/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2021 - Daniel De Matteis
* Copyright (C) 2016-2019 - Andr�s Su�rez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#include
#include
#include
#include
#ifdef HAVE_CHEEVOS
#include "../cheevos/cheevos.h"
#endif
#ifdef HAVE_NETWORKING
#include "netplay/netplay.h"
#endif
#include "../paths.h"
#include "../file_path_special.h"
#include "../tasks/tasks_internal.h"
#include "../tasks/task_file_transfer.h"
#ifdef HAVE_MENU
#include "../menu/menu_cbs.h"
#include "../menu/menu_driver.h"
#endif
#include "discord.h"
#define CDN_URL "https://cdn.discordapp.com/avatars"
/* Forward declaration */
#if defined(__cplusplus) && !defined(CXX_BUILD)
extern "C"
{
#endif
void Discord_Register(const char *a, const char *b);
#if defined(__cplusplus) && !defined(CXX_BUILD)
}
#endif
static discord_state_t discord_state_st = {0}; /* int64_t alignment */
discord_state_t *discord_state_get_ptr(void)
{
return &discord_state_st;
}
bool discord_is_ready(void)
{
discord_state_t *discord_st = &discord_state_st;
return discord_st->ready;
}
char *discord_get_own_username(void)
{
discord_state_t *discord_st = &discord_state_st;
if (discord_st->ready)
return discord_st->user_name;
return NULL;
}
char *discord_get_own_avatar(void)
{
discord_state_t *discord_st = &discord_state_st;
if (discord_st->ready)
return discord_st->user_avatar;
return NULL;
}
bool discord_avatar_is_ready(void)
{
return false;
}
void discord_avatar_set_ready(bool ready)
{
discord_state_t *discord_st = &discord_state_st;
discord_st->avatar_ready = ready;
}
#ifdef HAVE_MENU
static bool discord_download_avatar(
discord_state_t *discord_st,
const char* user_id, const char* avatar_id)
{
static char url[PATH_MAX_LENGTH];
static char url_encoded[PATH_MAX_LENGTH];
static char full_path[PATH_MAX_LENGTH];
static char buf[PATH_MAX_LENGTH];
file_transfer_t *transf = NULL;
fill_pathname_application_special(buf,
sizeof(buf),
APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS);
fill_pathname_join_special(full_path, buf, avatar_id, sizeof(full_path));
strlcpy(discord_st->user_avatar,
avatar_id, sizeof(discord_st->user_avatar));
if (path_is_valid(full_path))
return true;
if (string_is_empty(avatar_id))
return false;
snprintf(url, sizeof(url), "%s/%s/%s" FILE_PATH_PNG_EXTENSION, CDN_URL, user_id, avatar_id);
net_http_urlencode_full(url_encoded, url, sizeof(url_encoded));
snprintf(buf, sizeof(buf), "%s" FILE_PATH_PNG_EXTENSION, avatar_id);
transf = (file_transfer_t*)malloc(sizeof(*transf));
transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR;
strlcpy(transf->path, buf, sizeof(transf->path));
transf->user_data = NULL;
task_push_http_transfer_file(url_encoded, true, NULL, cb_generic_download, transf);
return false;
}
#endif
static void handle_discord_ready(const DiscordUser* connectedUser)
{
discord_state_t *discord_st = &discord_state_st;
strlcpy(discord_st->user_name,
connectedUser->username, sizeof(discord_st->user_name));
#ifdef HAVE_MENU
discord_download_avatar(discord_st,
connectedUser->userId, connectedUser->avatar);
#endif
}
static void handle_discord_disconnected(int errcode, const char* message)
{
}
static void handle_discord_error(int errcode, const char* message)
{
}
static void handle_discord_join_cb(retro_task_t *task, void *task_data,
void *user_data, const char *error)
{
char hostname[512];
struct netplay_room *room;
char *room_data = NULL;
http_transfer_data_t *data = (http_transfer_data_t*)task_data;
discord_state_t *discord_st = &discord_state_st;
if (error)
goto done;
if (!data || !data->data || !data->len)
goto done;
if (data->status != 200)
goto done;
if (!(room_data = (char*)malloc(data->len + 1)))
goto done;
memcpy(room_data, data->data, data->len);
room_data[data->len] = '\0';
