STORAGE) && internalFormat != GL_BGRA_EXT) { gl_size_format(&internalFormat); glTexStorage2D(target, 1, internalFormat, width, height); } #endif else #endif { #ifdef HAVE_OPENGLES if (gl_check_capability(GL_CAPS_GLES3_SUPPORTED)) #endif gl_size_format(&internalFormat); glTexImage2D(target, level, internalFormat, width, height, border, format, type, data); } }