TARGET := retroarch_3ds OBJS := OBJS += gfx/drivers/ctr_sprite.o griffin/griffin.o #NO_SMDH = 1 DEBUG = 0 ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif ifeq ($(strip $(CTRULIB)),) $(error "Please set CTRULIB in your environment. export CTRULIB=ctrulib") endif ifeq ($(strip $(AEMSTRO)),) $(error "Please set AEMSTRO in your environment. export AEMSTRO=aemstro") endif INCDIRS := -I$(CTRULIB)/include LIBDIRS := -L. -L$(CTRULIB)/lib ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard CFLAGS += -mword-relocations \ -fomit-frame-pointer -ffast-math \ $(ARCH) #CFLAGS += -Wall CFLAGS += -DARM11 -D_3DS ifeq ($(DEBUG), 1) CFLAGS += -O0 -g else CFLAGS += -O3 endif CFLAGS += -I. -Ideps/zlib -Ideps/7zip -Ilibretro-common/include CFLAGS += -DRARCH_INTERNAL -DRARCH_CONSOLE -DSINC_LOWEST_QUALITY CFLAGS += -DHAVE_GRIFFIN=1 -DHAVE_FILTERS_BUILTIN -DHAVE_MENU -DHAVE_RGUI CFLAGS += -DHAVE_ZLIB -DHAVE_RPNG -DWANT_ZLIB -DHAVE_BUILTIN_AUTOCONFIG #-DHAVE_LIBRETRO_MANAGEMENT -DWANT_RPNG -DHAVE_7ZIP CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) CFLAGS += -std=gnu99 -ffast-math LIBS := -lretro_ctr -lctru -lm .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(TARGET) clean: rm -f $(OBJS) rm -f $(TARGET).3dsx rm -f $(TARGET).elf $(TARGET): $(TARGET).3dsx $(TARGET).3dsx : $(TARGET).elf $(TARGET).elf : $(OBJS) ifeq ($(strip $(APP_TITLE)),) APP_TITLE := $(notdir $(TARGET)) endif ifeq ($(strip $(APP_DESCRIPTION)),) APP_DESCRIPTION := Built with devkitARM & libctru endif ifeq ($(strip $(APP_AUTHOR)),) APP_AUTHOR := Unspecified Author endif ifeq ($(strip $(APP_ICON)),) APP_ICON := $(CTRULIB)/default_icon.png endif PREFIX := $(DEVKITARM)/bin/arm-none-eabi- CC := $(PREFIX)gcc CXX := $(PREFIX)g++ AS := $(PREFIX)as AR := $(PREFIX)ar OBJCOPY := $(PREFIX)objcopy STRIP := $(PREFIX)strip NM := $(PREFIX)nm LD := $(CXX) %.o: %.shader #--------------------------------------------------------------------------------- @echo $(notdir $<) python $(AEMSTRO)/aemstro_as.py $< $(notdir $<).shbin bin2s $(notdir $<).shbin | $(PREFIX)as -o $@ echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h rm $(notdir $<).shbin %.o: %.cpp $(CXX) -c -o $@ $< $(CXXFLAGS) $(INCDIRS) %.o: %.c $(CC) -c -o $@ $< $(CFLAGS) $(INCDIRS) %.o: %.s $(CC) -c -o $@ $< $(ASFLAGS) %.o: %.S $(CC) -c -o $@ $< $(ASFLAGS) %.a: $(AR) -rc $@ $^ %.vsh: #--------------------------------------------------------------------------------- %.smdh: $(APP_ICON) $(MAKEFILE_LIST) @echo building ... $(notdir $@) smdhtool --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@ #--------------------------------------------------------------------------------- %.3dsx: %.elf @echo building ... $(notdir $@) 3dsxtool $< $@ $(_3DSXFLAGS) #--------------------------------------------------------------------------------- %.elf: .FORCE @echo linking $(notdir $@) $(LD) $(LDFLAGS) $(OBJS) $(LIBDIRS) $(LIBS) -o $@ $(NM) -CSn $@ > $(notdir $*.lst) .PHONY: .FORCE