/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * Copyright (C) 2014-2015 - Jay McCarthy * Copyright (C) 2016-2017 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_THREADS #include #endif #ifdef HAVE_CHEEVOS #include "cheevos/cheevos.h" #endif #ifdef HAVE_MENU #include "menu/menu_display.h" #include "menu/menu_driver.h" #include "menu/menu_event.h" #include "menu/widgets/menu_dialog.h" #endif #ifdef HAVE_NETWORKING #include "network/netplay/netplay.h" #endif #if defined(HAVE_HTTPSERVER) && defined(HAVE_ZLIB) #include "network/httpserver/httpserver.h" #endif #include "autosave.h" #include "configuration.h" #include "driver.h" #include "movie.h" #include "dirs.h" #include "paths.h" #include "retroarch.h" #include "runloop.h" #include "file_path_special.h" #include "managers/core_option_manager.h" #include "managers/cheat_manager.h" #include "managers/state_manager.h" #include "list_special.h" #include "audio/audio_driver.h" #include "camera/camera_driver.h" #include "record/record_driver.h" #include "input/input_driver.h" #include "ui/ui_companion_driver.h" #include "core.h" #include "msg_hash.h" #include "input/input_keyboard.h" #include "tasks/tasks_internal.h" #include "verbosity.h" #ifdef HAVE_ZLIB #define DEFAULT_EXT "zip" #else #define DEFAULT_EXT "" #endif #define runloop_cmd_triggered(trigger_input, id) (BIT64_GET(trigger_input, id)) #define runloop_cmd_pressed(old_input, id) (BIT64_GET(old_input, id)) enum runloop_state { RUNLOOP_STATE_NONE = 0, RUNLOOP_STATE_ITERATE, RUNLOOP_STATE_SLEEP, RUNLOOP_STATE_MENU_ITERATE, RUNLOOP_STATE_END, RUNLOOP_STATE_QUIT }; typedef struct runloop_ctx_msg_info { const char *msg; unsigned prio; unsigned duration; bool flush; } runloop_ctx_msg_info_t; static rarch_system_info_t runloop_system; static struct retro_frame_time_callback runloop_frame_time; static retro_keyboard_event_t runloop_key_event = NULL; static retro_keyboard_event_t runloop_frontend_key_event = NULL; static core_option_manager_t *runloop_core_options = NULL; #ifdef HAVE_THREADS static slock_t *_runloop_msg_queue_lock = NULL; #endif static msg_queue_t *runloop_msg_queue = NULL; static unsigned runloop_pending_windowed_scale = 0; static retro_usec_t runloop_frame_time_last = 0; static unsigned runloop_max_frames = false; static bool runloop_force_nonblock = false; static bool runloop_paused = false; static bool runloop_idle = false; static bool runloop_exec = false; static bool runloop_slowmotion = false; static bool runloop_shutdown_initiated = false; static bool runloop_core_shutdown_initiated = false; static bool runloop_perfcnt_enable = false; static bool runloop_overrides_active = false; static bool runloop_game_options_active = false; static bool runloop_missing_bios = false; static retro_time_t frame_limit_minimum_time = 0.0; static retro_time_t frame_limit_last_time = 0.0; global_t *global_get_ptr(void) { static struct global g_extern; return &g_extern; } void runloop_msg_queue_push(const char *msg, unsigned prio, unsigned duration, bool flush) { runloop_ctx_msg_info_t msg_info; #ifdef HAVE_THREADS slock_lock(_runloop_msg_queue_lock); #endif if (flush) msg_queue_clear(runloop_msg_queue); msg_info.msg = msg; msg_info.prio = prio; msg_info.duration = duration; msg_info.flush = flush; if (runloop_msg_queue) { msg_queue_push(runloop_msg_queue, msg_info.msg, msg_info.prio, msg_info.duration); if (ui_companion_is_on_foreground()) { const ui_companion_driver_t *ui = ui_companion_get_ptr(); if (ui->msg_queue_push) ui->msg_queue_push(msg_info.msg, msg_info.prio, msg_info.duration, msg_info.flush); } } #ifdef