/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "shader_parse.h" #include "../compat/posix_string.h" #include "../msvc/msvc_compat.h" #include "../file.h" #include "../compat/strl.h" #include "../general.h" #define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__) static const char *wrap_mode_to_str(enum gfx_wrap_type type) { switch (type) { case RARCH_WRAP_BORDER: return "clamp_to_border"; case RARCH_WRAP_EDGE: return "clamp_to_edge"; case RARCH_WRAP_REPEAT: return "repeat"; case RARCH_WRAP_MIRRORED_REPEAT: return "mirrored_repeat"; default: return "???"; } } static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode) { if (strcmp(wrap_mode, "clamp_to_border") == 0) return RARCH_WRAP_BORDER; else if (strcmp(wrap_mode, "clamp_to_edge") == 0) return RARCH_WRAP_EDGE; else if (strcmp(wrap_mode, "repeat") == 0) return RARCH_WRAP_REPEAT; else if (strcmp(wrap_mode, "mirrored_repeat") == 0) return RARCH_WRAP_MIRRORED_REPEAT; RARCH_WARN("Invalid wrapping type %s. Valid ones are: clamp_to_border (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n", wrap_mode); return RARCH_WRAP_DEFAULT; } /* CGP */ static bool shader_parse_pass(config_file_t *conf, struct gfx_shader_pass *pass, unsigned i) { /* Source */ char shader_name[64]; print_buf(shader_name, "shader%u", i); if (!config_get_path(conf, shader_name, pass->source.path, sizeof(pass->source.path))) { RARCH_ERR("Couldn't parse shader source (%s).\n", shader_name); return false; } /* Smooth */ char filter_name_buf[64]; print_buf(filter_name_buf, "filter_linear%u", i); bool smooth = false; if (config_get_bool(conf, filter_name_buf, &smooth)) pass->filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST; else pass->filter = RARCH_FILTER_UNSPEC; /* Wrapping mode */ char wrap_name_buf[64]; print_buf(wrap_name_buf, "wrap_mode%u", i); char wrap_mode[64]; if (config_get_array(conf, wrap_name_buf, wrap_mode, sizeof(wrap_mode))) pass->wrap = wrap_str_to_mode(wrap_mode); /* Frame count mod */ char frame_count_mod[64] = {0}; char frame_count_mod_buf[64]; print_buf(frame_count_mod_buf, "frame_count_mod%u", i); if (config_get_array(conf, frame_count_mod_buf, frame_count_mod, sizeof(frame_count_mod))) pass->frame_count_mod = strtoul(frame_count_mod, NULL, 0); /* FBO types and mipmapping */ char srgb_output_buf[64]; print_buf(srgb_output_buf, "srgb_framebuffer%u", i); config_get_bool(conf, srgb_output_buf, &pass->fbo.srgb_fbo); char fp_fbo_buf[64]; print_buf(fp_fbo_buf, "float_framebuffer%u", i); config_get_bool(conf, fp_fbo_buf, &pass->fbo.fp_fbo); char mipmap_buf[64]; print_buf(mipmap_buf, "mipmap_input%u", i); config_get_bool(conf, mipmap_buf, &pass->mipmap); char alias_buf[64]; print_buf(alias_buf, "alias%u", i); if (!config_get_array(conf, alias_buf, pass->alias, sizeof(pass->alias))) *pass->alias = '\0'; /* Scale */ struct gfx_fbo_scale *scale = &pass->fbo; char scale_type[64] = {0}; char scale_type_x[64] = {0}; char scale_type_y[64] = {0}; char scale_name_buf[64]; print_buf(scale_name_buf, "scale_type%u", i); config_get_array(conf, scale_name_buf, scale_type, sizeof(scale_type)); print_buf(scale_name_buf, "scale_type_x%u", i); config_get_array(conf, scale_name_buf, scale_type_x, sizeof(scale_type_x)); print_buf(scale_name_buf, "scale_type_y%u", i); config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y)); if (!*scale_type && !*scale_type_x && !