#ifdef WANT_GLSLANG #ifdef _MSC_VER #include #ifdef strtoull #undef strtoull #endif #endif #include "../gfx/drivers_shader/glslang.cpp" #include "../deps/glslang/glslang/SPIRV/GlslangToSpv.cpp" #include "../deps/glslang/glslang/SPIRV/InReadableOrder.cpp" #include "../deps/glslang/glslang/SPIRV/Logger.cpp" #include "../deps/glslang/glslang/SPIRV/SpvBuilder.cpp" #include "../deps/glslang/glslang/glslang/GenericCodeGen/CodeGen.cpp" #include "../deps/glslang/glslang/glslang/GenericCodeGen/Link.cpp" #include "../deps/glslang/glslang/OGLCompilersDLL/InitializeDll.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/attribute.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Constant.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/glslang_tab.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/InfoSink.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Initialize.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Intermediate.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/intermOut.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/IntermTraverse.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/iomapper.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/limits.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/linkValidate.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/parseConst.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/ParseContextBase.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/ParseHelper.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/PoolAlloc.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/propagateNoContraction.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/reflection.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/RemoveTree.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Scan.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/ShaderLang.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/SymbolTable.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Versions.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp" #ifdef __APPLE__ #include "../deps/glslang/glslang/glslang/OSDependent/Unix/ossource.cpp" #endif #if defined(ENABLE_HLSL) #include "../deps/glslang/glslang/hlsl/hlslAttributes.cpp" #include "../deps/glslang/glslang/hlsl/hlslGrammar.cpp" #include "../deps/glslang/glslang/hlsl/hlslOpMap.cpp" #include "../deps/glslang/glslang/hlsl/hlslParseables.cpp" #include "../deps/glslang/glslang/hlsl/hlslParseHelper.cpp" #include "../deps/glslang/glslang/hlsl/hlslScanContext.cpp" #include "../deps/glslang/glslang/hlsl/hlslTokenStream.cpp" #endif #endif