/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #if defined(_XBOX) #include "../msvc/msvc_compat.h" #endif #if defined(HAVE_RMENU) || defined(HAVE_RGUI) || defined(HAVE_RMENU_XUI) #define HAVE_MENU #endif /*============================================================ CONSOLE EXTENSIONS ============================================================ */ #ifdef RARCH_CONSOLE #if defined(HAVE_LOGGER) && defined(__PSL1GHT__) #include "../console/logger/psl1ght_logger.c" #elif defined(HAVE_LOGGER) && !defined(ANDROID) #include "../console/logger/logger.c" #endif #ifdef HW_DOL #include "../ngc/ssaram.c" #endif #endif #ifdef HAVE_ZLIB #include "../file_extract.c" #endif /*============================================================ RLAUNCH ============================================================ */ #ifdef HAVE_RLAUNCH #include "../tools/retrolaunch/rl_fnmatch.c" #include "../tools/retrolaunch/sha1.c" #include "../tools/retrolaunch/cd_detect.c" #include "../tools/retrolaunch/parser.c" #include "../tools/retrolaunch/main.c" #endif /*============================================================ PERFORMANCE ============================================================ */ #ifdef ANDROID #include "../android/native/jni/cpufeatures.c" #endif #include "../performance.c" /*============================================================ COMPATIBILITY ============================================================ */ #include "../compat/compat.c" /*============================================================ CONFIG FILE ============================================================ */ #ifdef _XBOX #undef __RARCH_POSIX_STRING_H #undef __RARCH_MSVC_COMPAT_H #undef strcasecmp #endif #include "../conf/config_file.c" #include "../core_options.c" /*============================================================ CHEATS ============================================================ */ #include "../cheats.c" #include "../hash.c" /*============================================================ VIDEO CONTEXT ============================================================ */ #ifdef HAVE_VID_CONTEXT #include "../gfx/gfx_context.c" #if defined(__CELLOS_LV2__) #include "../gfx/context/ps3_ctx.c" #elif defined(_XBOX) #include "../gfx/context/xdk_ctx.c" #elif defined(ANDROID) #include "../gfx/context/androidegl_ctx.c" #elif defined(__BLACKBERRY_QNX__) #include "../gfx/context/bbqnx_ctx.c" #elif defined(IOS) #include "../gfx/context/ioseagl_ctx.c" #endif #endif /*============================================================ VIDEO SHADERS ============================================================ */ #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #include "../gfx/shader_parse.c" #endif #ifdef HAVE_CG #include "../gfx/shader_cg.c" #endif #ifdef HAVE_HLSL #include "../gfx/shader_hlsl.c" #endif #ifdef HAVE_GLSL #include "../gfx/shader_glsl.c" #endif /*============================================================ VIDEO IMAGE ============================================================ */ #if defined(__CELLOS_LV2__) #include "../ps3/image.c" #elif defined(_XBOX1) #include "../xdk/image.c" #elif defined(ANDROID) || defined(__BLACKBERRY_QNX__) || defined(IOS) #include "../gfx/image.c" #include "../gfx/rpng/rpng.c" #endif /*============================================================ VIDEO DRIVER ============================================================ */ #if defined(HAVE_OPENGL) #include "../gfx/math/matrix.c" #elif defined(GEKKO) #ifdef HW_RVL #include "../wii/vi_encoder.c" #include "../wii/mem2_manager.c" #endif #endif #ifdef HAVE_DYLIB #include "../gfx/ext_gfx.c" #endif #include "../gfx/gfx_common.c" #ifdef _XBOX #include "../xdk/xdk_resources.cpp" #endif #ifdef HAVE_OPENGL #include "../gfx/gl.c" #endif #ifdef _XBOX #include "../xdk/xdk_d3d.cpp" #endif #if defined(GEKKO) #include "../gx/gx_video.c" #elif defined(SN_TARGET_PSP2) #include "../vita/vita_video.c" //#elif defined(PSP) //#include "../psp1/psp1_video.c" #elif defined(XENON) #include "../xenon/xenon360_video.c" #endif #if defined(HAVE_NULLVIDEO) #include "../gfx/null.c" #endif /*============================================================ FONTS ============================================================ */ #ifdef _XBOX #define DONT_HAVE_BITMAPFONTS #endif #if defined(HAVE_OPENGL) || defined(HAVE_D3D8) || defined(HAVE_D3D9) #if defined(HAVE_FREETYPE) #include "../gfx/fonts/freetype.c" #endif #if !defined(DONT_HAVE_BITMAPFONTS) #include "../gfx/fonts/fonts.c" #include "../gfx/fonts/bitmapfont.c" #endif #ifdef HAVE_OPENGL #include "../gfx/fonts/gl_font.c" #endif #ifdef _XBOX #include "../gfx/fonts/d3d_font.c" #endif #if defined(HAVE_LIBDBGFONT) #include "../gfx/fonts/ps_libdbgfont.c" #elif defined(HAVE_OPENGL) #include "../gfx/fonts/gl_raster_font.c" #elif defined(_XBOX1) #include "../gfx/fonts/xdk1_xfonts.c" #elif defined(_XBOX360) #include "../gfx/fonts/xdk360_fonts.cpp" #endif #endif /*============================================================ INPUT ============================================================ */ #include "../input/input_common.c" #ifdef HAVE_OVERLAY #include "../input/overlay.c" #endif #if defined(__CELLOS_LV2__) #include "../ps3/ps3_input.c" #elif defined(SN_TARGET_PSP2) || defined(PSP) #include "../psp/psp_input.c" #elif defined(GEKKO) #include "../gx/gx_input.c" #elif defined(_XBOX) #include "../xdk/xdk_xinput_input.c" #elif defined(XENON) #include "../xenon/xenon360_input.c" #elif defined(ANDROID) #include "../android/native/jni/input_autodetect.c" #include "../android/native/jni/input_android.c" #elif defined(IOS) #include "../ios/RetroArch/input/ios_input.c" #include "../ios/RetroArch/input/ios_joypad.c" #include "../ios/RetroArch/input/BTStack/btdynamic.c" #include "../ios/RetroArch/input/BTStack/wiimote.c" #include "../ios/RetroArch/input/BTStack/btpad.c" #include "../ios/RetroArch/input/BTStack/btpad_ps3.c" #include "../ios/RetroArch/input/BTStack/btpad_wii.c" #elif defined(__BLACKBERRY_QNX__) #include "../blackberry-qnx/playbook/qnx_input.c" #endif #if defined(HAVE_NULLINPUT) #include "../input/null.c" #endif /*============================================================ STATE TRACKER ============================================================ */ #ifdef _XBOX #define DONT_HAVE_STATE_TRACKER #endif #ifndef DONT_HAVE_STATE_TRACKER #include "../gfx/state_tracker.c" #endif /*============================================================ FIFO BUFFER ============================================================ */ #include "../fifo_buffer.c" /*============================================================ AUDIO RESAMPLER ============================================================ */ #include "../audio/resampler.c" #include "../audio/sinc.c" /*============================================================ RSOUND ============================================================ */ #ifdef HAVE_RSOUND #include "../deps/librsound/librsound.c" #include "../audio/rsound.c" #endif /*============================================================ AUDIO UTILS ============================================================ */ #include "../audio/utils.c" /*============================================================ AUDIO ============================================================ */ #if defined(__CELLOS_LV2__) #include "../ps3/ps3_audio.c" #elif defined(XENON) #include "../xenon/xenon360_audio.c" #elif defined(GEKKO) #include "../gx/gx_audio.c" #endif #ifdef HAVE_XAUDIO #include "../audio/xaudio.c" #include "../audio/xaudio-c/xaudio-c.cpp" #endif #ifdef HAVE_DSOUND #include "../audio/dsound.c" #endif #ifdef HAVE_SL #include "../audio/opensl.c" #endif #ifdef HAVE_AL #include "../audio/openal.c" #endif #ifdef HAVE_COREAUDIO #include "../audio/coreaudio.c" #endif #if defined(HAVE_NULLAUDIO) #include "../audio/null.c" #endif #ifdef HAVE_DYLIB #include "../audio/ext_audio.c" #endif /*============================================================ DRIVERS ============================================================ */ #include "../driver.c" /*============================================================ SCALERS ============================================================ */ #include "../gfx/scaler/filter.c" #include "../gfx/scaler/pixconv.c" #include "../gfx/scaler/scaler.c" #include "../gfx/scaler/scaler_int.c" /*============================================================ DYNAMIC ============================================================ */ #include "../dynamic.c" #include "../dynamic_dummy.c" /*============================================================ FILE ============================================================ */ #include "../file.c" #include "../file_path.c" /*============================================================ MESSAGE ============================================================ */ #include "../message.c" /*============================================================ PATCH ============================================================ */ #include "../patch.c" /*============================================================ SETTINGS ============================================================ */ #include "../settings.c" /*============================================================ REWIND ============================================================ */ #include "../rewind.c" /*============================================================ MAIN ============================================================ */ #if defined(XENON) #include "../frontend/frontend_xenon.c" #elif defined(RARCH_CONSOLE) || defined(PSP) #include "../frontend/frontend_console.c" #elif defined(__BLACKBERRY_QNX__) #include "../frontend/frontend_bbqnx.c" #elif defined(ANDROID) #include "../frontend/frontend_android.c" #elif defined(IOS) #include "../frontend/frontend_ios.c" #endif #if !defined(ANDROID) && !defined(IOS) && !(defined(__BLACKBERRY_QNX__) && defined(HAVE_BB10)) #include "../frontend/frontend.c" #endif /*============================================================ RETROARCH ============================================================ */ #include "../retroarch.c" /*============================================================ THREAD ============================================================ */ #if defined(HAVE_THREADS) && defined(XENON) #include "../thread/xenon_sdl_threads.c" #elif defined(HAVE_THREADS) #include "../thread.c" #include "../gfx/thread_wrapper.c" #ifndef RARCH_CONSOLE #include "../autosave.c" #endif #endif /*============================================================ NETPLAY ============================================================ */ #ifdef HAVE_NETPLAY #include "../netplay.c" #endif /*============================================================ SCREENSHOTS ============================================================ */ #if defined(_XBOX1) #include "../xdk/screenshot_xdk1.c" #elif defined(HAVE_SCREENSHOTS) #include "../screenshot.c" #endif /*============================================================ MENU ============================================================ */ #ifdef HAVE_MENU #include "../frontend/menu/menu_common.c" #include "../frontend/menu/history.c" #if defined(HAVE_RMENU_GUI) #include "../frontend/menu/rmenu.c" #elif defined(HAVE_RGUI) #include "../frontend/menu/rgui.c" #elif defined(HAVE_RMENU_XUI) #include "../frontend/menu/rmenu_xui.cpp" #endif #endif #ifdef __cplusplus extern "C" { #endif /*============================================================ RZLIB ============================================================ */ #ifdef WANT_MINIZ #include "../deps/miniz/miniz.c" #include "../deps/minizip/unzip.c" #endif /*============================================================ XML ============================================================ */ #define RXML_LIBXML2_COMPAT #include "../compat/rxml/rxml.c" #ifdef __cplusplus } #endif