*scale_type_y) return true; if (*scale_type) { strlcpy(scale_type_x, scale_type, sizeof(scale_type_x)); strlcpy(scale_type_y, scale_type, sizeof(scale_type_y)); } char attr_name_buf[64]; float fattr = 0.0f; int iattr = 0; scale->valid = true; scale->type_x = RARCH_SCALE_INPUT; scale->type_y = RARCH_SCALE_INPUT; scale->scale_x = 1.0; scale->scale_y = 1.0; if (*scale_type_x) { if (strcmp(scale_type_x, "source") == 0) scale->type_x = RARCH_SCALE_INPUT; else if (strcmp(scale_type_x, "viewport") == 0) scale->type_x = RARCH_SCALE_VIEWPORT; else if (strcmp(scale_type_x, "absolute") == 0) scale->type_x = RARCH_SCALE_ABSOLUTE; else { RARCH_ERR("Invalid attribute.\n"); return false; } } if (*scale_type_y) { if (strcmp(scale_type_y, "source") == 0) scale->type_y = RARCH_SCALE_INPUT; else if (strcmp(scale_type_y, "viewport") == 0) scale->type_y = RARCH_SCALE_VIEWPORT; else if (strcmp(scale_type_y, "absolute") == 0) scale->type_y = RARCH_SCALE_ABSOLUTE; else { RARCH_ERR("Invalid attribute.\n"); return false; } } print_buf(attr_name_buf, "scale%u", i); if (scale->type_x == RARCH_SCALE_ABSOLUTE) { if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_x = iattr; else { print_buf(attr_name_buf, "scale_x%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_x = iattr; } } else { if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_x = fattr; else { print_buf(attr_name_buf, "scale_x%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_x = fattr; } } print_buf(attr_name_buf, "scale%u", i); if (scale->type_y == RARCH_SCALE_ABSOLUTE) { if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_y = iattr; else { print_buf(attr_name_buf, "scale_y%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_y = iattr; } } else { if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_y = fattr; else { print_buf(attr_name_buf, "scale_y%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_y = fattr; } } return true; } static bool shader_parse_textures(config_file_t *conf, struct gfx_shader *shader) { const char *id; char *save; char textures[1024]; if (!config_get_array(conf, "textures", textures, sizeof(textures))) return true; for (id = strtok_r(textures, ";", &save); id && shader->luts < GFX_MAX_TEXTURES; shader->luts++, id = strtok_r(NULL, ";", &save)) { if (!config_get_array(conf, id, shader->lut[shader->luts].path, sizeof(shader->lut[shader->luts].path))) { RARCH_ERR("Cannot find path to texture \"%s\" ...\n", id); return false; } strlcpy(shader->lut[shader->luts].id, id, sizeof(shader->lut[shader->luts].id)); char id_filter[64]; print_buf(id_filter, "%s_linear", id); bool smooth = false; if (config_get_bool(conf, id_filter, &smooth)) shader->lut[shader->luts].filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST; else shader->lut[shader->luts].filter = RARCH_FILTER_UNSPEC; char id_wrap[64]; print_buf(id_wrap, "%s_wrap_mode", id); char wrap_mode[64]; if (config_get_array(conf, id_wrap, wrap_mode, sizeof(wrap_mode))) shader->lut[shader->luts].wrap = wrap_str_to_mode(wrap_mode); char id_mipmap[64]; print_buf(id_mipmap, "%s_mipmap", id); bool mipmap = false; if (config_get_bool(conf, id_mipmap, &mipmap)) shader->lut[shader->luts].mipmap = mipmap; else shader->lut[shader->luts].mipmap = false; } return true; } static struct gfx_shader_parameter *find_parameter( struct gfx_shader_parameter *params, unsigned num_params, const char *id) { unsigned i; for (i = 0; i < num_params; i++) { if (!strcmp(params[i].id, id)) return ¶ms[i]; } return NULL; } bool gfx_shader_resolve_parameters(config_file_t *conf, struct gfx_shader *shader) { unsigned i; shader->num_parameters = 0; struct gfx_shader_parameter *param = (struct gfx_shader_parameter*) &shader->parameters[shader->num_parameters]; /* Find all parameters in our shaders. */ for (i = 0; i < shader->passes; i++) { char line[2048]; FILE *file = fopen(shader->pass[i].source.path, "r"); if (!file) continue; while (shader->num_parameters < ARRAY_SIZE(shader->parameters) && fgets(line, sizeof(line), file)) { int ret = sscanf(line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f", param->id, param->desc, ¶m->initial, ¶m->minimum, ¶m->maximum, ¶m->step); if (ret >= 5) { param->id[63] = '\0'; param->desc[63] = '\0'; if (ret == 5) param->step = 0.1f * (param->maximum - param->minimum); RARCH_LOG("Found #pragma parameter %s (%s) %f %f %f %f\n", param->desc, param->id, param->initial, param->minimum, param->maximum, param->step); param->current = param->initial; shader->num_parameters++; param++; } } fclose(file); } /* Read in parameters which override the defaults. */ if (conf) { char parameters[1024]; char *save = NULL; const char *id; if (!config_get_array(conf, "parameters", parameters, sizeof(parameters))) return true; for (id = strtok_r(parameters, ";", &save); id; id = strtok_r(NULL, ";", &save)) { struct gfx_shader_parameter *param = (struct gfx_shader_parameter*) find_parameter(shader->parameters, shader->num_parameters, id); if (!param) { RARCH_WARN("[CGP/GLSLP]: Parameter %s is set in the preset, but no shader uses this parameter, ignoring.\n", id); continue; } if (!config_get_float(conf, id, ¶m->current)) RARCH_WARN("[CGP/GLSLP]: Parameter %s is not set in preset.\n", id); } } return true; } static bool shader_parse_imports(config_file_t *conf, struct gfx_shader *shader) { char imports[1024]; char *save = NULL; const char *id; if (!config_get_array(conf, "imports", imports, sizeof(imports))) return true; for (id = strtok_r(imports, ";", &save); id && shader->variables < GFX_MAX_VARIABLES; shader->variables++, id = strtok_r(NULL, ";", &save)) { struct state_tracker_uniform_info *var = (struct state_tracker_uniform_info*) &shader->variable[shader->variables]; strlcpy(var->id, id, sizeof(var->id)); char semantic_buf[64]; char wram_buf[64]; char input_slot_buf[64]; char mask_buf[64]; char equal_buf[64]; print_buf(semantic_buf, "%s_semantic", id); print_buf(wram_buf, "%s_wram", id); print_buf(input_slot_buf, "%s_input_slot", id); print_buf(mask_buf, "%s_mask", id); print_buf(equal_buf, "%s_equal", id); char semantic[64]; if (!config_get_array(conf, semantic_buf, semantic, sizeof(semantic))) { RARCH_ERR("No semantic for import variable.\n"); return false; } if (strcmp(semantic, "capture") == 0) var->type = RARCH_STATE_CAPTURE; else if (strcmp(semantic, "transition") == 0) var->type = RARCH_STATE_TRANSITION; else if (strcmp(semantic, "transition_count") == 0) var->type = RARCH_STATE_TRANSITION_COUNT; else if (strcmp(semantic, "capture_previous") == 0) var->type = RARCH_STATE_CAPTURE_PREV; else if (strcmp(semantic, "transition_previous") == 0) var->type = RARCH_STATE_TRANSITION_PREV; else if (strcmp(semantic, "python") == 0) var->type = RARCH_STATE_PYTHON; else { RARCH_ERR("Invalid semantic.\n"); return false; } unsigned addr = 0, mask = 0, equal = 0; if (var->type != RARCH_STATE_PYTHON) { unsigned input_slot = 0; if (config_get_uint(conf, input_slot_buf, &input_slot)) { switch (input_slot) { case 1: var->ram_type = RARCH_STATE_INPUT_SLOT1; break; case 2: var->ram_type = RARCH_STATE_INPUT_SLOT2; break; default: RARCH_ERR("Invalid input slot for import.\n"); return false; } } else if (config_get_hex(conf, wram_buf, &addr)) { var->ram_type = RARCH_STATE_WRAM; var->addr = addr; } else { RARCH_ERR("No address assigned to semantic.