/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ /// Config header for RetroArch // // #ifndef __CONFIG_DEF_H #define __CONFIG_DEF_H #include "boolean.h" #include "libretro.h" #include "driver.h" #include "gfx/gfx_common.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif enum { VIDEO_GL = 0, VIDEO_XVIDEO, VIDEO_SDL, VIDEO_EXT, VIDEO_WII, VIDEO_XENON360, VIDEO_XDK_D3D, VIDEO_PSP1, VIDEO_VITA, VIDEO_D3D9, VIDEO_VG, VIDEO_NULL, VIDEO_OMAP, AUDIO_RSOUND, AUDIO_OSS, AUDIO_ALSA, AUDIO_ALSATHREAD, AUDIO_ROAR, AUDIO_AL, AUDIO_SL, AUDIO_JACK, AUDIO_SDL, AUDIO_XAUDIO, AUDIO_PULSE, AUDIO_EXT, AUDIO_DSOUND, AUDIO_COREAUDIO, AUDIO_PS3, AUDIO_XENON360, AUDIO_WII, AUDIO_NULL, INPUT_ANDROID, INPUT_SDL, INPUT_X, INPUT_DINPUT, INPUT_PS3, INPUT_PSP, INPUT_XENON360, INPUT_WII, INPUT_XINPUT, INPUT_LINUXRAW, INPUT_APPLE, INPUT_QNX, INPUT_NULL }; #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__) #define VIDEO_DEFAULT_DRIVER VIDEO_GL #elif defined(GEKKO) #define VIDEO_DEFAULT_DRIVER VIDEO_WII #elif defined(XENON) #define VIDEO_DEFAULT_DRIVER VIDEO_XENON360 #elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) #define VIDEO_DEFAULT_DRIVER VIDEO_XDK_D3D #elif defined(HAVE_WIN32_D3D9) #define VIDEO_DEFAULT_DRIVER VIDEO_D3D9 #elif defined(HAVE_VG) #define VIDEO_DEFAULT_DRIVER VIDEO_VG #elif defined(SN_TARGET_PSP2) #define VIDEO_DEFAULT_DRIVER VIDEO_VITA #elif defined(PSP) #define VIDEO_DEFAULT_DRIVER VIDEO_PSP1 #elif defined(HAVE_XVIDEO) #define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO #elif defined(HAVE_SDL) #define VIDEO_DEFAULT_DRIVER VIDEO_SDL #elif defined(HAVE_DYLIB) && !defined(ANDROID) #define VIDEO_DEFAULT_DRIVER VIDEO_EXT #else #define VIDEO_DEFAULT_DRIVER VIDEO_NULL #endif #if defined(__CELLOS_LV2__) #define AUDIO_DEFAULT_DRIVER AUDIO_PS3 #elif defined(XENON) #define AUDIO_DEFAULT_DRIVER AUDIO_XENON360 #elif defined(GEKKO) #define AUDIO_DEFAULT_DRIVER AUDIO_WII #elif defined(HAVE_ALSA) && defined(HAVE_VIDEOCORE) #define AUDIO_DEFAULT_DRIVER AUDIO_ALSATHREAD #elif defined(HAVE_ALSA) #define AUDIO_DEFAULT_DRIVER AUDIO_ALSA #elif defined(HAVE_PULSE) #define AUDIO_DEFAULT_DRIVER AUDIO_PULSE #elif defined(HAVE_OSS) #define AUDIO_DEFAULT_DRIVER AUDIO_OSS #elif defined(HAVE_JACK) #define AUDIO_DEFAULT_DRIVER AUDIO_JACK #elif defined(HAVE_COREAUDIO) #define AUDIO_DEFAULT_DRIVER AUDIO_COREAUDIO #elif defined(HAVE_AL) #define AUDIO_DEFAULT_DRIVER AUDIO_AL #elif defined(HAVE_SL) #define AUDIO_DEFAULT_DRIVER AUDIO_SL #elif defined(HAVE_DSOUND) #define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND #elif defined(HAVE_SDL) #define AUDIO_DEFAULT_DRIVER AUDIO_SDL #elif defined(HAVE_XAUDIO) #define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO #elif defined(HAVE_RSOUND) #define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND #elif defined(HAVE_ROAR) #define AUDIO_DEFAULT_DRIVER AUDIO_ROAR #elif defined(HAVE_DYLIB) && !defined(ANDROID) #define AUDIO_DEFAULT_DRIVER AUDIO_EXT #else #define AUDIO_DEFAULT_DRIVER AUDIO_NULL #endif #if defined(XENON) #define INPUT_DEFAULT_DRIVER INPUT_XENON360 #elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1) #define INPUT_DEFAULT_DRIVER INPUT_XINPUT #elif defined(ANDROID) #define INPUT_DEFAULT_DRIVER INPUT_ANDROID #elif defined(_WIN32) #define INPUT_DEFAULT_DRIVER INPUT_DINPUT #elif defined(HAVE_SDL) #define INPUT_DEFAULT_DRIVER INPUT_SDL #elif defined(__CELLOS_LV2__) #define INPUT_DEFAULT_DRIVER