/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "SDL.h" #include "../driver.h" #include #include #include "../general.h" #include "../input/rarch_sdl_input.h" #include "gfx_common.h" #ifdef IS_LINUX #include "SDL_syswm.h" #endif #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_FREETYPE #include "fonts/fonts.h" #endif static void convert_15bit_15bit_direct(uint16_t *out, unsigned outpitch, const uint16_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt); static void convert_32bit_32bit_direct(uint32_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt); static void convert_15bit_15bit_shift(uint16_t *out, unsigned outpitch, const uint16_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt); static void convert_32bit_32bit_shift(uint32_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt); typedef struct sdl_video { SDL_Surface *screen, *buffer; bool quitting; bool rgb32; bool upsample; bool render32; void (*convert_15_func)(uint16_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned, const SDL_PixelFormat*); void (*convert_32_func)(uint32_t*, unsigned, const uint32_t*, unsigned, unsigned, unsigned, const SDL_PixelFormat*); #ifdef HAVE_FREETYPE font_renderer_t *font; uint8_t font_r; uint8_t font_g; uint8_t font_b; #endif } sdl_video_t; static void sdl_gfx_free(void *data) { sdl_video_t *vid = (sdl_video_t*)data; if (!vid) return; if (vid->buffer) SDL_FreeSurface(vid->buffer); SDL_QuitSubSystem(SDL_INIT_VIDEO); #ifdef HAVE_FREETYPE if (vid->font) font_renderer_free(vid->font); #endif free(vid); } static void sdl_init_font(sdl_video_t *vid, const char *font_path, unsigned font_size) { #ifdef HAVE_FREETYPE if (!g_settings.video.font_enable) return; const char *path = font_path; if (!*path) path = font_renderer_get_default_font(); if (path) { vid->font = font_renderer_new(path, font_size); if (vid->font) { int r = g_settings.video.msg_color_r * 255; int g = g_settings.video.msg_color_g * 255; int b = g_settings.video.msg_color_b * 255; r = r < 0 ? 0 : (r > 255 ? 255 : r); g = g < 0 ? 0 : (g > 255 ? 255 : g); b = b < 0 ? 0 : (b > 255 ? 255 : b); // RGB888 -> RGB555 if (!vid->render32) { r >>= 3; g >>= 3; b >>= 3; } vid->font_r = r; vid->font_g = g; vid->font_b = b; } else RARCH_WARN("Failed to init font.\n"); } else RARCH_LOG("Did not find default font.\n"); #else (void)vid; (void)font_path; (void)font_size; #endif } // Not very optimized, but hey :D static void sdl_render_msg_15(sdl_video_t *vid, SDL_Surface *buffer, const char *msg, unsigned width, unsigned height, const SDL_PixelFormat *fmt) { #ifdef HAVE_FREETYPE if (!vid->font) return; struct font_output_list out; font_renderer_msg(vid->font, msg, &out); struct font_output *head = out.head; int base_x = g_settings.video.msg_pos_x * width; int base_y = (1.0 - g_settings.video.msg_pos_y) * height; unsigned rshift = fmt->Rshift; unsigned gshift = fmt->Gshift; unsigned bshift = fmt->Bshift; while (head) { int rbase_x = base_x + head->off_x; int rbase_y = base_y - head->off_y; if (rbase_y >= 0) { for (int y = 0; y < (int)head->height && (y + rbase_y) < (int)height; y++) { if (rbase_x < 0) continue; const uint8_t *a = head->output + head->pitch * y; uint16_t *out = (uint16_t*)buffer->pixels + (rbase_y - head->height + y) * (buffer->pitch >> 1) + rbase_x; for (int x = 0; x < (int)head->width && (x + rbase_x) < (int)width; x++) { unsigned blend = a[x]; unsigned out_pix = out[x]; unsigned r = (out_pix >> rshift) & 0x1f; unsigned g = (out_pix >> gshift) & 0x1f; unsigned