/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __FONT_DRIVER_H__ #define __FONT_DRIVER_H__ #include #include #include RETRO_BEGIN_DECLS enum font_driver_render_api { FONT_DRIVER_RENDER_DONT_CARE, FONT_DRIVER_RENDER_OPENGL_API, FONT_DRIVER_RENDER_DIRECT3D_API, FONT_DRIVER_RENDER_VITA2D, FONT_DRIVER_RENDER_VULKAN_API }; enum text_alignment { TEXT_ALIGN_LEFT = 0, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER }; /* All coordinates and offsets are top-left oriented. * * This is a texture-atlas approach which allows text to * be drawn in a single draw call. * * It is up to the code using this interface to actually * generate proper vertex buffers and upload the atlas texture to GPU. */ struct font_glyph { unsigned width; unsigned height; /* Texel coordinate offset for top-left pixel of this glyph. */ unsigned atlas_offset_x; unsigned atlas_offset_y; /* When drawing this glyph, apply an offset to * current X/Y draw coordinate. */ int draw_offset_x; int draw_offset_y; /* Advance X/Y draw coordinates after drawing this glyph. */ int advance_x; int advance_y; }; struct font_atlas { uint8_t *buffer; /* Alpha channel. */ unsigned width; unsigned height; }; struct font_params { float x; float y; float scale; /* Drop shadow color multiplier. */ float drop_mod; /* Drop shadow offset. * If both are 0, no drop shadow will be rendered. */ int drop_x, drop_y; /* Drop shadow alpha */ float drop_alpha; /* ABGR. Use the macros. */ uint32_t color; bool full_screen; enum text_alignment text_align; }; typedef struct font_renderer { void *(*init)(void *data, const char *font_path, float font_size); void (*free)(void *data); void (*render_msg)(void *data, const char *msg, const void *params); const char *ident; const struct font_glyph *(*get_glyph)(void *data, uint32_t code); void (*bind_block)(void *data, void *block); void (*flush)(void *data); int (*get_message_width)(void *data, const char *msg, unsigned msg_len_full, float scale); } font_renderer_t; typedef struct font_renderer_driver { void *(*init)(const char *font_path, float font_size); const struct font_atlas *(*get_atlas)(void *data); /* Returns NULL if no glyph for this code is found. */ const struct font_glyph *(*get_glyph)(void *data, uint32_t code); void (*free)(void *data); const char *(*get_default_font)(void); const char *ident; int (*get_line_height)(void* data); } font_renderer_driver_t; /* font_path can be NULL for default font. */ int font_renderer_create_default(const void **driver, void **handle, const char *font_path, unsigned font_size); bool font_driver_has_render_msg(void); void font_driver_render_msg(void *data, const char *msg, const struct font_params *params); void font_driver_bind_block(void *font_data, void *block); int font_driver_get_message_width(void *data, const char *msg, unsigned len, float scale); void font_driver_flush(void *data); void font_driver_free(void *data); bool font_driver_init_first(const void **font_driver, void **font_handle, void *data, const char *font_path, float font_size, bool threading_hint, enum font_driver_render_api api); extern font_renderer_t gl_raster_font; extern font_renderer_t libdbg_font; extern font_renderer_t d3d_xbox360_font; extern font_renderer_t d3d_xdk1_font; extern font_renderer_t d3d_win32_font; extern font_renderer_t vita2d_vita_font; extern font_renderer_t vulkan_raster_font; extern font_renderer_driver_t stb_font_renderer; extern font_renderer_driver_t freetype_font_renderer; extern font_renderer_driver_t coretext_font_renderer; extern font_renderer_driver_t bitmap_font_renderer; RETRO_END_DECLS #endif