INPUT_PS3 #elif defined(SN_TARGET_PSP2) || defined(PSP) #define INPUT_DEFAULT_DRIVER INPUT_PSP #elif defined(GEKKO) #define INPUT_DEFAULT_DRIVER INPUT_WII #elif defined(HAVE_XVIDEO) #define INPUT_DEFAULT_DRIVER INPUT_X #elif defined(IOS) || defined(OSX) #define INPUT_DEFAULT_DRIVER INPUT_APPLE #elif defined(__BLACKBERRY_QNX__) #define INPUT_DEFAULT_DRIVER INPUT_QNX #elif defined(PANDORA) #define INPUT_DEFAULT_DRIVER INPUT_LINUXRAW #else #define INPUT_DEFAULT_DRIVER INPUT_NULL #endif #if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__) #define DEFAULT_ASPECT_RATIO 1.7778f #elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID) || defined(__BLACKBERRY_QNX__) #define DEFAULT_ASPECT_RATIO 1.3333f #else #define DEFAULT_ASPECT_RATIO -1.0f #endif //////////////// // Video //////////////// #if defined(_XBOX360) #define DEFAULT_GAMMA 1 #else #define DEFAULT_GAMMA 0 #endif // Windowed static const float xscale = 3.0; // Real x res = aspect * base_size * xscale static const float yscale = 3.0; // Real y res = base_size * yscale // Fullscreen static const bool fullscreen = false; // To start in Fullscreen or not. static const bool windowed_fullscreen = true; // To use windowed mode or not when going fullscreen. static const unsigned monitor_index = 0; // Which monitor to prefer. 0 is any monitor, 1 and up selects specific monitors, 1 being the first monitor. static const unsigned fullscreen_x = 0; // Fullscreen resolution. A value of 0 uses the desktop resolution. static const unsigned fullscreen_y = 0; // Forcibly disable composition. Only valid on Windows Vista/7 for now. static const bool disable_composition = false; // Video VSYNC (recommended) static const bool vsync = true; // Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. static const bool hard_sync = false; // Configures how many frames the GPU can run ahead of CPU. // 0: Syncs to GPU immediately. // 1: Syncs to previous frame. // 2: Etc ... static const unsigned hard_sync_frames = 0; // Threaded video. Will possibly increase performance significantly at cost of worse synchronization and latency. static const bool video_threaded = false; // Smooths picture static const bool video_smooth = true; // On resize and fullscreen, rendering area will stay 4:3 static const bool force_aspect = true; // Enable use of shaders. #ifdef RARCH_CONSOLE static const bool shader_enable = true; #else static const bool shader_enable = false; #endif // Only scale in integer steps. // The base size depends on system-reported geometry and aspect ratio. // If video_force_aspect is not set, X/Y will be integer scaled independently. static const bool scale_integer = false; // Controls aspect ratio handling. static const float aspect_ratio = DEFAULT_ASPECT_RATIO; // Automatic static const bool aspect_ratio_auto = false; // 1:1 PAR #if defined(__CELLOS_LV2) || defined(_XBOX360) static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9; #elif defined(RARCH_CONSOLE) static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3; #else static unsigned aspect_ratio_idx = ASPECT_RATIO_CONFIG; // Use g_settings.video.aspect_ratio. #endif // Save configuration file on exit #if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE) static bool config_save_on_exit = true; #else static bool config_save_on_exit = false; #endif // Crop overscanned frames. static const bool crop_overscan = true; // Font size for on-screen