/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "gfx_common.h" #include "../general.h" #include "../performance.h" static float time_to_fps(rarch_time_t last_time, rarch_time_t new_time, int frames) { return (1000000.0f * frames) / (new_time - last_time); } bool gfx_get_fps(char *buf, size_t size, bool always_write) { static rarch_time_t time; static float last_fps; bool ret = false; if (g_extern.frame_count == 0) { time = rarch_get_time_usec(); snprintf(buf, size, "%s", g_extern.title_buf); ret = true; } else if ((g_extern.frame_count % 180) == 0) { rarch_time_t new_time = rarch_get_time_usec(); last_fps = time_to_fps(time, new_time, 180); unsigned write_index = g_extern.measure_data.frame_time_samples_count++ & (MEASURE_FRAME_TIME_SAMPLES_COUNT - 1); g_extern.measure_data.frame_time_samples[write_index] = (new_time - time) / 180; time = new_time; #ifdef RARCH_CONSOLE snprintf(buf, size, "FPS: %6.1f || Frames: %d", last_fps, g_extern.frame_count); #else snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, last_fps, g_extern.frame_count); #endif ret = true; } else if (always_write) { #ifdef RARCH_CONSOLE snprintf(buf, size, "FPS: %6.1f || Frames: %d", last_fps, g_extern.frame_count); #else snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, last_fps, g_extern.frame_count); #endif } return ret; } void gfx_window_title_reset(void) { g_extern.frame_count = 0; } #if defined(_WIN32) && !defined(_XBOX) #include #include "../dynamic.h" // We only load this library once, so we let it be unloaded at application shutdown, // since unloading it early seems to cause issues on some systems. static dylib_t dwmlib = NULL; static void gfx_dwm_shutdown(void) { if (dwmlib) { dylib_close(dwmlib); dwmlib = NULL; } } void gfx_set_dwm(void) { static bool inited = false; if (inited) return; inited = true; dwmlib = dylib_load("dwmapi.dll"); if (!dwmlib) { RARCH_LOG("Did not find dwmapi.dll.\n"); return; } atexit(gfx_dwm_shutdown); HRESULT (WINAPI *mmcss)(BOOL) = (HRESULT (WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS"); if (mmcss) { RARCH_LOG("Setting multimedia scheduling for DWM.\n"); mmcss(TRUE); } if (!g_settings.video.disable_composition) return; HRESULT (WINAPI *composition_enable)(UINT) = (HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition"); if (!composition_enable) { RARCH_ERR("Did not find DwmEnableComposition ...\n"); return; } HRESULT ret = composition_enable(0); if (FAILED(ret)) RARCH_ERR("Failed to set composition state ...\n"); } #endif void gfx_scale_integer(struct rarch_viewport *vp, unsigned width, unsigned height, float aspect_ratio, bool keep_aspect) { // Use system reported sizes as these define the geometry for the "normal" case. unsigned base_height = g_extern.system.av_info.geometry.base_height; // Account for non-square pixels. // This is sort of contradictory with the goal of integer scale, // but it is desirable in some cases. // If square pixels are used, base_height will be equal to g_extern.system.av_info.base_height. unsigned base_width = (unsigned)roundf(base_height * aspect_ratio); unsigned padding_x = 0; unsigned padding_y = 0; // Make sure that we don't get 0x scale ... if (width >= base_width && height >= base_height) { if (keep_aspect) // X/Y scale must be same. { unsigned max_scale = min(width / base_width, height / base_height); padding_x = width - base_width * max_scale; padding_y = height - base_height * max_scale; } else // X/Y can be independent, each scaled as much as possible. { padding_x = width % base_width; padding_y = height % base_height; } } width -= padding_x; height -= padding_y; vp->width = width; vp->height = height; vp->x = padding_x >> 1; vp->y = padding_y >> 1; }