b = (out_pix >> bshift) & 0x1f; unsigned out_r = (r * (256 - blend) + vid->font_r * blend) >> 8; unsigned out_g = (g * (256 - blend) + vid->font_g * blend) >> 8; unsigned out_b = (b * (256 - blend) + vid->font_b * blend) >> 8; out[x] = (out_r << rshift) | (out_g << gshift) | (out_b << bshift); } } } head = head->next; } font_renderer_free_output(&out); #else (void)vid; (void)buffer; (void)msg; (void)width; (void)height; #endif } static void sdl_render_msg_32(sdl_video_t *vid, SDL_Surface *buffer, const char *msg, unsigned width, unsigned height, const SDL_PixelFormat *fmt) { #ifdef HAVE_FREETYPE if (!vid->font) return; struct font_output_list out; font_renderer_msg(vid->font, msg, &out); struct font_output *head = out.head; int base_x = g_settings.video.msg_pos_x * width; int base_y = (1.0 - g_settings.video.msg_pos_y) * height; unsigned rshift = fmt->Rshift; unsigned gshift = fmt->Gshift; unsigned bshift = fmt->Bshift; while (head) { int rbase_x = base_x + head->off_x; int rbase_y = base_y - head->off_y; if (rbase_y >= 0) { for (int y = 0; y < (int)head->height && (y + rbase_y) < (int)height; y++) { if (rbase_x < 0) continue; const uint8_t *a = head->output + head->pitch * y; uint32_t *out = (uint32_t*)buffer->pixels + (rbase_y - head->height + y) * (buffer->pitch >> 2) + rbase_x; for (int x = 0; x < (int)head->width && (x + rbase_x) < (int)width; x++) { unsigned blend = a[x]; unsigned out_pix = out[x]; unsigned r = (out_pix >> rshift) & 0xff; unsigned g = (out_pix >> gshift) & 0xff; unsigned b = (out_pix >> bshift) & 0xff; unsigned out_r = (r * (256 - blend) + vid->font_r * blend) >> 8; unsigned out_g = (g * (256 - blend) + vid->font_g * blend) >> 8; unsigned out_b = (b * (256 - blend) + vid->font_b * blend) >> 8; out[x] = (out_r << rshift) | (out_g << gshift) | (out_b << bshift); } } } head = head->next; } font_renderer_free_output(&out); #else (void)vid; (void)buffer; (void)msg; (void)width; (void)height; #endif } #ifdef HAVE_X11 static Window sdl_get_window_id(void) { SDL_SysWMinfo sys_info; SDL_VERSION(&sys_info.version); if (SDL_GetWMInfo(&sys_info) <= 0) { RARCH_WARN("%s\n", SDL_GetError()); return -1; } return sys_info.info.x11.window; } #endif static void *sdl_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data) { #ifdef _WIN32 gfx_set_dwm(); #endif SDL_InitSubSystem(SDL_INIT_VIDEO); sdl_video_t *vid = (sdl_video_t*)calloc(1, sizeof(*vid)); if (!vid) return NULL; const SDL_VideoInfo *video_info = SDL_GetVideoInfo(); rarch_assert(video_info); unsigned full_x = video_info->current_w; unsigned full_y = video_info->current_h; RARCH_LOG("Detecting desktop resolution %ux%u.\n", full_x, full_y); sdl_input_t *sdl_input = NULL; const SDL_PixelFormat *fmt = NULL; if (!video->fullscreen) RARCH_LOG("Creating window @ %ux%u\n", video->width, video->height); vid->render32 = video->rgb32 && !g_settings.video.force_16bit; vid->screen = SDL_SetVideoMode(video->width, video->height, vid->render32 ? 32 : 15, SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | (video->fullscreen ? SDL_FULLSCREEN : 0)); #ifdef HAVE_X11 int wid = sdl_get_window_id(); if (wid > 0) gfx_suspend_screensaver(wid); #endif if (!vid->screen && !g_settings.video.force_16bit && !video->rgb32) { vid->upsample = true; vid->screen = SDL_SetVideoMode(video->width, video->height, 32, SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | (video->fullscreen ? SDL_FULLSCREEN : 0)); RARCH_WARN("SDL: 15-bit colors failed, attempting 32-bit colors.