messages. #if defined(HAVE_RMENU) static const float font_size = 1.0f; #else static const float font_size = 48; #endif // Attempt to scale the font size. // The scale factor will be window_size / desktop_size. static const bool font_scale = true; // Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0]. static const float message_pos_offset_x = 0.05; static const float message_pos_offset_y = 0.05; // Color of the message. static const uint32_t message_color = 0xffff00; // RGB hex value. // Record post-filtered (CPU filter) video rather than raw game output. static const bool post_filter_record = false; // Screenshots post-shaded GPU output if available. static const bool gpu_screenshot = true; // Record post-shaded GPU output instead of raw game footage if available. static const bool gpu_record = false; // OSD-messages static const bool font_enable = true; // The accurate refresh rate of your monitor (Hz). // This is used to calculate audio input rate with the formula: // audio_input_rate = game_input_rate * display_refresh_rate / game_refresh_rate. // If the implementation does not report any values, // SNES NTSC defaults will be assumed for compatibility. // This value should stay close to 60Hz to avoid large pitch changes. // If your monitor does not run at 60Hz, or something close to it, disable VSync, // and leave this at its default. #if defined(__QNX__) static const float refresh_rate = 59.98; #elif defined(RARCH_CONSOLE) static const float refresh_rate = 59.94; #else static const float refresh_rate = 59.95; #endif // Allow games to set rotation. If false, rotation requests are honored, but ignored. // Used for setups where one manually rotates the monitor. static const bool allow_rotate = true; //////////////// // Audio //////////////// // Will enable audio or not. static const bool audio_enable = true; // Output samplerate static const unsigned out_rate = 48000; // Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. static const char *audio_device = NULL; // Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. static const int out_latency = 64; // Will sync audio. (recommended) static const bool audio_sync = true; // Experimental rate control #if defined(GEKKO) || !defined(RARCH_CONSOLE) static const bool rate_control = true; #else static const bool rate_control = false; #endif // Rate control delta. Defines how much rate_control is allowed to adjust input rate. #if defined(__QNX__) static const float rate_control_delta = 0.000; #else static const float rate_control_delta = 0.005; #endif // Default audio volume in dB. (0.0 dB == unity gain). static const float audio_volume = 0.0; ////////////// // Misc ////////////// // Enables use of rewind. This will incur some memory footprint depending on the save state buffer. static const bool rewind_enable = false; // The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant. static const unsigned rewind_buffer_size = 20 << 20; // 20MiB // How many frames to rewind at a time. static const unsigned rewind_granularity = 1; // Pause gameplay when gameplay loses focus. static const bool pause_nonactive = false; // Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave. static const unsigned autosave_interval = 0; // When being client over netplay, use keybinds for player 1 rather than player 2. static const bool netplay_client_swap_input = true; // On save state load, block SRAM from being