/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "message.h" #include #include #include struct queue_elem { unsigned duration; unsigned prio; char *msg; }; struct msg_queue { struct queue_elem **elems; size_t ptr; size_t size; char *tmp_msg; }; msg_queue_t *msg_queue_new(size_t size) { msg_queue_t *queue = calloc(1, sizeof(*queue)); if (!queue) return NULL; queue->size = size + 1; queue->elems = calloc(queue->size, sizeof(struct queue_elem*)); if (!queue->elems) { free(queue); return NULL; } queue->ptr = 1; return queue; } void msg_queue_free(msg_queue_t *queue) { msg_queue_clear(queue); free(queue->elems); free(queue); } void msg_queue_push(msg_queue_t *queue, const char *msg, unsigned prio, unsigned duration) { if (queue->ptr >= queue->size) return; struct queue_elem *new_elem = calloc(1, sizeof(struct queue_elem)); new_elem->prio = prio; new_elem->duration = duration; new_elem->msg = msg ? strdup(msg) : NULL; queue->elems[queue->ptr] = new_elem; size_t tmp_ptr = queue->ptr++; while (tmp_ptr > 1) { struct queue_elem *parent = queue->elems[tmp_ptr >> 1]; struct queue_elem *child = queue->elems[tmp_ptr]; if (child->prio <= parent->prio) break; else { queue->elems[tmp_ptr >> 1] = child; queue->elems[tmp_ptr] = parent; } tmp_ptr >>= 1; } } void msg_queue_clear(msg_queue_t *queue) { for (size_t i = 1; i < queue->ptr; i++) { if (queue->elems[i]) { free(queue->elems[i]->msg); free(queue->elems[i]); queue->elems[i] = NULL; } } queue->ptr = 1; free(queue->tmp_msg); queue->tmp_msg = NULL; } const char *msg_queue_pull(msg_queue_t *queue) { if (queue->ptr == 1) // Nothing in queue. :( return NULL; struct queue_elem *front = queue->elems[1]; front->duration--; if (front->duration > 0) return front->msg; else { free(queue->tmp_msg); queue->tmp_msg = front->msg; front->msg = NULL; struct queue_elem *front = queue->elems[1]; struct queue_elem *last = queue->elems[--queue->ptr]; queue->elems[1] = last; free(front); size_t tmp_ptr = 1; for (;;) { bool left = (tmp_ptr * 2 <= queue->ptr) && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2]); bool right = (tmp_ptr * 2 + 1 <= queue->ptr) && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2 + 1]); if (!left && !right) break; size_t switch_index = tmp_ptr; if (left && !right) switch_index <<= 1; else if (right && !left) switch_index += switch_index + 1; else { if (queue->elems[tmp_ptr * 2] >= queue->elems[tmp_ptr * 2 + 1]) switch_index <<= 1; else switch_index += switch_index + 1; } struct queue_elem *parent = queue->elems[tmp_ptr]; struct queue_elem *child = queue->elems[switch_index]; queue->elems[tmp_ptr] = child; queue->elems[switch_index] = parent; tmp_ptr = switch_index; } return queue->tmp_msg; } }