/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _MENU_SHADER_MANAGER_H #define _MENU_SHADER_MANAGER_H #include #include "../retroarch.h" #include "../gfx/video_shader_parse.h" RETRO_BEGIN_DECLS enum auto_shader_type { SHADER_PRESET_GLOBAL, SHADER_PRESET_CORE, SHADER_PRESET_PARENT, SHADER_PRESET_GAME }; struct video_shader *menu_shader_get(void); void menu_shader_manager_free(void); /** * menu_shader_manager_init: * * Initializes shader manager. **/ bool menu_shader_manager_init(void); /** * menu_shader_manager_set_preset: * @shader : Shader handle. * @type : Type of shader. * @preset_path : Preset path to load from. * @apply : Whether to apply the shader or just update shader information * * Sets shader preset. **/ bool menu_shader_manager_set_preset( struct video_shader *shader, enum rarch_shader_type type, const char *preset_path, bool apply); /** * menu_shader_manager_save_auto_preset: * @shader : shader to save * @type : type of shader preset which determines save path * @apply : immediately set preset after saving * * Save a shader as an auto-shader to it's appropriate path: * SHADER_PRESET_GLOBAL: /presets/global * SHADER_PRESET_CORE: /presets// * SHADER_PRESET_PARENT: /presets// * SHADER_PRESET_GAME: /presets// * Needs to be consistent with retroarch_load_shader_preset() * Auto-shaders will be saved as a reference if possible **/ bool menu_shader_manager_save_auto_preset(const struct video_shader *shader, enum auto_shader_type type, bool apply); /** * menu_shader_manager_save_preset: * @shader : shader to save * @basename : basename of preset * @apply : immediately set preset after saving * * Save a shader preset to disk. **/ bool menu_shader_manager_save_preset(const struct video_shader *shader, const char *basename, bool apply); /** * menu_shader_manager_get_type: * @shader : shader handle * * Gets type of shader. * * Returns: type of shader. **/ enum rarch_shader_type menu_shader_manager_get_type( const struct video_shader *shader); /** * menu_shader_manager_apply_changes: * * Apply shader state changes. **/ void menu_shader_manager_apply_changes(struct video_shader *shader); int menu_shader_manager_clear_num_passes(struct video_shader *shader); int menu_shader_manager_clear_parameter(struct video_shader *shader, unsigned i); int menu_shader_manager_clear_pass_filter(struct video_shader *shader, unsigned i); void menu_shader_manager_clear_pass_scale(struct video_shader *shader, unsigned i); void menu_shader_manager_clear_pass_path(struct video_shader *shader, unsigned i); /** * menu_shader_manager_remove_auto_preset: * @type : type of shader preset to delete * * Deletes an auto-shader. **/ bool menu_shader_manager_remove_auto_preset(enum auto_shader_type type); bool menu_shader_manager_auto_preset_exists(enum auto_shader_type type); void menu_shader_set_modified(bool modified); RETRO_END_DECLS #endif