overwritten. // This could potentially lead to buggy games. static const bool block_sram_overwrite = false; // When saving savestates, state index is automatically incremented before saving. // When the ROM is loaded, state index will be set to the highest existing value. static const bool savestate_auto_index = false; // Automatically saves a savestate at the end of RetroArch's lifetime. // The path is $SRAM_PATH.auto. // RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. static const bool savestate_auto_save = false; static const bool savestate_auto_load = true; // Slowmotion ratio. static const float slowmotion_ratio = 3.0; // Enable stdin/network command interface static const bool network_cmd_enable = false; static const uint16_t network_cmd_port = 55355; static const bool stdin_cmd_enable = false; // Number of entries that will be kept in ROM history file. static const unsigned game_history_size = 100; //////////////////// // Keybinds, Joypad //////////////////// // Axis threshold (between 0.0 and 1.0) // How far an axis must be tilted to result in a button press static const float axis_threshold = 0.5; // Describes speed of which turbo-enabled buttons toggle. static const unsigned turbo_period = 6; static const unsigned turbo_duty_cycle = 3; // Enable input debugging output. static const bool input_debug_enable = false; // Enable input auto-detection. Will attempt to autoconfigure // gamepads, plug-and-play style. static const bool input_autodetect_enable = true; #ifndef IS_SALAMANDER #ifdef __CELLOS_LV2__ #define RETRO_DEF_JOYPAD_B (1ULL << RETRO_DEVICE_ID_JOYPAD_B) #define RETRO_DEF_JOYPAD_Y (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) #define RETRO_DEF_JOYPAD_SELECT (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) #define RETRO_DEF_JOYPAD_START (1ULL << RETRO_DEVICE_ID_JOYPAD_START) #define RETRO_DEF_JOYPAD_UP (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) #define RETRO_DEF_JOYPAD_DOWN (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) #define RETRO_DEF_JOYPAD_LEFT (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) #define RETRO_DEF_JOYPAD_RIGHT (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) #define RETRO_DEF_JOYPAD_A (1ULL << RETRO_DEVICE_ID_JOYPAD_A) #define RETRO_DEF_JOYPAD_X (1ULL << RETRO_DEVICE_ID_JOYPAD_X) #define RETRO_DEF_JOYPAD_L (1ULL << RETRO_DEVICE_ID_JOYPAD_L) #define RETRO_DEF_JOYPAD_R (1ULL << RETRO_DEVICE_ID_JOYPAD_R) #define RETRO_DEF_JOYPAD_L2 (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) #define RETRO_DEF_JOYPAD_R2 (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) #define RETRO_DEF_JOYPAD_L3 (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) #define RETRO_DEF_JOYPAD_R3 (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) #define RETRO_DEF_ANALOGL_DPAD_LEFT ((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT)) #define RETRO_DEF_ANALOGL_DPAD_RIGHT ((1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT)) #define RETRO_DEF_ANALOGL_DPAD_UP ((1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP)) #define RETRO_DEF_ANALOGL_DPAD_DOWN ((1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN)) #define RETRO_DEF_ANALOGR_DPAD_LEFT ((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) #define RETRO_DEF_ANALOGR_DPAD_RIGHT ((1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) #define RETRO_DEF_ANALOGR_DPAD_UP ((1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) #define