/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ // Convenience macros. #ifndef _RARCH_DRIVER_FUNCS_H #define _RARCH_DRIVER_FUNCS_H #define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency) #define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size) #define audio_stop_func() driver.audio->stop(driver.audio_data) #define audio_start_func() driver.audio->start(driver.audio_data) #define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state) #define audio_free_func() driver.audio->free(driver.audio_data) #define audio_use_float_func() driver.audio->use_float(driver.audio_data) #define audio_write_avail_func() driver.audio->write_avail(driver.audio_data) #define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data) #if !defined(RARCH_CONSOLE) /* Normal */ #define video_init_func(video_info, input, input_data) \ driver.video->init(video_info, input, input_data) #define video_frame_func(data, width, height, pitch, msg) \ driver.video->frame(driver.video_data, data, width, height, pitch, msg) #define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state) #define video_alive_func() driver.video->alive(driver.video_data) #define video_focus_func() driver.video->focus(driver.video_data) #define video_set_shader_func(type, path, mask) driver.video->set_shader(driver.video_data, type, path, mask) #define video_set_rotation_func(rotate) driver.video->set_rotation(driver.video_data, rotate) #define video_set_aspect_ratio_func(aspect_idx) driver.video->set_aspect_ratio(driver.video_data, aspect_idx) #define video_viewport_info_func(info) driver.video->viewport_info(driver.video_data, info) #define video_read_viewport_func(buffer) driver.video->read_viewport(driver.video_data, buffer) #define video_overlay_interface_func(iface) driver.video->overlay_interface(driver.video_data, iface) #define video_free_func() driver.video->free(driver.video_data) #define input_init_func() driver.input->init() #ifdef HAVE_ASYNC_POLL #define input_async_poll_func() driver.input->poll(driver.input_data) #define input_poll_func() #else #define input_poll_func() driver.input->poll(driver.input_data) #define input_async_poll_func() #endif #define input_input_state_func(retro_keybinds, port, device, index, id) \ driver.input->input_state(driver.input_data, retro_keybinds, port, device, index, id) #define input_free_func() driver.input->free(driver.input_data) static inline bool input_key_pressed_func(int key) { if (driver.block_hotkey) return false; bool ret = driver.input->key_pressed(driver.input_data, key); #ifdef HAVE_OVERLAY ret |= driver.overlay_state & (UINT64_C(1) << key); #endif #ifdef HAVE_COMMAND if (!ret && driver.command) ret = rarch_cmd_get(driver.command, key); #endif return ret; } #else /*============================================================ VIDEO ============================================================ */ #define CONCAT2(A, B) A##B #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) /* GL */ #define MAKENAME_VIDEO(A) CONCAT2(gl, A) #define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx) #define gfx_ctx_window_has_focus() (true) #elif defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */ #define MAKENAME_VIDEO(A) CONCAT2(xdk_d3d, A) #elif defined(XENON) /* XENON */ #define MAKENAME_VIDEO(A) CONCAT2(xenon360_gfx, A) #define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx) #define gfx_ctx_window_has_focus() (true) #elif defined(GEKKO) /* Gamecube, Wii */ #define MAKENAME_VIDEO(A) CONCAT2(gx, A) #define video_set_aspect_ratio_func(aspectratio_idx) gx_set_aspect_ratio(driver.video_data, aspectratio_idx) #define video_viewport_size_func(width, height) ((void)0) #define video_read_viewport_func(buffer) (false) //#elif defined(PSP) /* PSP1 */ //#define MAKENAME_VIDEO(A) CONCAT2(psp, A) //#define video_set_aspect_ratio_func(aspectratio_idx) (true) #else /* NULL */ #define MAKENAME_VIDEO(A) CONCAT2(nullvideo, A) #define video_set_aspect_ratio_func(aspectratio_idx) (true) #endif #define video_viewport_info_func(info) driver.video->viewport_info(driver.video_data, info) #define video_init_func(video_info, input, input_data) MAKENAME_VIDEO(_init)(video_info, input, input_data) #define video_frame_func(data, width, height, pitch, msg) \ MAKENAME_VIDEO(_frame)(driver.video_data, data, width, height, pitch, msg) #define video_alive_func() MAKENAME_VIDEO(_alive)(driver.video_data) #define video_focus_func() MAKENAME_VIDEO(_focus)(driver.video_data) #define video_free_func() MAKENAME_VIDEO(_free)(driver.video_data) #define video_set_nonblock_state_func(state) MAKENAME_VIDEO(_set_nonblock_state)(driver.video_data, state) #define video_set_rotation_func(rotation) MAKENAME_VIDEO(_set_rotation)(driver.video_data, rotation) #define video_stop_func() MAKENAME_VIDEO(_stop)() #define video_start_func() MAKENAME_VIDEO(_start)() #define video_set_shader_func(type, path, mask) MAKENAME_VIDEO(_set_shader)(driver.video_data, type, path, mask) #define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path) /*============================================================ INPUT ============================================================ */ #if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */ #define MAKENAME_INPUT(A) CONCAT2(xdk, A) #elif defined(GEKKO) /* Gamecube, Wii */ #define MAKENAME_INPUT(A) CONCAT2(gx, A) #define gfx_ctx_window_has_focus() (true) #elif defined(__CELLOS_LV2__) /* PS3 */ #define MAKENAME_INPUT(A) CONCAT2(ps3, A) #elif defined(ANDROID) /* ANDROID */ #define MAKENAME_INPUT(A) CONCAT2(android, A) #elif defined(XENON) /* XENON */ #define MAKENAME_INPUT(A) CONCAT2(xenon360, A) #else #define MAKENAME_INPUT(A) CONCAT2(nullinput, A) #endif #define gfx_ctx_window_has_focus() (true) #define input_init_func() MAKENAME_INPUT(_input_init)() #define input_async_poll_func() #define input_poll_func() MAKENAME_INPUT(_input_poll)(driver.input_data) #define input_input_state_func(retro_keybinds, port, device, index, id) \ MAKENAME_INPUT(_input_state)(driver.input_data, retro_keybinds, port, device, index, id) #define input_key_pressed_func(key) MAKENAME_INPUT(_input_key_pressed)(driver.input_data, key) #define input_free_func() MAKENAME_INPUT(_input_free_input)(driver.input_data) #define video_overlay_interface_func(iface) driver.video->overlay_interface(driver.video_data, iface) #endif #endif /* _RARCH_DRIVER_FUNCS_H */