/* originally from from https://github.com/smealum/ctrulib */ /** * @file gpu-old.h * @brief Deprecated GPU functions which should not be used in new code. * @description These functions have been superseeded by direct GPU register writes, or external GPU libraries. * @deprecated */ #pragma once #include <3ds/gpu/gpu.h> /** * @brief Initializes the GPU. * @param gsphandle GSP handle to use. * @deprecated */ void GPU_Init(Handle *gsphandle) DEPRECATED; /** * @brief Resets the GPU. * @param gxbuf GX command buffer to use. * @param gpuBuf GPU command buffer to use. * @param gpuBufSize GPU command buffer size. * @deprecated */ void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) DEPRECATED; /** * @brief Sets a shader float uniform. * @param type Type of shader to set the uniform of. * @param startreg Start of the uniform register to set. * @param data Data to set. * @param numreg Number of registers to set. * @deprecated */ void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) DEPRECATED; /** * @brief Sets the viewport. * @param depthBuffer Buffer to output depth data to. * @param colorBuffer Buffer to output color data to. * @param x X of the viewport. * @param y Y of the viewport. * @param w Width of the viewport. * @param h Height of the viewport. * @deprecated */ void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) DEPRECATED; /** * @brief Sets the current scissor test mode. * @param mode Scissor test mode to use. * @param x X of the scissor region. * @param y Y of the scissor region. * @param w Width of the scissor region. * @param h Height of the scissor region. * @deprecated */ void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top) DEPRECATED; /** * @brief Sets the depth map. * @param zScale Z scale to use. * @param zOffset Z offset to use. * @deprecated */ void GPU_DepthMap(float zScale, float zOffset) DEPRECATED; /** * @brief Sets the alpha test parameters. * @param enable Whether to enable alpha testing. * @param function Test function to use. * @param ref Reference value to use. * @deprecated */ void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) DEPRECATED; /** * @brief Sets the depth test parameters and pixel write mask. * @note GPU_WRITEMASK values can be ORed together. * @param enable Whether to enable depth testing. * @param function Test function to use. * @param writemask Pixel write mask to use. * @deprecated */ void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) DEPRECATED; /** * @brief Sets the stencil test parameters. * @param enable Whether to enable stencil testing. * @param function Test function to use. * @param ref Reference value to use. * @param input_mask Input mask to use. * @param write_mask Write mask to use. * @deprecated */ void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) DEPRECATED; /** * @brief Sets the stencil test operators. * @param sfail Operator to use on source test failure. * @param dfail Operator to use on destination test failure. * @param pass Operator to use on test passing. * @deprecated */ void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) DEPRECATED; /** * @brief Sets the face culling mode. * @param mode Face culling mode to use. * @deprecated */ void GPU_SetFaceCulling(GPU_CULLMODE mode) DEPRECATED; /** * @brief Sets the combiner buffer write parameters. * @note Use GPU_TEV_BUFFER_WRITE_CONFIG to build the parameters. * @note Only the first four TEV stages can write to the combiner buffer. * @param rgb_config RGB configuration to use. * @param alpha_config Alpha configuration to use. * @deprecated */ void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) DEPRECATED; /** * @brief Sets the alpha blending parameters. * @note Cannot be used with GPU_SetColorLogicOp. * @param colorEquation Blend equation to use for color components. * @param alphaEquation Blend equation to use for the alpha component. * @param colorSrc Source factor of color components. * @param colorDst Destination factor of color components. * @param alphaSrc Source factor of the alpha component. * @param alphaDst Destination factor of the alpha component. * @deprecated */ void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation, GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst, GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) DEPRECATED; /** * @brief Sets the color logic operator. * @note Cannot be used with GPU_SetAlphaBlending. * @param op Operator to set. * @deprecated */ void GPU_SetColorLogicOp(GPU_LOGICOP op) DEPRECATED; /** * @brief Sets the blending color. * @param r Red component. * @param g Green component. * @param b Blue component. * @param a Alpha component. * @deprecated */ void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) DEPRECATED; /** * @brief Sets the VBO attribute buffers. * @param totalAttributes Total number of attributes. * @param baseAddress Base address of the VBO. * @param attributeFormats Attribute format data. * @param attributeMask Attribute mask. * @param attributePermutation Attribute permutations. * @param numBuffers Number of buffers. * @param bufferOffsets Offsets of the buffers. * @param bufferPermutations Buffer permutations. * @param bufferNumAttributes Numbers of attributes of the buffers. * @deprecated */ void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) DEPRECATED; /** * @brief Sets the enabled texture units. * @param units Units to enable. OR texture unit values together to create this value. * @deprecated */ void GPU_SetTextureEnable(GPU_TEXUNIT units) DEPRECATED; /** * @brief Sets the texture data of a texture unit. * @param unit Texture unit to use. * @param data Data to load. Must be in linear memory or VRAM. * @param width Width of the texture. * @param height Height of the texture. * @param Parameters of the texture, such as filters and wrap modes. * @param colorType Color type of the texture. * @deprecated */ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) DEPRECATED; /** * @brief Sets the border color of a texture unit. * @param unit Texture unit to use. * @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode. * @deprecated */ void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) DEPRECATED; /** * @brief Sets the parameters of a texture combiner. * @param id ID of the combiner. * @param rgbSources RGB source configuration. * @param alphaSources Alpha source configuration. * @param rgbOperands RGB operand configuration. * @param alphaOperands Alpha operand configuration. * @param rgbCombine RGB combiner function. * @param alphaCombine Alpha combiner function. * @param constantColor Constant color to provide. * @deprecated */ void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) DEPRECATED; /** * @brief Draws an array of vertex data. * @param primitive Primitive to draw. * @param first First vertex to draw. * @param count Number of vertices to draw. * @deprecated */ void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) DEPRECATED; /** * @brief Draws vertex elements. * @param primitive Primitive to draw. * @param indexArray Array of vertex indices to use. * @param n Number of vertices to draw. * @deprecated */ void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) DEPRECATED; /** * @brief Finishes drawing. * @deprecated */ void GPU_FinishDrawing() DEPRECATED; void GPU_Finalize(void) DEPRECATED;