\n"); return false; } } if (config_get_hex(conf, mask_buf, &mask)) var->mask = mask; if (config_get_hex(conf, equal_buf, &equal)) var->equal = equal; } config_get_path(conf, "import_script", shader->script_path, sizeof(shader->script_path)); config_get_array(conf, "import_script_class", shader->script_class, sizeof(shader->script_class)); return true; } bool gfx_shader_read_conf_cgp(config_file_t *conf, struct gfx_shader *shader) { unsigned shaders, i; memset(shader, 0, sizeof(*shader)); shader->type = RARCH_SHADER_CG; shaders = 0; if (!config_get_uint(conf, "shaders", &shaders)) { RARCH_ERR("Cannot find \"shaders\" param.\n"); return false; } if (!shaders) { RARCH_ERR("Need to define at least 1 shader.\n"); return false; } shader->passes = min(shaders, GFX_MAX_SHADERS); for (i = 0; i < shader->passes; i++) { if (!shader_parse_pass(conf, &shader->pass[i], i)) return false; } if (!shader_parse_textures(conf, shader)) return false; if (!shader_parse_imports(conf, shader)) return false; return true; } /* CGP store */ static const char *scale_type_to_str(enum gfx_scale_type type) { switch (type) { case RARCH_SCALE_INPUT: return "source"; case RARCH_SCALE_VIEWPORT: return "viewport"; case RARCH_SCALE_ABSOLUTE: return "absolute"; default: return "?"; } } static void shader_write_scale_dim(config_file_t *conf, const char *dim, enum gfx_scale_type type, float scale, unsigned abs, unsigned i) { char key[64]; print_buf(key, "scale_type_%s%u", dim, i); config_set_string(conf, key, scale_type_to_str(type)); print_buf(key, "scale_%s%u", dim, i); if (type == RARCH_SCALE_ABSOLUTE) config_set_int(conf, key, abs); else config_set_float(conf, key, scale); } static void shader_write_fbo(config_file_t *conf, const struct gfx_fbo_scale *fbo, unsigned i) { char key[64]; print_buf(key, "float_framebuffer%u", i); config_set_bool(conf, key, fbo->fp_fbo); print_buf(key, "srgb_framebuffer%u", i); config_set_bool(conf, key, fbo->srgb_fbo); if (!fbo->valid) return; shader_write_scale_dim(conf, "x", fbo->type_x, fbo->scale_x, fbo->abs_x, i); shader_write_scale_dim(conf, "y", fbo->type_y, fbo->scale_y, fbo->abs_y, i); } static const char *import_semantic_to_string(enum state_tracker_type type) { switch (type) { case RARCH_STATE_CAPTURE: return "capture"; case RARCH_STATE_TRANSITION: return "transition"; case RARCH_STATE_TRANSITION_COUNT: return "transition_count"; case RARCH_STATE_CAPTURE_PREV: return "capture_previous"; case RARCH_STATE_TRANSITION_PREV: return "transition_previous"; case RARCH_STATE_PYTHON: return "python"; default: return "?"; } } static void shader_write_variable(config_file_t *conf, const struct state_tracker_uniform_info *info) { const char *id = info->id; char semantic_buf[64]; char wram_buf[64]; char input_slot_buf[64]; char mask_buf[64]; char equal_buf[64]; print_buf(semantic_buf, "%s_semantic", id); print_buf(wram_buf, "%s_wram", id); print_buf(input_slot_buf, "%s_input_slot", id); print_buf(mask_buf, "%s_mask", id); print_buf(equal_buf, "%s_equal", id); config_set_string(conf, semantic_buf, import_semantic_to_string(info->type)); config_set_hex(conf, mask_buf, info->mask); config_set_hex(conf, equal_buf, info->equal); switch (info->ram_type) { case RARCH_STATE_INPUT_SLOT1: config_set_int(conf, input_slot_buf, 1); break; case RARCH_STATE_INPUT_SLOT2: config_set_int(conf, input_slot_buf, 2); break; case RARCH_STATE_WRAM: config_set_hex(conf, wram_buf, info->addr); break; default: break; } } void gfx_shader_write_conf_cgp(config_file_t *conf, struct gfx_shader *shader) { unsigned i; config_set_int(conf, "shaders", shader->passes); for (i = 0; i < shader->passes; i++) { const struct gfx_shader_pass *pass = &shader->pass[i]; char key[64]; print_buf(key, "shader%u", i); config_set_string(conf, key, pass->source.path); if (pass->filter != RARCH_FILTER_UNSPEC) { print_buf(key, "filter_linear%u", i); config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR); } print_buf(key, "wrap_mode%u", i); config_set_string(conf, key, wrap_mode_to_str(pass->wrap)); if (pass->frame_count_mod) { print_buf(key, "frame_count_mod%u", i); config_set_int(conf, key, pass->frame_count_mod); } print_buf(key, "mipmap_input%u", i); config_set_bool(conf, key, pass->mipmap); print_buf(key, "alias%u", i); config_set_string(conf, key, pass->alias); shader_write_fbo(conf, &pass->fbo, i); } if (shader->num_parameters) { char parameters[4096] = {0}; strlcpy(parameters, shader->parameters[0].id, sizeof(parameters)); for (i = 1; i < shader->num_parameters; i++) { /* O(n^2), but number of parameters is very limited. */ strlcat(parameters, ";", sizeof(parameters)); strlcat(parameters, shader->parameters[i].id, sizeof(parameters)); } config_set_string(conf, "parameters", parameters); for (i = 0; i < shader->num_parameters; i++) config_set_float(conf, shader->parameters[i].id, shader->parameters[i].current); } if (shader->luts) { char textures[4096] = {0}; strlcpy(textures, shader->lut[0].id, sizeof(textures)); for (i = 1; i < shader->luts; i++) { /* O(n^2), but number of textures is very limited. */ strlcat(textures, ";", sizeof(textures)); strlcat(textures, shader->lut[i].id, sizeof(textures)); } config_set_string(conf, "textures", textures); for (i = 0; i < shader->luts; i++) { char key[64]; config_set_string(conf, shader->lut[i].id, shader->lut[i].path); if (shader->lut[i].filter != RARCH_FILTER_UNSPEC) { print_buf(key, "%s_linear", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].filter == RARCH_FILTER_LINEAR); } print_buf(key, "%s_wrap_mode", shader->lut[i].id); config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap)); print_buf(key, "%s_mipmap", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].mipmap); } } if (*shader->script_path) config_set_string(conf, "import_script", shader->script_path); if (*shader->script_class) config_set_string(conf, "import_script_class", shader->script_class); if (shader->variables) { char variables[4096] = {0}; strlcpy(variables, shader->variable[0].id, sizeof(variables)); for (i = 1; i < shader->variables; i++) { strlcat(variables, ";", sizeof(variables)); strlcat(variables, shader->variable[i].id, sizeof(variables)); } config_set_string(conf, "imports", variables); for (i = 0; i < shader->variables; i++) shader_write_variable(conf, &shader->variable[i]); } } enum rarch_shader_type gfx_shader_parse_type(const char *path, enum rarch_shader_type fallback) { if (!path) return fallback; const char *ext = path_get_extension(path); if (strcmp(ext, "cg") == 0 || strcmp(ext, "cgp") == 0) return RARCH_SHADER_CG; else if (strcmp(ext, "glslp") == 0 || strcmp(ext, "glsl") == 0) return RARCH_SHADER_GLSL; return fallback; } void gfx_shader_resolve_relative(struct gfx_shader *shader, const char *ref_path) { unsigned i; char tmp_path[PATH_MAX]; for (i = 0; i < shader->passes; i++) { if (!*shader->pass[i].source.path) continue; strlcpy(tmp_path, shader->pass[i].source.path, sizeof(tmp_path)); fill_pathname_resolve_relative(shader->pass[i].source.path, ref_path, tmp_path, sizeof(shader->pass[i].source.path)); } for (i = 0; i < shader->luts; i++) { strlcpy(tmp_path, shader->lut[i].path, sizeof(tmp_path)); fill_pathname_resolve_relative(shader->lut[i].path, ref_path, tmp_path, sizeof(shader->lut[i].path)); } if (*shader->script_path) { strlcpy(tmp_path, shader->script_path, sizeof(tmp_path)); fill_pathname_resolve_relative(shader->script_path, ref_path, tmp_path, sizeof(shader->script_path)); } }