HAVE_THREADS slock_unlock(_runloop_msg_queue_lock); #endif } /** * rarch_game_specific_options: * * Returns: true (1) if a game specific core * options path has been found, * otherwise false (0). **/ static bool rarch_game_specific_options(char **output) { char game_path[255]; game_path[0] ='\0'; if (!retroarch_validate_game_options(game_path, sizeof(game_path), false)) return false; if (!config_file_exists(game_path)) return false; RARCH_LOG("%s %s\n", msg_hash_to_str(MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT), game_path); *output = strdup(game_path); return true; } void runloop_get_status(bool *is_paused, bool *is_idle, bool *is_slowmotion, bool *is_perfcnt_enable) { *is_paused = runloop_paused; *is_idle = runloop_idle; *is_slowmotion = runloop_slowmotion; *is_perfcnt_enable = runloop_perfcnt_enable; } bool runloop_msg_queue_pull(const char **ret) { if (!ret) return false; #ifdef HAVE_THREADS slock_lock(_runloop_msg_queue_lock); #endif *ret = msg_queue_pull(runloop_msg_queue); #ifdef HAVE_THREADS slock_unlock(_runloop_msg_queue_lock); #endif return true; } bool runloop_ctl(enum runloop_ctl_state state, void *data) { switch (state) { case RUNLOOP_CTL_SYSTEM_INFO_INIT: core_get_system_info(&runloop_system.info); if (!runloop_system.info.library_name) runloop_system.info.library_name = msg_hash_to_str(MSG_UNKNOWN); if (!runloop_system.info.library_version) runloop_system.info.library_version = "v0"; video_driver_set_title_buf(); strlcpy(runloop_system.valid_extensions, runloop_system.info.valid_extensions ? runloop_system.info.valid_extensions : DEFAULT_EXT, sizeof(runloop_system.valid_extensions)); break; case RUNLOOP_CTL_GET_CORE_OPTION_SIZE: { unsigned *idx = (unsigned*)data; if (!idx) return false; *idx = (unsigned)core_option_manager_size(runloop_core_options); } break; case RUNLOOP_CTL_HAS_CORE_OPTIONS: return runloop_core_options; case RUNLOOP_CTL_CORE_OPTIONS_LIST_GET: { core_option_manager_t **coreopts = (core_option_manager_t**)data; if (!coreopts) return false; *coreopts = runloop_core_options; } break; case RUNLOOP_CTL_SYSTEM_INFO_GET: { rarch_system_info_t **system = (rarch_system_info_t**)data; if (!system) return false; *system = &runloop_system; } break; case RUNLOOP_CTL_SYSTEM_INFO_FREE: /* No longer valid. */ if (runloop_system.subsystem.data) free(runloop_system.subsystem.data); runloop_system.subsystem.data = NULL; runloop_system.subsystem.size = 0; if (runloop_system.ports.data) free(runloop_system.ports.data); runloop_system.ports.data = NULL; runloop_system.ports.size = 0; if (runloop_system.mmaps.descriptors) free((void *)runloop_system.mmaps.descriptors); runloop_system.mmaps.descriptors = NULL; runloop_system.mmaps.num_descriptors = 0; runloop_key_event = NULL; runloop_frontend_key_event = NULL; audio_driver_unset_callback(); memset(&runloop_system, 0, sizeof(rarch_system_info_t)); break; case RUNLOOP_CTL_SET_FRAME_TIME_LAST: runloop_frame_time_last = 0; break; case RUNLOOP_CTL_SET_OVERRIDES_ACTIVE: runloop_overrides_active = true; break; case RUNLOOP_CTL_UNSET_OVERRIDES_ACTIVE: runloop_overrides_active = false; break; case RUNLOOP_CTL_IS_OVERRIDES_ACTIVE: return runloop_overrides_active; case RUNLOOP_CTL_SET_MISSING_BIOS: runloop_missing_bios = true; break; case RUNLOOP_CTL_UNSET_MISSING_BIOS: runloop_missing_bios = false; break; case RUNLOOP_CTL_IS_MISSING_BIOS: return runloop_missing_bios; case RUNLOOP_CTL_IS_GAME_OPTIONS_ACTIVE: return runloop_game_options_active; case RUNLOOP_CTL_SET_FRAME_LIMIT: { settings_t *settings = config_get_ptr(); struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); float fastforward_ratio = (settings->fastforward_ratio == 0.0f) ? 