RETRO_DEF_ANALOGR_DPAD_DOWN ((1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) #else #define RETRO_DEF_JOYPAD_B NO_BTN #define RETRO_DEF_JOYPAD_Y NO_BTN #define RETRO_DEF_JOYPAD_SELECT NO_BTN #define RETRO_DEF_JOYPAD_START NO_BTN #define RETRO_DEF_JOYPAD_UP NO_BTN #define RETRO_DEF_JOYPAD_DOWN NO_BTN #define RETRO_DEF_JOYPAD_LEFT NO_BTN #define RETRO_DEF_JOYPAD_RIGHT NO_BTN #define RETRO_DEF_JOYPAD_A NO_BTN #define RETRO_DEF_JOYPAD_X NO_BTN #define RETRO_DEF_JOYPAD_L NO_BTN #define RETRO_DEF_JOYPAD_R NO_BTN #define RETRO_DEF_JOYPAD_L2 NO_BTN #define RETRO_DEF_JOYPAD_R2 NO_BTN #define RETRO_DEF_JOYPAD_L3 NO_BTN #define RETRO_DEF_JOYPAD_R3 NO_BTN #define RETRO_DEF_ANALOGL_DPAD_LEFT NO_BTN #define RETRO_DEF_ANALOGL_DPAD_RIGHT NO_BTN #define RETRO_DEF_ANALOGL_DPAD_UP NO_BTN #define RETRO_DEF_ANALOGL_DPAD_DOWN NO_BTN #define RETRO_DEF_ANALOGR_DPAD_LEFT NO_BTN #define RETRO_DEF_ANALOGR_DPAD_RIGHT NO_BTN #define RETRO_DEF_ANALOGR_DPAD_UP NO_BTN #define RETRO_DEF_ANALOGR_DPAD_DOWN NO_BTN #endif #define RETRO_LBL_JOYPAD_B "RetroPad B Button" #define RETRO_LBL_JOYPAD_Y "RetroPad Y Button" #define RETRO_LBL_JOYPAD_SELECT "RetroPad Select Button" #define RETRO_LBL_JOYPAD_START "RetroPad Start Button" #define RETRO_LBL_JOYPAD_UP "RetroPad D-Pad Up" #define RETRO_LBL_JOYPAD_DOWN "RetroPad D-Pad Down" #define RETRO_LBL_JOYPAD_LEFT "RetroPad D-Pad Left" #define RETRO_LBL_JOYPAD_RIGHT "RetroPad D-Pad Right" #define RETRO_LBL_JOYPAD_A "RetroPad A Button" #define RETRO_LBL_JOYPAD_X "RetroPad X Button" #define RETRO_LBL_JOYPAD_L "RetroPad L Button" #define RETRO_LBL_JOYPAD_R "RetroPad R Button" #define RETRO_LBL_JOYPAD_L2 "RetroPad L2 Button" #define RETRO_LBL_JOYPAD_R2 "RetroPad R2 Button" #define RETRO_LBL_JOYPAD_L3 "RetroPad L3 Button" #define RETRO_LBL_JOYPAD_R3 "RetroPad R3 Button" #define RETRO_LBL_TURBO_ENABLE "Turbo Enable" #define RETRO_LBL_ANALOG_LEFT_X_PLUS "Left Analog X +" #define RETRO_LBL_ANALOG_LEFT_X_MINUS "Left Analog X -" #define RETRO_LBL_ANALOG_LEFT_Y_PLUS "Left Analog Y +" #define RETRO_LBL_ANALOG_LEFT_Y_MINUS "Left Analog Y -" #define RETRO_LBL_ANALOG_RIGHT_X_PLUS "Right Analog X +" #define RETRO_LBL_ANALOG_RIGHT_X_MINUS "Right Analog X -" #define RETRO_LBL_ANALOG_RIGHT_Y_PLUS "Right Analog Y +" #define RETRO_LBL_ANALOG_RIGHT_Y_MINUS "Right Analog Y -" #define RETRO_LBL_ANALOG_LEFT_X_DPAD_L "Left Analog D-Pad Left" #define RETRO_LBL_ANALOG_LEFT_X_DPAD_R "Left Analog D-Pad Right" #define RETRO_LBL_ANALOG_LEFT_Y_DPAD_U "Left Analog D-Pad Up" #define RETRO_LBL_ANALOG_LEFT_Y_DPAD_D "Left Analog D-Pad Down" #define RETRO_LBL_ANALOG_RIGHT_X_DPAD_L "Right Analog D-Pad Left" #define RETRO_LBL_ANALOG_RIGHT_X_DPAD_R "Right Analog D-Pad Right" #define RETRO_LBL_ANALOG_RIGHT_Y_DPAD_U "Right Analog D-Pad Up" #define RETRO_LBL_ANALOG_RIGHT_Y_DPAD_D "Right Analog D-Pad Down" #define RETRO_LBL_FAST_FORWARD_KEY "Fast Forward" #define RETRO_LBL_FAST_FORWARD_HOLD_KEY "Fast Forward Hold" #define RETRO_LBL_LOAD_STATE_KEY "Load State" #define RETRO_LBL_SAVE_STATE_KEY "Save State" #define RETRO_LBL_FULLSCREEN_TOGGLE_KEY "Fullscreen Toggle" #define RETRO_LBL_QUIT_KEY "Quit Key" #define RETRO_LBL_STATE_SLOT_PLUS "State Slot Plus" #define RETRO_LBL_STATE_SLOT_MINUS "State Slot Minus" #define RETRO_LBL_REWIND "Rewind" #define RETRO_LBL_MOVIE_RECORD_TOGGLE "Movie Record Toggle" #define RETRO_LBL_PAUSE_TOGGLE "Pause Toggle" #define