\n"); vid->render32 = true; } if (!vid->screen) { RARCH_ERR("Failed to init SDL surface: %s\n", SDL_GetError()); goto error; } SDL_ShowCursor(SDL_DISABLE); fmt = vid->screen->format; if (vid->render32) { RARCH_LOG("SDL: Creating 32-bit buffer.\n"); vid->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, RARCH_SCALE_BASE * video->input_scale, RARCH_SCALE_BASE * video->input_scale, 32, fmt->Rmask, fmt->Bmask, fmt->Gmask, fmt->Amask); } else { RARCH_LOG("SDL: Creating 15-bit buffer.\n"); vid->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, RARCH_SCALE_BASE * video->input_scale, RARCH_SCALE_BASE * video->input_scale, 15, fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask); } RARCH_LOG("[Debug]: SDL Pixel format: Rshift = %u, Gshift = %u, Bshift = %u\n", (unsigned)fmt->Rshift, (unsigned)fmt->Gshift, (unsigned)fmt->Bshift); if (!vid->buffer) { RARCH_ERR("SDL_CreateRGBSurface failed: %s\n", SDL_GetError()); goto error; } sdl_input = (sdl_input_t*)input_sdl.init(); if (sdl_input) { *input = &input_sdl; *input_data = sdl_input; } else { *input = NULL; *input_data = NULL; } vid->rgb32 = video->rgb32; sdl_init_font(vid, g_settings.video.font_path, g_settings.video.font_size); if (fmt->Rshift == 10 && fmt->Gshift == 5 && fmt->Bshift == 0) // XRGB1555 { RARCH_LOG("SDL: 15-bit format matches. Fast blit.\n"); vid->convert_15_func = convert_15bit_15bit_direct; } else { RARCH_LOG("SDL: 15-bit format does not match. Needs conversion.\n"); vid->convert_15_func = convert_15bit_15bit_shift; } if (fmt->Rshift == 16 && fmt->Gshift == 8 && fmt->Bshift == 0) // ARGB8888 { RARCH_LOG("SDL: 32-bit format matches. Fast blit.\n"); vid->convert_32_func = convert_32bit_32bit_direct; } else { RARCH_LOG("SDL: 32-bit format does not match. Needs conversion.\n"); vid->convert_32_func = convert_32bit_32bit_shift; } return vid; error: sdl_gfx_free(vid); return NULL; } static inline uint16_t conv_pixel_32_15(uint32_t pix, const SDL_PixelFormat *fmt) { uint16_t r = ((pix & 0x00f80000) >> 19) << fmt->Rshift; uint16_t g = ((pix & 0x0000f800) >> 11) << fmt->Gshift; uint16_t b = ((pix & 0x000000f8) >> 3) << fmt->Bshift; return r | g | b; } static inline uint32_t conv_pixel_15_32(uint16_t pix, const SDL_PixelFormat *fmt) { uint32_t r = ((pix >> 10) & 0x1f) << (fmt->Rshift + 3); uint32_t g = ((pix >> 5) & 0x1f) << (fmt->Gshift + 3); uint32_t b = ((pix >> 0) & 0x1f) << (fmt->Bshift + 3); return r | g | b; } static void convert_32bit_15bit(uint16_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt) { for (unsigned y = 0; y < height; y++) { for (unsigned x = 0; x < width; x++) out[x] = conv_pixel_32_15(input[x], fmt); out += outpitch >> 1; input += pitch >> 2; } } static void convert_15bit_32bit(uint32_t *out, unsigned outpitch, const uint16_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt) { for (unsigned y = 0; y < height; y++) { for (unsigned x = 0; x < width; x++) out[x] = conv_pixel_15_32(input[x], fmt); out += outpitch >> 2; input += pitch >> 1; } } static void convert_15bit_15bit_direct(uint16_t *out, unsigned outpitch, const uint16_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt) { for (unsigned y = 0; y < height; y++) { uint16_t *dest = out + ((y * outpitch) >> 1); const uint16_t *src = input + ((y * pitch) >> 1); memcpy(dest, src, width * sizeof(uint16_t)); } (void)fmt; } static void convert_32bit_32bit_direct(uint32_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt) { for (unsigned y = 0; y < height; y++) { uint32_t *dest = out + ((y * outpitch) >> 