1.0f : settings->fastforward_ratio; frame_limit_last_time = cpu_features_get_time_usec(); frame_limit_minimum_time = (retro_time_t)roundf(1000000.0f / (av_info->timing.fps * fastforward_ratio)); } break; case RUNLOOP_CTL_GET_PERFCNT: { bool **perfcnt = (bool**)data; if (!perfcnt) return false; *perfcnt = &runloop_perfcnt_enable; } break; case RUNLOOP_CTL_SET_PERFCNT_ENABLE: runloop_perfcnt_enable = true; break; case RUNLOOP_CTL_UNSET_PERFCNT_ENABLE: runloop_perfcnt_enable = false; break; case RUNLOOP_CTL_IS_PERFCNT_ENABLE: return runloop_perfcnt_enable; case RUNLOOP_CTL_SET_NONBLOCK_FORCED: runloop_force_nonblock = true; break; case RUNLOOP_CTL_UNSET_NONBLOCK_FORCED: runloop_force_nonblock = false; break; case RUNLOOP_CTL_IS_NONBLOCK_FORCED: return runloop_force_nonblock; case RUNLOOP_CTL_SET_FRAME_TIME: { const struct retro_frame_time_callback *info = (const struct retro_frame_time_callback*)data; #ifdef HAVE_NETWORKING /* retro_run() will be called in very strange and * mysterious ways, have to disable it. */ if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL)) return false; #endif runloop_frame_time = *info; } break; case RUNLOOP_CTL_GET_WINDOWED_SCALE: { unsigned **scale = (unsigned**)data; if (!scale) return false; *scale = (unsigned*)&runloop_pending_windowed_scale; } break; case RUNLOOP_CTL_SET_WINDOWED_SCALE: { unsigned *idx = (unsigned*)data; if (!idx) return false; runloop_pending_windowed_scale = *idx; } break; case RUNLOOP_CTL_SET_LIBRETRO_PATH: return path_set(RARCH_PATH_CORE, (const char*)data); case RUNLOOP_CTL_FRAME_TIME_FREE: memset(&runloop_frame_time, 0, sizeof(struct retro_frame_time_callback)); runloop_frame_time_last = 0; runloop_max_frames = 0; break; case RUNLOOP_CTL_STATE_FREE: runloop_perfcnt_enable = false; runloop_idle = false; runloop_paused = false; runloop_slowmotion = false; runloop_overrides_active = false; runloop_ctl(RUNLOOP_CTL_FRAME_TIME_FREE, NULL); break; case RUNLOOP_CTL_GLOBAL_FREE: { global_t *global = NULL; command_event(CMD_EVENT_TEMPORARY_CONTENT_DEINIT, NULL); path_deinit_subsystem(); command_event(CMD_EVENT_RECORD_DEINIT, NULL); command_event(CMD_EVENT_LOG_FILE_DEINIT, NULL); rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL); rarch_ctl(RARCH_CTL_UNSET_SRAM_LOAD_DISABLED, NULL); rarch_ctl(RARCH_CTL_UNSET_SRAM_SAVE_DISABLED, NULL); rarch_ctl(RARCH_CTL_UNSET_SRAM_ENABLE, NULL); rarch_ctl(RARCH_CTL_UNSET_BPS_PREF, NULL); rarch_ctl(RARCH_CTL_UNSET_IPS_PREF, NULL); rarch_ctl(RARCH_CTL_UNSET_UPS_PREF, NULL); rarch_ctl(RARCH_CTL_UNSET_PATCH_BLOCKED, NULL); runloop_overrides_active = false; core_unset_input_descriptors(); global = global_get_ptr(); path_clear_all(); dir_clear_all(); memset(global, 0, sizeof(struct global)); retroarch_override_setting_free_state(); } break; case RUNLOOP_CTL_CLEAR_STATE: driver_ctl(RARCH_DRIVER_CTL_DEINIT, NULL); runloop_ctl(RUNLOOP_CTL_STATE_FREE, NULL); runloop_ctl(RUNLOOP_CTL_GLOBAL_FREE, NULL); break; case RUNLOOP_CTL_SET_MAX_FRAMES: { unsigned *ptr = (unsigned*)data; if (!ptr) return false; runloop_max_frames = *ptr; } break; case RUNLOOP_CTL_IS_IDLE: return runloop_idle; case RUNLOOP_CTL_SET_IDLE: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_idle = *ptr; } break; case RUNLOOP_CTL_SET_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_slowmotion = *ptr; } break; case RUNLOOP_CTL_SET_PAUSED: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_paused = *ptr; } break; case RUNLOOP_CTL_IS_PAUSED: return runloop_paused; case RUNLOOP_CTL_MSG_QUEUE_DEINIT: if (!runloop_msg_queue) return true; #ifdef HAVE_THREADS slock_lock(_runloop_msg_queue_lock); #endif msg_queue_free(runloop_msg_queue); #ifdef HAVE_THREADS slock_unlock(_runloop_msg_queue_lock); #endif #ifdef HAVE_THREADS slock_free(_runloop_msg_queue_lock); _runloop_msg_queue_lock = NULL; #endif runloop_msg_queue = NULL; break; case RUNLOOP_CTL_MSG_QUEUE_INIT: runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_DEINIT, NULL); runloop_msg_queue = msg_queue_new(8); retro_assert(runloop_msg_queue); #ifdef HAVE_THREADS _runloop_msg_queue_lock = slock_new(); retro_assert(_runloop_msg_queue_lock); #endif break; case RUNLOOP_CTL_TASK_INIT: { #ifdef HAVE_THREADS settings_t *settings = config_get_ptr(); bool threaded_enable = settings->threaded_data_runloop_enable; #else bool threaded_enable = false; #endif task_queue_deinit(); task_queue_init(threaded_enable, runloop_msg_queue_push); } break; case RUNLOOP_CTL_SET_CORE_SHUTDOWN: runloop_core_shutdown_initiated = true; break; case RUNLOOP_CTL_SET_SHUTDOWN: runloop_shutdown_initiated = true; break; case RUNLOOP_CTL_IS_SHUTDOWN: return runloop_shutdown_initiated; case RUNLOOP_CTL_SET_EXEC: runloop_exec = true; break; case RUNLOOP_CTL_DATA_DEINIT: task_queue_deinit(); break; case RUNLOOP_CTL_IS_CORE_OPTION_UPDATED: if (!runloop_core_options) return false; return core_option_manager_updated(runloop_core_options); case RUNLOOP_CTL_CORE_OPTION_PREV: { unsigned *idx = (unsigned*)data; if (!idx) return false; core_option_manager_prev(runloop_core_options, *idx); if (ui_companion_is_on_foreground()) ui_companion_driver_notify_refresh(); } break; case RUNLOOP_CTL_CORE_OPTION_NEXT: { unsigned *idx = (unsigned*)data; if (!idx) return false; core_option_manager_next(runloop_core_options, *idx); if (ui_companion_is_on_foreground()) ui_companion_driver_notify_refresh(); } break; case RUNLOOP_CTL_CORE_OPTIONS_GET: { struct retro_variable *var = (struct retro_variable*)data; if (!runloop_core_options || !var) return false; RARCH_LOG("Environ GET_VARIABLE %s:\n", var->key); core_option_manager_get(runloop_core_options, var); RARCH_LOG("\t%s\n", var->value ? var->value : msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE)); } break; case RUNLOOP_CTL_CORE_OPTIONS_INIT: { settings_t *settings = config_get_ptr(); char *game_options_path = NULL; bool ret = false; const struct retro_variable *vars = (const struct retro_variable*)data; if (settings && settings->game_specific_options) ret = rarch_game_specific_options(&game_options_path); if(ret) { runloop_game_options_active = true; runloop_core_options = core_option_manager_new(game_options_path, vars); free(game_options_path); } else { char buf[PATH_MAX_LENGTH]; const char *options_path = NULL; buf[0] = '\0'; if (settings) options_path = settings->path.core_options; if (string_is_empty(options_path) && !path_is_empty(RARCH_PATH_CONFIG)) { fill_pathname_resolve_relative(buf, path_get(RARCH_PATH_CONFIG), file_path_str(FILE_PATH_CORE_OPTIONS_CONFIG), sizeof(buf)); options_path = buf; } runloop_game_options_active = false; if (!string_is_empty(options_path)) runloop_core_options = core_option_manager_new(options_path, vars); } } break; case RUNLOOP_CTL_CORE_OPTIONS_FREE: if (runloop_core_options) core_option_manager_free(runloop_core_options); runloop_core_options = NULL; break; case RUNLOOP_CTL_CORE_OPTIONS_DEINIT: { if (!runloop_core_options) return false; /* check if game options file was just created and flush to that file instead */ if(!path_is_empty(RARCH_PATH_CORE_OPTIONS)) { core_option_manager_flush_game_specific(runloop_core_options, path_get(RARCH_PATH_CORE_OPTIONS)); path_clear(RARCH_PATH_CORE_OPTIONS); } else