netplay_rooms_parse(room_data, strlen(room_data));
free(room_data);
if ((room = netplay_room_get(0)))
{
if (room->host_method == NETPLAY_HOST_METHOD_MITM)
snprintf(hostname, sizeof(hostname), "%s|%d|%s",
room->mitm_address, room->mitm_port, room->mitm_session);
else
snprintf(hostname, sizeof(hostname), "%s|%d",
room->address, room->port);
discord_st->connecting = true;
if (discord_st->ready)
discord_update(PRESENCE_NETPLAY_CLIENT);
task_push_netplay_crc_scan(room->gamecrc, room->gamename,
room->subsystem_name, room->corename, hostname);
}
netplay_rooms_free();
done:
free(user_data);
}
static void handle_discord_join(const char *secret)
{
int room_id;
char url[512];
if ((room_id = (int)strtol(secret, NULL, 10)))
{
discord_state_t *discord_st = &discord_state_st;
snprintf(discord_st->peer_party_id,
sizeof(discord_st->peer_party_id),
"%d", room_id);
strlcpy(url, FILE_PATH_LOBBY_LIBRETRO_URL, sizeof(url));
strlcat(url, discord_st->peer_party_id, sizeof(url));
task_push_http_transfer(url, true, NULL, handle_discord_join_cb, NULL);
}
}
static void handle_discord_spectate(const char *secret)
{
}
#if 0
#ifdef HAVE_MENU
static void handle_discord_join_response(void *ignore, const char *line)
{
/* TODO/FIXME: needs in-game widgets */
if (strstr(line, "yes"))
Discord_Respond(user_id, DISCORD_REPLY_YES);
menu_input_dialog_end();
retroarch_menu_running_finished(false);
}
#endif
#endif
static void handle_discord_join_request(const DiscordUser *request)
{
#ifdef HAVE_MENU
#if 0
char buf[PATH_MAX_LENGTH];
menu_input_ctx_line_t line = {0};
#endif
discord_state_t *discord_st = &discord_state_st;
discord_download_avatar(discord_st, request->userId, request->avatar);
#if 0
/* TODO/FIXME: Needs in-game widgets */
retroarch_menu_running();
snprintf(buf, sizeof(buf), "%s %s?",
msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
line.label = buf;
line.label_setting = "no_setting";
line.cb = handle_discord_join_response;
/* TODO/FIXME: needs in-game widgets
* TODO/FIXME: bespoke dialog, should show while in-game
* and have a hotkey to accept
* TODO/FIXME: show avatar of the user connecting
*/
if (!menu_input_dialog_start(&line))
return;
#endif
#endif
}
void discord_update(enum presence presence)
{
discord_state_t *discord_st = &discord_state_st;
#ifdef HAVE_CHEEVOS
char cheevos_richpresence[256];
#endif
if (presence == discord_st->status)
return;
if (!discord_st->connecting
&&
( presence == PRESENCE_NONE
|| presence == PRESENCE_MENU))
{
memset(&discord_st->presence,
0, sizeof(discord_st->presence));
discord_st->peer_party_id[0] = '\0';
}
switch (presence)
{
case PRESENCE_MENU:
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
discord_st->presence.largeImageKey = "base";
discord_st->presence.largeImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_NO_CORE);
discord_st->presence.instance = 0;
break;
case PRESENCE_GAME_PAUSED:
discord_st->presence.smallImageKey = "paused";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
discord_st->pause_time = time(0);
discord_st->elapsed_time = difftime(discord_st->pause_time,
discord_st->start_time);
discord_st->presence.startTimestamp = discord_st->pause_time;
break;
case PRESENCE_GAME:
{
core_info_t *core_info = NULL;
core_info_get_current_core(&core_info);
if (core_info)
{
const char *system_id =
core_info->system_id
? core_info->system_id
: "core";
const char *label = NULL;
const struct playlist_entry *entry = NULL;
playlist_t *current_playlist = playlist_get_cached();
if (current_playlist)
{
playlist_get_index_by_path(
current_playlist,
path_get(RARCH_PATH_CONTENT),
&entry);
if (entry && !string_is_empty(entry->label))
label = entry->label;
}
if (!label)
label = path_basename(path_get(RARCH_PATH_BASENAME));
discord_st->presence.largeImageKey = system_id;
if (core_info->display_name)
