/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GFX_CONTEXT_H #define __GFX_CONTEXT_H #include "../boolean.h" #include "../driver.h" #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef __cplusplus extern "C" { #endif #define MAX_EGLIMAGE_TEXTURES 32 enum gfx_ctx_api { GFX_CTX_OPENGL_API, GFX_CTX_OPENGL_ES_API, GFX_CTX_DIRECT3D8_API, GFX_CTX_DIRECT3D9_API, GFX_CTX_OPENVG_API }; typedef void (*gfx_ctx_proc_t)(void); // The opaque void* argument should be the overlying driver data (e.g. gl_t for OpenGL contexts). // This will allow us in the future to have separate contexts to separate gl_t structs (if needed). // For now, this is only relevant for D3D. typedef struct gfx_ctx_driver { bool (*init)(void *data); void (*destroy)(void *data); bool (*bind_api)(void *data, enum gfx_ctx_api, unsigned major, unsigned minor); // Which API to bind to. // Sets the swap interval. void (*swap_interval)(void *data, unsigned); // Sets video mode. Creates a window, etc. bool (*set_video_mode)(void*, unsigned, unsigned, bool); // Gets current window size. // If not initialized yet, it returns current screen size. void (*get_video_size)(void*, unsigned*, unsigned*); // Translates a window size to an aspect ratio. // In most cases this will be just width / height, but // some contexts will better know which actual aspect ratio is used. // This can be NULL to assume the default behavior. float (*translate_aspect)(void*, unsigned, unsigned); // Asks driver to update window title (FPS, etc). void (*update_window_title)(void*); // Queries for resize and quit events. // Also processes events. void (*check_window)(void*, bool*, bool*, unsigned*, unsigned*, unsigned); // Acknowledge a resize event. This is needed for some APIs. Most backends will ignore this. void (*set_resize)(void*, unsigned, unsigned); // Checks if window has input focus. bool (*has_focus)(void*); // Swaps buffers. VBlank sync depends on earlier calls to swap_interval. void (*swap_buffers)(void*); // Most video backends will want to use a certain input driver. // Checks for it here. void (*input_driver)(void*, const input_driver_t**, void**); // Wraps whatever gl_proc_address() there is. // Does not take opaque, to avoid lots of ugly wrapper code. gfx_ctx_proc_t (*get_proc_address)(const char*); #ifdef HAVE_EGL // Returns true if this context supports EGLImage buffers for screen drawing and was initalized correctly. bool (*init_egl_image_buffer)(void*, const video_info_t*); // Writes the frame to the EGLImage and sets image_handle to it. Returns true if a new image handle is created. // Always returns true the first time it's called for a new index. The graphics core must handle a change in the handle correctly. bool (*write_egl_image)(void*, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, unsigned index, void **image_handle); #endif // Shows or hides mouse. Can be NULL if context doesn't have a concept of mouse pointer. void (*show_mouse)(void*, bool state); // Human readable string. const char *ident; // Optional. Binds HW-render offscreen context. void (*bind_hw_render)(void *data, bool enable); } gfx_ctx_driver_t; extern const gfx_ctx_driver_t gfx_ctx_sdl_gl; extern const gfx_ctx_driver_t gfx_ctx_x_egl; extern const gfx_ctx_driver_t gfx_ctx_glx; extern const gfx_ctx_driver_t gfx_ctx_d3d9; extern const gfx_ctx_driver_t gfx_ctx_drm_egl; extern const gfx_ctx_driver_t gfx_ctx_android; extern const gfx_ctx_driver_t gfx_ctx_ps3; extern const gfx_ctx_driver_t gfx_ctx_wgl; extern const gfx_ctx_driver_t gfx_ctx_videocore; extern const gfx_ctx_driver_t gfx_ctx_bbqnx; extern const gfx_ctx_driver_t gfx_ctx_apple; extern const gfx_ctx_driver_t gfx_ctx_emscripten; extern const gfx_ctx_driver_t gfx_ctx_null; const gfx_ctx_driver_t *gfx_ctx_find_driver(const char *ident); // Finds driver with ident. Does not initialize. const gfx_ctx_driver_t *gfx_ctx_init_first(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx); // Finds first suitable driver and initializes. #ifdef __cplusplus } #endif #endif