core_option_manager_flush(runloop_core_options); if (runloop_game_options_active) runloop_game_options_active = false; runloop_ctl(RUNLOOP_CTL_CORE_OPTIONS_FREE, NULL); } break; case RUNLOOP_CTL_KEY_EVENT_GET: { retro_keyboard_event_t **key_event = (retro_keyboard_event_t**)data; if (!key_event) return false; *key_event = &runloop_key_event; } break; case RUNLOOP_CTL_FRONTEND_KEY_EVENT_GET: { retro_keyboard_event_t **key_event = (retro_keyboard_event_t**)data; if (!key_event) return false; *key_event = &runloop_frontend_key_event; } break; case RUNLOOP_CTL_HTTPSERVER_INIT: #if defined(HAVE_HTTPSERVER) && defined(HAVE_ZLIB) httpserver_init(8888); #endif break; case RUNLOOP_CTL_HTTPSERVER_DESTROY: #if defined(HAVE_HTTPSERVER) && defined(HAVE_ZLIB) httpserver_destroy(); #endif break; case RUNLOOP_CTL_NONE: default: break; } return true; } /* Time to exit out of the main loop? * Reasons for exiting: * a) Shutdown environment callback was invoked. * b) Quit key was pressed. * c) Frame count exceeds or equals maximum amount of frames to run. * d) Video driver no longer alive. * e) End of BSV movie and BSV EOF exit is true. (TODO/FIXME - explain better) */ #define time_to_exit(quit_key_pressed) (runloop_shutdown_initiated || quit_key_pressed || !is_alive || bsv_movie_ctl(BSV_MOVIE_CTL_END_EOF, NULL) || (runloop_max_frames && (frame_count >= runloop_max_frames)) || runloop_exec) #define runloop_check_cheevos() (settings->cheevos.enable && cheevos_loaded && (!cheats_are_enabled && !cheats_were_enabled)) static enum runloop_state runloop_check_state( settings_t *settings, uint64_t current_input, uint64_t old_input, uint64_t trigger_input, bool input_driver_is_nonblock, unsigned *sleep_ms) { static bool old_focus = true; #ifdef HAVE_OVERLAY static char prev_overlay_restore = false; #endif #ifdef HAVE_NETWORKING bool tmp = false; #endif bool is_focused = false; bool is_alive = false; uint64_t frame_count = 0; bool focused = true; bool pause_pressed = runloop_cmd_triggered(trigger_input, RARCH_PAUSE_TOGGLE); video_driver_get_status(&frame_count, &is_alive, &is_focused); if (runloop_cmd_triggered(trigger_input, RARCH_OVERLAY_NEXT)) command_event(CMD_EVENT_OVERLAY_NEXT, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) { bool fullscreen_toggled = !runloop_paused #ifdef HAVE_MENU || menu_driver_is_alive(); #endif ; if (fullscreen_toggled) command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL); } if (runloop_cmd_triggered(trigger_input, RARCH_GRAB_MOUSE_TOGGLE)) command_event(CMD_EVENT_GRAB_MOUSE_TOGGLE, NULL); #ifdef HAVE_OVERLAY if (input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL)) { prev_overlay_restore = false; command_event(CMD_EVENT_OVERLAY_INIT, NULL); } else if (prev_overlay_restore) { if (!settings->input.overlay_hide_in_menu) command_event(CMD_EVENT_OVERLAY_INIT, NULL); prev_overlay_restore = false; } #endif if (time_to_exit(runloop_cmd_press(trigger_input, RARCH_QUIT_KEY))) { if (runloop_exec) runloop_exec = false; if (runloop_core_shutdown_initiated && settings->load_dummy_on_core_shutdown) { content_ctx_info_t content_info = {0}; if (!task_push_start_dummy_core(&content_info)) return RUNLOOP_STATE_QUIT; /* Loads dummy core instead of exiting RetroArch completely. * Aborts core shutdown if invoked. */ runloop_shutdown_initiated = false; runloop_core_shutdown_initiated = false; } else return RUNLOOP_STATE_QUIT; } #ifdef HAVE_MENU if (menu_driver_is_alive()) { menu_ctx_iterate_t iter; core_poll(); { enum menu_action action = (enum