/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include "audio_thread_wrapper.h" #include "../verbosity.h" typedef struct audio_thread { const audio_driver_t *driver; void *driver_data; sthread_t *thread; slock_t *lock; scond_t *cond; bool alive; bool stopped; bool stopped_ack; bool is_paused; bool is_shutdown; bool use_float; int inited; /* Initialization options. */ const char *device; unsigned *new_rate; unsigned out_rate; unsigned latency; unsigned block_frames; } audio_thread_t; static void audio_thread_loop(void *data) { audio_thread_t *thr = (audio_thread_t*)data; if (!thr) return; RARCH_LOG("[Audio Thread]: Initializing audio driver.\n"); thr->driver_data = thr->driver->init(thr->device, thr->out_rate, thr->latency, thr->block_frames, thr->new_rate); slock_lock(thr->lock); thr->inited = thr->driver_data ? 1 : -1; if (thr->inited > 0 && thr->driver->use_float) thr->use_float = thr->driver->use_float(thr->driver_data); scond_signal(thr->cond); slock_unlock(thr->lock); if (thr->inited < 0) return; /* Wait until we start to avoid calling * stop immediately after initialization. */ slock_lock(thr->lock); while (thr->stopped) scond_wait(thr->cond, thr->lock); slock_unlock(thr->lock); RARCH_LOG("[Audio Thread]: Starting audio.\n"); for (;;) { slock_lock(thr->lock); if (!thr->alive) { scond_signal(thr->cond); thr->stopped_ack = true; slock_unlock(thr->lock); break; } if (thr->stopped) { thr->driver->stop(thr->driver_data); while (thr->stopped) { /* If we stop right after start, we might not be able to properly ack. * Signal in the loop instead. */ thr->stopped_ack = true; scond_signal(thr->cond); scond_wait(thr->cond, thr->lock); } thr->driver->start(thr->driver_data, thr->is_shutdown); } slock_unlock(thr->lock); audio_driver_callback(); } RARCH_LOG("[Audio Thread]: Tearing down driver.\n"); thr->driver->free(thr->driver_data); } static void audio_thread_block(audio_thread_t *thr) { if (!thr) return; if (thr->stopped) return; slock_lock(thr->lock); thr->stopped_ack = false; thr->stopped = true; scond_signal(thr->cond); /* Wait until audio driver actually goes to sleep. */ while (!thr->stopped_ack) scond_wait(thr->cond, thr->lock); slock_unlock(thr->lock); } static void audio_thread_unblock(audio_thread_t *thr) { if (!thr) return; slock_lock(thr->lock); thr->stopped = false; scond_signal(thr->cond); slock_unlock(thr->lock); } static void audio_thread_free(void *data) { audio_thread_t *thr = (audio_thread_t*)data; if (!thr) return; if (thr->thread) { slock_lock(thr->lock); thr->stopped = false; thr->alive = false; scond_signal(thr->cond); slock_unlock(thr->lock); sthread_join(thr->thread); } if (thr->lock) slock_free(thr->lock); if (thr->cond) scond_free(thr->cond); free(thr); } static bool audio_thread_alive(void *data) { bool alive = false; audio_thread_t *thr = (audio_thread_t*)data; if (!thr) return false; audio_thread_block(thr); alive = !thr->is_paused; audio_thread_unblock(thr); return alive; } static bool audio_thread_stop(void *data) { audio_thread_t *thr = (audio_thread_t*)data; if (!thr) return false; audio_thread_block(thr); thr->is_paused = true; audio_driver_disable_callback(); return true; } static bool audio_thread_start(void *data, bool is_shutdown) { audio_thread_t *thr = (audio_thread_t*)data; if (!thr) return false; audio_driver_enable_callback(); thr->is_paused = false; thr->is_shutdown = is_shutdown; audio_thread_unblock(thr); return true; } static void audio_thread_set_nonblock_state(void *data, bool state) { (void)data; (void)state; } static bool audio_thread_use_float(void *data) { audio_thread_t *thr = (audio_thread_t*)data; if (!thr) return false; return thr->use_float; } static ssize_t audio_thread_write(void *data, const void *buf, size_t size) { ssize_t ret; audio_thread_t *thr = (audio_thread_t*)data; if (!thr) return 0; ret = thr->driver->write(thr->driver_data, buf, size); if (ret < 0) { slock_lock(thr->lock); thr->alive = false; scond_signal(thr->cond); slock_unlock(thr->lock); } return ret; } static const audio_driver_t audio_thread = { NULL, audio_thread_write, audio_thread_stop, audio_thread_start, audio_thread_alive, audio_thread_set_nonblock_state, audio_thread_free, audio_thread_use_float, "audio-thread", NULL, /* No point in using rate control with threaded audio. */ NULL, }; /** * audio_init_thread: * @out_driver : output driver * @out_data : output audio data * @device : audio device (optional) * @out_rate : output audio rate * @latency : audio latency * @driver : audio driver * * Starts a audio driver in a new thread. * Access to audio driver will be mediated through this driver. * This driver interfaces with audio callback and is * only used in that case. * * Returns: true (1) if successful, otherwise false (0). **/ bool audio_init_thread(const audio_driver_t **out_driver, void **out_data, const char *device, unsigned audio_out_rate, unsigned *new_rate, unsigned latency, unsigned block_frames, const audio_driver_t *drv) { audio_thread_t *thr = (audio_thread_t*)calloc(1, sizeof(*thr)); if (!thr) return false; thr->driver = (const audio_driver_t*)drv; thr->device = device; thr->out_rate = audio_out_rate; thr->new_rate = new_rate; thr->latency = latency; thr->block_frames = block_frames; if (!(thr->cond = scond_new())) goto error; if (!(thr->lock = slock_new())) goto error; thr->alive = true; thr->stopped = true; if (!(thr->thread = sthread_create(audio_thread_loop, thr))) goto error; /* Wait until thread has initialized (or failed) the driver. */ slock_lock(thr->lock); while (!thr->inited) scond_wait(thr->cond, thr->lock); slock_unlock(thr->lock); if (thr->inited < 0) /* Thread failed. */ goto error; *out_driver = &audio_thread; *out_data = thr; return true; error: *out_driver = NULL; *out_data = NULL; audio_thread_free(thr); return false; }