/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef RARCH_CONSOLE_VIDEO_H__ #define RARCH_CONSOLE_VIDEO_H__ #define IS_TIMER_NOT_EXPIRED(handle) ((handle)->frame_count < g_console.timer_expiration_frame_count) #define IS_TIMER_EXPIRED(handle) (!(IS_TIMER_NOT_EXPIRED((handle)))) #define SET_TIMER_EXPIRATION(handle, value) (g_console.timer_expiration_frame_count = (handle)->frame_count + (value)) #define MIN_SCALING_FACTOR (1.0f) #if defined(__CELLOS_LV2__) #define MAX_SCALING_FACTOR (5.0f) #else #define MAX_SCALING_FACTOR (2.0f) #endif enum { FBO_DEINIT = 0, FBO_INIT, FBO_REINIT }; enum aspect_ratio { ASPECT_RATIO_1_1 = 0, ASPECT_RATIO_2_1, ASPECT_RATIO_3_2, ASPECT_RATIO_3_4, ASPECT_RATIO_4_1, ASPECT_RATIO_4_3, ASPECT_RATIO_4_4, ASPECT_RATIO_5_4, ASPECT_RATIO_6_5, ASPECT_RATIO_7_9, ASPECT_RATIO_8_3, ASPECT_RATIO_8_7, ASPECT_RATIO_16_9, ASPECT_RATIO_16_10, ASPECT_RATIO_16_15, ASPECT_RATIO_19_12, ASPECT_RATIO_19_14, ASPECT_RATIO_30_17, ASPECT_RATIO_32_9, ASPECT_RATIO_AUTO, ASPECT_RATIO_CORE, ASPECT_RATIO_CUSTOM, ASPECT_RATIO_END, }; #define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM enum rotation { ORIENTATION_NORMAL = 0, ORIENTATION_VERTICAL, ORIENTATION_FLIPPED, ORIENTATION_FLIPPED_ROTATED, ORIENTATION_END }; #define LAST_ORIENTATION (ORIENTATION_END-1) extern char rotation_lut[ASPECT_RATIO_END][32]; /* ABGR color format defines */ #define WHITE 0xffffffffu #define RED 0xff0000ffu #define GREEN 0xff00ff00u #define BLUE 0xffff0000u #define YELLOW 0xff00ffffu #define PURPLE 0xffff00ffu #define CYAN 0xffffff00u #define ORANGE 0xff0063ffu #define SILVER 0xff8c848cu #define LIGHTBLUE 0xFFFFE0E0U #define LIGHTORANGE 0xFFE0EEFFu struct aspect_ratio_elem { char name[64]; float value; }; extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END]; extern void rarch_set_auto_viewport(unsigned width, unsigned height); extern void rarch_set_core_viewport(); extern void rarch_load_shader(unsigned slot, const char *path); #endif