menu_action)menu_event(current_input, trigger_input); bool focused = settings->pause_nonactive ? is_focused : true; focused = focused && !ui_companion_is_on_foreground(); iter.action = action; if (!menu_driver_ctl(RARCH_MENU_CTL_ITERATE, &iter)) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); if (focused || !runloop_idle) menu_driver_render(runloop_idle); if (!focused) return RUNLOOP_STATE_SLEEP; if (action == MENU_ACTION_QUIT && !menu_driver_is_binding_state()) return RUNLOOP_STATE_QUIT; } } #endif if (runloop_idle) return RUNLOOP_STATE_SLEEP; if (runloop_cmd_triggered(trigger_input, RARCH_GAME_FOCUS_TOGGLE)) command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, (void*)(intptr_t)0); #ifdef HAVE_MENU if (menu_event_kb_is_set(RETROK_F1) == 1) { if (menu_driver_is_alive()) { if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) && !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) { rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); menu_event_kb_set(false, RETROK_F1); } } } else if ((!menu_event_kb_is_set(RETROK_F1) && runloop_cmd_triggered(trigger_input, RARCH_MENU_TOGGLE)) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) { if (menu_driver_is_alive()) { if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) && !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); } else { menu_display_toggle_set_reason(MENU_TOGGLE_REASON_USER); rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL); } } else menu_event_kb_set(false, RETROK_F1); if (menu_driver_is_alive()) { if (!settings->menu.throttle_framerate && !settings->fastforward_ratio) return RUNLOOP_STATE_MENU_ITERATE; return RUNLOOP_STATE_END; } #endif if (settings->pause_nonactive) focused = is_focused; if (runloop_cmd_triggered(trigger_input, RARCH_SCREENSHOT)) command_event(CMD_EVENT_TAKE_SCREENSHOT, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_MUTE)) command_event(CMD_EVENT_AUDIO_MUTE_TOGGLE, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_OSK)) { if (input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL)) input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_UNSET_LINEFEED_ENABLED, NULL); else input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_SET_LINEFEED_ENABLED, NULL); } if (runloop_cmd_press(current_input, RARCH_VOLUME_UP)) command_event(CMD_EVENT_VOLUME_UP, NULL); else if (runloop_cmd_press(current_input, RARCH_VOLUME_DOWN)) command_event(CMD_EVENT_VOLUME_DOWN, NULL); #ifdef HAVE_NETWORKING tmp = runloop_cmd_triggered(trigger_input, RARCH_NETPLAY_FLIP); netplay_driver_ctl(RARCH_NETPLAY_CTL_FLIP_PLAYERS, &tmp); tmp = runloop_cmd_triggered(trigger_input, RARCH_NETPLAY_GAME_WATCH); if (tmp) netplay_driver_ctl(RARCH_NETPLAY_CTL_GAME_WATCH, NULL); tmp = runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY); #endif /* Check if libretro pause key was pressed. If so, pause or * unpause the libretro core. */ /* FRAMEADVANCE will set us into pause mode. */ pause_pressed |= !runloop_paused && runloop_cmd_triggered(trigger_input, RARCH_FRAMEADVANCE); if (focused && pause_pressed) command_event(CMD_EVENT_PAUSE_TOGGLE, NULL); else if (focused && !old_focus) command_event(CMD_EVENT_UNPAUSE, NULL); else if (!focused && old_focus) command_event(CMD_EVENT_PAUSE, NULL); old_focus = focused; if (!focused) return RUNLOOP_STATE_SLEEP; if (runloop_paused) { /* check pause state */ bool check_is_oneshot = runloop_cmd_triggered(trigger_input, RARCH_FRAMEADVANCE) || runloop_cmd_press(current_input, RARCH_REWIND); if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) { command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL); if (!runloop_idle) video_driver_cached_frame(); } if (!check_is_oneshot) return RUNLOOP_STATE_SLEEP; } /* To avoid continous switching if we hold the button down, we require * that the button must go from pressed to unpressed back to pressed * to be able to toggle between then. */ if (runloop_cmd_triggered(trigger_input, RARCH_FAST_FORWARD_KEY)) { if (input_driver_is_nonblock) input_driver_unset_nonblock_state(); else input_driver_set_nonblock_state(); driver_set_nonblock_state(); } else if ((runloop_cmd_pressed(old_input, RARCH_FAST_FORWARD_HOLD_KEY) != runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY))) { if (runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY)) input_driver_set_nonblock_state(); else input_driver_unset_nonblock_state(); driver_set_nonblock_state(); } /* Checks if the state increase/decrease keys have been pressed * for this frame. */ if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_PLUS)) { char msg[128]; msg[0] = '\0'; settings->state_slot++; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); runloop_msg_queue_push(msg, 2, 180, true); RARCH_LOG("%s\n", msg); } else if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_MINUS)) { char msg[128]; msg[0] = '\0'; if (settings->state_slot > 0) settings->state_slot--; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); runloop_msg_queue_push(msg, 2, 180, true); RARCH_LOG("%s\n", msg); } if (runloop_cmd_triggered(trigger_input, RARCH_SAVE_STATE_KEY)) command_event(CMD_EVENT_SAVE_STATE, NULL); else if (runloop_cmd_triggered(trigger_input, RARCH_LOAD_STATE_KEY)) command_event(CMD_EVENT_LOAD_STATE, NULL); #ifdef HAVE_CHEEVOS if (!settings->cheevos.hardcore_mode_enable) #endif { char s[128]; unsigned t = 0; s[0] = '\0'; if (state_manager_check_rewind(runloop_cmd_press(current_input, RARCH_REWIND), settings->rewind_granularity, runloop_paused, s, sizeof(s), &t)) runloop_msg_queue_push(s, 0, t, true); } runloop_slowmotion = runloop_cmd_press(current_input, RARCH_SLOWMOTION); if (runloop_slowmotion) { /* Checks if slowmotion toggle/hold was being pressed and/or held. */ if (settings->video.black_frame_insertion) { if (!runloop_idle) video_driver_cached_frame(); } if (state_manager_frame_is_reversed()) runloop_msg_queue_push( msg_hash_to_str(MSG_SLOW_MOTION_REWIND), 2, 30, true); else runloop_msg_queue_push( msg_hash_to_str(MSG_SLOW_MOTION), 2, 30, true); } if (runloop_cmd_triggered(trigger_input, RARCH_MOVIE_RECORD_TOGGLE)) bsv_movie_check(); if (runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT) || runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV)) dir_check_shader( runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT), runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV)); if (runloop_cmd_triggered(trigger_input, RARCH_DISK_EJECT_TOGGLE)) command_event(CMD_EVENT_DISK_EJECT_TOGGLE, NULL); else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_NEXT)) command_event(CMD_EVENT_DISK_NEXT, NULL); else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_PREV)) command_event(CMD_EVENT_DISK_PREV, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_RESET)) command_event(CMD_EVENT_RESET, NULL); cheat_manager_state_checks( runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_PLUS), runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_MINUS), runloop_cmd_triggered(trigger_input, RARCH_CHEAT_TOGGLE)); return RUNLOOP_STATE_ITERATE; } #ifdef HAVE_NETWORKING /* FIXME: This is an ugly way to tell Netplay this... */ #define runloop_netplay_pause() netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL) #else #define