discord_st->presence.largeImageText =
core_info->display_name;
discord_st->start_time = time(0);
if (discord_st->pause_time != 0)
discord_st->start_time = time(0) -
discord_st->elapsed_time;
discord_st->pause_time = 0;
discord_st->elapsed_time = 0;
discord_st->presence.smallImageKey = "playing";
discord_st->presence.smallImageText = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
discord_st->presence.startTimestamp = discord_st->start_time;
#ifdef HAVE_CHEEVOS
if (rcheevos_get_richpresence(cheevos_richpresence, sizeof(cheevos_richpresence)) > 0)
discord_st->presence.details = cheevos_richpresence;
else
#endif
discord_st->presence.details = msg_hash_to_str(
MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
discord_st->presence.state = label;
discord_st->presence.instance = 0;
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
{
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
}
break;
case PRESENCE_NETPLAY_HOSTING:
{
char join_secret[128];
struct netplay_room *room = &networking_state_get_ptr()->host_room;
if (room->id == 0)
return;
snprintf(discord_st->self_party_id,
sizeof(discord_st->self_party_id), "%d", room->id);
snprintf(join_secret,
sizeof(join_secret), "%d|%" PRId64,
room->id, cpu_features_get_time_usec());
discord_st->presence.joinSecret = strdup(join_secret);
#if 0
discord_st->presence.spectateSecret = "SPECSPECSPEC";
#endif
discord_st->presence.partyId = strdup(discord_st->self_party_id);
discord_st->presence.partyMax = 2;
discord_st->presence.partySize = 1;
}
break;
case PRESENCE_NETPLAY_CLIENT:
discord_st->presence.partyId = strdup(discord_st->peer_party_id);
break;
case PRESENCE_NETPLAY_NETPLAY_STOPPED:
{
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL) &&
!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_CONNECTED, NULL))
{
discord_st->peer_party_id[0] = '\0';
discord_st->connecting = false;
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
}
}
break;
#ifdef HAVE_CHEEVOS
case PRESENCE_RETROACHIEVEMENTS:
if (discord_st->pause_time)
return;
if (rcheevos_get_richpresence(cheevos_richpresence, sizeof(cheevos_richpresence)) > 0)
discord_st->presence.details = cheevos_richpresence;
presence = PRESENCE_GAME;
break;
#endif
case PRESENCE_SHUTDOWN:
discord_st->presence.partyId = NULL;
discord_st->presence.partyMax = 0;
discord_st->presence.partySize = 0;
discord_st->presence.joinSecret = (const char*)'\0';
discord_st->connecting = false;
default:
break;
}
Discord_UpdatePresence(&discord_st->presence);
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
discord_st->status = presence;
}
void discord_init(const char *discord_app_id, char *args)
{
DiscordEventHandlers handlers;
#ifdef _WIN32
char full_path[PATH_MAX_LENGTH];
#endif
char command[PATH_MAX_LENGTH];
discord_state_t *discord_st = &discord_state_st;
discord_st->start_time = time(0);
handlers.ready = handle_discord_ready;
handlers.disconnected = handle_discord_disconnected;
handlers.errored = handle_discord_error;
handlers.joinGame = handle_discord_join;
handlers.spectateGame = handle_discord_spectate;
handlers.joinRequest = handle_discord_join_request;
Discord_Initialize(discord_app_id, &handlers, 0, NULL);
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
#ifdef _WIN32
fill_pathname_application_path(full_path, sizeof(full_path));
if (strstr(args, full_path))
strlcpy(command, args, sizeof(command));
else
{
path_basedir(full_path);
strlcpy(command, full_path, sizeof(command));
strlcat(command, args, sizeof(command));
}
#else
command[0] = 's';
command[1] = 'h';
command[2] = ' ';
command[3] = '-';
command[4] = 'c';
command[5] = ' ';
command[6] = '\0';
strlcat(command, args, sizeof(command));
#endif
Discord_Register(discord_app_id, command);
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
discord_st->ready = true;
}