2); const uint32_t *src = input + ((y * pitch) >> 2); memcpy(dest, src, width * sizeof(uint32_t)); } (void)fmt; } static void convert_15bit_15bit_shift(uint16_t *out, unsigned outpitch, const uint16_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt) { for (unsigned y = 0; y < height; y++) { uint16_t *dest = out + ((y * outpitch) >> 1); const uint16_t *src = input + ((y * pitch) >> 1); for (unsigned x = 0; x < width; x++) { uint16_t color = src[x]; uint16_t r = ((color >> 10) & 0x1f) << fmt->Rshift; uint16_t g = ((color >> 5) & 0x1f) << fmt->Gshift; uint16_t b = ((color >> 0) & 0x1f) << fmt->Bshift; dest[x] = r | g | b; } } } static void convert_32bit_32bit_shift(uint32_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt) { for (unsigned y = 0; y < height; y++) { uint32_t *dest = out + ((y * outpitch) >> 2); const uint32_t *src = input + ((y * pitch) >> 2); for (unsigned x = 0; x < width; x++) { uint32_t color = src[x]; uint32_t r = ((color >> 16) & 0xff) << fmt->Rshift; uint32_t g = ((color >> 8) & 0xff) << fmt->Gshift; uint32_t b = ((color >> 0) & 0xff) << fmt->Bshift; dest[x] = r | g | b; } } } static void check_window(sdl_video_t *vid) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: vid->quitting = true; break; default: break; } } } static bool sdl_gfx_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { if (!frame) return true; sdl_video_t *vid = (sdl_video_t*)data; if (SDL_MUSTLOCK(vid->buffer)) SDL_LockSurface(vid->buffer); // :( // 15-bit -> 32-bit (Sometimes 15-bit won't work on "modern" OSes :\) if (vid->upsample) convert_15bit_32bit((uint32_t*)vid->buffer->pixels, vid->buffer->pitch, (const uint16_t*)frame, width, height, pitch, vid->screen->format); // 15-bit -> 15-bit else if (!vid->rgb32) vid->convert_15_func((uint16_t*)vid->buffer->pixels, vid->buffer->pitch, (const uint16_t*)frame, width, height, pitch, vid->screen->format); // 32-bit -> 15-bit else if (vid->rgb32 && g_settings.video.force_16bit) convert_32bit_15bit((uint16_t*)vid->buffer->pixels, vid->buffer->pitch, (const uint32_t*)frame, width, height, pitch, vid->screen->format); // 32-bit -> 32-bit else vid->convert_32_func((uint32_t*)vid->buffer->pixels, vid->buffer->pitch, (const uint32_t*)frame, width, height, pitch, vid->screen->format); if (SDL_MUSTLOCK(vid->buffer)) SDL_UnlockSurface(vid->buffer); SDL_Rect src = {0}; src.x = 0; src.y = 0; src.w = width; src.h = height; SDL_Rect dest = {0}; dest.x = 0; dest.y = 0; dest.w = vid->screen->w; dest.h = vid->screen->h; SDL_SoftStretch(vid->buffer, &src, vid->screen, &dest); if (msg) { if ((!vid->rgb32 || g_settings.video.force_16bit) && !vid->upsample) sdl_render_msg_15(vid, vid->screen, msg, vid->screen->w, vid->screen->h, vid->screen->format); else sdl_render_msg_32(vid, vid->screen, msg, vid->screen->w, vid->screen->h, vid->screen->format); } char buf[128]; if (gfx_window_title(buf, sizeof(buf))) SDL_WM_SetCaption(buf, NULL); SDL_Flip(vid->screen); return true; } static void sdl_gfx_set_nonblock_state(void *data, bool state) { (void)data; // Can SDL even do this? (void)state; } static bool sdl_gfx_alive(void *data) { sdl_video_t *vid = (sdl_video_t*)data; check_window(vid); return !vid->quitting; } static bool sdl_gfx_focus(void *data) { (void)data; return (SDL_GetAppState() & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS | SDL_APPACTIVE); } const video_driver_t video_sdl = { sdl_gfx_init, sdl_gfx_frame, sdl_gfx_set_nonblock_state, sdl_gfx_alive, sdl_gfx_focus, NULL, sdl_gfx_free, "sdl" };