/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../driver.h" #include "SDL.h" #include "../gfx/gfx_context.h" #include "../boolean.h" #include "../general.h" #include #include #include "../libretro.h" #include "input_common.h" typedef struct sdl_input { const rarch_joypad_driver_t *joypad; int mouse_x, mouse_y; int mouse_abs_x, mouse_abs_y; int mouse_l, mouse_r, mouse_m; } sdl_input_t; static void *sdl_input_init(void) { input_init_keyboard_lut(rarch_key_map_sdl); sdl_input_t *sdl = (sdl_input_t*)calloc(1, sizeof(*sdl)); if (!sdl) return NULL; sdl->joypad = input_joypad_init_driver(g_settings.input.joypad_driver); return sdl; } static bool sdl_key_pressed(int key) { if (key >= RETROK_LAST) return false; int sym = input_translate_rk_to_keysym((enum retro_key)key); int num_keys; Uint8 *keymap = SDL_GetKeyState(&num_keys); if (sym < 0 || sym >= num_keys) return false; return keymap[sym]; } static bool sdl_is_pressed(sdl_input_t *sdl, unsigned port_num, const struct retro_keybind *binds, unsigned key) { if (sdl_key_pressed(binds[key].key)) return true; return input_joypad_pressed(sdl->joypad, port_num, binds, key); } static int16_t sdl_analog_pressed(sdl_input_t *sdl, const struct retro_keybind *binds, unsigned index, unsigned id) { unsigned id_minus = 0; unsigned id_plus = 0; input_conv_analog_id_to_bind_id(index, id, &id_minus, &id_plus); int16_t pressed_minus = sdl_key_pressed(binds[id_minus].key) ? -0x7fff : 0; int16_t pressed_plus = sdl_key_pressed(binds[id_plus].key) ? 0x7fff : 0; return pressed_plus + pressed_minus; } static bool sdl_bind_button_pressed(void *data, int key) { const struct retro_keybind *binds = g_settings.input.binds[0]; if (key >= 0 && key < RARCH_BIND_LIST_END) return sdl_is_pressed((sdl_input_t*)data, 0, binds, key); else return false; } static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct retro_keybind **binds_, unsigned port_num, unsigned id) { const struct retro_keybind *binds = binds_[port_num]; if (id < RARCH_BIND_LIST_END) return binds[id].valid && sdl_is_pressed(sdl, port_num, binds, id); else return 0; } static int16_t sdl_analog_device_state(sdl_input_t *sdl, const struct retro_keybind **binds, unsigned port_num, unsigned index, unsigned id) { int16_t ret = sdl_analog_pressed(sdl, binds[port_num], index, id); if (!ret) ret = input_joypad_analog(sdl->joypad, port_num, index, id, binds[port_num]); return ret; } static int16_t sdl_keyboard_device_state(sdl_input_t *sdl, unsigned id) { return sdl_key_pressed(id); } static int16_t sdl_mouse_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case RETRO_DEVICE_ID_MOUSE_LEFT: return sdl->mouse_l; case RETRO_DEVICE_ID_MOUSE_RIGHT: return sdl->mouse_r; case RETRO_DEVICE_ID_MOUSE_X: return sdl->mouse_x; case RETRO_DEVICE_ID_MOUSE_Y: return sdl->mouse_y; default: return 0; } } static int16_t sdl_pointer_device_state(sdl_input_t *sdl, unsigned index, unsigned id, bool screen) { if (index != 0) return 0; int16_t res_x = 0, res_y = 0, res_screen_x = 0, res_screen_y = 0; bool valid = input_translate_coord_viewport(sdl->mouse_abs_x, sdl->mouse_abs_y, &res_x, &res_y, &res_screen_x, &res_screen_y); if (!valid) return 0; if (screen) { res_x = res_screen_x; res_y = res_screen_y; } bool inside = (res_x >= -0x7fff) && (res_y >= -0x7fff); if (!inside) return 0; switch (id) { case RETRO_DEVICE_ID_POINTER_X: return res_x; case RETRO_DEVICE_ID_POINTER_Y: return res_y; case RETRO_DEVICE_ID_POINTER_PRESSED: return sdl->mouse_l; default: return 0; } } static int16_t sdl_lightgun_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case RETRO_DEVICE_ID_LIGHTGUN_X: return sdl->mouse_x; case RETRO_DEVICE_ID_LIGHTGUN_Y: return sdl->mouse_y; case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER: return sdl->mouse_l; case RETRO_DEVICE_ID_LIGHTGUN_CURSOR: return sdl->mouse_m; case RETRO_DEVICE_ID_LIGHTGUN_TURBO: return sdl->mouse_r; case RETRO_DEVICE_ID_LIGHTGUN_START: return sdl->mouse_m && sdl->mouse_r; case RETRO_DEVICE_ID_LIGHTGUN_PAUSE: return sdl->mouse_m && sdl->mouse_l; default: return 0; } } static int16_t sdl_input_state(void *data_, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { sdl_input_t *data = (sdl_input_t*)data_; switch (device) { case RETRO_DEVICE_JOYPAD: return sdl_joypad_device_state(data, binds, port, id); case RETRO_DEVICE_ANALOG: return sdl_analog_device_state(data, binds, port, index, id); case RETRO_DEVICE_MOUSE: return sdl_mouse_device_state(data, id); case RETRO_DEVICE_POINTER: case RARCH_DEVICE_POINTER_SCREEN: return sdl_pointer_device_state(data, index, id, device == RARCH_DEVICE_POINTER_SCREEN); case RETRO_DEVICE_KEYBOARD: return sdl_keyboard_device_state(data, id); case RETRO_DEVICE_LIGHTGUN: return sdl_lightgun_device_state(data, id); default: return 0; } } static void sdl_input_free(void *data) { if (!data) return; // Flush out all pending events. SDL_Event event; while (SDL_PollEvent(&event)); sdl_input_t *sdl = (sdl_input_t*)data; if (sdl->joypad) sdl->joypad->destroy(); free(data); } static bool sdl_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength) { sdl_input_t *sdl = (sdl_input_t*)data; return input_joypad_set_rumble(sdl->joypad, port, effect, strength); } static const rarch_joypad_driver_t *sdl_get_joypad_driver(void *data) { sdl_input_t *sdl = (sdl_input_t*)data; return sdl->joypad; } static void sdl_poll_mouse(sdl_input_t *sdl) { Uint8 btn = SDL_GetRelativeMouseState(&sdl->mouse_x, &sdl->mouse_y); SDL_GetMouseState(&sdl->mouse_abs_x, &sdl->mouse_abs_y); sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0; sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0; sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0; } static void sdl_input_poll(void *data) { SDL_PumpEvents(); sdl_input_t *sdl = (sdl_input_t*)data; input_joypad_poll(sdl->joypad); sdl_poll_mouse(sdl); } static uint64_t sdl_get_capabilities(void *data) { uint64_t caps = 0; caps |= (1 << RETRO_DEVICE_JOYPAD); caps |= (1 << RETRO_DEVICE_MOUSE); caps |= (1 << RETRO_DEVICE_KEYBOARD); caps |= (1 << RETRO_DEVICE_LIGHTGUN); caps |= (1 << RETRO_DEVICE_POINTER); caps |= (1 << RETRO_DEVICE_ANALOG); return caps; } const input_driver_t input_sdl = { sdl_input_init, sdl_input_poll, sdl_input_state, sdl_bind_button_pressed, sdl_input_free, NULL, NULL, sdl_get_capabilities, "sdl", NULL, sdl_set_rumble, sdl_get_joypad_driver, };