RETRO_LBL_FRAMEADVANCE "Frame Advance" #define RETRO_LBL_RESET "Reset" #define RETRO_LBL_SHADER_NEXT "Next Shader" #define RETRO_LBL_SHADER_PREV "Previous Shader" #define RETRO_LBL_CHEAT_INDEX_PLUS "Cheat Index Plus" #define RETRO_LBL_CHEAT_INDEX_MINUS "Cheat Index Minus" #define RETRO_LBL_CHEAT_TOGGLE "Cheat Toggle" #define RETRO_LBL_SCREENSHOT "Screenshot" #define RETRO_LBL_DSP_CONFIG "DSP Config" #define RETRO_LBL_MUTE "Mute Audio" #define RETRO_LBL_NETPLAY_FLIP "Netplay Flip Players" #define RETRO_LBL_SLOWMOTION "Slowmotion" #define RETRO_LBL_ENABLE_HOTKEY "Enable Hotkey" #define RETRO_LBL_VOLUME_UP "Volume Up" #define RETRO_LBL_VOLUME_DOWN "Volume Down" #define RETRO_LBL_OVERLAY_NEXT "Next Overlay" #define RETRO_LBL_DISK_EJECT_TOGGLE "Disk Eject Toggle" #define RETRO_LBL_DISK_NEXT "Disk Swap Next" #define RETRO_LBL_GRAB_MOUSE_TOGGLE "Grab mouse toggle" #define RETRO_LBL_MENU_TOGGLE "Menu toggle" // Player 1 static const struct retro_keybind retro_keybinds_1[] = { // | RetroPad button | desc | keyboard key | js btn | js axis | { true, RETRO_DEVICE_ID_JOYPAD_B, RETRO_LBL_JOYPAD_B, RETROK_z, RETRO_DEF_JOYPAD_B, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_LBL_JOYPAD_Y, RETROK_a, RETRO_DEF_JOYPAD_Y, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_LBL_JOYPAD_SELECT, RETROK_RSHIFT, RETRO_DEF_JOYPAD_SELECT, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_START, RETRO_LBL_JOYPAD_START, RETROK_RETURN, RETRO_DEF_JOYPAD_START, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_LBL_JOYPAD_UP, RETROK_UP, RETRO_DEF_JOYPAD_UP, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_LBL_JOYPAD_DOWN, RETROK_DOWN, RETRO_DEF_JOYPAD_DOWN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_LBL_JOYPAD_LEFT, RETROK_LEFT, RETRO_DEF_JOYPAD_LEFT, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_LBL_JOYPAD_RIGHT, RETROK_RIGHT, RETRO_DEF_JOYPAD_RIGHT, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_A, RETRO_LBL_JOYPAD_A, RETROK_x, RETRO_DEF_JOYPAD_A, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_X, RETRO_LBL_JOYPAD_X, RETROK_s, RETRO_DEF_JOYPAD_X, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L, RETRO_LBL_JOYPAD_L, RETROK_q, RETRO_DEF_JOYPAD_L, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R, RETRO_LBL_JOYPAD_R, RETROK_w, RETRO_DEF_JOYPAD_R, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_LBL_JOYPAD_L2, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_L2, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_LBL_JOYPAD_R2, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_R2, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_LBL_JOYPAD_L3, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_L3, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R3, RETRO_LBL_JOYPAD_R3, RETROK_UNKNOWN, RETRO_DEF_JOYPAD_R3, 0, AXIS_NONE }, { true, RARCH_TURBO_ENABLE, RETRO_LBL_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_X_PLUS, RETRO_LBL_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_X_MINUS, RETRO_LBL_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_PLUS, RETRO_LBL_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_MINUS, RETRO_LBL_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_PLUS, RETRO_LBL_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_MINUS, RETRO_LBL_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_PLUS, RETRO_LBL_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_MINUS, RETRO_LBL_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, #ifdef