runloop_netplay_pause() ((void)0) #endif /** * runloop_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until * button input in order to wake up the loop, * -1 if we forcibly quit out of the RetroArch iteration loop. **/ int runloop_iterate(unsigned *sleep_ms) { unsigned i; retro_time_t current, target, to_sleep_ms; uint64_t trigger_input = 0; static uint64_t last_input = 0; bool input_driver_is_nonblock = false; settings_t *settings = config_get_ptr(); uint64_t old_input = last_input; #ifdef HAVE_MENU bool menu_is_alive = menu_driver_is_alive(); #else bool menu_is_alive = false; #endif uint64_t current_input = #ifdef HAVE_MENU menu_is_alive ? input_menu_keys_pressed(old_input, &last_input, &trigger_input, runloop_paused, &input_driver_is_nonblock) : #endif input_keys_pressed(old_input, &last_input, &trigger_input, runloop_paused, &input_driver_is_nonblock); if (runloop_frame_time.callback) { /* Updates frame timing if frame timing callback is in use by the core. * Limits frame time if fast forward ratio throttle is enabled. */ retro_time_t current = cpu_features_get_time_usec(); retro_time_t delta = current - runloop_frame_time_last; bool is_locked_fps = (runloop_paused || input_driver_is_nonblock) | !!recording_data; if (!runloop_frame_time_last || is_locked_fps) delta = runloop_frame_time.reference; if (!is_locked_fps && runloop_slowmotion) delta /= settings->slowmotion_ratio; runloop_frame_time_last = current; if (is_locked_fps) runloop_frame_time_last = 0; runloop_frame_time.callback(delta); } switch ((enum runloop_state) runloop_check_state( settings, current_input, old_input, trigger_input, input_driver_is_nonblock, sleep_ms)) { case RUNLOOP_STATE_QUIT: frame_limit_last_time = 0.0; command_event(CMD_EVENT_QUIT, NULL); return -1; case RUNLOOP_STATE_SLEEP: core_poll(); runloop_netplay_pause(); *sleep_ms = 10; return 1; case RUNLOOP_STATE_END: core_poll(); runloop_netplay_pause(); goto end; case RUNLOOP_STATE_MENU_ITERATE: core_poll(); runloop_netplay_pause(); return 0; case RUNLOOP_STATE_ITERATE: case RUNLOOP_STATE_NONE: break; } autosave_lock(); bsv_movie_set_frame_start(); camera_driver_ctl(RARCH_CAMERA_CTL_POLL, NULL); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { struct retro_keybind *general_binds = settings->input.binds[i]; struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; enum analog_dpad_mode dpad_mode = (enum analog_dpad_mode)settings->input.analog_dpad_mode[i]; if (dpad_mode == ANALOG_DPAD_NONE) continue; input_push_analog_dpad(general_binds, dpad_mode); input_push_analog_dpad(auto_binds, dpad_mode); } if ((settings->video.frame_delay > 0) && !input_driver_is_nonblock) retro_sleep(settings->video.frame_delay); core_run(); #ifdef HAVE_CHEEVOS if (runloop_check_cheevos()) cheevos_test(); #endif for (i = 0; i < settings->input.max_users; i++) { struct retro_keybind *general_binds = settings->input.binds[i]; struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; enum analog_dpad_mode dpad_mode = (enum analog_dpad_mode)settings->input.analog_dpad_mode[i]; if (dpad_mode == ANALOG_DPAD_NONE) continue; input_pop_analog_dpad(general_binds); input_pop_analog_dpad(auto_binds); } bsv_movie_set_frame_end(); autosave_unlock(); if (!settings->fastforward_ratio) return 0; end: current = cpu_features_get_time_usec(); target = frame_limit_last_time + frame_limit_minimum_time; to_sleep_ms = (target - current) / 1000; if (to_sleep_ms > 0) { *sleep_ms = (unsigned)to_sleep_ms; /* Combat jitter a bit. */ frame_limit_last_time += frame_limit_minimum_time; return 1; } frame_limit_last_time = cpu_features_get_time_usec(); return 0; }