/* originally from from https://github.com/smealum/ctrulib */ /* gpu-old.c _ Legacy GPU commands. */ #include #include #include <3ds/types.h> #include <3ds/gpu/gpu.h> #include <3ds/gpu/gx.h> #include <3ds/gpu/shbin.h> #include "gpu_old.h" void GPU_Init(Handle *gsphandle) { gpuCmdBuf=NULL; gpuCmdBufSize=0; gpuCmdBufOffset=0; } void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) { GPUCMD_SetBuffer(gpuBuf, gpuBufSize, 0); } void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) { if(!data)return; int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0); GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000|startreg); GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4); } //takes PAs as arguments void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) { u32 param[0x4]; float fw=(float)w; float fh=(float)h; GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001); u32 f116e=0x01000000|(((h-1)&0xFFF)<<12)|(w&0xFFF); param[0x0]=((u32)depthBuffer)>>3; param[0x1]=((u32)colorBuffer)>>3; param[0x2]=f116e; GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 0x00000003); GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, f116e); GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, 0x00000003); //depth buffer format GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, 0x00000002); //color buffer format GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, 0x00000000); //? param[0x0]=f32tof24(fw/2); param[0x1]=f32tof31(2.0f / fw) << 1; param[0x2]=f32tof24(fh/2); param[0x3]=f32tof31(2.0f / fh) << 1; GPUCMD_AddIncrementalWrites(GPUREG_VIEWPORT_WIDTH, param, 0x00000004); GPUCMD_AddWrite(GPUREG_VIEWPORT_XY, (y<<16)|(x&0xFFFF)); param[0x0]=0x00000000; param[0x1]=0x00000000; param[0x2]=((h-1)<<16)|((w-1)&0xFFFF); GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003); //enable depth buffer param[0x0]=0x0000000F; param[0x1]=0x0000000F; param[0x2]=0x00000002; param[0x3]=0x00000002; GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 0x00000004); } void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top) { u32 param[3]; param[0x0] = mode; param[0x1] = (bottom<<16)|(left&0xFFFF); param[0x2] = ((top-1)<<16)|((right-1)&0xFFFF); GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003); } void GPU_DepthMap(float zScale, float zOffset) { GPUCMD_AddWrite(GPUREG_DEPTHMAP_ENABLE, 0x00000001); GPUCMD_AddWrite(GPUREG_DEPTHMAP_SCALE, f32tof24(zScale)); GPUCMD_AddWrite(GPUREG_DEPTHMAP_OFFSET, f32tof24(zOffset)); } void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) { GPUCMD_AddWrite(GPUREG_FRAGOP_ALPHA_TEST, (enable&1)|((function&7)<<4)|(ref<<8)); } void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) { GPUCMD_AddWrite(GPUREG_STENCIL_TEST, (enable&1)|((function&7)<<4)|(write_mask<<8)|(ref<<16)|(input_mask<<24)); } void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) { GPUCMD_AddWrite(GPUREG_STENCIL_OP, sfail | (dfail << 4) | (pass << 8)); } void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) { GPUCMD_AddWrite(GPUREG_DEPTH_COLOR_MASK, (enable&1)|((function&7)<<4)|(writemask<<8)); } void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation, GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst, GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) { GPUCMD_AddWrite(GPUREG_BLEND_FUNC, colorEquation | (alphaEquation<<8) | (colorSrc<<16) | (colorDst<<20) | (alphaSrc<<24) | (alphaDst<<28)); GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000100); } void GPU_SetColorLogicOp(GPU_LOGICOP op) { GPUCMD_AddWrite(GPUREG_LOGIC_OP, op); GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000000); } void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) { GPUCMD_AddWrite(GPUREG_BLEND_COLOR, r | (g << 8) | (b << 16) | (a << 24)); } void GPU_SetTextureEnable(GPU_TEXUNIT units) { GPUCMD_AddMaskedWrite(GPUREG_SH_OUTATTR_CLOCK, 0x2, units<<8); // enables texcoord outputs GPUCMD_AddWrite(GPUREG_TEXUNIT_CONFIG, 0x00011000|units); // enables texture units } void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) { switch (unit) { case GPU_TEXUNIT0: GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType); GPUCMD_AddWrite(GPUREG_TEXUNIT0_ADDR1, ((u32)data)>>3); GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height); GPUCMD_AddWrite(GPUREG_TEXUNIT0_PARAM, param); break; case GPU_TEXUNIT1: GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType); GPUCMD_AddWrite(GPUREG_TEXUNIT1_ADDR, ((u32)data)>>3); GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height); GPUCMD_AddWrite(GPUREG_TEXUNIT1_PARAM, param); break; case