RARCH_CONSOLE { true, RARCH_ANALOG_LEFT_X_DPAD_LEFT, RETRO_LBL_ANALOG_LEFT_X_DPAD_L, RETROK_UNKNOWN, RETRO_DEF_ANALOGL_DPAD_LEFT, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_X_DPAD_RIGHT,RETRO_LBL_ANALOG_LEFT_X_DPAD_R, RETROK_UNKNOWN, RETRO_DEF_ANALOGL_DPAD_RIGHT, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_DPAD_UP, RETRO_LBL_ANALOG_LEFT_Y_DPAD_U, RETROK_UNKNOWN, RETRO_DEF_ANALOGL_DPAD_UP, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_DPAD_DOWN, RETRO_LBL_ANALOG_LEFT_Y_DPAD_D, RETROK_UNKNOWN, RETRO_DEF_ANALOGL_DPAD_DOWN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_DPAD_LEFT,RETRO_LBL_ANALOG_RIGHT_X_DPAD_L, RETROK_UNKNOWN, RETRO_DEF_ANALOGR_DPAD_LEFT, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_DPAD_RIGHT,RETRO_LBL_ANALOG_RIGHT_X_DPAD_R,RETROK_UNKNOWN, RETRO_DEF_ANALOGR_DPAD_RIGHT, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_DPAD_UP, RETRO_LBL_ANALOG_RIGHT_Y_DPAD_U,RETROK_UNKNOWN, RETRO_DEF_ANALOGR_DPAD_UP, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_DPAD_DOWN, RETRO_LBL_ANALOG_RIGHT_Y_DPAD_D,RETROK_UNKNOWN, RETRO_DEF_ANALOGR_DPAD_DOWN, 0, AXIS_NONE }, #endif { true, RARCH_FAST_FORWARD_KEY, RETRO_LBL_FAST_FORWARD_KEY, RETROK_SPACE, NO_BTN, 0, AXIS_NONE }, { true, RARCH_FAST_FORWARD_HOLD_KEY, RETRO_LBL_FAST_FORWARD_HOLD_KEY,RETROK_l, NO_BTN, 0, AXIS_NONE }, { true, RARCH_LOAD_STATE_KEY, RETRO_LBL_LOAD_STATE_KEY, RETROK_F4, NO_BTN, 0, AXIS_NONE }, { true, RARCH_SAVE_STATE_KEY, RETRO_LBL_SAVE_STATE_KEY, RETROK_F2, NO_BTN, 0, AXIS_NONE }, { true, RARCH_FULLSCREEN_TOGGLE_KEY, RETRO_LBL_FULLSCREEN_TOGGLE_KEY,RETROK_f, NO_BTN, 0, AXIS_NONE }, { true, RARCH_QUIT_KEY, RETRO_LBL_QUIT_KEY, RETROK_ESCAPE, NO_BTN, 0, AXIS_NONE }, { true, RARCH_STATE_SLOT_PLUS, RETRO_LBL_STATE_SLOT_PLUS, RETROK_F7, NO_BTN, 0, AXIS_NONE }, { true, RARCH_STATE_SLOT_MINUS, RETRO_LBL_STATE_SLOT_MINUS, RETROK_F6, NO_BTN, 0, AXIS_NONE }, { true, RARCH_REWIND, RETRO_LBL_REWIND, RETROK_r, NO_BTN, 0, AXIS_NONE }, { true, RARCH_MOVIE_RECORD_TOGGLE, RETRO_LBL_MOVIE_RECORD_TOGGLE, RETROK_o, NO_BTN, 0, AXIS_NONE }, { true, RARCH_PAUSE_TOGGLE, RETRO_LBL_PAUSE_TOGGLE, RETROK_p, NO_BTN, 0, AXIS_NONE }, { true, RARCH_FRAMEADVANCE, RETRO_LBL_FRAMEADVANCE, RETROK_k, NO_BTN, 0, AXIS_NONE }, { true, RARCH_RESET, RETRO_LBL_RESET, RETROK_h, NO_BTN, 0, AXIS_NONE }, { true, RARCH_SHADER_NEXT, RETRO_LBL_SHADER_NEXT, RETROK_m, NO_BTN, 0, AXIS_NONE }, { true, RARCH_SHADER_PREV, RETRO_LBL_SHADER_PREV, RETROK_n, NO_BTN, 0, AXIS_NONE }, { true, RARCH_CHEAT_INDEX_PLUS, RETRO_LBL_CHEAT_INDEX_PLUS, RETROK_y, NO_BTN, 0, AXIS_NONE }, { true, RARCH_CHEAT_INDEX_MINUS, RETRO_LBL_CHEAT_INDEX_MINUS, RETROK_t, NO_BTN, 0, AXIS_NONE }, { true, RARCH_CHEAT_TOGGLE, RETRO_LBL_CHEAT_TOGGLE, RETROK_u, NO_BTN, 0, AXIS_NONE }, { true, RARCH_SCREENSHOT, RETRO_LBL_SCREENSHOT, RETROK_F8, NO_BTN, 0, AXIS_NONE }, { true, RARCH_DSP_CONFIG, RETRO_LBL_DSP_CONFIG, RETROK_c, NO_BTN, 0, AXIS_NONE }, { true, RARCH_MUTE, RETRO_LBL_MUTE, RETROK_F9, NO_BTN, 0, AXIS_NONE }, { true, RARCH_NETPLAY_FLIP, RETRO_LBL_NETPLAY_FLIP, RETROK_i, NO_BTN, 0, AXIS_NONE }, { true, RARCH_SLOWMOTION, RETRO_LBL_SLOWMOTION, RETROK_e, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ENABLE_HOTKEY, RETRO_LBL_ENABLE_HOTKEY, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_VOLUME_UP, RETRO_LBL_VOLUME_UP, RETROK_KP_PLUS, NO_BTN, 0, AXIS_NONE }, { true, RARCH_VOLUME_DOWN, RETRO_LBL_VOLUME_DOWN, RETROK_KP_MINUS,NO_BTN, 0, AXIS_NONE }, { true, RARCH_OVERLAY_NEXT, RETRO_LBL_OVERLAY_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_DISK_EJECT_TOGGLE, RETRO_LBL_DISK_EJECT_TOGGLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_DISK_NEXT, RETRO_LBL_DISK_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_GRAB_MOUSE_TOGGLE, RETRO_LBL_GRAB_MOUSE_TOGGLE, RETROK_F11, NO_BTN, 0, AXIS_NONE }, #ifdef HAVE_RGUI { true, RARCH_MENU_TOGGLE, RETRO_LBL_MENU_TOGGLE, RETROK_F1, NO_BTN, 0, AXIS_NONE }, #endif }; // Player 2-5 static const struct retro_keybind retro_keybinds_rest[] = { // | RetroPad button | desc | keyboard key | js btn | js axis | { true, RETRO_DEVICE_ID_JOYPAD_B, RETRO_LBL_JOYPAD_B, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_LBL_JOYPAD_Y, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_LBL_JOYPAD_SELECT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_START, RETRO_LBL_JOYPAD_START, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_LBL_JOYPAD_UP, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_LBL_JOYPAD_DOWN, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_LBL_JOYPAD_LEFT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_LBL_JOYPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_A, RETRO_LBL_JOYPAD_A, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_X, RETRO_LBL_JOYPAD_X, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L, RETRO_LBL_JOYPAD_L, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R, RETRO_LBL_JOYPAD_R, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_LBL_JOYPAD_L2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_LBL_JOYPAD_R2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_LBL_JOYPAD_L3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R3, RETRO_LBL_JOYPAD_R3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_TURBO_ENABLE, RETRO_LBL_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_X_PLUS, RETRO_LBL_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_X_MINUS, RETRO_LBL_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_PLUS, RETRO_LBL_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_MINUS, RETRO_LBL_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_PLUS, RETRO_LBL_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_MINUS, RETRO_LBL_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_PLUS, RETRO_LBL_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_MINUS, RETRO_LBL_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, #ifdef RARCH_CONSOLE { true, RARCH_ANALOG_LEFT_X_DPAD_LEFT, RETRO_LBL_ANALOG_LEFT_X_DPAD_L, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_X_DPAD_RIGHT,RETRO_LBL_ANALOG_LEFT_X_DPAD_R, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_DPAD_UP, RETRO_LBL_ANALOG_LEFT_Y_DPAD_U, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_LEFT_Y_DPAD_DOWN, RETRO_LBL_ANALOG_LEFT_Y_DPAD_D, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_DPAD_LEFT,RETRO_LBL_ANALOG_RIGHT_X_DPAD_L, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_X_DPAD_RIGHT,RETRO_LBL_ANALOG_RIGHT_X_DPAD_R,RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_DPAD_UP, RETRO_LBL_ANALOG_RIGHT_Y_DPAD_U,RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, { true, RARCH_ANALOG_RIGHT_Y_DPAD_DOWN, RETRO_LBL_ANALOG_RIGHT_Y_DPAD_D,RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE }, #endif }; #endif #endif