/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __FONT_DRIVER_H__ #define __FONT_DRIVER_H__ #include #include #include #include "../retroarch.h" RETRO_BEGIN_DECLS /* All coordinates and offsets are top-left oriented. * * This is a texture-atlas approach which allows text to * be drawn in a single draw call. * * It is up to the code using this interface to actually * generate proper vertex buffers and upload the atlas texture to GPU. */ struct font_glyph { unsigned width; unsigned height; /* Texel coordinate offset for top-left pixel of this glyph. */ unsigned atlas_offset_x; unsigned atlas_offset_y; /* When drawing this glyph, apply an offset to * current X/Y draw coordinate. */ int draw_offset_x; int draw_offset_y; /* Advance X/Y draw coordinates after drawing this glyph. */ int advance_x; int advance_y; }; struct font_atlas { uint8_t *buffer; /* Alpha channel. */ unsigned width; unsigned height; bool dirty; }; struct font_params { float x; float y; float scale; /* Drop shadow color multiplier. */ float drop_mod; /* Drop shadow offset. * If both are 0, no drop shadow will be rendered. */ int drop_x, drop_y; /* Drop shadow alpha */ float drop_alpha; /* ABGR. Use the macros. */ uint32_t color; bool full_screen; enum text_alignment text_align; }; typedef struct font_renderer { void *(*init)(void *data, const char *font_path, float font_size, bool is_threaded); void (*free)(void *data, bool is_threaded); void (*render_msg)( video_frame_info_t *video_info, void *data, const char *msg, const struct font_params *params); const char *ident; const struct font_glyph *(*get_glyph)(void *data, uint32_t code); void (*bind_block)(void *data, void *block); void (*flush)(unsigned width, unsigned height, void *data, video_frame_info_t *video_info); int (*get_message_width)(void *data, const char *msg, unsigned msg_len_full, float scale); int (*get_line_height)(void* data); } font_renderer_t; typedef struct font_renderer_driver { void *(*init)(const char *font_path, float font_size); struct font_atlas *(*get_atlas)(void *data); /* Returns NULL if no glyph for this code is found. */ const struct font_glyph *(*get_glyph)(void *data, uint32_t code); void (*free)(void *data); const char *(*get_default_font)(void); const char *ident; int (*get_line_height)(void* data); } font_renderer_driver_t; typedef struct { const font_renderer_t *renderer; void *renderer_data; float size; } font_data_t; /* font_path can be NULL for default font. */ int font_renderer_create_default( const font_renderer_driver_t **drv, void **handle, const char *font_path, unsigned font_size); void font_driver_render_msg(video_frame_info_t *video_info, void *font_data, const char *msg, const struct font_params *params); void font_driver_bind_block(void *font_data, void *block); int font_driver_get_message_width(void *font_data, const char *msg, unsigned len, float scale); void font_driver_flush(unsigned width, unsigned height, void *font_data, video_frame_info_t *video_info); void font_driver_free(void *font_data); font_data_t *font_driver_init_first( void *video_data, const char *font_path, float font_size, bool threading_hint, bool is_threaded, enum font_driver_render_api api); void font_driver_init_osd( void *video_data, bool threading_hint, bool is_threaded, enum font_driver_render_api api); void font_driver_free_osd(void); int font_driver_get_line_height(void *font_data, float scale); extern font_renderer_t gl_raster_font; extern font_renderer_t gl_core_raster_font; extern font_renderer_t gl1_raster_font; extern font_renderer_t libdbg_font; extern font_renderer_t d3d_xbox360_font; extern font_renderer_t d3d_xdk1_font; extern font_renderer_t d3d_win32_font; extern font_renderer_t ps2_font; extern font_renderer_t vita2d_vita_font; extern font_renderer_t ctr_font; extern font_renderer_t wiiu_font; extern font_renderer_t vulkan_raster_font; extern font_renderer_t metal_raster_font; extern font_renderer_t d3d10_font; extern font_renderer_t d3d11_font; extern font_renderer_t d3d12_font; extern font_renderer_t caca_font; extern font_renderer_t gdi_font; extern font_renderer_t vga_font; extern font_renderer_t sixel_font; extern font_renderer_t switch_font; extern font_renderer_driver_t stb_font_renderer; extern font_renderer_driver_t stb_unicode_font_renderer; extern font_renderer_driver_t freetype_font_renderer; extern font_renderer_driver_t coretext_font_renderer; extern font_renderer_driver_t bitmap_font_renderer; RETRO_END_DECLS #endif