GPU_TEXUNIT2: GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType); GPUCMD_AddWrite(GPUREG_TEXUNIT2_ADDR, ((u32)data)>>3); GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height); GPUCMD_AddWrite(GPUREG_TEXUNIT2_PARAM, param); break; } } void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) { switch (unit) { case GPU_TEXUNIT0: GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor); break; case GPU_TEXUNIT1: GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor); break; case GPU_TEXUNIT2: GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor); break; } } const u8 GPU_FORMATSIZE[4]={1,1,2,4}; void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) { u32 param[0x28]; memset(param, 0x00, 0x28*4); param[0x0]=((u32)baseAddress)>>3; param[0x1]=attributeFormats&0xFFFFFFFF; param[0x2]=((totalAttributes-1)<<28)|((attributeMask&0xFFF)<<16)|((attributeFormats>>32)&0xFFFF); int i, j; u8 sizeTable[0xC]; for(i=0;i>2)+1); attributeFormats>>=4; } for(i=0;i>(4*j))&0xF]; param[3*(i+1)+2]=(bufferNumAttributes[i]<<28)|((stride&0xFFF)<<16)|((bufferPermutations[i]>>32)&0xFFFF); } GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFERS_LOC, param, 0x00000027); GPUCMD_AddMaskedWrite(GPUREG_VSH_INPUTBUFFER_CONFIG, 0xB, 0xA0000000|(totalAttributes-1)); GPUCMD_AddWrite(GPUREG_VSH_NUM_ATTR, (totalAttributes-1)); GPUCMD_AddIncrementalWrites(GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW, ((u32[]){attributePermutation&0xFFFFFFFF, (attributePermutation>>32)&0xFFFF}), 2); } void GPU_SetAttributeBuffersAddress(u32* baseAddress) { GPUCMD_AddWrite(GPUREG_ATTRIBBUFFERS_LOC, ((u32)baseAddress)>>3); } void GPU_SetFaceCulling(GPU_CULLMODE mode) { GPUCMD_AddWrite(GPUREG_FACECULLING_CONFIG, mode&0x3); } void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) { GPUCMD_AddMaskedWrite(GPUREG_TEXENV_UPDATE_BUFFER, 0x2, (rgb_config << 8) | (alpha_config << 12)); } const u8 GPU_TEVID[]={0xC0,0xC8,0xD0,0xD8,0xF0,0xF8}; void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) { if(id>6)return; u32 param[0x5]; memset(param, 0x00, 5*4); param[0x0]=(alphaSources<<16)|(rgbSources); param[0x1]=(alphaOperands<<12)|(rgbOperands); param[0x2]=(alphaCombine<<16)|(rgbCombine); param[0x3]=constantColor; param[0x4]=0x00000000; // ? GPUCMD_AddIncrementalWrites(GPUREG_0000|GPU_TEVID[id], param, 0x00000005); } void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) { //set primitive type GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive); GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001); //index buffer address register should be cleared (except bit 31) before drawing GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000); //pass number of vertices GPUCMD_AddWrite(GPUREG_NUMVERTICES, count); //set first vertex GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first); //all the following except 0x000F022E might be useless GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x1, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000); GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001); GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); } void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) { //set primitive type GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive); GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001); //index buffer (TODO : support multiple types) GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000|((u32)indexArray)); //pass number of vertices GPUCMD_AddWrite(GPUREG_NUMVERTICES, n); GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, 0x00000000); GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0x2, 0x00000100); GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x2, 0x00000100); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000); GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001); GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001); // CHECKME: does this one also require GPUREG_FRAMEBUFFER_FLUSH at the end? } void GPU_FinishDrawing() { GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001); GPUCMD_AddWrite(GPUREG_EARLYDEPTH_CLEAR, 0x00000001); } void GPU_Finalize(void) { GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x8, 0x00000000); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001); #if 0 GPUCMD_Split(NULL, NULL); #else GPUCMD_AddWrite(GPUREG_FINALIZE, 0x12345678); //not the cleanest way of guaranteeing 0x10-byte size but whatever good enough for now GPUCMD_AddWrite(GPUREG_FINALIZE,0x12345678); #endif }